xref: /haiku/headers/private/graphics/nvidia/nv_acc.h (revision 9d6d3fcf5fe8308cd020cecf89dede440346f8c4)
1 /*
2 	definitions for used nVidia acceleration engine commands.
3 
4 	Written by Rudolf Cornelissen 12/2004-12/2005
5 */
6 
7 #ifndef NV_ACC_H
8 #define NV_ACC_H
9 
10 typedef struct {
11 	uint32 reserved00[0x0004];
12 	uint16 FifoFree;			/* little endian (FIFO internal register) */
13 	uint16 Nop;					/* little endian (FIFO internal register) */
14 	uint32 reserved01[0x000b];
15 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
16 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
17 	uint32 reserved02[0x00ae];
18 	uint32 SetRop5;				/* b0-7 is ROP5 */
19 } cmd_nv_rop5_solid;
20 
21 typedef struct {
22 	uint32 reserved00[0x0004];
23 	uint16 FifoFree;			/* little endian (FIFO internal register) */
24 	uint16 Nop;					/* little endian (FIFO internal register) */
25 	uint32 reserved01[0x000b];
26 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
27 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
28 	uint32 reserved02[0x00ae];
29 	uint32 TopLeft;				/* b0-15 is left, b16-31 is top */
30 	uint32 HeightWidth;			/* b0-15 is width, b16-31 is height */
31 } cmd_nv_image_black_rectangle;
32 
33 typedef struct {
34 	uint32 reserved00[0x0004];
35 	uint16 FifoFree;			/* little endian (FIFO internal register) */
36 	uint16 Nop;					/* little endian (FIFO internal register) */
37 	uint32 reserved01[0x000b];
38 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
39 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
40 	uint32 reserved02[0x00ae];
41 	uint32 SetColorFormat;		/* colorspace */
42 	uint32 reserved03[0x0001];
43 	uint32 SetShape;			/* b0-1: %00 = 8X_8Y; %01 = 64X_1Y; %10 = 1X_64Y */
44 	uint32 reserved04[0x0001];
45 	uint32 SetColor0;			/* b0-31 is color */
46 	uint32 SetColor1;			/* b0-31 is color */
47 	uint32 SetPattern[0x0002];	/* b0-31 is bitmap */
48 } cmd_nv_image_pattern;
49 
50 typedef struct {
51 	uint32 reserved00[0x0004];
52 	uint16 FifoFree;			/* little endian (FIFO internal register) */
53 	uint16 Nop;					/* little endian (FIFO internal register) */
54 	uint32 reserved01[0x000b];
55 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
56 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
57 	uint32 reserved02[0x00ae];
58 	uint32 SourceOrg;			/* b0-15 is X, b16-31 is Y */
59 	uint32 DestOrg;				/* b0-15 is X, b16-31 is Y */
60 	uint32 HeightWidth;			/* b0-15 is width, b16-31 is height */
61 } cmd_nv_image_blit;
62 
63 //fixme: using nv4_gdi_rectangle_text for DMA acc. Differs slightly from this one!
64 //WARNING: nv4_gdi_rectangle_text can only do 32 unclipped rects at once!
65 typedef struct {
66 	uint32 reserved00[0x0004];
67 	uint16 FifoFree;			/* little endian (FIFO internal register) */
68 	uint16 Nop;					/* little endian (FIFO internal register) */
69 	uint32 reserved01[0x000b];
70 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
71 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
72 	uint32 reserved02[0x00ae];
73 	uint32 SetColorFormat;		/* colorspace */
74 	uint32 reserved03[0x003e];
75 	uint32 Color1A;				/* b0-31 is color */
76 	struct {
77 		uint32 LeftTop;			/* b0-15 is top, b16-31 is left */
78 		uint32 WidthHeight;		/* b0-15 is height, b16-31 is width */
79 	} UnclippedRectangle[0x40];	/* command can handle upto 64 unclipped rects */
80 /* fixme: XFree also defines the registers below:
81  * (used for the 2D 'ScanlineCPUToScreenColorExpandFill' and 'ColorExpandScanline'
82  * functions.)
