1 /* 2 * Copyright 2009, Axel Dörfler, axeld@pinc-software.de. All rights reserved. 3 * Distributed under the terms of the MIT License. 4 */ 5 6 7 #include "CharacterView.h" 8 9 #include <stdio.h> 10 #include <string.h> 11 12 #include <Bitmap.h> 13 #include <Clipboard.h> 14 #include <LayoutUtils.h> 15 #include <MenuItem.h> 16 #include <PopUpMenu.h> 17 #include <ScrollBar.h> 18 #include <Window.h> 19 20 #include "UnicodeBlocks.h" 21 22 23 static const uint32 kMsgCopyAsEscapedString = 'cesc'; 24 25 26 CharacterView::CharacterView(const char* name) 27 : BView(name, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS), 28 fTargetCommand(0), 29 fClickPoint(-1, 0), 30 fHasCharacter(false), 31 fShowPrivateBlocks(false), 32 fShowContainedBlocksOnly(false) 33 { 34 fTitleTops = new int32[kNumUnicodeBlocks]; 35 fCharacterFont.SetSize(fCharacterFont.Size() * 1.5f); 36 37 _UpdateFontSize(); 38 } 39 40 41 CharacterView::~CharacterView() 42 { 43 delete[] fTitleTops; 44 } 45 46 47 void 48 CharacterView::SetTarget(BMessenger target, uint32 command) 49 { 50 fTarget = target; 51 fTargetCommand = command; 52 } 53 54 55 void 56 CharacterView::SetCharacterFont(const BFont& font) 57 { 58 fCharacterFont = font; 59 60 InvalidateLayout(); 61 } 62 63 64 void 65 CharacterView::ShowPrivateBlocks(bool show) 66 { 67 if (fShowPrivateBlocks == show) 68 return; 69 70 fShowPrivateBlocks = show; 71 InvalidateLayout(); 72 } 73 74 75 void 76 CharacterView::ShowContainedBlocksOnly(bool show) 77 { 78 if (fShowContainedBlocksOnly == show) 79 return; 80 81 fShowContainedBlocksOnly = show; 82 InvalidateLayout(); 83 } 84 85 86 bool 87 CharacterView::IsShowingBlock(int32 blockIndex) const 88 { 89 if (blockIndex < 0 || blockIndex >= (int32)kNumUnicodeBlocks) 90 return false; 91 92 if (!fShowPrivateBlocks && kUnicodeBlocks[blockIndex].private_block) 93 return false; 94 95 if (fShowContainedBlocksOnly 96 && !fCharacterFont.Blocks().Includes( 97 kUnicodeBlocks[blockIndex].block)) { 98 return false; 99 } 100 101 return true; 102 } 103 104 105 void 106 CharacterView::ScrollTo(int32 blockIndex) 107 { 108 if (blockIndex < 0) 109 blockIndex = 0; 110 else if (blockIndex >= (int32)kNumUnicodeBlocks) 111 blockIndex = kNumUnicodeBlocks - 1; 112 113 BView::ScrollTo(0.0f, fTitleTops[blockIndex]); 114 } 115 116 117 /*static*/ void 118 CharacterView::UnicodeToUTF8(uint32 c, char* text, size_t textSize) 119 { 120 if (textSize < 5) { 121 if (textSize > 0) 122 text[0] = '\0'; 123 return; 124 } 125 126 char* s = text; 127 128 if (c < 0x80) 129 *(s++) = c; 130 else if (c < 0x800) { 131 *(s++) = 0xc0 | (c >> 6); 132 *(s++) = 0x80 | (c & 0x3f); 133 } else if (c < 0x10000) { 134 *(s++) = 0xe0 | (c >> 12); 135 *(s++) = 0x80 | ((c >> 6) & 0x3f); 136 *(s++) = 0x80 | (c & 0x3f); 137 } else if (c <= 0x10ffff) { 138 *(s++) = 0xf0 | (c >> 18); 139 *(s++) = 0x80 | ((c >> 12) & 0x3f); 140 *(s++) = 0x80 | ((c >> 6) & 0x3f); 141 *(s++) = 0x80 | (c & 0x3f); 142 } 143 144 s[0] = '\0'; 145 } 146 147 148 /*static*/ void 149 