1 #ifndef ZOIDBERG_GARGOYLE_NODE_MESSAGE_H 2 #define ZOIDBERG_GARGOYLE_NODE_MESSAGE_H 3 /* NodeMessage - "streaming" interface and support functions for BNodes 4 ** 5 ** Copyright 2001 Dr. Zoidberg Enterprises. All rights reserved. 6 */ 7 8 /* 9 These functions gives a nice BMessage interface to node attributes, 10 by letting you transfer attributes to and from BMessages. It makes 11 it so you can use all the convenient Find...() and Add...() functions 12 provided by BMessage for attributes too. You use it as follows: 13 14 BMessage m; 15 BNode n(path); 16 if (reading) { n>>m; printf("woohoo=%s\n",m.FindString("woohoo")) } 17 else { m.AddString("woohoo","it's howdy doody time"); n<<m; } 18 19 If there is more than one data item with a given name, the first 20 item is the one writen to the node. 21 */ 22 23 #include <Node.h> 24 #include <Message.h> 25 26 #if defined(HAIKU_TARGET_PLATFORM_DANO) || defined(HAIKU_TARGET_PLATFORM_HAIKU) 27 #define _IMPEXP_MAIL 28 #endif 29 30 _IMPEXP_MAIL BNode& operator<<(BNode& n, const BMessage& m); 31 _IMPEXP_MAIL BNode& operator>>(BNode& n, BMessage& m); 32 inline const BMessage& operator>>(const BMessage& m, BNode& n){n<<m;return m;} 33 inline BMessage& operator<<( BMessage& m, BNode& n){n>>m;return m;} 34 35 #endif /* ZOIDBERG_GARGOYLE_NODE_MESSAGE_H */ 36