xref: /haiku/src/apps/charactermap/CharacterView.cpp (revision b8a45b3a2df2379b4301bf3bd5949b9a105be4ba)
1 /*
2  * Copyright 2009-2010, Axel Dörfler, axeld@pinc-software.de.
3  * Distributed under the terms of the MIT License.
4  */
5 
6 
7 #include "CharacterView.h"
8 
9 #include <stdio.h>
10 #include <string.h>
11 
12 #include <Bitmap.h>
13 #include <Catalog.h>
14 #include <Clipboard.h>
15 #include <LayoutUtils.h>
16 #include <MenuItem.h>
17 #include <PopUpMenu.h>
18 #include <ScrollBar.h>
19 #include <Window.h>
20 
21 #include "UnicodeBlocks.h"
22 
23 #undef B_TRANSLATION_CONTEXT
24 #define B_TRANSLATION_CONTEXT "CharacterView"
25 
26 static const uint32 kMsgCopyAsEscapedString = 'cesc';
27 
28 
29 CharacterView::CharacterView(const char* name)
30 	: BView(name, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS
31 		| B_SCROLL_VIEW_AWARE),
32 	fTargetCommand(0),
33 	fClickPoint(-1, 0),
34 	fHasCharacter(false),
35 	fShowPrivateBlocks(false),
36 	fShowContainedBlocksOnly(false)
37 {
38 	fTitleTops = new int32[kNumUnicodeBlocks];
39 	fCharacterFont.SetSize(fCharacterFont.Size() * 1.5f);
40 
41 	_UpdateFontSize();
42 	DoLayout();
43 }
44 
45 
46 CharacterView::~CharacterView()
47 {
48 	delete[] fTitleTops;
49 }
50 
51 
52 void
53 CharacterView::SetTarget(BMessenger target, uint32 command)
54 {
55 	fTarget = target;
56 	fTargetCommand = command;
57 }
58 
59 
60 void
61 CharacterView::SetCharacterFont(const BFont& font)
62 {
63 	fCharacterFont = font;
64 	fUnicodeBlocks = fCharacterFont.Blocks();
65 	InvalidateLayout();
66 }
67 
68 
69 void
70 CharacterView::ShowPrivateBlocks(bool show)
71 {
72 	if (fShowPrivateBlocks == show)
73 		return;
74 
75 	fShowPrivateBlocks = show;
76 	InvalidateLayout();
77 }
78 
79 
80 void
81 CharacterView::ShowContainedBlocksOnly(bool show)
82 {
83 	if (fShowContainedBlocksOnly == show)
84 		return;
85 
86 	fShowContainedBlocksOnly = show;
87 	InvalidateLayout();
88 }
89 
90 
91 bool
92 CharacterView::IsShowingBlock(int32 blockIndex) const
93 {
94 	if (blockIndex < 0 || blockIndex >= (int32)kNumUnicodeBlocks)
95 		return false;
96 
97 	if (!fShowPrivateBlocks && kUnicodeBlocks[blockIndex].private_block)
98 		return false;
99 
100 	// The reason for two checks is BeOS compatibility.
101 	// The first one checks for unicode blocks as defined by Be,
102 	// but there are only 71 such blocks.
103 	// The rest of the blocks (denoted by kNoBlock) need to
104 	// be queried by searching for the start and end codepoints
105 	// via the IncludesBlock method.
106 	if (fShowContainedBlocksOnly) {
107 		if (kUnicodeBlocks[blockIndex].block != kNoBlock)
108 			return (fUnicodeBlocks & kUnicodeBlocks[blockIndex].block) != kNoBlock;
109 
110 		if (!fCharacterFont.IncludesBlock(
111 				kUnicodeBlocks[blockIndex].start,
112 				kUnicodeBlocks[blockIndex].end))
113 			return false;
114 	}
115 
116 	return true;
117 }
118 
119 
120 void
121 CharacterView::ScrollToBlock(int32 blockIndex)
122 {
123 	// don't scroll if the selected block is already in view.
124 	// this prevents distracting jumps when crossing a block
125 	// boundary in the character view.
