xref: /haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/namespace/nsconvert.c (revision 778611c7e6a61b8ba072212756ce53eda826360a)
1 /******************************************************************************
2  *
3  * Module Name: nsconvert - Object conversions for objects returned by
4  *                          predefined methods
5  *
6  *****************************************************************************/
7 
8 /******************************************************************************
9  *
10  * 1. Copyright Notice
11  *
12  * Some or all of this work - Copyright (c) 1999 - 2014, Intel Corp.
13  * All rights reserved.
14  *
15  * 2. License
16  *
17  * 2.1. This is your license from Intel Corp. under its intellectual property
18  * rights. You may have additional license terms from the party that provided
19  * you this software, covering your right to use that party's intellectual
20  * property rights.
21  *
22  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23  * copy of the source code appearing in this file ("Covered Code") an
24  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25  * base code distributed originally by Intel ("Original Intel Code") to copy,
26  * make derivatives, distribute, use and display any portion of the Covered
27  * Code in any form, with the right to sublicense such rights; and
28  *
29  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30  * license (with the right to sublicense), under only those claims of Intel
31  * patents that are infringed by the Original Intel Code, to make, use, sell,
32  * offer to sell, and import the Covered Code and derivative works thereof
33  * solely to the minimum extent necessary to exercise the above copyright
34  * license, and in no event shall the patent license extend to any additions
35  * to or modifications of the Original Intel Code. No other license or right
36  * is granted directly or by implication, estoppel or otherwise;
37  *
38  * The above copyright and patent license is granted only if the following
39  * conditions are met:
40  *
41  * 3. Conditions
42  *
43  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44  * Redistribution of source code of any substantial portion of the Covered
45  * Code or modification with rights to further distribute source must include
46  * the above Copyright Notice, the above License, this list of Conditions,
47  * and the following Disclaimer and Export Compliance provision. In addition,
48  * Licensee must cause all Covered Code to which Licensee contributes to
49  * contain a file documenting the changes Licensee made to create that Covered
50  * Code and the date of any change. Licensee must include in that file the
51  * documentation of any changes made by any predecessor Licensee. Licensee
52  * must include a prominent statement that the modification is derived,
53  * directly or indirectly, from Original Intel Code.
54  *
55  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56  * Redistribution of source code of any substantial portion of the Covered
57  * Code or modification without rights to further distribute source must
58  * include the following Disclaimer and Export Compliance provision in the
59  * documentation and/or other materials provided with distribution. In
60  * addition, Licensee may not authorize further sublicense of source of any
61  * portion of the Covered Code, and must include terms to the effect that the
62  * license from Licensee to its licensee is limited to the intellectual
63  * property embodied in the software Licensee provides to its licensee, and
64  * not to intellectual property embodied in modifications its licensee may
65  * make.
66  *
67  * 3.3. Redistribution of Executable. Redistribution in executable form of any
68  * substantial portion of the Covered Code or modification must reproduce the
69  * above Copyright Notice, and the following Disclaimer and Export Compliance
70  * provision in the documentation and/or other materials provided with the
71  * distribution.
72  *
73  * 3.4. Intel retains all right, title, and interest in and to the Original
74  * Intel Code.
75  *
76  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77  * Intel shall be used in advertising or otherwise to promote the sale, use or
78  * other dealings in products derived from or relating to the Covered Code
79  * without prior written authorization from Intel.
80  *
81  * 4. Disclaimer and Export Compliance
82  *
83  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
86  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
87  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
88  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89  * PARTICULAR PURPOSE.
90  *
91  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
97  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98  * LIMITED REMEDY.
99  *
100  * 4.3. Licensee shall not export, either directly or indirectly, any of this
101  * software or system incorporating such software without first obtaining any
102  * required license or other approval from the U. S. Department of Commerce or
103  * any other agency or department of the United States Government. In the
104  * event Licensee exports any such software from the United States or
105  * re-exports any such software from a foreign destination, Licensee shall
106  * ensure that the distribution and export/re-export of the software is in
107  * compliance with all laws, regulations, orders, or other restrictions of the
108  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109  * any of its subsidiaries will export/re-export any technical data, process,
110  * software, or service, directly or indirectly, to any country for which the
111  * United States government or any agency thereof requires an export license,
112  * other governmental approval, or letter of assurance, without first obtaining
113  * such license, approval or letter.
