1 /* Written by Rudolf Cornelissen 05/2002-4/2006 */ 2 3 /* Note on 'missing features' in BeOS 5.0.3 and DANO: 4 * BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions' 5 * of colorspaces. These colorspaces are 32bit words, so it could be simply done (or is it already so?) 6 */ 7 8 #define MODULE_BIT 0x00000400 9 10 #include "acc_std.h" 11 12 /* define the supported overlay input colorspaces */ 13 /* It would be nice to have the YUV4:2:0 2-plane mode implemented also later on, but the Be colorspace 14 * definitions (in GraphicsDefs.h, R5.0.3 and DANO5.1d0) do not include this one... */ 15 static uint32 overlay_colorspaces [] = { (uint32)B_YCbCr422, (uint32)B_NO_COLOR_SPACE }; 16 17 uint32 OVERLAY_COUNT(const display_mode *dm) 18 // This method is never used AFAIK though it *is* exported on R5.0.3 and DANO. 19 // Does someone know howto invoke it? 20 { 21 LOG(4,("Overlay: count called\n")); 22 23 /* check for NULL pointer */ 24 if (dm == NULL) 25 { 26 LOG(4,("Overlay: No display mode specified!\n")); 27 } 28 /* apparantly overlay count should report the number of 'overlay units' on the card */ 29 return 1; 30 } 31 32 const uint32 *OVERLAY_SUPPORTED_SPACES(const display_mode *dm) 33 // This method is never used AFAIK though it *is* exported on R5.0.3 and DANO. 34 // Does someone know howto invoke it? 35 { 36 LOG(4,("Overlay: supported_spaces called.\n")); 37 38 /* check for NULL pointer */ 39 if (dm == NULL) 40 { 41 LOG(4,("Overlay: No display mode specified!\n")); 42 return NULL; 43 } 44 45 /* assuming interlaced VGA is not supported */ 46 if (dm->timing.flags & B_TIMING_INTERLACED) 47 { 48 return NULL; 49 } 50 /* return a B_NO_COLOR_SPACE terminated list */ 51 return &overlay_colorspaces[0]; 52 } 53 54 uint32 OVERLAY_SUPPORTED_FEATURES(uint32 a_color_space) 55 // This method is never used AFAIK. On R5.0.3 and DANO it is not even exported! 56 { 57 LOG(4,("Overlay: supported_features: color_space $%08x\n",a_color_space)); 58 59 /* check what features are supported for the current overlaybitmap colorspace */ 60 switch (a_color_space) 61 { 62 default: 63 return 64 ( B_OVERLAY_KEYING_USES_ALPHA | 65 B_OVERLAY_COLOR_KEY | 66 B_OVERLAY_HORIZONTAL_FILTERING | 67 B_OVERLAY_VERTICAL_FILTERING ); 68 } 69 } 70 71 const overlay_buffer *ALLOCATE_OVERLAY_BUFFER(color_space cs, uint16 width, uint16 height) 72 { 73 int offset = 0; /* used to determine next buffer to create */ 74 uint32 adress, adress2, temp32; /* used to calculate buffer adresses */ 75 uint32 oldsize = 0; /* used to 'squeeze' new buffers between already existing ones */ 76 int cnt; /* loopcounter */ 77 78 /* acquire the shared benaphore */ 79 AQUIRE_BEN(si->overlay.lock) 80 81 LOG(4,("Overlay: cardRAM_start = $%08x\n",(uint32)((uint8*)si->framebuffer))); 82 LOG(4,("Overlay: cardRAM_start_DMA = $%08x\n",(uint32)((uint8*)si->framebuffer_pci))); 83 LOG(4,("Overlay: cardRAM_size = %3.3fMb\n",(si->ps.memory_size / (1024.0 * 1024.0)))); 84 85 /* find first empty slot (room for another buffer?) */ 86 for (offset = 0; offset < MAXBUFFERS; offset++) 87 { 88 if (si->overlay.myBuffer[offset].buffer == NULL) break; 89 } 90 91 LOG(4,("Overlay: Allocate_buffer offset = %d\n",offset)); 92 93 if (offset < MAXBUFFERS) 94 /* setup new scaler input buffer */ 95 { 96 switch (cs) 97 { 98 case B_YCbCr422: 99 if (si->ps.card_arch < NV10A) 100 { 101 /* check if slopspace is needed: RIVA128 and TNT need ~0x000f. */ 102 si->overlay.myBuffer[offset].width = ((width + 0x000f) & ~0x000f); 103 } 104 else 105 { 106 /* check if slopspace is needed: GeForce need ~0x001f. */ 107 /* fixme: 108 * update needed for GF DVDmax support to adhere to CRTC2 constraints?? */ 109 si->overlay.myBuffer[offset].width = ((width + 0x001f) & ~0x001f); 110 } 111 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width; 112 113 /* check if the requested horizontal pitch is supported: */ 114 //fixme: tune for GF and TNT... 115 if (si->overlay.myBuffer[offset].width > 4088) 116 { 117 LOG(4,("Overlay: Sorry, requested buffer pitch not supported, aborted\n")); 118 119 /* release the shared benaphore */ 120 RELEASE_BEN(si->overlay.lock) 121 122 return NULL; 123 } 124 break; 125 default: 126 /* unsupported colorspace! */ 127 LOG(4,("Overlay: Sorry, colorspace $%08x not supported, aborted\n",cs)); 128 129 /* release the shared benaphore */ 130 RELEASE_BEN(si->overlay.lock) 131 132 return NULL; 133 break; 134 } 135 136 /* check if the requested buffer width is supported */ 137 if (si->overlay.myBuffer[offset].width > 1024) 138 { 139 LOG(4,("Overlay: Sorry, requested buffer width not supported, aborted\n")); 140 141 /* release the shared benaphore */ 142 RELEASE_BEN(si->overlay.lock) 143 144 return NULL; 145 } 146 /* check if the requested buffer height is supported */ 147 if (height > 1024) 148 { 149 LOG(4,("Overlay: Sorry, requested buffer height not supported, aborted\n")); 150 151 /* release the shared benaphore */ 152 RELEASE_BEN(si->overlay.lock) 153 154 return NULL; 155 } 156 157 /* store slopspace (in pixels) for each bitmap for use by 'overlay unit' (BES) */ 158 si->overlay.myBufInfo[offset].slopspace = si->overlay.myBuffer[offset].width - width; 159 160 si->overlay.myBuffer[offset].space = cs; 161 si->overlay.myBuffer[offset].height = height; 162 163 /* we define the overlay buffers to reside 'in the back' of the cards RAM */ 164 /* NOTE to app programmers: 165 * Beware that an app using overlay needs to track workspace switches and screenprefs 166 * changes. If such an action is detected, the app needs to reset it's pointers to the 167 * newly created overlay bitmaps, which will be assigned by BeOS automatically after such 168 * an event. (Also the app needs to respect the new overlay_constraints that will be applicable!) 169 * 170 * It is entirely possible that new bitmaps may *not* be re-setup at all, or less of them 171 * than previously setup by the app might be re-setup. This is due to cardRAM restraints then. 172 * This means that the app should also check for NULL pointers returned by the bitmaps, 173 * and if this happens, it needs to fallback to single buffered overlay or even fallback to 174 * bitmap output for the new situation. */ 175 176 /* Another NOTE for app programmers: 177 * A *positive* side-effect of assigning the first overlay buffer exactly at the end of the 178 * cardRAM is that apps that try to write beyond the buffer's space get a segfault immediately. 179 * This *greatly* simplifies tracking such errors! 