126 	if (IsBlockVisible(blockIndex))
127 		return;
128 
129 	if (blockIndex < 0)
130 		blockIndex = 0;
131 	else if (blockIndex >= (int32)kNumUnicodeBlocks)
132 		blockIndex = kNumUnicodeBlocks - 1;
133 
134 	BView::ScrollTo(0.0f, fTitleTops[blockIndex]);
135 }
136 
137 
138 void
139 CharacterView::ScrollToCharacter(uint32 c)
140 {
141 	if (IsCharacterVisible(c))
142 		return;
143 
144 	BRect frame = _FrameFor(c);
145 	BView::ScrollTo(0.0f, frame.top);
146 }
147 
148 
149 bool
150 CharacterView::IsCharacterVisible(uint32 c) const
151 {
152 	return Bounds().Contains(_FrameFor(c));
153 }
154 
155 
156 bool
157 CharacterView::IsBlockVisible(int32 block) const
158 {
159 	int32 topBlock = _BlockAt(BPoint(Bounds().left, Bounds().top));
160 	int32 bottomBlock = _BlockAt(BPoint(Bounds().right, Bounds().bottom));
161 
162 	if (block >= topBlock && block <= bottomBlock)
163 		return true;
164 
165 	return false;
166 }
167 
168 
169 /*static*/ void
170 CharacterView::UnicodeToUTF8(uint32 c, char* text, size_t textSize)
171 {
172 	if (textSize < 5) {
173 		if (textSize > 0)
174 			text[0] = '\0';
175 		return;
176 	}
177 
178 	char* s = text;
179 
180 	if (c < 0x80)
181 		*(s++) = c;
182 	else if (c < 0x800) {
183 		*(s++) = 0xc0 | (c >> 6);
184 		*(s++) = 0x80 | (c & 0x3f);
185 	} else if (c < 0x10000) {
186 		*(s++) = 0xe0 | (c >> 12);
187 		*(s++) = 0x80 | ((c >> 6) & 0x3f);
188 		*(s++) = 0x80 | (c & 0x3f);
189 	} else if (c <= 0x10ffff) {
190 		*(s++) = 0xf0 | (c >> 18);
191 		*(s++) = 0x80 | ((c >> 12) & 0x3f);
192 		*(s++) = 0x80 | ((c >> 6) & 0x3f);
193 		*(s++) = 0x80 | (c & 0x3f);
194 	}
195 
196 	s[0] = '\0';
197 }
198 
199 
200 /*static*/ void
201 CharacterView::UnicodeToUTF8Hex(uint32 c, char* text, size_t textSize)
202 {
203 	if (c == 0) {
204 		snprintf(text, textSize, "\\x00");
205 		return;
206 	}
207 
208 	char character[16];
209 	CharacterView::UnicodeToUTF8(c, character, sizeof(character));
210 
211 	int size = 0;
212 	for (int32 i = 0; character[i] && size < (int)textSize; i++) {
213 		size += snprintf(text + size, textSize - size, "\\x%02x",
214 			(uint8)character[i]);
215 	}
216 }
217 
218 
219 void
220 CharacterView::MessageReceived(BMessage* message)
221 {
222 	switch (message->what) {
223 		case kMsgCopyAsEscapedString:
224 		case B_COPY:
225 		{
226 			uint32 character;
227 			if (message->FindInt32("character", (int32*)&character) != B_OK) {
228 				if (!fHasCharacter)
229 					break;
230 
231 				character = fCurrentCharacter;
232 			}
233 
234 			char text[17];
235 			if (message->what == kMsgCopyAsEscapedString)
236 				UnicodeToUTF8Hex(character, text, sizeof(text));
237 			else
238 				UnicodeToUTF8(character, text, sizeof(text));
239 
240 			_CopyToClipboard(text);
241 			break;
242 		}
243 
244 		default:
245 			BView::MessageReceived(message);
246 			break;
247 	}
248 }
249 
250 
251 void
252 CharacterView::AttachedToWindow()
253 {
254 	Window()->AddShortcut('C', B_SHIFT_KEY,
255 		new BMessage(kMsgCopyAsEscapedString), this);
256 	SetViewColor(255, 255, 255, 255);
257 	SetLowColor(ViewColor());
258 }
259 
260 
261 void
262 CharacterView::DetachedFromWindow()
263 {
264 }
265 
266 
267 BSize
268 CharacterView::MinSize()
269 {
270 	return BLayoutUtils::ComposeSize(ExplicitMinSize(),
271 		BSize(fCharacterHeight, fCharacterHeight + fTitleHeight));
272 }
273 
274 
275 void
276 CharacterView::FrameResized(float width, float height)
277 {
278 	// Scroll to character
279 
280 	if (!fHasTopCharacter)
281 		return;
282 
