xref: /haiku/headers/os/game/SimpleGameSound.h (revision c237c4ce593ee823d9867fd997e51e4c447f5623)
1 /*
2  *  Copyright 2020, Haiku Inc. All Rights Reserved.
3  *  Distributed under the terms of the MIT License.
4  */
5 #ifndef _SIMPLEGAMESOUND_H
6 #define _SIMPLEGAMESOUND_H
7 
8 
9 #include <GameSound.h>
10 #include <GameSoundDefs.h>
11 
12 struct entry_ref;
13 
14 class BSimpleGameSound : public BGameSound {
15 public:
16 							BSimpleGameSound(const entry_ref* file,
17 								BGameSoundDevice* device = NULL);
18 
19 							BSimpleGameSound(const char* file,
20 								BGameSoundDevice* device = NULL);
21 
22 							BSimpleGameSound(const void* data,
23 								size_t frameCount,
24 								const gs_audio_format* format,
25 								BGameSoundDevice* device = NULL);
26 
27 							BSimpleGameSound(const BSimpleGameSound& other);
28 
29 	virtual					~BSimpleGameSound();
30 
31 	virtual	BGameSound*		Clone() const;
32 	virtual	status_t 		Perform(int32 selector, void* data);
33 			status_t		SetIsLooping(bool looping);
34 			bool			IsLooping() const;
35 private:
36 							BSimpleGameSound();
37 
38 	BSimpleGameSound&		operator=(const BSimpleGameSound& other);
39 
40 			status_t		Init(const entry_ref* file);
41 			status_t 		Init(const void* data, int64 frameCount,
42 								const gs_audio_format* format);
43 
44 	virtual	status_t		_Reserved_BSimpleGameSound_0(int32 arg, ...);
45 	virtual	status_t		_Reserved_BSimpleGameSound_1(int32 arg, ...);
46 	virtual	status_t		_Reserved_BSimpleGameSound_2(int32 arg, ...);
47 	virtual	status_t		_Reserved_BSimpleGameSound_3(int32 arg, ...);
48 	virtual	status_t		_Reserved_BSimpleGameSound_4(int32 arg, ...);
49 	virtual	status_t		_Reserved_BSimpleGameSound_5(int32 arg, ...);
50 	virtual	status_t		_Reserved_BSimpleGameSound_6(int32 arg, ...);
51 	virtual	status_t		_Reserved_BSimpleGameSound_7(int32 arg, ...);
52 	virtual	status_t		_Reserved_BSimpleGameSound_8(int32 arg, ...);
53 	virtual	status_t		_Reserved_BSimpleGameSound_9(int32 arg, ...);
54 	virtual	status_t		_Reserved_BSimpleGameSound_10(int32 arg, ...);
55 	virtual	status_t		_Reserved_BSimpleGameSound_11(int32 arg, ...);
56 	virtual	status_t		_Reserved_BSimpleGameSound_12(int32 arg, ...);
57 	virtual	status_t		_Reserved_BSimpleGameSound_13(int32 arg, ...);
58 	virtual	status_t		_Reserved_BSimpleGameSound_14(int32 arg, ...);
59 	virtual	status_t		_Reserved_BSimpleGameSound_15(int32 arg, ...);
60 	virtual	status_t		_Reserved_BSimpleGameSound_16(int32 arg, ...);
61 	virtual	status_t		_Reserved_BSimpleGameSound_17(int32 arg, ...);
62 	virtual	status_t		_Reserved_BSimpleGameSound_18(int32 arg, ...);
63 	virtual	status_t		_Reserved_BSimpleGameSound_19(int32 arg, ...);
64 	virtual	status_t		_Reserved_BSimpleGameSound_20(int32 arg, ...);
65 	virtual	status_t		_Reserved_BSimpleGameSound_21(int32 arg, ...);
66 	virtual	status_t		_Reserved_BSimpleGameSound_22(int32 arg, ...);
67 	virtual	status_t		_Reserved_BSimpleGameSound_23(int32 arg, ...);
68 private:
69 			uint32			_reserved[12];
70 };
71 
72 #endif
73