1 /******************************************************************************* 2 * 3 * Module Name: utdelete - object deletion and reference count utilities 4 * 5 ******************************************************************************/ 6 7 /****************************************************************************** 8 * 9 * 1. Copyright Notice 10 * 11 * Some or all of this work - Copyright (c) 1999 - 2013, Intel Corp. 12 * All rights reserved. 13 * 14 * 2. License 15 * 16 * 2.1. This is your license from Intel Corp. under its intellectual property 17 * rights. You may have additional license terms from the party that provided 18 * you this software, covering your right to use that party's intellectual 19 * property rights. 20 * 21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 22 * copy of the source code appearing in this file ("Covered Code") an 23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the 24 * base code distributed originally by Intel ("Original Intel Code") to copy, 25 * make derivatives, distribute, use and display any portion of the Covered 26 * Code in any form, with the right to sublicense such rights; and 27 * 28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 29 * license (with the right to sublicense), under only those claims of Intel 30 * patents that are infringed by the Original Intel Code, to make, use, sell, 31 * offer to sell, and import the Covered Code and derivative works thereof 32 * solely to the minimum extent necessary to exercise the above copyright 33 * license, and in no event shall the patent license extend to any additions 34 * to or modifications of the Original Intel Code. No other license or right 35 * is granted directly or by implication, estoppel or otherwise; 36 * 37 * The above copyright and patent license is granted only if the following 38 * conditions are met: 39 * 40 * 3. Conditions 41 * 42 * 3.1. Redistribution of Source with Rights to Further Distribute Source. 43 * Redistribution of source code of any substantial portion of the Covered 44 * Code or modification with rights to further distribute source must include 45 * the above Copyright Notice, the above License, this list of Conditions, 46 * and the following Disclaimer and Export Compliance provision. In addition, 47 * Licensee must cause all Covered Code to which Licensee contributes to 48 * contain a file documenting the changes Licensee made to create that Covered 49 * Code and the date of any change. Licensee must include in that file the 50 * documentation of any changes made by any predecessor Licensee. Licensee 51 * must include a prominent statement that the modification is derived, 52 * directly or indirectly, from Original Intel Code. 53 * 54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 55 * Redistribution of source code of any substantial portion of the Covered 56 * Code or modification without rights to further distribute source must 57 * include the following Disclaimer and Export Compliance provision in the 58 * documentation and/or other materials provided with distribution. In 59 * addition, Licensee may not authorize further sublicense of source of any 60 * portion of the Covered Code, and must include terms to the effect that the 61 * license from Licensee to its licensee is limited to the intellectual 62 * property embodied in the software Licensee provides to its licensee, and 63 * not to intellectual property embodied in modifications its licensee may 64 * make. 65 * 66 * 3.3. Redistribution of Executable. Redistribution in executable form of any 67 * substantial portion of the Covered Code or modification must reproduce the 68 * above Copyright Notice, and the following Disclaimer and Export Compliance 69 * provision in the documentation and/or other materials provided with the 70 * distribution. 71 * 72 * 3.4. Intel retains all right, title, and interest in and to the Original 73 * Intel Code. 74 * 75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by 76 * Intel shall be used in advertising or otherwise to promote the sale, use or 77 * other dealings in products derived from or relating to the Covered Code 78 * without prior written authorization from Intel. 