283 	BRect frame = _FrameFor(fTopCharacter);
284 	if (!frame.IsValid())
285 		return;
286 
287 	BView::ScrollTo(0, frame.top - fTopOffset);
288 	fHasTopCharacter = false;
289 }
290 
291 
292 class PreviewItem: public BMenuItem
293 {
294 	public:
295 		PreviewItem(const char* text, float width, float height)
296 			: BMenuItem(text, NULL),
297 			fWidth(width * 2),
298 			fHeight(height * 2)
299 		{
300 		}
301 
302 		void GetContentSize(float* width, float* height)
303 		{
304 			*width = fWidth;
305 			*height = fHeight;
306 		}
307 
308 		void Draw()
309 		{
310 			BMenu* menu = Menu();
311 			BRect box = Frame();
312 
313 			menu->PushState();
314 			menu->SetLowUIColor(B_DOCUMENT_BACKGROUND_COLOR);
315 			menu->SetViewUIColor(B_DOCUMENT_BACKGROUND_COLOR);
316 			menu->SetHighUIColor(B_DOCUMENT_TEXT_COLOR);
317 			menu->FillRect(box, B_SOLID_LOW);
318 
319 			// Draw the character in the center of the menu
320 			float charWidth = menu->StringWidth(Label());
321 			font_height fontHeight;
322 			menu->GetFontHeight(&fontHeight);
323 
324 			box.left += (box.Width() - charWidth) / 2;
325 			box.bottom -= (box.Height() - fontHeight.ascent
326 				+ fontHeight.descent) / 2;
327 
328 			menu->DrawString(Label(), BPoint(box.left, box.bottom));
329 
330 			menu->PopState();
331 		}
332 
333 	private:
334 		float fWidth;
335 		float fHeight;
336 };
337 
338 
339 class NoMarginMenu: public BPopUpMenu
340 {
341 	public:
342 		NoMarginMenu()
343 			: BPopUpMenu(B_EMPTY_STRING, false, false)
344 		{
345 			// Try to have the size right (should be exactly 2x the cell width)
346 			// and the item text centered in it.
347 			float left, top, bottom, right;
348 			GetItemMargins(&left, &top, &bottom, &right);
349 			SetItemMargins(left, top, bottom, left);
350 		}
351 };
352 
353 
354 void
355 CharacterView::MouseDown(BPoint where)
356 {
357 	if (!fHasCharacter
358 		|| Window()->CurrentMessage() == NULL)
359 		return;
360 
361 	int32 buttons;
362 	if (Window()->CurrentMessage()->FindInt32("buttons", &buttons) == B_OK) {
363 		if ((buttons & B_PRIMARY_MOUSE_BUTTON) != 0) {
364 			// Memorize click point for dragging
365 			fClickPoint = where;
366 
367 			char text[16];
368 			UnicodeToUTF8(fCurrentCharacter, text, sizeof(text));
369 
370 			fMenu = new NoMarginMenu();
371 			fMenu->AddItem(new PreviewItem(text, fCharacterWidth,
372 				fCharacterHeight));
373 			fMenu->SetFont(&fCharacterFont);
374 			fMenu->SetFontSize(fCharacterFont.Size() * 2.5);
375 
376 			uint32 character;
377 			BRect rect;
378 
379 			// Position the menu exactly above the character
380 			_GetCharacterAt(where, character, &rect);
381 			fMenu->DoLayout();
382 			where = rect.LeftTop();
383 			where.x += (rect.Width() - fMenu->Frame().Width()) / 2;
384 			where.y += (rect.Height() - fMenu->Frame().Height()) / 2;
385 
386 			ConvertToScreen(&where);
387 			fMenu->Go(where, true, true, true);
388 		} else {
389 			// Show context menu
390 			BPopUpMenu* menu = new BPopUpMenu(B_EMPTY_STRING, false, false);
391 			menu->SetFont(be_plain_font);
392 
393 			BMessage* message =  new BMessage(B_COPY);
394 			message->AddInt32("character", fCurrentCharacter);
395 			menu->AddItem(new BMenuItem(B_TRANSLATE("Copy character"), message,
396 				'C'));
397 
398 			message =  new BMessage(kMsgCopyAsEscapedString);
399 			message->AddInt32("character", fCurrentCharacter);
400 			menu->AddItem(new BMenuItem(
401 				B_TRANSLATE("Copy as escaped byte string"),
402 				message, 'C', B_SHIFT_KEY));
403 