180 * Of course such errors may lead to strange effects in the app or driver behaviour if they are 181 * not hunted down and removed.. */ 182 183 /* calculate first free RAM adress in card: 184 * Driver setup is as follows: 185 * card base: - hardware cursor bitmap (if used), 186 * directly above - screen memory for both heads */ 187 adress2 = (((uint32)((uint8*)si->fbc.frame_buffer)) + /* cursor already included here */ 188 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */ 189 LOG(4,("Overlay: first free cardRAM virtual adress $%08x\n", adress2)); 190 191 /* calculate 'preliminary' buffer size including slopspace */ 192 oldsize = si->overlay.myBufInfo[offset].size; 193 si->overlay.myBufInfo[offset].size = 194 si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height; 195 196 /* calculate virtual memory adress that would be needed for a new bitmap */ 197 /* NOTE to app programmers: 198 * For testing app behaviour regarding workspace switches or screen prefs changes to settings 199 * that do not have enough cardRAM left for allocation of overlay bitmaps, you need a card with 200 * a low amount of RAM. Or you can set in the file nv.settings for example: 201 * memory 8 #8Mb RAM on card 202 * and reboot (this simulates 8Mb RAM on the card). 203 * 204 * If you switch now to settings: 1600x1200x32bit (single head) the app needs to fallback to 205 * bitmap output or maybe single buffered overlay output if small bitmaps are used. */ 206 207 adress = (((uint32)((uint8*)si->framebuffer)) + si->ps.memory_size); 208 /* Keep some extra distance as a workaround for certain bugs (see 209 * DriverInterface.h for an explanation). */ 210 if (si->ps.card_arch < NV40A) 211 adress -= PRE_NV40_OFFSET; 212 else 213 adress -= NV40_PLUS_OFFSET; 214 215 for (cnt = 0; cnt <= offset; cnt++) 216 { 217 adress -= si->overlay.myBufInfo[cnt].size; 218 } 219 220 /* the > G200 scalers require buffers to be aligned to 16 byte pages cardRAM offset, G200 can do with 221 * 8 byte pages cardRAM offset. Compatible settings used, has no real downside consequences here */ 222 223 /* Check if we need to modify the buffers starting adress and thus the size */ 224 /* calculate 'would be' cardRAM offset */ 225 temp32 = (adress - ((uint32)((vuint32 *)si->framebuffer))); 226 /* check if it is aligned */ 227 if (temp32 != (temp32 & 0xfffffff0)) 228 { 229 /* update the (already calculated) buffersize to get it aligned */ 230 si->overlay.myBufInfo[offset].size += (temp32 - (temp32 & 0xfffffff0)); 231 /* update the (already calculated) adress to get it aligned */ 232 adress -= (temp32 - (temp32 & 0xfffffff0)); 233 } 234 LOG(4,("Overlay: new buffer needs virtual adress $%08x\n", adress)); 235 236 /* First check now if buffer to be defined is 'last one' in memory (speaking backwards): 237 * this is done to prevent a large buffer getting created in the space a small buffer 238 * occupied earlier, if not all buffers created were deleted. 239 * Note also that the app can delete the buffers in any order desired. */ 240 241 /* NOTE to app programmers: 242 * If you are going to delete a overlay buffer you created, you should delete them *all* and 243 * then re-create only the new ones needed. This way you are sure not to get unused memory- 244 * space in between your overlay buffers for instance, so cardRAM is used 'to the max'. 245 * If you don't, you might not get a buffer at all if you are trying to set up a larger one 246 * than before. 