79 * 80 * 4. Disclaimer and Export Compliance 81 * 82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 88 * PARTICULAR PURPOSE. 89 * 90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 97 * LIMITED REMEDY. 98 * 99 * 4.3. Licensee shall not export, either directly or indirectly, any of this 100 * software or system incorporating such software without first obtaining any 101 * required license or other approval from the U. S. Department of Commerce or 102 * any other agency or department of the United States Government. In the 103 * event Licensee exports any such software from the United States or 104 * re-exports any such software from a foreign destination, Licensee shall 105 * ensure that the distribution and export/re-export of the software is in 106 * compliance with all laws, regulations, orders, or other restrictions of the 107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor 108 * any of its subsidiaries will export/re-export any technical data, process, 109 * software, or service, directly or indirectly, to any country for which the 110 * United States government or any agency thereof requires an export license, 111 * other governmental approval, or letter of assurance, without first obtaining 112 * such license, approval or letter. 113 * 114 *****************************************************************************/ 115 116 #define __UTDELETE_C__ 117 118 #include "acpi.h" 119 #include "accommon.h" 120 #include "acinterp.h" 121 #include "acnamesp.h" 122 #include "acevents.h" 123 124 125 #define _COMPONENT ACPI_UTILITIES 126 ACPI_MODULE_NAME ("utdelete") 127 128 /* Local prototypes */ 129 130 static void 131 AcpiUtDeleteInternalObj ( 132 ACPI_OPERAND_OBJECT *Object); 133 134 static void 135 AcpiUtUpdateRefCount ( 136 ACPI_OPERAND_OBJECT *Object, 137 UINT32 Action); 138 139 140 /******************************************************************************* 141 * 142 * FUNCTION: AcpiUtDeleteInternalObj 143 * 144 * PARAMETERS: Object - Object to be deleted 145 * 146 * RETURN: None 147 * 148 * DESCRIPTION: Low level object deletion, after reference counts have been 149 * updated (All reference counts, including sub-objects!) 150 * 151 ******************************************************************************/ 152 153 static void 154 AcpiUtDeleteInternalObj ( 155 ACPI_OPERAND_OBJECT *Object) 156 { 157 void *ObjPointer = NULL; 158 ACPI_OPERAND_OBJECT *HandlerDesc; 159 ACPI_OPERAND_OBJECT *SecondDesc; 160 ACPI_OPERAND_OBJECT *NextDesc; 161 ACPI_OPERAND_OBJECT **LastObjPtr; 162 163 164 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); 165 166 167 if (!Object) 168 { 169 return_VOID; 170 } 171 172 /* 173 * Must delete or free any pointers within the object that are not 174 * actual ACPI objects (for example, a raw buffer pointer). 175 */ 176 switch (Object->Common.Type) 177 { 178 case ACPI_TYPE_STRING: 179 180 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", 181 Object, Object->String.Pointer)); 182 183 /* Free the actual string buffer */ 184 185 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 186 { 187 /* But only if it is NOT a pointer into an ACPI table */ 188 189 ObjPointer = Object->String.Pointer; 190 } 191 break; 192 193 case ACPI_TYPE_BUFFER: 194 195 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", 196 Object, Object->Buffer.Pointer)); 197 198 /* Free the actual buffer */ 199 200 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 201 { 202 /* But only if it is NOT a pointer into an ACPI table */ 203 204 ObjPointer = Object->Buffer.Pointer; 205 } 206 break; 207 208 case ACPI_TYPE_PACKAGE: 209 210 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", 211 Object->Package.Count)); 212 213 /* 214 * Elements of the package are not handled here, they are deleted 215 * separately 216 */ 217 218 /* Free the (variable length) element pointer array */ 219 220 ObjPointer = Object->Package.Elements; 221 break; 222 223 /* 224 * These objects have a possible list of notify handlers. 