CharacterView::UnicodeToUTF8Hex(uint32 c, char* text, size_t textSize) 150 { 151 char character[16]; 152 CharacterView::UnicodeToUTF8(c, character, sizeof(character)); 153 154 int size = 0; 155 for (int32 i = 0; character[i] && size < (int)textSize; i++) { 156 size += snprintf(text + size, textSize - size, "\\x%02x", 157 (uint8)character[i]); 158 } 159 } 160 161 162 void 163 CharacterView::MessageReceived(BMessage* message) 164 { 165 switch (message->what) { 166 case kMsgCopyAsEscapedString: 167 case B_COPY: 168 { 169 uint32 character; 170 if (message->FindInt32("character", (int32*)&character) != B_OK) { 171 if (!fHasCharacter) 172 break; 173 174 character = fCurrentCharacter; 175 } 176 177 char text[16]; 178 if (message->what == kMsgCopyAsEscapedString) 179 UnicodeToUTF8Hex(character, text, sizeof(text)); 180 else 181 UnicodeToUTF8(character, text, sizeof(text)); 182 183 _CopyToClipboard(text); 184 break; 185 } 186 187 default: 188 BView::MessageReceived(message); 189 break; 190 } 191 } 192 193 194 void 195 CharacterView::AttachedToWindow() 196 { 197 Window()->AddShortcut('C', B_SHIFT_KEY, 198 new BMessage(kMsgCopyAsEscapedString), this); 199 } 200 201 202 void 203 CharacterView::DetachedFromWindow() 204 { 205 } 206 207 208 BSize 209 CharacterView::MinSize() 210 { 211 return BLayoutUtils::ComposeSize(ExplicitMinSize(), 212 BSize(fCharacterHeight, fCharacterHeight + fTitleHeight)); 213 } 214 215 216 void 217 CharacterView::FrameResized(float width, float height) 218 { 219 // Scroll to character 220 221 if (!fHasTopCharacter) 222 return; 223 224 BRect frame = _FrameFor(fTopCharacter); 225 if (!frame.IsValid()) 226 return; 227 228 BView::ScrollTo(0, frame.top - fTopOffset); 229 fHasTopCharacter = false; 230 } 231 232 233 void 234 CharacterView::MouseDown(BPoint where) 235 { 236 int32 buttons; 237 if (!fHasCharacter 238 || Window()->CurrentMessage() == NULL 239 || Window()->CurrentMessage()->FindInt32("buttons", &buttons) != B_OK 240 || (buttons & B_SECONDARY_MOUSE_BUTTON) == 0) { 241 // Memorize click point for dragging 242 fClickPoint = where; 243 return; 244 } 245 246 // Open pop-up menu 247 248 BPopUpMenu *menu = new BPopUpMenu(B_EMPTY_STRING, false, false); 249 menu->SetFont(be_plain_font); 250 251 BMessage* message = new BMessage(B_COPY); 252 message->AddInt32("character", fCurrentCharacter); 253 menu->AddItem(new BMenuItem("Copy Character", message, 'C')); 254 255 message = new BMessage(kMsgCopyAsEscapedString); 256 message->AddInt32("character", fCurrentCharacter); 257 menu->AddItem(new BMenuItem("Copy As Escaped Byte String", 258 message, 'C', B_SHIFT_KEY)); 259 260 menu->SetTargetForItems(this); 261 262 ConvertToScreen(&where); 263 menu->Go(where, true, true, true); 264 } 265 266 267 void 268 CharacterView::MouseUp(BPoint where) 269 { 270 fClickPoint.x = -1; 271 } 272 273 274 void 275 CharacterView::MouseMoved(BPoint where, uint32 transit, 276 const BMessage* dragMessage) 277 { 278 if (dragMessage != NULL) 279 return; 280 281 BRect frame; 282 uint32 