247 * (Indeed: not all buffers *have* to be of the same type and size...) */ 248 249 for (cnt = offset; cnt < MAXBUFFERS; cnt++) 250 { 251 if (si->overlay.myBuffer[cnt].buffer != NULL) 252 { 253 /* Check if the new buffer would fit into the space the single old one used here */ 254 if (si->overlay.myBufInfo[offset].size <= oldsize) 255 { 256 /* It does, so we reset to the old size and adresses to prevent the space from shrinking 257 * if we get here again... */ 258 adress -= (oldsize - si->overlay.myBufInfo[offset].size); 259 si->overlay.myBufInfo[offset].size = oldsize; 260 LOG(4,("Overlay: 'squeezing' in buffer:\n" 261 "Overlay: resetting it to virtual adress $%08x and size $%08x\n", adress,oldsize)); 262 /* force exiting the FOR loop */ 263 cnt = MAXBUFFERS; 264 } 265 else 266 { 267 /* nogo, sorry */ 268 LOG(4,("Overlay: Other buffer(s) exist after this one:\n" 269 "Overlay: not enough space to 'squeeze' this one in, aborted\n")); 270 271 /* Reset to the old size to prevent the space from 'growing' if we get here again... */ 272 si->overlay.myBufInfo[offset].size = oldsize; 273 274 /* release the shared benaphore */ 275 RELEASE_BEN(si->overlay.lock) 276 277 return NULL; 278 } 279 } 280 } 281 282 /* check if we have enough space to setup this new bitmap 283 * (preventing overlap of desktop RAMspace & overlay bitmap RAMspace here) */ 284 if (adress < adress2) 285 /* nope, sorry */ 286 { 287 LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n")); 288 289 /* release the shared benaphore */ 290 RELEASE_BEN(si->overlay.lock) 291 292 return NULL; 293 } 294 /* continue buffer setup */ 295 si->overlay.myBuffer[offset].buffer = (void *) adress; 296 297 /* calculate physical memory adress (for dma use) */ 298 adress = (((uint32)((uint8*)si->framebuffer_pci)) + si->ps.memory_size); 299 /* Keep some extra distance as a workaround for certain bugs (see 300 * DriverInterface.h for an explanation). */ 301 if (si->ps.card_arch < NV40A) 302 adress -= PRE_NV40_OFFSET; 303 else 304 adress -= NV40_PLUS_OFFSET; 305 306 for (cnt = 0; cnt <= offset; cnt++) 307 { 308 adress -= si->overlay.myBufInfo[cnt].size; 309 } 310 /* this adress is already aligned to the scaler's requirements (via the already modified sizes) */ 311 si->overlay.myBuffer[offset].buffer_dma = (void *) adress; 312 313 LOG(4,("Overlay: New buffer: addr $%08x, dma_addr $%08x, color space $%08x\n", 314 (uint32)((uint8*)si->overlay.myBuffer[offset].buffer), 315 (uint32)((uint8*)si->overlay.myBuffer[offset].buffer_dma), cs)); 316 LOG(4,("Overlay: New buffer's size is $%08x\n", si->overlay.myBufInfo[offset].size)); 317 318 /* release the shared benaphore */ 319 RELEASE_BEN(si->overlay.lock) 320 321 return &si->overlay.myBuffer[offset]; 322 } 323 else 324 /* sorry, no more room for buffers */ 325 { 326 LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n")); 327 328 /* release the shared benaphore */ 329 RELEASE_BEN(si->overlay.lock) 330 331 return NULL; 332 } 333 } 334 335 status_t RELEASE_OVERLAY_BUFFER(const overlay_buffer *ob) 336 /* Note that the user can delete the buffers in any order desired! */ 337 { 338 int offset = 0; 339 340 if (ob != NULL) 341 { 342 /* find the buffer */ 343 for (offset = 0; offset < MAXBUFFERS; offset++) 344 { 345 if (si->overlay.myBuffer[offset].buffer == ob->buffer) break; 346 } 347 348 if (offset < MAXBUFFERS) 349 /* delete current buffer */ 350 { 351 si->overlay.myBuffer[offset].buffer = NULL; 352 si->overlay.myBuffer[offset].buffer_dma = NULL; 353 354 LOG(4,("Overlay: Release_buffer offset = %d, buffer released\n",offset)); 355 356 return B_OK; 357 } 358 else 359 { 360 /* this is no buffer of ours! */ 361 LOG(4,("Overlay: Release_overlay_buffer: not ours, aborted!\n")); 362 363 return B_ERROR; 364 } 365 } 366 else 367 /* no buffer specified! */ 368 { 369 LOG(4,("Overlay: Release_overlay_buffer: no buffer specified, aborted!