225 * Device object also may have a GPE block. 226 */ 227 case ACPI_TYPE_DEVICE: 228 229 if (Object->Device.GpeBlock) 230 { 231 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); 232 } 233 234 /*lint -fallthrough */ 235 236 case ACPI_TYPE_PROCESSOR: 237 case ACPI_TYPE_THERMAL: 238 239 /* Walk the address handler list for this object */ 240 241 HandlerDesc = Object->CommonNotify.Handler; 242 while (HandlerDesc) 243 { 244 NextDesc = HandlerDesc->AddressSpace.Next; 245 AcpiUtRemoveReference (HandlerDesc); 246 HandlerDesc = NextDesc; 247 } 248 break; 249 250 case ACPI_TYPE_MUTEX: 251 252 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 253 "***** Mutex %p, OS Mutex %p\n", 254 Object, Object->Mutex.OsMutex)); 255 256 if (Object == AcpiGbl_GlobalLockMutex) 257 { 258 /* Global Lock has extra semaphore */ 259 260 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); 261 AcpiGbl_GlobalLockSemaphore = NULL; 262 263 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 264 AcpiGbl_GlobalLockMutex = NULL; 265 } 266 else 267 { 268 AcpiExUnlinkMutex (Object); 269 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 270 } 271 break; 272 273 case ACPI_TYPE_EVENT: 274 275 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 276 "***** Event %p, OS Semaphore %p\n", 277 Object, Object->Event.OsSemaphore)); 278 279 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); 280 Object->Event.OsSemaphore = NULL; 281 break; 282 283 case ACPI_TYPE_METHOD: 284 285 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 286 "***** Method %p\n", Object)); 287 288 /* Delete the method mutex if it exists */ 289 290 if (Object->Method.Mutex) 291 { 292 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); 293 AcpiUtDeleteObjectDesc (Object->Method.Mutex); 294 Object->Method.Mutex = NULL; 295 } 296 break; 297 298 case ACPI_TYPE_REGION: 299 300 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 301 "***** Region %p\n", Object)); 302 303 /* 304 * Update AddressRange list. However, only permanent regions 305 * are installed in this list. (Not created within a method) 306 */ 307 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) 308 { 309 AcpiUtRemoveAddressRange (Object->Region.SpaceId, 310 Object->Region.Node); 311 } 312 313 SecondDesc = AcpiNsGetSecondaryObject (Object); 314 if (SecondDesc) 315 { 316 /* 317 * Free the RegionContext if and only if the handler is one of the 318 * default handlers -- and therefore, we created the context object 319 * locally, it was not created by an external caller. 320 */ 321 HandlerDesc = Object->Region.Handler; 322 if (HandlerDesc) 323 { 324 NextDesc = HandlerDesc->AddressSpace.RegionList; 325 LastObjPtr = &HandlerDesc->AddressSpace.RegionList; 326 327 /* Remove the region object from the handler's list */ 328 329 while (NextDesc) 330 { 331 if (NextDesc == Object) 332 { 333 *LastObjPtr = NextDesc->Region.Next; 334 break; 335 } 336 337 /* Walk the linked list of handler */ 338 339 LastObjPtr = &NextDesc->Region.Next; 340 NextDesc = NextDesc->Region.Next; 341 } 342 343 if (HandlerDesc->AddressSpace.HandlerFlags & 344 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) 345 { 346 /* Deactivate region and free region context */ 347 348 if (HandlerDesc->AddressSpace.Setup) 349 { 350 (void) HandlerDesc->AddressSpace.Setup (Object, 351 ACPI_REGION_DEACTIVATE, 352 HandlerDesc->AddressSpace.Context, 353 &SecondDesc->Extra.RegionContext); 354 } 355 } 356 357 AcpiUtRemoveReference (HandlerDesc); 358 } 359 360 /* Now we can free the Extra object */ 361 362 AcpiUtDeleteObjectDesc (SecondDesc); 363 } 364 break; 365 366 case ACPI_TYPE_BUFFER_FIELD: 367 368 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 369 "***** Buffer Field %p\n", Object)); 370 371 SecondDesc = AcpiNsGetSecondaryObject (Object); 372 if (SecondDesc) 373 { 374 AcpiUtDeleteObjectDesc (SecondDesc); 375 } 376 break; 377 378 case ACPI_TYPE_LOCAL_BANK_FIELD: 379 380 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 