114  *
115  *****************************************************************************/
116 
117 #define __NSCONVERT_C__
118 
119 #include "acpi.h"
120 #include "accommon.h"
121 #include "acnamesp.h"
122 #include "acinterp.h"
123 #include "acpredef.h"
124 #include "amlresrc.h"
125 
126 #define _COMPONENT          ACPI_NAMESPACE
127         ACPI_MODULE_NAME    ("nsconvert")
128 
129 
130 /*******************************************************************************
131  *
132  * FUNCTION:    AcpiNsConvertToInteger
133  *
134  * PARAMETERS:  OriginalObject      - Object to be converted
135  *              ReturnObject        - Where the new converted object is returned
136  *
137  * RETURN:      Status. AE_OK if conversion was successful.
138  *
139  * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer.
140  *
141  ******************************************************************************/
142 
143 ACPI_STATUS
144 AcpiNsConvertToInteger (
145     ACPI_OPERAND_OBJECT     *OriginalObject,
146     ACPI_OPERAND_OBJECT     **ReturnObject)
147 {
148     ACPI_OPERAND_OBJECT     *NewObject;
149     ACPI_STATUS             Status;
150     UINT64                  Value = 0;
151     UINT32                  i;
152 
153 
154     switch (OriginalObject->Common.Type)
155     {
156     case ACPI_TYPE_STRING:
157 
158         /* String-to-Integer conversion */
159 
160         Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer,
161                     ACPI_ANY_BASE, &Value);
162         if (ACPI_FAILURE (Status))
163         {
164             return (Status);
165         }
166         break;
167 
168     case ACPI_TYPE_BUFFER:
169 
170         /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */
171 
172         if (OriginalObject->Buffer.Length > 8)
173         {
174             return (AE_AML_OPERAND_TYPE);
175         }
176 
177         /* Extract each buffer byte to create the integer */
178 
179         for (i = 0; i < OriginalObject->Buffer.Length; i++)
180         {
181             Value |= ((UINT64) OriginalObject->Buffer.Pointer[i] << (i * 8));
182         }
183         break;
184 
185     default:
186 
187         return (AE_AML_OPERAND_TYPE);
188     }
189 
190     NewObject = AcpiUtCreateIntegerObject (Value);
191     if (!NewObject)
192     {
193         return (AE_NO_MEMORY);
194     }
195 
196     *ReturnObject = NewObject;
197     return (AE_OK);
198 }
199 
200 
201 /*******************************************************************************
202  *
203  * FUNCTION:    AcpiNsConvertToString
204  *
205  * PARAMETERS:  OriginalObject      - Object to be converted
206  *              ReturnObject        - Where the new converted object is returned
207  *
208  * RETURN:      Status. AE_OK if conversion was successful.
209  *
210  * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String.
211  *
212  ******************************************************************************/
213 
214 ACPI_STATUS
215 AcpiNsConvertToString (
216     ACPI_OPERAND_OBJECT     *OriginalObject,
217     ACPI_OPERAND_OBJECT     **ReturnObject)
218 {
219     ACPI_OPERAND_OBJECT     *NewObject;
220     ACPI_SIZE               Length;
221     ACPI_STATUS             Status;
222 
223 
224     switch (OriginalObject->Common.Type)
225     {
226     case ACPI_TYPE_INTEGER:
227         /*
228          * Integer-to-String conversion. Commonly, convert
229          * an integer of value 0 to a NULL string. The last element of
230          * _BIF and _BIX packages occasionally need this fix.
231          */
232         if (OriginalObject->Integer.Value == 0)
233         {
234             /* Allocate a new NULL string object */
235 
236             NewObject = AcpiUtCreateStringObject (0);
237             if (!NewObject)
238             {
239                 return (AE_NO_MEMORY);
240             }
241         }
242         else
243         {
244             Status = AcpiExConvertToString (OriginalObject, &NewObject,
245                         ACPI_IMPLICIT_CONVERT_HEX);
246             if (ACPI_FAILURE (Status))
247             {
248                 return (Status);
249             }
250         }
251         break;
252 
253     case ACPI_TYPE_BUFFER:
254         /*
255          * Buffer-to-String conversion. Use a ToString
256          * conversion, no transform performed on the buffer data. The best
257          * example of this is the _BIF method, where the string data from
258          * the battery is often (incorrectly) returned as buffer object(s).