\n")); 370 371 return B_ERROR; 372 } 373 } 374 375 status_t GET_OVERLAY_CONSTRAINTS 376 (const display_mode *dm, const overlay_buffer *ob, overlay_constraints *oc) 377 { 378 int offset = 0; 379 380 LOG(4,("Overlay: Get_overlay_constraints called\n")); 381 382 /* check for NULL pointers */ 383 if ((dm == NULL) || (ob == NULL) || (oc == NULL)) 384 { 385 LOG(4,("Overlay: Get_overlay_constraints: Null pointer(s) detected!\n")); 386 return B_ERROR; 387 } 388 389 /* find the buffer */ 390 for (offset = 0; offset < MAXBUFFERS; offset++) 391 { 392 if (si->overlay.myBuffer[offset].buffer == ob->buffer) break; 393 } 394 395 if (offset < MAXBUFFERS) 396 { 397 /* scaler input (values are in pixels) */ 398 oc->view.h_alignment = 0; 399 oc->view.v_alignment = 0; 400 401 switch (ob->space) 402 { 403 case B_YCbCr422: 404 if (si->ps.card_arch < NV10A) 405 { 406 /* RIVA128 and TNT need 15. 407 * Note: this has to be in sync with the slopspace setup during buffer allocation.. */ 408 oc->view.width_alignment = 15; 409 } 410 else 411 { 412 /* GeForce need 31. 413 * Note: this has to be in sync with the slopspace setup during buffer allocation.. */ 414 oc->view.width_alignment = 31; 415 } 416 break; 417 default: 418 /* we should not be here, but set the worst-case value just to be safe anyway */ 419 oc->view.width_alignment = 31; 420 break; 421 } 422 423 oc->view.height_alignment = 0; 424 oc->view.width.min = 1; 425 oc->view.height.min = 2; /* two fields */ 426 oc->view.width.max = ob->width; 427 oc->view.height.max = ob->height; 428 429 /* scaler output restrictions */ 430 oc->window.h_alignment = 0; 431 oc->window.v_alignment = 0; 432 oc->window.width_alignment = 0; 433 oc->window.height_alignment = 0; 434 oc->window.width.min = 2; 435 /* GeForce cards can output upto and including 2046 pixels in width */ 436 //fixme: how about TNT? 437 if (dm->virtual_width > 2046) 438 { 439 oc->window.width.max = 2046; 440 } 441 else 442 { 443 oc->window.width.max = dm->virtual_width; 444 } 445 oc->window.height.min = 2; 446 /* GeForce cards can output upto and including 2046 pixels in height */ 447 //fixme: how about TNT? 448 if (dm->virtual_height > 2046) 449 { 450 oc->window.height.max = 2046; 451 } 452 else 453 { 454 oc->window.height.max = dm->virtual_height; 455 } 456 457 /* GeForce scaling restrictions */ 458 switch (si->ps.card_arch) 459 { 460 case NV04A: 461 /* Riva128-TNT2 series have an old BES engine... */ 462 oc->h_scale.min = 1.0; 463 oc->v_scale.min = 1.0; 464 break; 465 case NV30A: 466 case NV40A: 467 /* GeForceFX series and up have a new BES engine... */ 468 oc->h_scale.min = 0.5; 469 oc->v_scale.min = 0.5; 470 /* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits! 471 * So let it fall through... */ 472 if (si->ps.card_type != NV31) break; 473 default: 474 /* the rest in between... */ 475 oc->h_scale.min = 0.125; 476 oc->v_scale.min = 0.125; 477 break; 478 } 479 /* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */ 480 oc->h_scale.max = 8.0; 481 oc->v_scale.max = 8.0; 482 483 return B_OK; 484 } 485 else 486 { 487 /* this is no buffer of ours! */ 488 LOG(4,("Overlay: Get_overlay_constraints: buffer is not ours, aborted!