xref: /haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/utilities/utstate.c (revision 7d6915b4d08ffe728cd38af02843d5e98ddfe0db)
1 /*******************************************************************************
2  *
3  * Module Name: utstate - state object support procedures
4  *
5  ******************************************************************************/
6 
7 /******************************************************************************
8  *
9  * 1. Copyright Notice
10  *
11  * Some or all of this work - Copyright (c) 1999 - 2014, Intel Corp.
12  * All rights reserved.
13  *
14  * 2. License
15  *
16  * 2.1. This is your license from Intel Corp. under its intellectual property
17  * rights. You may have additional license terms from the party that provided
18  * you this software, covering your right to use that party's intellectual
19  * property rights.
20  *
21  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22  * copy of the source code appearing in this file ("Covered Code") an
23  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24  * base code distributed originally by Intel ("Original Intel Code") to copy,
25  * make derivatives, distribute, use and display any portion of the Covered
26  * Code in any form, with the right to sublicense such rights; and
27  *
28  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29  * license (with the right to sublicense), under only those claims of Intel
30  * patents that are infringed by the Original Intel Code, to make, use, sell,
31  * offer to sell, and import the Covered Code and derivative works thereof
32  * solely to the minimum extent necessary to exercise the above copyright
33  * license, and in no event shall the patent license extend to any additions
34  * to or modifications of the Original Intel Code. No other license or right
35  * is granted directly or by implication, estoppel or otherwise;
36  *
37  * The above copyright and patent license is granted only if the following
38  * conditions are met:
39  *
40  * 3. Conditions
41  *
42  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43  * Redistribution of source code of any substantial portion of the Covered
44  * Code or modification with rights to further distribute source must include
45  * the above Copyright Notice, the above License, this list of Conditions,
46  * and the following Disclaimer and Export Compliance provision. In addition,
47  * Licensee must cause all Covered Code to which Licensee contributes to
48  * contain a file documenting the changes Licensee made to create that Covered
49  * Code and the date of any change. Licensee must include in that file the
50  * documentation of any changes made by any predecessor Licensee. Licensee
51  * must include a prominent statement that the modification is derived,
52  * directly or indirectly, from Original Intel Code.
53  *
54  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55  * Redistribution of source code of any substantial portion of the Covered
56  * Code or modification without rights to further distribute source must
57  * include the following Disclaimer and Export Compliance provision in the
58  * documentation and/or other materials provided with distribution. In
59  * addition, Licensee may not authorize further sublicense of source of any
60  * portion of the Covered Code, and must include terms to the effect that the
61  * license from Licensee to its licensee is limited to the intellectual
62  * property embodied in the software Licensee provides to its licensee, and
63  * not to intellectual property embodied in modifications its licensee may
64  * make.
65  *
66  * 3.3. Redistribution of Executable. Redistribution in executable form of any
67  * substantial portion of the Covered Code or modification must reproduce the
68  * above Copyright Notice, and the following Disclaimer and Export Compliance
69  * provision in the documentation and/or other materials provided with the
70  * distribution.
71  *
72  * 3.4. Intel retains all right, title, and interest in and to the Original
73  * Intel Code.
74  *
75  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76  * Intel shall be used in advertising or otherwise to promote the sale, use or
77  * other dealings in products derived from or relating to the Covered Code
78  * without prior written authorization from Intel.
79  *
80  * 4. Disclaimer and Export Compliance
81  *
82  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
85  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
86  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
87  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88  * PARTICULAR PURPOSE.
89  *
90  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
96  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97  * LIMITED REMEDY.
98  *
99  * 4.3. Licensee shall not export, either directly or indirectly, any of this
100  * software or system incorporating such software without first obtaining any
101  * required license or other approval from the U. S. Department of Commerce or
102  * any other agency or department of the United States Government. In the
103  * event Licensee exports any such software from the United States or
104  * re-exports any such software from a foreign destination, Licensee shall
105  * ensure that the distribution and export/re-export of the software is in
106  * compliance with all laws, regulations, orders, or other restrictions of the
107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108  * any of its subsidiaries will export/re-export any technical data, process,
109  * software, or service, directly or indirectly, to any country for which the
110  * United States government or any agency thereof requires an export license,
111  * other governmental approval, or letter of assurance, without first obtaining
112  * such license, approval or letter.
