1 //------------------------------------------------------------------------------ 2 // MessagePrivate.h 3 // 4 //------------------------------------------------------------------------------ 5 6 #ifndef MESSAGEPRIVATE_H 7 #define MESSAGEPRIVATE_H 8 9 // Standard Includes ----------------------------------------------------------- 10 11 // System Includes ------------------------------------------------------------- 12 #include <Message.h> 13 #include <Messenger.h> 14 #include <MessengerPrivate.h> 15 16 // Project Includes ------------------------------------------------------------ 17 18 // Local Includes -------------------------------------------------------------- 19 20 // Local Defines --------------------------------------------------------------- 21 22 // Globals --------------------------------------------------------------------- 23 24 extern "C" void _msg_cache_cleanup_(); 25 extern "C" int _init_message_(); 26 extern "C" int _delete_message_(); 27 28 class BMessage::Private 29 { 30 public: 31 Private(BMessage* msg) : fMessage(msg) {;} 32 Private(BMessage& msg) : fMessage(&msg) {;} 33 34 inline void SetTarget(int32 token, bool preferred) 35 { 36 fMessage->fTarget = token; 37 fMessage->fPreferred = preferred; 38 } 39 inline void SetReply(BMessenger messenger) 40 { 41 BMessenger::Private mp(messenger); 42 fMessage->fReplyTo.port = mp.Port(); 43 fMessage->fReplyTo.target = mp.Token(); 44 fMessage->fReplyTo.team = mp.Team(); 45 fMessage->fReplyTo.preferred = mp.IsPreferredTarget(); 46 } 47 inline int32 GetTarget() 48 { 49 return fMessage->fTarget; 50 } 51 inline bool UsePreferredTarget() 52 { 53 return fMessage->fPreferred; 54 } 55 56 private: 57 BMessage* fMessage; 58 }; 59 60 #endif // MESSAGEPRIVATE_H 61 62 /* 63 * $Log $ 64 * 65 * $Id $ 66 * 67 */ 68 69