1 /* 2 * Copyright 2015-2018, Dario Casalinuovo. All rights reserved. 3 * Distributed under the terms of the MIT License. 4 */ 5 6 #ifndef _MEDIA_CLIENT_H 7 #define _MEDIA_CLIENT_H 8 9 #include <Buffer.h> 10 #include <MediaAddOn.h> 11 #include <MediaClientDefs.h> 12 #include <MediaDefs.h> 13 #include <ObjectList.h> 14 15 16 namespace BPrivate { namespace media { 17 18 19 class BMediaClientNode; 20 class BMediaConnection; 21 class BMediaInput; 22 class BMediaOutput; 23 24 // Private stuff 25 class InputReleaser; 26 class OutputReleaser; 27 28 29 // BMediaClient is a general purpose class allowing to create any kind 30 // of media_node. It automatically manage the expected behavior under 31 // different run modes, and allow to specify the different capabilities needed. 32 // BMediaClient is not using any of the coding patterns you might be used to. 33 // There are no events to care, and threading is managed internally using 34 // the data processing specified by the BMediaGraph class. 35 class BMediaClient { 36 public: 37 BMediaClient(const char* name, 38 media_type type 39 = B_MEDIA_UNKNOWN_TYPE, 40 media_client_kinds 41 kind = B_MEDIA_PLAYER 42 & B_MEDIA_RECORDER); 43 44 virtual ~BMediaClient(); 45 46 const media_client& Client() const; 47 48 media_client_id Id() const; 49 const char* Name() const; 50 // Return the capabilities of this BMediaClient instance. 51 media_client_kinds Kinds() const; 52 media_type MediaType() const; 53 54 status_t InitCheck() const; 55 56 // TODO: Should allow BControllable capabilities 57 58 // When those functions return, the BMediaConnection is added to the 59 // list and is visible to other nodes as not connected. Any input/output 60 // should be registered to a BMediaClient to become visible in the system. 61 virtual status_t RegisterInput(BMediaInput* input); 62 virtual status_t RegisterOutput(BMediaOutput* output); 63 64 // Bind internally two connections of the same BMediaClient, so that the 65 // input will be automatically forwarded to the output just after the 66 // ProcessFunc is called. The buffer is automatically recycled too. 67 // Beware that the binding operation is valid only for local connections 68 // which belong to this node, otherwise return B_ERROR. 69 virtual status_t Bind(BMediaInput* input, 70 BMediaOutput* output); 71 72 virtual status_t Unbind(BMediaInput* input, 73 BMediaOutput* output); 74 75 // If the user want a particular format for a connection it should 76 // use BMediaConnection::SetAcceptedFormat(), if it's not specified 77 // BMediaClient::Format() will be used, in case both aren't specified 78 // an error is returned. The first parameter should always belong to 79 // this node, the second will be a connection obtained from another 80 // BMediaClient. Unregistered connections will be registered automatically. 81 virtual status_t Connect(BMediaConnection* ourConnection, 82 BMediaConnection* theirConnection); 83 84 virtual status_t Connect(BMediaConnection* ourConnection, 85 const media_connection& theirConnection); 86 87 // Find a free input/output and try to connect to the media_client, 88 // return meaningful error otherwise. 89 virtual status_t Connect(BMediaConnection* ourConnection, 90 const media_client& client); 91 92 // Disconnect any connection belonging to this object, to disconnect 93 // a single connection use BMediaConnection::Disconnect(). 94 virtual status_t Disconnect(); 95 96 int32 CountInputs() const; 97 int32 CountOutputs() const; 98 99 BMediaInput* InputAt(int32 index) const; 100 BMediaOutput* OutputAt(int32 index) const; 101 102 BMediaInput* FindInput( 103 const media_connection& input) const; 104 BMediaOutput* FindOutput( 105 const media_connection& output) const; 106 107 bool IsRunning() const; 108 109 // NOTE: The following functions aren't provided to be inherited, 110 // always use the protected HandleSomething version. This is because 111 // otherwise you could break the connection mechanism and mine interoperability 112 // from remote nodes. 113 status_t Start(); 114 status_t Stop(); 115 status_t Seek(bigtime_t mediaTime, 116 bigtime_t performanceTime); 117 status_t Roll(bigtime_t start, bigtime_t stop, 118 bigtime_t seek); 119 120 // TODO: We really want to expose Preroll and SyncTo? 121 // Preroll the client to buffer startup latency 122 status_t Preroll(); 123 124 // This function return when the client reach the specified performanceTime 125 status_t SyncTo(bigtime_t performanceTime, 126 bigtime_t timeout = -1); 127 128 // Return the current performance time handled by the client. 129 bigtime_t CurrentTime() const; 130 131 // This is supplied to support using this class in a BMediaAddOn. 132 // Default version just return NULL. 133 virtual BMediaAddOn* AddOn(int32* id) const; 134 135 protected: 136 virtual void HandleStart(bigtime_t performanceTime); 137 virtual void HandleStop(bigtime_t performanceTime); 138 139 virtual void HandleSeek(bigtime_t mediaTime, 140 bigtime_t performanceTime); 141 142 virtual status_t FormatSuggestion(media_type type, 143 int32 quality, media_format* format); 144 145 private: 146 void _Init(); 147 void _Deinit(); 148 149 void _AddInput(BMediaInput* input); 150 void _AddOutput(BMediaOutput* output); 151 152 BMediaInput* _FindInput( 153 const media_destination& dest) const; 154 BMediaOutput* _FindOutput( 155 const media_source& source) const; 156 157 status_t _ConnectInput(BMediaOutput* output, 158 const media_connection& input); 159 status_t _ConnectOutput(BMediaInput* input, 160 const media_connection& output); 161 162 status_t _DisconnectConnection(BMediaConnection* conn); 163 status_t _ReleaseConnection(BMediaConnection* conn); 164 165 status_t fInitErr; 166 167 media_client fClient; 168 169 bool fRunning; 170 BMediaClientNode* fNode; 171 172 bigtime_t fCurrentTime; 173 174 BObjectList<InputReleaser> fInputs; 175 BObjectList<OutputReleaser> fOutputs; 176 177 media_connection_id fLastID; 178 179 virtual void _ReservedMediaClient0(); 180 virtual void _ReservedMediaClient1(); 181 virtual void _ReservedMediaClient2(); 182 virtual void _ReservedMediaClient3(); 183 virtual void _ReservedMediaClient4(); 184 virtual void _ReservedMediaClient5(); 185 virtual void _ReservedMediaClient6(); 186 virtual void _ReservedMediaClient7(); 187 virtual void _ReservedMediaClient8(); 188 virtual void _ReservedMediaClient9(); 189 virtual void _ReservedMediaClient10(); 190 uint32 fPadding[64]; 191 192 friend class BMediaClientNode; 193 friend class BMediaConnection; 194 friend class BMediaInput; 195 friend class BMediaOutput; 196 }; 197 198 199 } 200 201 } 202 203 using namespace BPrivate::media; 204 205 #endif 206