83  * We don't use this currently. */
84 /*
85     U032 reserved04[(0x080)-3];
86     struct
87     {
88         U032 TopLeft;
89         U032 BottomRight;
90     } ClipB;
91     U032 Color1B;
92     struct
93     {
94         U032 TopLeft;
95         U032 BottomRight;
96     } ClippedRectangle[64];
97     U032 reserved05[(0x080)-5];
98     struct
99     {
100         U032 TopLeft;
101         U032 BottomRight;
102     } ClipC;
103     U032 Color1C;
104     U032 WidthHeightC;
105     U032 PointC;
106     U032 MonochromeData1C;
107     U032 reserved06[(0x080)+121];
108     struct
109     {
110         U032 TopLeft;
111         U032 BottomRight;
112     } ClipD;
113     U032 Color1D;
114     U032 WidthHeightInD;
115     U032 WidthHeightOutD;
116     U032 PointD;
117     U032 MonochromeData1D;
118     U032 reserved07[(0x080)+120];
119     struct
120     {
121         U032 TopLeft;
122         U032 BottomRight;
123     } ClipE;
124     U032 Color0E;
125     U032 Color1E;
126     U032 WidthHeightInE;
127     U032 WidthHeightOutE;
128     U032 PointE;
129     U032 MonochromeData01E;
130 */
131 } cmd_nv3_gdi_rectangle_text;
132 
133 /* This command could (at least) potentially speed-up our fill_span command... :-) */
134 //fixme: test this 2D command!
135 typedef struct {
136 	uint32 reserved00[0x0004];
137 	uint16 FifoFree;			/* little endian (FIFO internal register) */
138 	uint16 Nop;					/* little endian (FIFO internal register) */
139 	uint32 reserved01[0x000b];
140 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
141 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
142 	uint32 reserved02[0x00af];
143 	uint32 Color;				/* b0-31 is color */
144 	uint32 reserved03[0x003e];
145 	struct {
146 		uint32 Point0;			/* b0-15 is X, b16-31 is Y: starting coordinate */
147 		uint32 Point1;			/* b0-15 is X, b16-31 is Y: ending coordinate */
148 	} Line[0x10];				/* command can handle upto 16 lines */
149 	struct {
150 		uint32 Point0X;			/* b0-31 is X: starting coordinate */
151 		uint32 Point0Y;			/* b0-31 is Y: starting coordinate */
152 		uint32 Point1X;			/* b0-31 is X: ending coordinate */
153 		uint32 Point1Y;			/* b0-31 is Y: ending coordinate */
154 	} Line32[0x08];				/* cmd can handle upto 8 lines with 32-bit coordinates */
155 	struct {
156 		uint32 Point;			/* b0-15 is X, b16-31 is Y */
157 	} Polyline[0x20];			/* cmd can handle upto 32 points polylines */
158 	struct {
159 		uint32 PointX;			/* b0-31 is X */
160 		uint32 PointY;			/* b0-31 is Y */
161 	} Polyline32[0x10];			/* cmd can handle upto 16 point polylines with 32-bit coord's */
162 	struct {
163 		uint32 Color;			/* b0-31 is color */
164 		uint32 Point;			/* b0-15 is X, b16-31 is Y */
165 	} ColorPolyline[0x10];		/* cmd can handle upto 16 point polylines with individually
166 								 * colored sections */
167 } cmd_nv1_render_solid_lin;
168 
169 /* Someone defined this in XFree once (as 'RivaRectangle') but never used it:
170  * a handle should also be defined in the engine's init code, which was never done AFAIK.
171  * The command could be very interesting for us, as it could potentially speed-up our
172  * rectangle_fills :-) */
173 //fixme: test this 2D command!