381 "***** Bank Field %p\n", Object)); 382 383 SecondDesc = AcpiNsGetSecondaryObject (Object); 384 if (SecondDesc) 385 { 386 AcpiUtDeleteObjectDesc (SecondDesc); 387 } 388 break; 389 390 default: 391 392 break; 393 } 394 395 /* Free any allocated memory (pointer within the object) found above */ 396 397 if (ObjPointer) 398 { 399 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", 400 ObjPointer)); 401 ACPI_FREE (ObjPointer); 402 } 403 404 /* Now the object can be safely deleted */ 405 406 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", 407 Object, AcpiUtGetObjectTypeName (Object))); 408 409 AcpiUtDeleteObjectDesc (Object); 410 return_VOID; 411 } 412 413 414 /******************************************************************************* 415 * 416 * FUNCTION: AcpiUtDeleteInternalObjectList 417 * 418 * PARAMETERS: ObjList - Pointer to the list to be deleted 419 * 420 * RETURN: None 421 * 422 * DESCRIPTION: This function deletes an internal object list, including both 423 * simple objects and package objects 424 * 425 ******************************************************************************/ 426 427 void 428 AcpiUtDeleteInternalObjectList ( 429 ACPI_OPERAND_OBJECT **ObjList) 430 { 431 ACPI_OPERAND_OBJECT **InternalObj; 432 433 434 ACPI_FUNCTION_ENTRY (); 435 436 437 /* Walk the null-terminated internal list */ 438 439 for (InternalObj = ObjList; *InternalObj; InternalObj++) 440 { 441 AcpiUtRemoveReference (*InternalObj); 442 } 443 444 /* Free the combined parameter pointer list and object array */ 445 446 ACPI_FREE (ObjList); 447 return; 448 } 449 450 451 /******************************************************************************* 452 * 453 * FUNCTION: AcpiUtUpdateRefCount 454 * 455 * PARAMETERS: Object - Object whose ref count is to be updated 456 * Action - What to do (REF_INCREMENT or REF_DECREMENT) 457 * 458 * RETURN: None. Sets new reference count within the object 459 * 460 * DESCRIPTION: Modify the reference count for an internal acpi object 461 * 462 ******************************************************************************/ 463 464 static void 465 AcpiUtUpdateRefCount ( 466 ACPI_OPERAND_OBJECT *Object, 467 UINT32 Action) 468 { 469 UINT16 OriginalCount; 470 UINT16 NewCount = 0; 471 ACPI_CPU_FLAGS LockFlags; 472 473 474 ACPI_FUNCTION_NAME (UtUpdateRefCount); 475 476 477 if (!Object) 478 { 479 return; 480 } 481 482 /* 483 * Always get the reference count lock. Note: Interpreter and/or 484 * Namespace is not always locked when this function is called. 485 */ 486 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); 487 OriginalCount = Object->Common.ReferenceCount; 488 489 /* Perform the reference count action (increment, decrement) */ 490 491 switch (Action) 492 { 493 case REF_INCREMENT: 494 495 NewCount = OriginalCount + 1; 496 Object->Common.ReferenceCount = NewCount; 497 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 498 499 /* The current reference count should never be zero here */ 500 501 if (!OriginalCount) 502 { 503 ACPI_WARNING ((AE_INFO, 504 "Obj %p, Reference Count was zero before increment\n", 505 Object)); 506 } 507 508 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 509 "Obj %p Type %.2X Refs %.2X [Incremented]\n", 510 Object, Object->Common.Type, NewCount)); 511 break; 512 513 case REF_DECREMENT: 514 515 /* The current reference count must be non-zero */ 516 517 if (OriginalCount) 518 { 519 NewCount = OriginalCount - 1; 520 Object->Common.ReferenceCount = NewCount; 521 } 522 523 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 524 525 if (!OriginalCount) 526 { 527 ACPI_WARNING ((AE_INFO, 528 "Obj %p, Reference Count is already zero, cannot decrement\n", 529 Object)); 530 } 531 532 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 533 "Obj %p Type %.2X Refs %.2X [Decremented]\n", 534 Object, Object->Common.Type, NewCount)); 535 536 /* Actually delete the object on a reference count of zero */ 537 538 if (NewCount == 0) 539 { 540 AcpiUtDeleteInternalObj (Object); 541 } 542 break; 543 544 default: 