character; 283 bool hasCharacter = _GetCharacterAt(where, character, &frame); 284 285 if (fHasCharacter && (character != fCurrentCharacter || !hasCharacter)) 286 Invalidate(fCurrentCharacterFrame); 287 288 if (hasCharacter && (character != fCurrentCharacter || !fHasCharacter)) { 289 BMessage update(fTargetCommand); 290 update.AddInt32("character", character); 291 fTarget.SendMessage(&update); 292 293 Invalidate(frame); 294 } 295 296 fHasCharacter = hasCharacter; 297 fCurrentCharacter = character; 298 fCurrentCharacterFrame = frame; 299 300 if (fClickPoint.x >= 0 && (fabs(where.x - fClickPoint.x) > 4 301 || fabs(where.y - fClickPoint.y) > 4)) { 302 // Start dragging 303 304 // Update character - we want to drag the one we originally clicked 305 // on, not the one the mouse might be over now. 306 _GetCharacterAt(fClickPoint, character, &frame); 307 308 BPoint offset = fClickPoint - frame.LeftTop(); 309 frame.OffsetTo(B_ORIGIN); 310 311 BBitmap* bitmap = new BBitmap(frame, B_BITMAP_ACCEPTS_VIEWS, B_RGBA32); 312 bitmap->Lock(); 313 314 BView* view = new BView(frame, "drag", 0, 0); 315 bitmap->AddChild(view); 316 317 view->SetLowColor(B_TRANSPARENT_COLOR); 318 view->FillRect(frame, B_SOLID_LOW); 319 320 // Draw character 321 char text[16]; 322 UnicodeToUTF8(character, text, sizeof(text)); 323 324 view->SetDrawingMode(B_OP_ALPHA); 325 view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE); 326 view->SetFont(&fCharacterFont); 327 view->DrawString(text, 328 BPoint((fCharacterWidth - view->StringWidth(text)) / 2, 329 fCharacterBase)); 330 331 view->Sync(); 332 bitmap->RemoveChild(view); 333 bitmap->Unlock(); 334 335 BMessage drag(B_MIME_DATA); 336 if ((modifiers() & (B_SHIFT_KEY | B_OPTION_KEY)) != 0) { 337 // paste UTF-8 hex string 338 CharacterView::UnicodeToUTF8Hex(character, text, sizeof(text)); 339 } 340 drag.AddData("text/plain", B_MIME_DATA, text, strlen(text)); 341 342 DragMessage(&drag, bitmap, B_OP_ALPHA, offset); 343 fClickPoint.x = -1; 344 345 fHasCharacter = false; 346 Invalidate(fCurrentCharacterFrame); 347 } 348 } 349 350 351 void 352 CharacterView::Draw(BRect updateRect) 353 { 354 const int32 kXGap = fGap / 2; 355 356 BFont font; 357 GetFont(&font); 358 359 for (int32 i = _BlockAt(updateRect.LeftTop()); i < (int32)kNumUnicodeBlocks; 360 i++) { 361 if (!IsShowingBlock(i)) 362 continue; 363 364 int32 y = fTitleTops[i]; 365 if (y > updateRect.bottom) 366 break; 367 368 SetHighColor(0, 0, 0); 369 DrawString(kUnicodeBlocks[i].name, BPoint(3, y + fTitleBase)); 370 371 y += fTitleHeight; 372 int32 x = kXGap; 373 SetFont(&fCharacterFont); 374 375 for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end; 376 c++) { 377 if (y + fCharacterHeight > updateRect.top 378 && y < updateRect.bottom) { 379 // Stroke frame around the active character 380 if (fHasCharacter && fCurrentCharacter == c) { 381 SetHighColor(tint_color(ViewColor(), 1.05f)); 382 FillRect(BRect(x, y, x + fCharacterWidth, 383 y + fCharacterHeight - fGap)); 384 385 SetHighColor(0, 