xref: /haiku/src/add-ons/translators/shared/TranslatorWindow.cpp (revision 4c8e85b316c35a9161f5a1c50ad70bc91c83a76f)
1 /*****************************************************************************/
2 // TranslatorWindow
3 // Written by Michael Wilber, Haiku Translation Kit Team
4 //
5 // TranslatorWindow.cpp
6 //
7 // This BWindow based object is used to hold the Translator's BView object
8 // when the user runs the Translator as an application.
9 //
10 //
11 // Copyright (c) 2004 Haiku Project
12 //
13 // Permission is hereby granted, free of charge, to any person obtaining a
14 // copy of this software and associated documentation files (the "Software"),
15 // to deal in the Software without restriction, including without limitation
16 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 // and/or sell copies of the Software, and to permit persons to whom the
18 // Software is furnished to do so, subject to the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be included
21 // in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29 // DEALINGS IN THE SOFTWARE.
30 /*****************************************************************************/
31 
32 #include <Screen.h>
33 #include <Alert.h>
34 #include <GroupLayout.h>
35 #include "TranslatorWindow.h"
36 
37 
38 #undef B_TRANSLATION_CONTEXT
39 #define B_TRANSLATION_CONTEXT "TranslatorWindow"
40 
41 
42 // ---------------------------------------------------------------
43 // Constructor
44 //
45 // Sets up the BWindow for holding a Translator's BView object
46 //
47 // Preconditions:
48 //
49 // Parameters: area,	The bounds of the window
50 //
51 // Postconditions:
52 //
53 // Returns:
54 // ---------------------------------------------------------------
55 TranslatorWindow::TranslatorWindow(BRect area, const char *title)
56 	:	BWindow(area, title, B_TITLED_WINDOW,
57 			B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS)
58 {
59 	SetLayout(new BGroupLayout(B_HORIZONTAL));
60 		// Set the layout on layout window
61 		// Do nothing for a non-layout window
62 }
63 
64 
65 // ---------------------------------------------------------------
66 // Destructor
67 //
68 // Posts a quit message so that the application is close properly
69 //
70 // Preconditions:
71 //
72 // Parameters:
73 //
74 // Postconditions:
75 //
76 // Returns:
77 // ---------------------------------------------------------------
78 TranslatorWindow::~TranslatorWindow()
79 {
80 	be_app->PostMessage(B_QUIT_REQUESTED);
81 }
82 
83 
84 status_t
85 LaunchTranslatorWindow(BTranslator *translator, const char *title, BRect rect)
86 {
87 	BView *view = NULL;
88 	if (translator->MakeConfigurationView(NULL, &view, &rect)) {
89 		BAlert *err = new BAlert(B_TRANSLATE("Error"),
90 			B_TRANSLATE("Unable to create the view."), B_TRANSLATE("OK"));
91 		err->SetFlags(err->Flags() | B_CLOSE_ON_ESCAPE);
92 		err->Go();
93 		return B_ERROR;
94 	}
95 	// release the translator even though I never really used it anyway
96 	translator->Release();
97 	translator = NULL;
98 
99 	TranslatorWindow *wnd = new TranslatorWindow(rect, title);
100 	wnd->AddChild(view);
101 	BPoint wndpt = B_ORIGIN;
102 	{
103 		BScreen scrn;
104 		BRect frame = scrn.Frame();
105 		frame.InsetBy(10, 23);
106 		// if the point is outside of the screen frame,
107 		// use the mouse location to find a better point
108 		if (!frame.Contains(wndpt)) {
109 			uint32 dummy;
110 			view->GetMouse(&wndpt, &dummy, false);
111 			wndpt.x -= rect.Width() / 2;
112 			wndpt.y -= rect.Height() / 2;
113 			// clamp location to screen
114 			if (wndpt.x < frame.left)
115 				wndpt.x = frame.left;
116 			if (wndpt.y < frame.top)
117 				wndpt.y = frame.top;
118 			if (wndpt.x > frame.right)
119 				wndpt.x = frame.right;
120 			if (wndpt.y > frame.bottom)
121 				wndpt.y = frame.bottom;
122 		}
123 	}
124 	wnd->MoveTo(wndpt);
125 	wnd->Show();
126 
127 	return B_OK;
128 }
129 
130