404 			menu->SetTargetForItems(this);
405 
406 			ConvertToScreen(&where);
407 			menu->Go(where, true, true, true);
408 		}
409 	}
410 }
411 
412 
413 void
414 CharacterView::MouseUp(BPoint where)
415 {
416 	fClickPoint.x = -1;
417 }
418 
419 
420 void
421 CharacterView::MouseMoved(BPoint where, uint32 transit,
422 	const BMessage* dragMessage)
423 {
424 	if (dragMessage != NULL)
425 		return;
426 
427 	BRect frame;
428 	uint32 character;
429 	bool hasCharacter = _GetCharacterAt(where, character, &frame);
430 
431 	if (fHasCharacter && (character != fCurrentCharacter || !hasCharacter))
432 		Invalidate(fCurrentCharacterFrame);
433 
434 	if (hasCharacter && (character != fCurrentCharacter || !fHasCharacter)) {
435 		BMessage update(fTargetCommand);
436 		update.AddInt32("character", character);
437 		fTarget.SendMessage(&update);
438 
439 		Invalidate(frame);
440 	}
441 
442 	fHasCharacter = hasCharacter;
443 	fCurrentCharacter = character;
444 	fCurrentCharacterFrame = frame;
445 
446 	if (fClickPoint.x >= 0 && (fabs(where.x - fClickPoint.x) > 4
447 			|| fabs(where.y - fClickPoint.y) > 4)) {
448 		// Start dragging
449 
450 		// Update character - we want to drag the one we originally clicked
451 		// on, not the one the mouse might be over now.
452 		if (!_GetCharacterAt(fClickPoint, character, &frame))
453 			return;
454 
455 		BPoint offset = fClickPoint - frame.LeftTop();
456 		frame.OffsetTo(B_ORIGIN);
457 
458 		BBitmap* bitmap = new BBitmap(frame, B_BITMAP_ACCEPTS_VIEWS, B_RGBA32);
459 		if (bitmap->InitCheck() != B_OK) {
460 			delete bitmap;
461 			return;
462 		}
463 		bitmap->Lock();
464 
465 		BView* view = new BView(frame, "drag", 0, 0);
466 		bitmap->AddChild(view);
467 
468 		view->SetLowColor(B_TRANSPARENT_COLOR);
469 		view->FillRect(frame, B_SOLID_LOW);
470 
471 		// Draw character
472 		char text[17];
473 		UnicodeToUTF8(character, text, sizeof(text));
474 
475 		view->SetDrawingMode(B_OP_ALPHA);
476 		view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
477 		view->SetFont(&fCharacterFont);
478 		view->DrawString(text,
479 			BPoint((fCharacterWidth - view->StringWidth(text)) / 2,
480 				fCharacterBase));
481 
482 		view->Sync();
483 		bitmap->RemoveChild(view);
484 		bitmap->Unlock();
485 
486 		BMessage drag(B_MIME_DATA);
487 		if ((modifiers() & (B_SHIFT_KEY | B_OPTION_KEY)) != 0) {
488 			// paste UTF-8 hex string
489 			CharacterView::UnicodeToUTF8Hex(character, text, sizeof(text));
490 		}
491 		drag.AddData("text/plain", B_MIME_DATA, text, strlen(text));
492 
493 		DragMessage(&drag, bitmap, B_OP_ALPHA, offset);
494 		fClickPoint.x = -1;
495 
496 		fHasCharacter = false;
497 		Invalidate(fCurrentCharacterFrame);
498 	}
499 }
500 
501 
502 void
503 CharacterView::Draw(BRect updateRect)
504 {
505 	const int32 kXGap = fGap / 2;
506 
507 	BFont font;
508 	GetFont(&font);
509 
510 	rgb_color color = (rgb_color){0, 0, 0, 255};
511 	rgb_color highlight = (rgb_color){220, 220, 220, 255};
512 	rgb_color enclose = mix_color(highlight,
513 		ui_color(B_CONTROL_HIGHLIGHT_COLOR), 128);
514 
515 	for (int32 i = _BlockAt(updateRect.LeftTop()); i < (int32)kNumUnicodeBlocks;
516 			i++) {
517 		if (!IsShowingBlock(i))
518 			continue;
519 
520 		int32 y = fTitleTops[i];
521 		if (y > updateRect.bottom)
522 			break;
523 
524 		SetHighColor(color);
525 		DrawString(kUnicodeBlocks[i].name, BPoint(3, y + fTitleBase));
526 
527 		y += fTitleHeight;
528 		int32 x = kXGap;
529 		SetFont(&fCharacterFont);
530 