0, 0); 386 } 387 388 // Draw character 389 char character[16]; 390 UnicodeToUTF8(c, character, sizeof(character)); 391 392 DrawString(character, 393 BPoint(x + (fCharacterWidth - StringWidth(character)) / 2, 394 y + fCharacterBase)); 395 } 396 397 x += fCharacterWidth + fGap; 398 if (x + fCharacterWidth + kXGap >= fDataRect.right) { 399 y += fCharacterHeight; 400 x = kXGap; 401 } 402 } 403 404 if (x != kXGap) 405 y += fCharacterHeight; 406 y += fTitleGap; 407 408 SetFont(&font); 409 } 410 } 411 412 413 void 414 CharacterView::DoLayout() 415 { 416 fHasTopCharacter = _GetTopmostCharacter(fTopCharacter, fTopOffset); 417 _UpdateSize(); 418 } 419 420 421 int32 422 CharacterView::_BlockAt(BPoint point) 423 { 424 // TODO: use binary search 425 for (uint32 i = 0; i < kNumUnicodeBlocks; i++) { 426 if (!IsShowingBlock(i)) 427 continue; 428 429 if (fTitleTops[i] <= point.y 430 && (i == kNumUnicodeBlocks - 1 || fTitleTops[i + 1] > point.y)) 431 return i; 432 } 433 434 return -1; 435 } 436 437 438 bool 439 CharacterView::_GetCharacterAt(BPoint point, uint32& character, BRect* _frame) 440 { 441 int32 i = _BlockAt(point); 442 if (i == -1) 443 return false; 444 445 int32 y = fTitleTops[i] + fTitleHeight; 446 if (y > point.y) 447 return false; 448 449 const int32 startX = fGap / 2; 450 if (startX > point.x) 451 return false; 452 453 int32 endX = startX + fCharactersPerLine * (fCharacterWidth + fGap); 454 if (endX < point.x) 455 return false; 456 457 for (uint32 c = kUnicodeBlocks[i].start; c <= kUnicodeBlocks[i].end; 458 c += fCharactersPerLine, y += fCharacterHeight) { 459 if (y + fCharacterHeight <= point.y) 460 continue; 461 462 int32 pos = (int32)((point.x - startX) / (fCharacterWidth + fGap)); 463 if (c + pos > kUnicodeBlocks[i].end) 464 return false; 465 466 // Found character at position 467 468 character = c + pos; 469 470 if (_frame != NULL) { 471 _frame->Set(startX + pos * (fCharacterWidth + fGap), 472 y, startX + (pos + 1) * (fCharacterWidth + fGap) - 1, 473 y + fCharacterHeight); 474 } 475 476 return true; 477 } 478 479 return false; 480 } 481 482 483 void 484 CharacterView::_UpdateFontSize() 485 { 486 font_height fontHeight; 487 GetFontHeight(&fontHeight); 488 fTitleHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent 489 + fontHeight.leading) + 2; 490 fTitleBase = (int32)ceilf(fontHeight.ascent); 491 492 // Find widest character 493 fCharacterWidth = (int32)ceilf(fCharacterFont.StringWidth("W") * 1.5f); 494 495 if (fCharacterFont.IsFullAndHalfFixed()) { 496 // TODO: improve this! 497 fCharacterWidth = (int32)ceilf(fCharacterWidth * 1.4); 498 } 499 500 fCharacterFont.GetHeight(&fontHeight); 501 fCharacterHeight = (int32)ceilf(fontHeight.ascent + fontHeight.descent 502 + fontHeight.leading); 503 fCharacterBase = (int32)ceilf(fontHeight.ascent); 504 505 fGap = (int32)roundf(fCharacterHeight / 8.0); 506 if (fGap < 3) 507 fGap = 3; 508 509 fCharacterHeight += fGap; 510 fTitleGap = fGap * 3; 511 } 512 513 514 void 515 CharacterView::_UpdateSize() 516 { 