1 //------------------------------------------------------------------------------ 2 // Copyright (c) 2001-2010, Haiku 3 // 4 // Permission is hereby granted, free of charge, to any person obtaining a 5 // copy of this software and associated documentation files (the "Software"), 6 // to deal in the Software without restriction, including without limitation 7 // the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 // and/or sell copies of the Software, and to permit persons to whom the 9 // Software is furnished to do so, subject to the following conditions: 10 // 11 // The above copyright notice and this permission notice shall be included in 12 // all copies or substantial portions of the Software. 13 // 14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 // DEALINGS IN THE SOFTWARE. 21 // 22 // File Name: ZombieReplicantView.h 23 // Author: Marc Flerackers (mflerackers@androme.be) 24 // Description: Class for Zombie replicants 25 //------------------------------------------------------------------------------ 26 27 #ifndef _ZOMBIE_REPLICANT_VIEW_H 28 #define _ZOMBIE_REPLICANT_VIEW_H 29 30 #include <BeBuild.h> 31 #include <Box.h> 32 33 34 const static rgb_color kZombieColor = {220, 220, 220, 255}; 35 36 37 // _BZombieReplicantView_ class ------------------------------------------------ 38 class _BZombieReplicantView_ : public BBox { 39 40 public: 41 _BZombieReplicantView_(BRect frame, 42 status_t error); 43 virtual ~_BZombieReplicantView_(); 44 45 virtual void MessageReceived(BMessage*msg); 46 47 virtual void Draw(BRect updateRect); 48 49 virtual void MouseDown(BPoint); 50 51 virtual status_t Archive(BMessage* archive, 52 bool deep = true) const; 53 54 void SetArchive(BMessage*); 55 56 private: 57 status_t fError; 58 BMessage* fArchive; 59 }; 60 61 #endif /* _ZOMBIE_REPLICANT_VIEW_H */ 62