\n")); 489 490 return B_ERROR; 491 } 492 } 493 494 overlay_token ALLOCATE_OVERLAY(void) 495 { 496 uint32 tmpToken; 497 LOG(4,("Overlay: Allocate_overlay called: ")); 498 499 /* come up with a token */ 500 tmpToken = 0x12345678; 501 502 /* acquire the shared benaphore */ 503 AQUIRE_BEN(si->overlay.lock) 504 505 /* overlay unit already in use? */ 506 if (si->overlay.myToken == NULL) 507 /* overlay unit is available */ 508 { 509 LOG(4,("succesfull\n")); 510 511 si->overlay.myToken = &tmpToken; 512 513 /* release the shared benaphore */ 514 RELEASE_BEN(si->overlay.lock) 515 516 return si->overlay.myToken; 517 } 518 else 519 /* sorry, overlay unit is occupied */ 520 { 521 LOG(4,("failed: already in use!\n")); 522 523 /* release the shared benaphore */ 524 RELEASE_BEN(si->overlay.lock) 525 526 return NULL; 527 } 528 } 529 530 status_t RELEASE_OVERLAY(overlay_token ot) 531 { 532 LOG(4,("Overlay: Release_overlay called: ")); 533 534 /* is this call for real? */ 535 if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken)) 536 /* nope, abort */ 537 { 538 LOG(4,("failed, not in use!\n")); 539 540 return B_ERROR; 541 } 542 else 543 /* call is for real */ 544 { 545 546 nv_release_bes(); 547 548 LOG(4,("succesfull\n")); 549 550 si->overlay.myToken = NULL; 551 return B_OK; 552 } 553 } 554 555 status_t CONFIGURE_OVERLAY 556 (overlay_token ot, const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov) 557 { 558 int offset = 0; /* used for buffer index */ 559 560 LOG(4,("Overlay: Configure_overlay called: ")); 561 562 /* Note: 563 * When a Workspace switch, screen prefs change, or overlay app shutdown occurs, BeOS will 564 * release all overlay buffers. The buffer currently displayed at that moment, may need some 565 * 'hardware releasing' in the CONFIGURE_OVERLAY routine. This is why CONFIGURE_OVERLAY gets 566 * called one more time then, with a null pointer for overlay_window and overlay_view, while 567 * the currently displayed overlay_buffer is given. 568 * The G200-G550 do not need to do anything on such an occasion, so we simply return if we 569 * get called then. */ 570 if ((ow == NULL) || (ov == NULL)) 571 { 572 LOG(4,("output properties changed\n")); 573 574 return B_OK; 575 } 576 577 /* Note: 578 * If during overlay use the screen prefs are changed, or the workspace has changed, it 579 * may be that we were not able to re-allocate the requested overlay buffers (or only partly) 580 * due to lack of cardRAM. If the app does not respond properly to this, we might end up 581 * with a NULL pointer instead of a overlay_buffer to work with here. 582 * Of course, we need to abort then to prevent the system from 'going down'. 583 * The app will probably crash because it will want to write into this non-existant buffer 584 * at some point. */ 585 if (ob == NULL) 586 { 587 LOG(4,("no overlay buffer specified\n")); 588 589 return B_ERROR; 590 } 591 592 /* is this call done by the app that owns us? */ 593 if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken)) 594 /* nope, abort */ 595 { 596 LOG(4,("failed\n")); 597 598 return B_ERROR; 599 } 600 else 601 /* call is for real */ 602 { 603 /* find the buffer's offset */ 604 for (offset = 0; offset < MAXBUFFERS; offset++) 605 { 606 if (si->overlay.myBuffer[offset].buffer == ob->buffer) break; 607 } 608 609 if (offset < MAXBUFFERS) 610 { 611 LOG(4,("succesfull, switching to buffer %d\n", offset)); 612 613 /* program overlay hardware */ 614 nv_configure_bes(ob, ow, ov, offset); 615 616 return B_OK; 617 } 618 else 619 { 620 /* this is no buffer of ours! */ 621 LOG(4,("buffer is not ours, aborted!\n")); 622 623 return B_ERROR; 624 } 625 } 626 } 627