531 		for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end;
532 				c++) {
533 			if (y + fCharacterHeight > updateRect.top
534 				&& y < updateRect.bottom) {
535 				// Stroke frame around the active character
536 				if (fHasCharacter && fCurrentCharacter == c) {
537 					SetHighColor(highlight);
538 					FillRect(BRect(x, y, x + fCharacterWidth,
539 						y + fCharacterHeight - fGap));
540 					SetHighColor(enclose);
541 					StrokeRect(BRect(x, y, x + fCharacterWidth,
542 						y + fCharacterHeight - fGap));
543 
544 					SetHighColor(color);
545 					SetLowColor(highlight);
546 				}
547 
548 				// Draw character
549 				char character[16];
550 				UnicodeToUTF8(c, character, sizeof(character));
551 
552 				DrawString(character,
553 					BPoint(x + (fCharacterWidth - StringWidth(character)) / 2,
554 						y + fCharacterBase));
555 			}
556 
557 			x += fCharacterWidth + fGap;
558 			if (x + fCharacterWidth + kXGap >= fDataRect.right) {
559 				y += fCharacterHeight;
560 				x = kXGap;
561 			}
562 		}
563 
564 		if (x != kXGap)
565 			y += fCharacterHeight;
566 		y += fTitleGap;
567 
568 		SetFont(&font);
569 	}
570 }
571 
572 
573 void
574 CharacterView::DoLayout()
575 {
576 	fHasTopCharacter = _GetTopmostCharacter(fTopCharacter, fTopOffset);
577 	_UpdateSize();
578 }
579 
580 
581 int32
582 CharacterView::_BlockAt(BPoint point) const
583 {
584 	uint32 min = 0;
585 	uint32 max = kNumUnicodeBlocks;
586 	uint32 guess = (max + min) / 2;
587 
588 	while ((max >= min) && (guess < kNumUnicodeBlocks - 1 )) {
589 		if (fTitleTops[guess] <= point.y && fTitleTops[guess + 1] >= point.y) {
590 			if (!IsShowingBlock(guess))
591 				return -1;
592 			else
593 				return guess;
594 		}
595 
596 		if (fTitleTops[guess + 1] < point.y) {
597 			min = guess + 1;
598 		} else {
599 			max = guess - 1;
600 		}
601 
602 		guess = (max + min) / 2;
603 	}
604 
605 	return -1;
606 }
607 
608 
609 bool
610 CharacterView::_GetCharacterAt(BPoint point, uint32& character,
611 	BRect* _frame) const
612 {
613 	int32 i = _BlockAt(point);
614 	if (i == -1)
615 		return false;
616 
617 	int32 y = fTitleTops[i] + fTitleHeight;
618 	if (y > point.y)
619 		return false;
620 
621 	const int32 startX = fGap / 2;
622 	if (startX > point.x)
623 		return false;
624 
625 	int32 endX = startX + fCharactersPerLine * (fCharacterWidth + fGap);
626 	if (endX < point.x)
627 		return false;
628 
629 	for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end;
630 			c += fCharactersPerLine, y += fCharacterHeight) {
631 		if (y + fCharacterHeight <= point.y)
632 			continue;
633 
634 		int32 pos = (int32)((point.x - startX) / (fCharacterWidth + fGap));
635 		if (c + pos > kUnicodeBlocks[i].end)
636 			return false;
637 
638 		// Found character at position
639 
640 		character = c + pos;
641 
642 		if (_frame != NULL) {
643 			_frame->Set(startX + pos * (fCharacterWidth + fGap),
644 				y, startX + (pos + 1) * (fCharacterWidth + fGap) - 1,
645 				y + fCharacterHeight);
646 		}
647 
648 		return true;
649 	}
650 
651 	return false;
652 }
653 
654 
655 void
656 CharacterView::_UpdateFontSize()
657 {
658 	font_height fontHeight;
659 	GetFontHeight(&fontHeight);
660 	fTitleHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent
661 		+ fontHeight.leading) + 2;
662 	fTitleBase = (int32)ceilf(fontHeight.ascent);
663 
664 	// Find widest character
665 	fCharacterWidth = (int32)ceilf(fCharacterFont.StringWidth("W") * 1.5f);
666 
667 	if (fCharacterFont.IsFullAndHalfFixed()) {
668 		// TODO: improve this!