259          */
260         Length = 0;
261         while ((Length < OriginalObject->Buffer.Length) &&
262                 (OriginalObject->Buffer.Pointer[Length]))
263         {
264             Length++;
265         }
266 
267         /* Allocate a new string object */
268 
269         NewObject = AcpiUtCreateStringObject (Length);
270         if (!NewObject)
271         {
272             return (AE_NO_MEMORY);
273         }
274 
275         /*
276          * Copy the raw buffer data with no transform. String is already NULL
277          * terminated at Length+1.
278          */
279         ACPI_MEMCPY (NewObject->String.Pointer,
280             OriginalObject->Buffer.Pointer, Length);
281         break;
282 
283     default:
284 
285         return (AE_AML_OPERAND_TYPE);
286     }
287 
288     *ReturnObject = NewObject;
289     return (AE_OK);
290 }
291 
292 
293 /*******************************************************************************
294  *
295  * FUNCTION:    AcpiNsConvertToBuffer
296  *
297  * PARAMETERS:  OriginalObject      - Object to be converted
298  *              ReturnObject        - Where the new converted object is returned
299  *
300  * RETURN:      Status. AE_OK if conversion was successful.
301  *
302  * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer.
303  *
304  ******************************************************************************/
305 
306 ACPI_STATUS
307 AcpiNsConvertToBuffer (
308     ACPI_OPERAND_OBJECT     *OriginalObject,
309     ACPI_OPERAND_OBJECT     **ReturnObject)
310 {
311     ACPI_OPERAND_OBJECT     *NewObject;
312     ACPI_STATUS             Status;
313     ACPI_OPERAND_OBJECT     **Elements;
314     UINT32                  *DwordBuffer;
315     UINT32                  Count;
316     UINT32                  i;
317 
318 
319     switch (OriginalObject->Common.Type)
320     {
321     case ACPI_TYPE_INTEGER:
322         /*
323          * Integer-to-Buffer conversion.
324          * Convert the Integer to a packed-byte buffer. _MAT and other
325          * objects need this sometimes, if a read has been performed on a
326          * Field object that is less than or equal to the global integer
327          * size (32 or 64 bits).
328          */
329         Status = AcpiExConvertToBuffer (OriginalObject, &NewObject);
330         if (ACPI_FAILURE (Status))
331         {
332             return (Status);
333         }
334         break;
335 
336     case ACPI_TYPE_STRING:
337 
338         /* String-to-Buffer conversion. Simple data copy */
339 
340         NewObject = AcpiUtCreateBufferObject (OriginalObject->String.Length);
341         if (!NewObject)
342         {
343             return (AE_NO_MEMORY);
344         }
345 
346         ACPI_MEMCPY (NewObject->Buffer.Pointer,
347             OriginalObject->String.Pointer, OriginalObject->String.Length);
348         break;
349 
350     case ACPI_TYPE_PACKAGE:
351         /*
352          * This case is often seen for predefined names that must return a
353          * Buffer object with multiple DWORD integers within. For example,
354          * _FDE and _GTM. The Package can be converted to a Buffer.
355          */
356 
357         /* All elements of the Package must be integers */
358 
359         Elements = OriginalObject->Package.Elements;
360         Count = OriginalObject->Package.Count;
361 
362         for (i = 0; i < Count; i++)
363         {
364             if ((!*Elements) ||
365                 ((*Elements)->Common.Type != ACPI_TYPE_INTEGER))
366             {
367                 return (AE_AML_OPERAND_TYPE);
368             }
369             Elements++;
370         }
371 
372         /* Create the new buffer object to replace the Package */
373 
374         NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count));
375         if (!NewObject)
376         {
377             return (AE_NO_MEMORY);
378         }
379 
380         /* Copy the package elements (integers) to the buffer as DWORDs */
381 
382         Elements = OriginalObject->Package.Elements;
383         DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer);
384 
385         for (i = 0; i < Count; i++)
386         {
387             *DwordBuffer = (UINT32) (*Elements)->Integer.Value;
388             DwordBuffer++;
389             Elements++;
390         }
391         break;
392 
393     default:
394 
395         return (AE_AML_OPERAND_TYPE);
396     }
397 
398     *ReturnObject = NewObject;
399     return (AE_OK);
400 }
401 
402 
403 /*******************************************************************************
404  *
405  * FUNCTION:    AcpiNsConvertToUnicode
406  *
407  * PARAMETERS:  OriginalObject      - ASCII String Object to be converted
408  *              ReturnObject        - Where the new converted object is returned
409  *
410  * RETURN:      Status. AE_OK if conversion was successful.
