xref: /haiku/src/add-ons/translators/shared/TranslatorWindow.cpp (revision db10640de90f7f9519ba2da9577b7c1af3c64f6b)
1 /*****************************************************************************/
2 // TranslatorWindow
3 // Written by Michael Wilber, OBOS Translation Kit Team
4 //
5 // TranslatorWindow.cpp
6 //
7 // This BWindow based object is used to hold the Translator's BView object
8 // when the user runs the Translator as an application.
9 //
10 //
11 // Copyright (c) 2004 OpenBeOS Project
12 //
13 // Permission is hereby granted, free of charge, to any person obtaining a
14 // copy of this software and associated documentation files (the "Software"),
15 // to deal in the Software without restriction, including without limitation
16 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 // and/or sell copies of the Software, and to permit persons to whom the
18 // Software is furnished to do so, subject to the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be included
21 // in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29 // DEALINGS IN THE SOFTWARE.
30 /*****************************************************************************/
31 
32 #include <Screen.h>
33 #include <Alert.h>
34 #include "TranslatorWindow.h"
35 
36 // ---------------------------------------------------------------
37 // Constructor
38 //
39 // Sets up the BWindow for holding a Translator's BView object
40 //
41 // Preconditions:
42 //
43 // Parameters: area,	The bounds of the window
44 //
45 // Postconditions:
46 //
47 // Returns:
48 // ---------------------------------------------------------------
49 TranslatorWindow::TranslatorWindow(BRect area, const char *title)
50 	:	BWindow(area, title, B_TITLED_WINDOW,
51 			B_NOT_RESIZABLE | B_NOT_ZOOMABLE)
52 {
53 }
54 
55 // ---------------------------------------------------------------
56 // Destructor
57 //
58 // Posts a quit message so that the application is close properly
59 //
60 // Preconditions:
61 //
62 // Parameters:
63 //
64 // Postconditions:
65 //
66 // Returns:
67 // ---------------------------------------------------------------
68 TranslatorWindow::~TranslatorWindow()
69 {
70 	be_app->PostMessage(B_QUIT_REQUESTED);
71 }
72 
73 status_t
74 LaunchTranslatorWindow(BTranslator *translator, const char *title, BRect rect)
75 {
76 	BView *view = NULL;
77 	if (translator->MakeConfigurationView(NULL, &view, &rect)) {
78 		BAlert *err = new BAlert("Error",
79 			"Unable to create the view.", "OK");
80 		err->Go();
81 		return B_ERROR;
82 	}
83 	// release the translator even though I never really used it anyway
84 	translator->Release();
85 	translator = NULL;
86 
87 	TranslatorWindow *wnd = new TranslatorWindow(rect, title);
88 	view->ResizeTo(rect.Width(), rect.Height());
89 	wnd->AddChild(view);
90 	BPoint wndpt = B_ORIGIN;
91 	{
92 		BScreen scrn;
93 		BRect frame = scrn.Frame();
94 		frame.InsetBy(10, 23);
95 		// if the point is outside of the screen frame,
96 		// use the mouse location to find a better point
97 		if (!frame.Contains(wndpt)) {
98 			uint32 dummy;
99 			view->GetMouse(&wndpt, &dummy, false);
100 			wndpt.x -= rect.Width() / 2;
101 			wndpt.y -= rect.Height() / 2;
102 			// clamp location to screen
103 			if (wndpt.x < frame.left)
104 				wndpt.x = frame.left;
105 			if (wndpt.y < frame.top)
106 				wndpt.y = frame.top;
107 			if (wndpt.x > frame.right)
108 				wndpt.x = frame.right;
109 			if (wndpt.y > frame.bottom)
110 				wndpt.y = frame.bottom;
111 		}
112 	}
113 	wnd->MoveTo(wndpt);
114 	wnd->Show();
115 
116 	return B_OK;
117 }
118 
119