113  *
114  *****************************************************************************/
115 
116 
117 #define __UTSTATE_C__
118 
119 #include "acpi.h"
120 #include "accommon.h"
121 
122 #define _COMPONENT          ACPI_UTILITIES
123         ACPI_MODULE_NAME    ("utstate")
124 
125 
126 /*******************************************************************************
127  *
128  * FUNCTION:    AcpiUtCreatePkgStateAndPush
129  *
130  * PARAMETERS:  Object          - Object to be added to the new state
131  *              Action          - Increment/Decrement
132  *              StateList       - List the state will be added to
133  *
134  * RETURN:      Status
135  *
136  * DESCRIPTION: Create a new state and push it
137  *
138  ******************************************************************************/
139 
140 ACPI_STATUS
141 AcpiUtCreatePkgStateAndPush (
142     void                    *InternalObject,
143     void                    *ExternalObject,
144     UINT16                  Index,
145     ACPI_GENERIC_STATE      **StateList)
146 {
147     ACPI_GENERIC_STATE       *State;
148 
149 
150     ACPI_FUNCTION_ENTRY ();
151 
152 
153     State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
154     if (!State)
155     {
156         return (AE_NO_MEMORY);
157     }
158 
159     AcpiUtPushGenericState (StateList, State);
160     return (AE_OK);
161 }
162 
163 
164 /*******************************************************************************
165  *
166  * FUNCTION:    AcpiUtPushGenericState
167  *
168  * PARAMETERS:  ListHead            - Head of the state stack
169  *              State               - State object to push
170  *
171  * RETURN:      None
172  *
173  * DESCRIPTION: Push a state object onto a state stack
174  *
175  ******************************************************************************/
176 
177 void
178 AcpiUtPushGenericState (
179     ACPI_GENERIC_STATE      **ListHead,
180     ACPI_GENERIC_STATE      *State)
181 {
182     ACPI_FUNCTION_ENTRY ();
183 
184 
185     /* Push the state object onto the front of the list (stack) */
186 
187     State->Common.Next = *ListHead;
188     *ListHead = State;
189     return;
190 }
191 
192 
193 /*******************************************************************************
194  *
195  * FUNCTION:    AcpiUtPopGenericState
196  *
197  * PARAMETERS:  ListHead            - Head of the state stack
198  *
199  * RETURN:      The popped state object
200  *
201  * DESCRIPTION: Pop a state object from a state stack
202  *
203  ******************************************************************************/
204 
205 ACPI_GENERIC_STATE *
206 AcpiUtPopGenericState (
207     ACPI_GENERIC_STATE      **ListHead)
208 {
209     ACPI_GENERIC_STATE      *State;
210 
211 
212     ACPI_FUNCTION_ENTRY ();
213 
214 
215     /* Remove the state object at the head of the list (stack) */
216 
217     State = *ListHead;
218     if (State)
219     {
220         /* Update the list head */
221 
222         *ListHead = State->Common.Next;
223     }
224 
225     return (State);
226 }
227 
228 
229 /*******************************************************************************
230  *
231  * FUNCTION:    AcpiUtCreateGenericState
232  *
233  * PARAMETERS:  None
234  *
235  * RETURN:      The new state object. NULL on failure.
236  *
237  * DESCRIPTION: Create a generic state object. Attempt to obtain one from
238  *              the global state cache;  If none available, create a new one.
239  *
240  ******************************************************************************/
241 
242 ACPI_GENERIC_STATE *
243 AcpiUtCreateGenericState (
244     void)
245 {
246     ACPI_GENERIC_STATE      *State;
247 
248 
249     ACPI_FUNCTION_ENTRY ();
250 
251 
252     State = AcpiOsAcquireObject (AcpiGbl_StateCache);
253     if (State)
254     {
255         /* Initialize */
256         State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
257     }
258 
259     return (State);
260 }
261 
262 
263 /*******************************************************************************
264  *
265  * FUNCTION:    AcpiUtCreateThreadState
266  *
267  * PARAMETERS:  None
268  *
269  * RETURN:      New Thread State. NULL on failure
270  *
271  * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
272  *              to track per-thread info during method execution
273  *
274  ******************************************************************************/
275 
276 ACPI_THREAD_STATE *
277 AcpiUtCreateThreadState (
278     void)
279 {
280     ACPI_GENERIC_STATE      *State;
281 
282 
283     ACPI_FUNCTION_ENTRY ();
284 
285 
286     /* Create the generic state object */
287 
288     State = AcpiUtCreateGenericState ();
289     if (!State)
290     {
291         return (NULL);
292     }
293 
294     /* Init fields specific to the update struct */
295 
296     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
297     State->Thread.ThreadId = AcpiOsGetThreadId ();
298 
299     /* Check for invalid thread ID - zero is very bad, it will break things */
300 
301     if (!State->Thread.ThreadId)
302     {
303         ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
304         State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
305     }
306 
307     return ((ACPI_THREAD_STATE *) State);
308 }
309 
310 
311 /*******************************************************************************
312  *
313  * FUNCTION:    AcpiUtCreateUpdateState
314  *
315  * PARAMETERS:  Object          - Initial Object to be installed in the state
316  *              Action          - Update action to be performed
317  *
318  * RETURN:      New state object, null on failure
319  *
320  * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
321  *              to update reference counts and delete complex objects such
322  *              as packages.