669 		fCharacterWidth = (int32)ceilf(fCharacterWidth * 1.4);
670 	}
671 
672 	fCharacterFont.GetHeight(&fontHeight);
673 	fCharacterHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent
674 		+ fontHeight.leading);
675 	fCharacterBase = (int32)ceilf(fontHeight.ascent);
676 
677 	fGap = (int32)roundf(fCharacterHeight / 8.0);
678 	if (fGap < 3)
679 		fGap = 3;
680 
681 	fCharacterHeight += fGap;
682 	fTitleGap = fGap * 3;
683 }
684 
685 
686 void
687 CharacterView::_UpdateSize()
688 {
689 	// Compute data rect
690 
691 	BRect bounds = Bounds();
692 
693 	_UpdateFontSize();
694 
695 	fDataRect.right = bounds.Width();
696 	fDataRect.bottom = 0;
697 
698 	fCharactersPerLine = int32(bounds.Width() / (fGap + fCharacterWidth));
699 	if (fCharactersPerLine == 0)
700 		fCharactersPerLine = 1;
701 
702 	for (uint32 i = 0; i < kNumUnicodeBlocks; i++) {
703 		fTitleTops[i] = (int32)ceilf(fDataRect.bottom);
704 
705 		if (!IsShowingBlock(i))
706 			continue;
707 
708 		int32 lines = (kUnicodeBlocks[i].Count() + fCharactersPerLine - 1)
709 			/ fCharactersPerLine;
710 		fDataRect.bottom += lines * fCharacterHeight + fTitleHeight + fTitleGap;
711 	}
712 
713 	// Update scroll bars
714 
715 	BScrollBar* scroller = ScrollBar(B_VERTICAL);
716 	if (scroller == NULL)
717 		return;
718 
719 	if (bounds.Height() > fDataRect.Height()) {
720 		// no scrolling
721 		scroller->SetRange(0.0f, 0.0f);
722 		scroller->SetValue(0.0f);
723 	} else {
724 		scroller->SetRange(0.0f, fDataRect.Height() - bounds.Height() - 1.0f);
725 		scroller->SetProportion(bounds.Height () / fDataRect.Height());
726 		scroller->SetSteps(fCharacterHeight,
727 			Bounds().Height() - fCharacterHeight);
728 
729 		// scroll up if there is empty room on bottom
730 		if (fDataRect.Height() < bounds.bottom)
731 			ScrollBy(0.0f, bounds.bottom - fDataRect.Height());
732 	}
733 
734 	Invalidate();
735 }
736 
737 
738 bool
739 CharacterView::_GetTopmostCharacter(uint32& character, int32& offset) const
740 {
741 	int32 top = (int32)Bounds().top;
742 
743 	int32 i = _BlockAt(BPoint(0, top));
744 	if (i == -1)
745 		return false;
746 
747 	int32 characterTop = fTitleTops[i] + fTitleHeight;
748 	if (characterTop > top) {
749 		character = kUnicodeBlocks[i].start;
750 		offset = characterTop - top;
751 		return true;
752 	}
753 
754 	int32 lines = (top - characterTop + fCharacterHeight - 1)
755 		/ fCharacterHeight;
756 
757 	character = kUnicodeBlocks[i].start + lines * fCharactersPerLine;
758 	offset = top - characterTop - lines * fCharacterHeight;
759 	return true;
760 }
761 
762 
763 BRect
764 CharacterView::_FrameFor(uint32 character) const
765 {
766 	// find block containing the character
767 	int32 blockNumber = BlockForCharacter(character);
768 
769 	if (blockNumber > 0) {
770 		int32 diff = character - kUnicodeBlocks[blockNumber].start;
771 		int32 y = fTitleTops[blockNumber] + fTitleHeight
772 			+ (diff / fCharactersPerLine) * fCharacterHeight;
773 		int32 x = fGap / 2 + diff % fCharactersPerLine;
774 
775 		return BRect(x, y, x + fCharacterWidth + fGap, y + fCharacterHeight);
776 	}
777 
778 	return BRect();
779 }
780 
781 
782 void
783 CharacterView::_CopyToClipboard(const char* text)
784 {
785 	if (!be_clipboard->Lock())
786 		return;
787 
788 	be_clipboard->Clear();
789 
790 	BMessage* clip = be_clipboard->Data();
791 	if (clip != NULL) {
792 		clip->AddData("text/plain", B_MIME_TYPE, text, strlen(text));
793 		be_clipboard->Commit();
794 	}
795 
796 	be_clipboard->Unlock();
797 }
798