1 /* 2 * Copyright (c) 1999-2000, Eric Moon. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions, and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions, and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 23 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 26 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 27 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 32 // ValCtrlLayoutEntry.cpp 33 // e.moon 29jan99 34 35 #include "ValCtrlLayoutEntry.h" 36 #include "ValControlSegment.h" 37 38 #include <Debug.h> 39 #include <View.h> 40 41 __USE_CORTEX_NAMESPACE 42 43 /*static*/ 44 ValCtrlLayoutEntry ValCtrlLayoutEntry::decimalPoint(DECIMAL_POINT_ENTRY, 45 LAYOUT_NO_PADDING); 46 47 /*static*/ 48 void 49 ValCtrlLayoutEntry::InitChildFrame(ValCtrlLayoutEntry& e) 50 { 51 if (e.pView) { 52 // PRINT(( 53 // "### ValCtrlLayoutEntry::InitChildFrame(): (%.1f,%.1f)-(%.1f,%.1f)\n", 54 // e.frame.left, e.frame.top, e.frame.right, e.frame.bottom)); 55 e.pView->MoveTo(e.frame.LeftTop()); 56 e.pView->ResizeTo(e.frame.Width(), e.frame.Height()); 57 } 58 } 59