323  *
324  ******************************************************************************/
325 
326 ACPI_GENERIC_STATE *
327 AcpiUtCreateUpdateState (
328     ACPI_OPERAND_OBJECT     *Object,
329     UINT16                  Action)
330 {
331     ACPI_GENERIC_STATE      *State;
332 
333 
334     ACPI_FUNCTION_ENTRY ();
335 
336 
337     /* Create the generic state object */
338 
339     State = AcpiUtCreateGenericState ();
340     if (!State)
341     {
342         return (NULL);
343     }
344 
345     /* Init fields specific to the update struct */
346 
347     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
348     State->Update.Object = Object;
349     State->Update.Value = Action;
350     return (State);
351 }
352 
353 
354 /*******************************************************************************
355  *
356  * FUNCTION:    AcpiUtCreatePkgState
357  *
358  * PARAMETERS:  Object          - Initial Object to be installed in the state
359  *              Action          - Update action to be performed
360  *
361  * RETURN:      New state object, null on failure
362  *
363  * DESCRIPTION: Create a "Package State"
364  *
365  ******************************************************************************/
366 
367 ACPI_GENERIC_STATE *
368 AcpiUtCreatePkgState (
369     void                    *InternalObject,
370     void                    *ExternalObject,
371     UINT16                  Index)
372 {
373     ACPI_GENERIC_STATE      *State;
374 
375 
376     ACPI_FUNCTION_ENTRY ();
377 
378 
379     /* Create the generic state object */
380 
381     State = AcpiUtCreateGenericState ();
382     if (!State)
383     {
384         return (NULL);
385     }
386 
387     /* Init fields specific to the update struct */
388 
389     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
390     State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
391     State->Pkg.DestObject = ExternalObject;
392     State->Pkg.Index= Index;
393     State->Pkg.NumPackages = 1;
394     return (State);
395 }
396 
397 
398 /*******************************************************************************
399  *
400  * FUNCTION:    AcpiUtCreateControlState
401  *
402  * PARAMETERS:  None
403  *
404  * RETURN:      New state object, null on failure
405  *
406  * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
407  *              to support nested IF/WHILE constructs in the AML.
408  *
409  ******************************************************************************/
410 
411 ACPI_GENERIC_STATE *
412 AcpiUtCreateControlState (
413     void)
414 {
415     ACPI_GENERIC_STATE      *State;
416 
417 
418     ACPI_FUNCTION_ENTRY ();
419 
420 
421     /* Create the generic state object */
422 
423     State = AcpiUtCreateGenericState ();
424     if (!State)
425     {
426         return (NULL);
427     }
428 
429     /* Init fields specific to the control struct */
430 
431     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
432     State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
433     return (State);
434 }
435 
436 
437 /*******************************************************************************
438  *
439  * FUNCTION:    AcpiUtDeleteGenericState
440  *
441  * PARAMETERS:  State               - The state object to be deleted
442  *
443  * RETURN:      None
444  *
445  * DESCRIPTION: Release a state object to the state cache. NULL state objects
446  *              are ignored.
447  *
448  ******************************************************************************/
449 
450 void
451 AcpiUtDeleteGenericState (
452     ACPI_GENERIC_STATE      *State)
453 {
454     ACPI_FUNCTION_ENTRY ();
455 
456 
457     /* Ignore null state */
458 
459     if (State)
460     {
461         (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
462     }
463     return;
464 }
465