517 // Compute data rect 518 519 BRect bounds = Bounds(); 520 521 _UpdateFontSize(); 522 523 fDataRect.right = bounds.Width(); 524 fDataRect.bottom = 0; 525 526 fCharactersPerLine = int32(bounds.Width() / (fGap + fCharacterWidth)); 527 if (fCharactersPerLine == 0) 528 fCharactersPerLine = 1; 529 530 for (uint32 i = 0; i < kNumUnicodeBlocks; i++) { 531 fTitleTops[i] = (int32)ceilf(fDataRect.bottom); 532 533 if (!IsShowingBlock(i)) 534 continue; 535 536 int32 lines = (kUnicodeBlocks[i].Count() + fCharactersPerLine - 1) 537 / fCharactersPerLine; 538 fDataRect.bottom += lines * fCharacterHeight + fTitleHeight + fTitleGap; 539 } 540 541 // Update scroll bars 542 543 BScrollBar* scroller = ScrollBar(B_VERTICAL); 544 if (scroller == NULL) 545 return; 546 547 if (bounds.Height() > fDataRect.Height()) { 548 // no scrolling 549 scroller->SetRange(0.0f, 0.0f); 550 scroller->SetValue(0.0f); 551 } else { 552 scroller->SetRange(0.0f, fDataRect.Height() - bounds.Height() - 1.0f); 553 scroller->SetProportion(bounds.Height () / fDataRect.Height()); 554 scroller->SetSteps(fCharacterHeight, 555 Bounds().Height() - fCharacterHeight); 556 557 // scroll up if there is empty room on bottom 558 if (fDataRect.Height() < bounds.bottom) 559 ScrollBy(0.0f, bounds.bottom - fDataRect.Height()); 560 } 561 562 Invalidate(); 563 } 564 565 566 bool 567 CharacterView::_GetTopmostCharacter(uint32& character, int32& offset) 568 { 569 int32 top = (int32)Bounds().top; 570 571 int32 i = _BlockAt(BPoint(0, top)); 572 if (i == -1) 573 return false; 574 575 int32 characterTop = fTitleTops[i] + fTitleHeight; 576 if (characterTop > top) { 577 character = kUnicodeBlocks[i].start; 578 offset = characterTop - top; 579 return true; 580 } 581 582 int32 lines = (top - characterTop + fCharacterHeight - 1) 583 / fCharacterHeight; 584 585 character = kUnicodeBlocks[i].start + lines * fCharactersPerLine; 586 offset = top - characterTop - lines * fCharacterHeight; 587 return true; 588 } 589 590 591 BRect 592 CharacterView::_FrameFor(uint32 character) 593 { 594 // find block containing the character 595 596 // TODO: could use binary search here 597 598 for (uint32 i = 0; i < kNumUnicodeBlocks; i++) { 599 if (kUnicodeBlocks[i].end < character) 600 continue; 601 if (kUnicodeBlocks[i].start > character) { 602 // Character is not mapped 603 return BRect(); 604 } 605 606 int32 diff = character - kUnicodeBlocks[i].start; 607 int32 y = fTitleTops[i] + fTitleHeight + diff / fCharactersPerLine; 608 int32 x = fGap / 2 + diff % fCharactersPerLine; 609 610 return BRect(x, y, x + fCharacterWidth + fGap, y + fCharacterHeight); 611 } 612 613 return BRect(); 614 } 615 616 617 void 618 CharacterView::_CopyToClipboard(const char* text) 619 { 620 if (!be_clipboard->Lock()) 621 return; 622 623 be_clipboard->Clear(); 624 625 BMessage* clip = be_clipboard->Data(); 626 if (clip != NULL) { 627 clip->AddData("text/plain", B_MIME_TYPE, text, strlen(text)); 628 be_clipboard->Commit(); 629 } 630 631 be_clipboard->Unlock(); 632 } 633