1 //------------------------------------------------------------------------------ 2 // Copyright (c) 2001-2002, OpenBeOS 3 // 4 // Permission is hereby granted, free of charge, to any person obtaining a 5 // copy of this software and associated documentation files (the "Software"), 6 // to deal in the Software without restriction, including without limitation 7 // the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 // and/or sell copies of the Software, and to permit persons to whom the 9 // Software is furnished to do so, subject to the following conditions: 10 // 11 // The above copyright notice and this permission notice shall be included in 12 // all copies or substantial portions of the Software. 13 // 14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 // DEALINGS IN THE SOFTWARE. 21 // 22 // File Name: StreamingGameSound.h 23 // Author: Christopher ML Zumwalt May (zummy@users.sf.net) 24 // Description: BStreamingGameSound is a class for all kinds of streaming 25 // (data not known beforehand) game sounds. 26 //------------------------------------------------------------------------------ 27 28 29 #ifndef _STREAMINGGAMESOUND_H 30 #define _STREAMINGGAMESOUND_H 31 32 // Standard Includes ----------------------------------------------------------- 33 34 // System Includes ------------------------------------------------------------- 35 #include <SupportDefs.h> 36 #include <GameSound.h> 37 #include <Locker.h> 38 39 // Project Includes ------------------------------------------------------------ 40 41 // Local Includes -------------------------------------------------------------- 42 43 // Local Defines --------------------------------------------------------------- 44 45 // Globals --------------------------------------------------------------------- 46 47 class BStreamingGameSound : public BGameSound 48 { 49 public: 50 BStreamingGameSound(size_t inBufferFrameCount, 51 const gs_audio_format * format, 52 size_t inBufferCount = 2, 53 BGameSoundDevice * device = NULL); 54 55 virtual ~BStreamingGameSound(); 56 57 virtual BGameSound * Clone() const; 58 59 virtual status_t SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me), 60 void * cookie); 61 virtual void FillBuffer(void * inBuffer, 62 size_t inByteCount); 63 64 virtual status_t SetAttributes(gs_attribute * inAttributes, 65 size_t inAttributeCount); 66 67 virtual status_t Perform(int32 selector, void * data); 68 69 protected: 70 71 BStreamingGameSound(BGameSoundDevice * device); 72 73 virtual status_t SetParameters(size_t inBufferFrameCount, 74 const gs_audio_format * format, 75 size_t inBufferCount); 76 77 bool Lock(); 78 void Unlock(); 79 80 private: 81 82 void (*fStreamHook)(void * cookie, void * buffer, size_t bytes, BStreamingGameSound * sound); 83 void * fStreamCookie; 84 BLocker fLock; 85 86 /* leave these declarations private unless you plan on actually implementing and using them. */ 87 BStreamingGameSound(); 88 BStreamingGameSound(const BStreamingGameSound&); 89 BStreamingGameSound& operator=(const BStreamingGameSound&); 90 91 /* fbc data and virtuals */ 92 93 uint32 _reserved_BStreamingGameSound_[12]; 94 95 virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...); 96 virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...); 97 virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...); 98 virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...); 99 virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...); 100 virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...); 101 virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...); 102 virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...); 103 virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...); 104 virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...); 105 virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...); 106 virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...); 107 virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...); 108 virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...); 109 virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...); 110 virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...); 111 virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...); 112 virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...); 113 virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...); 114 virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...); 115 virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...); 116 virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...); 117 virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...); 118 virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...); 119 120 }; 121 122 #endif // _STREAMING_GAME_SOUND_H 123