xref: /haiku/headers/private/device/joystick_driver.h (revision fce4895d1884da5ae6fb299d23c735c598e690b1)
1 /* ++++++++++
2 	FILE:	joystick_driver.h
3 	REVS:	$Revision: 1.1 $
4 	NAME:	herold
5 	DATE:	Tue Jun  4 14:57:25 PDT 1996
6 +++++ */
7 
8 /*
9 	Copyright 1999, Be Incorporated.   All Rights Reserved.
10 	This file may be used under the terms of the Be Sample Code License.
11 */
12 
13 #ifndef _JOYSTICK_DRIVER_H
14 #define _JOYSTICK_DRIVER_H
15 
16 #include <stdlib.h>
17 
18 #include <SupportDefs.h>
19 #include <Drivers.h>
20 #include <module.h>
21 
22 typedef struct _joystick {
23 	bigtime_t	timestamp;
24 	uint32		horizontal;
25 	uint32		vertical;
26 	bool		button1;
27 	bool		button2;
28 } joystick;
29 
30 /* maximum number of axes on one controller (pads count as 2 axes each) */
31 #define MAX_AXES 12
32 /* maximum number of hats on one controller -- PADS SHOULD BE RETURNED AS AXES! */
33 #define MAX_HATS 8
34 /* maximum number of buttons on one controller */
35 #define MAX_BUTTONS 32
36 /* maximum number of controllers on one port */
37 #define MAX_STICKS 4
38 
39 typedef struct _extended_joystick {
40 	bigtime_t	timestamp;		/* system_time when it was read */
41 	uint32		buttons;		/* lsb to msb, 1 == on */
42 	int16		axes[MAX_AXES];	/* -32768 to 32767, X, Y, Z, U, V, W */
43 	uint8		hats[MAX_HATS];	/* 0 through 8 (1 == N, 3 == E, 5 == S, 7 == W) */
44 } _PACKED extended_joystick;
45 
46 
47 // This is a helper structure to manage variably sized data. It is here to
48 // make storing and accessing the flat data in the "data" member easier. When
49 // transferring data via read/write/ioctl only the flat data in "data" is ever
50 // transmitted, not the whole structure.
51 typedef struct _variable_joystick {
52 #ifdef __cplusplus
53 	status_t initialize(uint32 axisCount, uint32 hatCount, uint32 buttonCount)
54 	{
55 		axis_count = axisCount;
56 		hat_count = hatCount;
57 		button_blocks = (buttonCount + 31) / 32;
58 
59 		data_size = sizeof(bigtime_t)			// timestamp
60 			+ button_blocks * sizeof(uint32)	// bitmaps
61 			+ axis_count * sizeof(int16)		// axis values
62 			+ hat_count * sizeof(uint8);		// hat values
63 
64 		data = (uint8 *)malloc(data_size);
65 		if (data == NULL)
66 			return B_NO_MEMORY;
67 
68 		// fill in the convenience pointers
69 		timestamp = (bigtime_t *)data;
70 		buttons = (uint32 *)&timestamp[1];
71 		axes = (int16 *)&buttons[button_blocks];
72 		hats = (uint8 *)&axes[axis_count];
73 		return B_OK;
74 	}
75 
76 	status_t initialize_to_extended_joystick()
77 	{
78 		return initialize(MAX_AXES, MAX_HATS, MAX_BUTTONS);
79 	}
80 #endif
81 
82 	uint32		axis_count;
83 	uint32		hat_count;
84 	uint32		button_blocks;
85 		// count of 32 bit button bitmap blocks == (button_count + 31) / 32
86 
87 	// These pointers all point into the data section and are here for
88 	// convenience. They need to be set up manually by the one who creates this
89 	// structure or by using the initialize() method.