545 546 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 547 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", 548 Action)); 549 return; 550 } 551 552 /* 553 * Sanity check the reference count, for debug purposes only. 554 * (A deleted object will have a huge reference count) 555 */ 556 if (NewCount > ACPI_MAX_REFERENCE_COUNT) 557 { 558 ACPI_WARNING ((AE_INFO, 559 "Large Reference Count (0x%X) in object %p, Type=0x%.2X", 560 NewCount, Object, Object->Common.Type)); 561 } 562 } 563 564 565 /******************************************************************************* 566 * 567 * FUNCTION: AcpiUtUpdateObjectReference 568 * 569 * PARAMETERS: Object - Increment ref count for this object 570 * and all sub-objects 571 * Action - Either REF_INCREMENT or REF_DECREMENT 572 * 573 * RETURN: Status 574 * 575 * DESCRIPTION: Increment the object reference count 576 * 577 * Object references are incremented when: 578 * 1) An object is attached to a Node (namespace object) 579 * 2) An object is copied (all subobjects must be incremented) 580 * 581 * Object references are decremented when: 582 * 1) An object is detached from an Node 583 * 584 ******************************************************************************/ 585 586 ACPI_STATUS 587 AcpiUtUpdateObjectReference ( 588 ACPI_OPERAND_OBJECT *Object, 589 UINT16 Action) 590 { 591 ACPI_STATUS Status = AE_OK; 592 ACPI_GENERIC_STATE *StateList = NULL; 593 ACPI_OPERAND_OBJECT *NextObject = NULL; 594 ACPI_OPERAND_OBJECT *PrevObject; 595 ACPI_GENERIC_STATE *State; 596 UINT32 i; 597 598 599 ACPI_FUNCTION_NAME (UtUpdateObjectReference); 600 601 602 while (Object) 603 { 604 /* Make sure that this isn't a namespace handle */ 605 606 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) 607 { 608 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 609 "Object %p is NS handle\n", Object)); 610 return (AE_OK); 611 } 612 613 /* 614 * All sub-objects must have their reference count incremented also. 615 * Different object types have different subobjects. 616 */ 617 switch (Object->Common.Type) 618 { 619 case ACPI_TYPE_DEVICE: 620 case ACPI_TYPE_PROCESSOR: 621 case ACPI_TYPE_POWER: 622 case ACPI_TYPE_THERMAL: 623 /* 624 * Update the notify objects for these types (if present) 625 * Two lists, system and device notify handlers. 626 */ 627 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) 628 { 629 PrevObject = Object->CommonNotify.NotifyList[i]; 630 while (PrevObject) 631 { 632 NextObject = PrevObject->Notify.Next[i]; 633 AcpiUtUpdateRefCount (PrevObject, Action); 634 PrevObject = NextObject; 635 } 636 } 637 break; 638 639 case ACPI_TYPE_PACKAGE: 640 /* 641 * We must update all the sub-objects of the package, 642 * each of whom may have their own sub-objects. 643 */ 644 for (i = 0; i < Object->Package.Count; i++) 645 { 646 /* 647 * Null package elements are legal and can be simply 648 * ignored. 649 */ 650 NextObject = Object->Package.Elements[i]; 651 if (!NextObject) 652 { 653 continue; 654 } 655 656 switch (NextObject->Common.Type) 657 { 658 case ACPI_TYPE_INTEGER: 659 case ACPI_TYPE_STRING: 660 case ACPI_TYPE_BUFFER: 661 /* 662 * For these very simple sub-objects, we can just 663 * update the reference count here and continue. 664 * Greatly increases performance of this operation. 665 */ 666 AcpiUtUpdateRefCount (NextObject, Action); 667 break; 668 669 default: 670 /* 671 * For complex sub-objects, push them onto the stack 672 * for later processing (this eliminates recursion.) 