174 typedef struct {
175 	uint32 reserved00[0x0004];
176 	uint16 FifoFree;			/* little endian (FIFO internal register) */
177 	uint16 Nop;					/* little endian (FIFO internal register) */
178 	uint32 reserved01[0x000b];
179 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
180 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
181 	uint32 reserved02[0x00af];
182 	uint32 Color;				/* b0-31 is color */
183 	uint32 reserved03[0x003e];
184 	struct {
185 		uint32 TopLeft;			/* b0-15 is left, b16-31 is top */
186 		uint32 HeightWidth;		/* b0-15 is width, b16-31 is height */
187 	} Rectangle[0x10];			/* command can handle upto 16 rectangles */
188 } cmd_nv_render_solid_rectangle;/* nv1_render_solid_rectangle is identical */
189 
190 //fixme: (setup in progress for DMA) complete or remove (this cmd is not used currently)
191 typedef struct {
192 } cmd_nv1_image_from_cpu;		/* 'pixmap': used in XFree 4.2.0, but not beyond.
193 								 * (Used for the 2D 'ImageWriteScanline' and
194 								 *  'ScanlineImageWriteRect' functions.)
195 								 * Is this command actually usefull? */
196 
197 typedef struct {
198 	uint32 reserved00[0x0004];
199 	uint16 FifoFree;			/* little endian (FIFO internal register) */
200 	uint16 Nop;					/* little endian (FIFO internal register) */
201 	uint32 reserved01[0x000b];
202 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
203 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
204 	uint32 reserved02[0x00ae];
205 	uint32 Format;				/* buffer colorspace */
206 	uint32 Pitch;				/* b0-15 is source pitch, b16-31 is dest pitch */
207 	uint32 OffsetSource;		/* b0-31 is source bufferadress offset */
208 	uint32 OffsetDest;			/* b0-31 is dest bufferadress offset */
209 } cmd_nv4_surface;				/* nv10_context_surfaces_2d is identical as far as used */
210 
211 /************************
212  * 3D specific commands *
213  ************************/
214 
215 typedef struct {
216 	uint32 reserved00[0x0004];
217 	uint16 FifoFree;			/* little endian (FIFO internal register) */
218 	uint16 Nop;					/* little endian (FIFO internal register) */
219 	uint32 reserved01[0x000b];
220 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
221 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
222 	uint32 reserved02[0x00ae];
223 	uint32 Colorkey;			/* texture colorkey */
224 	uint32 Offset;				/* texture offset */
225 	uint32 Format;				/* texture colorspace, size, and a lot more */
226 	uint32 Filter;				/* texture filtering modes (used for scaling) */
227 	uint32 Blend;				/* triangle blend: shade, perspective, specular.. */
228 	uint32 Control;				/* triangle control: Z-enable, culling, dither.. */
229 	uint32 FogColor;			/* fog colorvalue */
230 	uint32 reserved03[0x0039];
231 	struct {
232 		float ScreenX;			/* X */
233 		float ScreenY;			/* Y */
234 		float ScreenZ;			/* depth */
235 		float RWH;				/* eyeM */
236 		uint32 Color;			/* b24-31 Alpha, b16-23 Red, b8-15 Green, b0-7 Blue */
237 		uint32 Specular;		/* b24-31 Fog, b16-23 Red, b8-15 Green, b0-7 Blue */
238 		float TU;				/* texture S */
239 		float TV;				/* texture T */
240 	} TLVertex[0x10];			/* command can handle upto 16 textured, lit(?) vertexes */
241 	uint32 TLVDrawPrim[0x40];	/* b20-31 is I5, b16-19 is I4, b12-15 is I3,
242 								 * b8-11 is I2, 4-7 is I1, b0-3 is I0:
243 								 * Ix is a TLVertex[Ix].
244 								 * So: define your (single) texture, define your
245 								 * vertexes, and then program TLVDrawPrim with the
246 								 * order to draw them.