90 	bigtime_t *	timestamp;
91 	uint32 *	buttons;
92 	int16 *		axes;
93 	uint8 *		hats;
94 
95 	// The data is always structured in the following way (see extended_joystick
96 	// for data interpretation):
97 	//		bigtime_t	timestamp;
98 	//		uint32		button_bitmap_blocks[button_blocks];
99 	//		int16		axes[axis_count];
100 	//		uint8		hats[hat_count];
101 	size_t		data_size;
102 	uint8 *		data;
103 } variable_joystick;
104 
105 
106 #define MAX_CONFIG_SIZE 100
107 
108 enum {	/* flags for joystick module info */
109 	js_flag_force_feedback = 0x1,
110 	js_flag_force_feedback_directional = 0x2,
111 	js_flag_variable_size_reads = 0x4
112 };
113 
114 typedef struct _joystick_module_info {
115 	char			module_name[64];
116 	char			device_name[64];
117 	int16			num_axes;
118 	int16			num_buttons;
119 	int16			num_hats;
120 	uint16			_reserved[7];
121 	uint32			flags;
122 	uint16			num_sticks;
123 	int16			config_size;
124 	char			device_config[MAX_CONFIG_SIZE];	/* device specific */
125 } joystick_module_info;
126 
127 /* Note that joystick_module is something used by the game port driver */
128 /* to talk to digital joysticks; if you're writing a sound card driver */
129 /* and want to add support for a /dev/joystick device, use the generic_gameport */
130 /* module. */
131 
132 typedef struct _joystick_module {
133 	module_info minfo;
134 	/** "configure" might change the "info" if it auto-detects a device */
135 	int (*configure)(int port, joystick_module_info * info, size_t size, void ** out_cookie);
136 	/** "read" actual data from device into "data" */
137 	int (*read)(void * cookie, int port, extended_joystick * data, size_t size);
138 	/** "crumble" the cookie (deallocate) when done */
139 	int (*crumble)(void * cookie, int port);
140 	/** "force" tells the joystick to exert force on the same axes as input for the specified duration */
141 	int (*force)(void * cookie, int port, bigtime_t duration, extended_joystick * force, size_t size);
142 	int _reserved_;
143 } joystick_module;
144 
145 /** Doing force feedback means writing an extended_joystick to the device with force values.
146     The "timestamp" should be the duration of the feedback. Successive writes will be queued
147     by the device module. */
148 enum { /* Joystick driver ioctl() opcodes */
149     B_JOYSTICK_GET_SPEED_COMPENSATION = B_JOYSTICK_DRIVER_BASE,
150                                             /* arg -> ptr to int32 */
151     B_JOYSTICK_SET_SPEED_COMPENSATION,      /* arg -> ptr to int32 */
152     B_JOYSTICK_GET_MAX_LATENCY,             /* arg -> ptr to long long */
153     B_JOYSTICK_SET_MAX_LATENCY,             /* arg -> ptr to long long */
154     B_JOYSTICK_SET_DEVICE_MODULE,			/* arg -> ptr to joystick_module; also enters enhanced mode */
155     B_JOYSTICK_GET_DEVICE_MODULE,           /* arg -> ptr to joystick_module */
156 	B_JOYSTICK_SET_RAW_MODE					/* arg -> ptr to bool (true or false) */
157 };
158 
159 /* Speed compensation is not generally necessary, because the joystick */
160 /* driver is measuring using real time, not just # cycles. "0" means the */
161 /* default, center value. + typically returns higher values; - returns lower */
162 /* A typical range might be from -10 to +10, but it varies by driver */
163 
164 /* Lower latency will make for more overhead in reading the joystick */
165 /* ideally, you set this value to just short of how long it takes you */
166 /* to calculate and render a frame. 30 fps -> latency 33000 */
167 
168 
169 typedef struct _generic_gameport_module {
170 	module_info minfo;
171 	status_t (*create_device)(int port, void ** out_storage);
172 	status_t (*delete_device)(void * storage);
173 	status_t (*open_hook)(void * storage, uint32 flags, void ** out_cookie);
174 	status_t (*close_hook)(void * cookie);
175 	status_t (*free_hook)(void * cookie);
176 	status_t (*control_hook)(void * cookie, uint32 op, void * data, size_t len);
177 	status_t (*read_hook)(void * cookie, off_t pos, void * data, size_t * len);
178 	status_t (*write_hook)(void * cookie, off_t pos, const void * data, size_t * len);
179 	int	_reserved_;
180 } generic_gameport_module;
181 
182 
183 #endif
184