411  *
412  * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
413  *
414  ******************************************************************************/
415 
416 ACPI_STATUS
417 AcpiNsConvertToUnicode (
418     ACPI_OPERAND_OBJECT     *OriginalObject,
419     ACPI_OPERAND_OBJECT     **ReturnObject)
420 {
421     ACPI_OPERAND_OBJECT     *NewObject;
422     char                    *AsciiString;
423     UINT16                  *UnicodeBuffer;
424     UINT32                  UnicodeLength;
425     UINT32                  i;
426 
427 
428     if (!OriginalObject)
429     {
430         return (AE_OK);
431     }
432 
433     /* If a Buffer was returned, it must be at least two bytes long */
434 
435     if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER)
436     {
437         if (OriginalObject->Buffer.Length < 2)
438         {
439             return (AE_AML_OPERAND_VALUE);
440         }
441 
442         *ReturnObject = NULL;
443         return (AE_OK);
444     }
445 
446     /*
447      * The original object is an ASCII string. Convert this string to
448      * a unicode buffer.
449      */
450     AsciiString = OriginalObject->String.Pointer;
451     UnicodeLength = (OriginalObject->String.Length * 2) + 2;
452 
453     /* Create a new buffer object for the Unicode data */
454 
455     NewObject = AcpiUtCreateBufferObject (UnicodeLength);
456     if (!NewObject)
457     {
458         return (AE_NO_MEMORY);
459     }
460 
461     UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer);
462 
463     /* Convert ASCII to Unicode */
464 
465     for (i = 0; i < OriginalObject->String.Length; i++)
466     {
467         UnicodeBuffer[i] = (UINT16) AsciiString[i];
468     }
469 
470     *ReturnObject = NewObject;
471     return (AE_OK);
472 }
473 
474 
475 /*******************************************************************************
476  *
477  * FUNCTION:    AcpiNsConvertToResource
478  *
479  * PARAMETERS:  OriginalObject      - Object to be converted
480  *              ReturnObject        - Where the new converted object is returned
481  *
482  * RETURN:      Status. AE_OK if conversion was successful
483  *
484  * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate
485  *              Buffer.
486  *
487  ******************************************************************************/
488 
489 ACPI_STATUS
490 AcpiNsConvertToResource (
491     ACPI_OPERAND_OBJECT     *OriginalObject,
492     ACPI_OPERAND_OBJECT     **ReturnObject)
493 {
494     ACPI_OPERAND_OBJECT     *NewObject;
495     UINT8                   *Buffer;
496 
497 
498     /*
499      * We can fix the following cases for an expected resource template:
500      * 1. No return value (interpreter slack mode is disabled)
501      * 2. A "Return (Zero)" statement
502      * 3. A "Return empty buffer" statement
503      *
504      * We will return a buffer containing a single EndTag
505      * resource descriptor.
506      */
507     if (OriginalObject)
508     {
509         switch (OriginalObject->Common.Type)
510         {
511         case ACPI_TYPE_INTEGER:
512 
513             /* We can only repair an Integer==0 */
514 
515             if (OriginalObject->Integer.Value)
516             {
517                 return (AE_AML_OPERAND_TYPE);
518             }
519             break;
520 
521         case ACPI_TYPE_BUFFER:
522 
523             if (OriginalObject->Buffer.Length)
524             {
525                 /* Additional checks can be added in the future */
526 
527                 *ReturnObject = NULL;
528                 return (AE_OK);
529             }
530             break;
531 
532         case ACPI_TYPE_STRING:
533         default:
534 
535             return (AE_AML_OPERAND_TYPE);
536         }
537     }
538 
539     /* Create the new buffer object for the resource descriptor */
540 
541     NewObject = AcpiUtCreateBufferObject (2);
542     if (!NewObject)
543     {
544         return (AE_NO_MEMORY);
545     }
546 
547     Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer);
548 
549     /* Initialize the Buffer with a single EndTag descriptor */
550 
551     Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE);
552     Buffer[1] = 0x00;
553 
554     *ReturnObject = NewObject;
555     return (AE_OK);
556 }
557