673 */ 674 Status = AcpiUtCreateUpdateStateAndPush ( 675 NextObject, Action, &StateList); 676 if (ACPI_FAILURE (Status)) 677 { 678 goto ErrorExit; 679 } 680 break; 681 } 682 } 683 NextObject = NULL; 684 break; 685 686 case ACPI_TYPE_BUFFER_FIELD: 687 688 NextObject = Object->BufferField.BufferObj; 689 break; 690 691 case ACPI_TYPE_LOCAL_REGION_FIELD: 692 693 NextObject = Object->Field.RegionObj; 694 break; 695 696 case ACPI_TYPE_LOCAL_BANK_FIELD: 697 698 NextObject = Object->BankField.BankObj; 699 Status = AcpiUtCreateUpdateStateAndPush ( 700 Object->BankField.RegionObj, Action, &StateList); 701 if (ACPI_FAILURE (Status)) 702 { 703 goto ErrorExit; 704 } 705 break; 706 707 case ACPI_TYPE_LOCAL_INDEX_FIELD: 708 709 NextObject = Object->IndexField.IndexObj; 710 Status = AcpiUtCreateUpdateStateAndPush ( 711 Object->IndexField.DataObj, Action, &StateList); 712 if (ACPI_FAILURE (Status)) 713 { 714 goto ErrorExit; 715 } 716 break; 717 718 case ACPI_TYPE_LOCAL_REFERENCE: 719 /* 720 * The target of an Index (a package, string, or buffer) or a named 721 * reference must track changes to the ref count of the index or 722 * target object. 723 */ 724 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || 725 (Object->Reference.Class== ACPI_REFCLASS_NAME)) 726 { 727 NextObject = Object->Reference.Object; 728 } 729 break; 730 731 case ACPI_TYPE_REGION: 732 default: 733 734 break; /* No subobjects for all other types */ 735 } 736 737 /* 738 * Now we can update the count in the main object. This can only 739 * happen after we update the sub-objects in case this causes the 740 * main object to be deleted. 741 */ 742 AcpiUtUpdateRefCount (Object, Action); 743 Object = NULL; 744 745 /* Move on to the next object to be updated */ 746 747 if (NextObject) 748 { 749 Object = NextObject; 750 NextObject = NULL; 751 } 752 else if (StateList) 753 { 754 State = AcpiUtPopGenericState (&StateList); 755 Object = State->Update.Object; 756 AcpiUtDeleteGenericState (State); 757 } 758 } 759 760 return (AE_OK); 761 762 763 ErrorExit: 764 765 ACPI_EXCEPTION ((AE_INFO, Status, 766 "Could not update object reference count")); 767 768 /* Free any stacked Update State objects */ 769 770 while (StateList) 771 { 772 State = AcpiUtPopGenericState (&StateList); 773 AcpiUtDeleteGenericState (State); 774 } 775 776 return (Status); 777 } 778 779 780 /******************************************************************************* 781 * 782 * FUNCTION: AcpiUtAddReference 783 * 784 * PARAMETERS: Object - Object whose reference count is to be 785 * incremented 786 * 787 * RETURN: None 788 * 789 * DESCRIPTION: Add one reference to an ACPI object 790 * 791 ******************************************************************************/ 792 793 void 794 AcpiUtAddReference ( 795 ACPI_OPERAND_OBJECT *Object) 796 { 797 798 ACPI_FUNCTION_NAME (UtAddReference); 799 800 801 /* Ensure that we have a valid object */ 802 803 if (!AcpiUtValidInternalObject (Object)) 804 { 805 return; 806 } 807 808 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 809 "Obj %p Current Refs=%X [To Be Incremented]\n", 810 Object, Object->Common.ReferenceCount)); 811 812 /* Increment the reference count */ 813 814 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); 815 return; 816 } 817 818 819 /******************************************************************************* 820 * 821 * FUNCTION: AcpiUtRemoveReference 822 * 823 * PARAMETERS: Object - Object whose ref count will be decremented 824 * 825 * RETURN: None 826 * 827 * DESCRIPTION: Decrement the reference count of an ACPI internal object 828 * 829 ******************************************************************************/ 830 831 void 832 AcpiUtRemoveReference ( 833 ACPI_OPERAND_OBJECT *Object) 834 { 835 836 ACPI_FUNCTION_NAME (UtRemoveReference); 837 838 839 /* 840 * Allow a NULL pointer to be passed in, just ignore it. This saves 841 * each caller from having to check. Also, ignore NS nodes. 842 */ 843 if (!Object || 844 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) 845 846 { 847 return; 848 } 849 850 /* Ensure that we have a valid object */ 851 852 if (!AcpiUtValidInternalObject (Object)) 853 { 854 return; 855 } 856 857 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 858 "Obj %p Current Refs=%X [To Be Decremented]\n", 859 Object, Object->Common.ReferenceCount)); 860 861 /* 862 * Decrement the reference count, and only actually delete the object 863 * if the reference count becomes 0. (Must also decrement the ref count 864 * of all subobjects!) 865 */ 866 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); 867 return; 868 } 869