247 								 * You can draw primitives consisting of sets of upto
248 								 * 6 out of 16 defined vertexes this way; and you can
249 								 * draw 64 sets maximum. */
250 } cmd_nv4_dx5_texture_triangle;	/* nv10_dx5_texture_triangle is identical */
251 
252 typedef struct {
253 	uint32 reserved00[0x0004];
254 	uint16 FifoFree;			/* little endian (FIFO internal register) */
255 	uint16 Nop;					/* little endian (FIFO internal register) */
256 	uint32 reserved01[0x000b];
257 	uint32 DMAPut;				/* b2-28 is DMA Put offset (FIFO internal register) */
258 	uint32 DMAGet;				/* b2-28 is DMA Get offset (FIFO internal register) */
259 	uint32 reserved02[0x00b0];	/* fixme? there's more here that's not used apparantly */
260 	uint32 Pitch;				/* b16-31 is Z-buffer, b0-15 is colorbuffer pitch */
261 	uint32 SetOffsetColor;		/* b0-31 is colorbuffer (renderbuffer) offset */
262 	uint32 SetOffsetZeta;		/* b0-31 is Z-buffer (zeta buffer) offset */
263 } cmd_nv4_context_surfaces_argb_zs; /* nv10_context_surfaces_argb_zs is identical */
264 
265 //fixme: fill this out...
266 typedef struct {
267 } cmd_nv4_dx6_multi_texture_triangle;/* nv10_dx6_multi_texture_triangle is identical? */
268 
269 
270 /************ DMA command defines ***********/
271 
272 /* FIFO channels */
273 #define NV_GENERAL_FIFO_CH0		0x0000
274 #define NV_GENERAL_FIFO_CH1		0x2000
275 #define NV_GENERAL_FIFO_CH2		0x4000
276 #define NV_GENERAL_FIFO_CH3		0x6000
277 #define NV_GENERAL_FIFO_CH4		0x8000
278 #define NV_GENERAL_FIFO_CH5		0xa000
279 #define NV_GENERAL_FIFO_CH6		0xc000
280 #define NV_GENERAL_FIFO_CH7		0xe000
281 
282 /* sub-command offsets within FIFO channels */
283 #define NV_GENERAL_DMAPUT							0x0040
284 #define NV_GENERAL_DMAGET							0x0044
285 #define NV_ROP5_SOLID_SETROP5						0x0300
286 #define NV_IMAGE_BLACK_RECTANGLE_TOPLEFT			0x0300
287 #define NV_IMAGE_PATTERN_SETCOLORFORMAT				0x0300
288 #define NV_IMAGE_PATTERN_SETSHAPE					0x0308
289 #define NV_IMAGE_PATTERN_SETCOLOR0					0x0310
290 #define NV_IMAGE_BLIT_SOURCEORG						0x0300
291 //fixme note: non-DMA acc is still using NV3_GDI_RECTANGLE_TEXT...
292 //which is just as fast as NV4_GDI_RECTANGLE_TEXT, but has a hardware fault for DMA!
293 #define NV4_GDI_RECTANGLE_TEXT_SETCOLORFORMAT		0x0300
294 #define NV4_GDI_RECTANGLE_TEXT_COLOR1A				0x03fc
295 #define NV4_GDI_RECTANGLE_TEXT_UCR0_LEFTTOP			0x0400
296 #define NV4_SURFACE_FORMAT							0x0300
297 #define NV_SCALED_IMAGE_FROM_MEMORY_SETCOLORFORMAT	0x0300
298 #define NV_SCALED_IMAGE_FROM_MEMORY_SOURCEORG		0x0308
299 #define NV_SCALED_IMAGE_FROM_MEMORY_SOURCESIZE		0x0400
300 
301 
302 /*****************************************
303  * 3D specific commands, TNT style setup *
304  *****************************************/
305 
306 #define NV4_DX5_TEXTURE_TRIANGLE_COLORKEY			0x0300
307 #define NV4_DX5_TEXTURE_TRIANGLE_TLVERTEX(i)		0x0400 + (i << 5)
308 #define NV4_DX5_TEXTURE_TRIANGLE_TLVDRAWPRIM(i)		0x0600 + (i << 2)
309 #define NV4_CONTEXT_SURFACES_ARGB_ZS_PITCH			0x0308
310 
311 /*********************************************
312  * 3D specific commands, GeForce style setup *
313  *********************************************/
314 
315 #endif
316