xref: /haiku/headers/os/game/GameSoundDefs.h (revision 52a380120846174213ccce9c4aab0dda17c72083)
1 /*****************************************************************************/
2 // GameSoundDefs.h
3 //
4 // "Definitions of common types and constants for the gamesound kit."
5 //
6 //
7 // Copyright (c) 2001 OpenBeOS Project
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining a
10 // copy of this software and associated documentation files (the "Software"),
11 // to deal in the Software without restriction, including without limitation
12 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 // and/or sell copies of the Software, and to permit persons to whom the
14 // Software is furnished to do so, subject to the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be included
17 // in all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 // DEALINGS IN THE SOFTWARE.
26 /*****************************************************************************/
27 
28 #ifndef GAME_KIT_GAME_SOUND_DEFS
29 #define GAME_KIT_GAME_SOUND_DEFS
30 
31 #include <SupportDefs.h>
32 
33 #define B_GS_CUR_API_VERSION B_BEOS_VERSION
34 #define B_GS_MIN_API_VERSION 0x100
35 
36 typedef int32 gs_id;
37 
38 // Invalid sound handle.
39 #define B_GS_INVALID_SOUND ((gs_id)-1)
40 
41 // gs_id for the main mix buffer.
42 #define B_GS_MAIN_SOUND ((gs_id)-2)
43 
44 // FIXME - renumber to real error messages.
45 enum
46 {
47 	B_GS_BAD_HANDLE = -99999,
48 	B_GS_NO_SOUNDS,
49 	B_GS_NO_HARDWARE,
50 	B_GS_ALREADY_COMMITTED,
51 	B_GS_READ_ONLY_VALUE
52 };
53 
54 struct gs_audio_format
55 {
56 	// Same as media_raw_audio_format.
57 	enum format
58 	{
59 		B_GS_U8 = 0x11,		// 128 == mid, 1 == bottom, 255 == top.
60 		B_GS_S16 = 0x2,		// 0 == mid, -32767 == bottom, +32767 == top.
61 		B_GS_F = 0x24,		// 0 == mid, -1.0 == bottom, 1.0 == top.
62 		B_GS_S32 = 0x4		// 0 == mid, 0x80000001 == bottom, 0x7fffffff == top.
63 	};
64 
65 	float  frame_rate;
66 	uint32 channel_count;	// 1 or 2, mostly.
67 	uint32 format;			// For compressed formats, go to media_encoded_audio_format.
68 	uint32 byte_order;		// 2 for little endian, 1 for big endian.
69 	size_t buffer_size;		// Size of each buffer -- NOT GUARANTEED.
70 };
71 
72 
73 enum gs_attributes
74 {
75 	B_GS_NO_ATTRIBUTE = 0,	//	When there is no attribute.
76 	B_GS_MAIN_GAIN = 1,		//	0 == 0 dB, -6.0 == -6 dB (gs_id ignored).
77 	B_GS_CD_THROUGH_GAIN,	//	0 == 0 dB, -12.0 == -12 dB (gs_id ignored).
78 							//	But which CD?
79 	B_GS_GAIN = 128,		//	0 == 0 dB, -1.0 == -1 dB, +10.0 == +10 dB.
80 	B_GS_PAN,				//	0 == middle, -1.0 == left, +1.0 == right.
81 	B_GS_SAMPLING_RATE,		//	44100.0 == 44.1 kHz.
82 	B_GS_LOOPING,			//	0 == no.
83 	B_GS_FIRST_PRIVATE_ATTRIBUTE = 90000,
84 	B_GS_FIRST_USER_ATTRIBUTE = 100000
85 };
86 
87 struct gs_attribute
88 {
89 	int32		attribute; 	// Which attribute.
90 	bigtime_t	duration;	// How long of time to ramp over for the change.
91 	float		value;		// Where the value stops changing.
92 	uint32		flags;		// Whatever flags are for the attribute.
93 };
94 
95 struct gs_attribute_info
96 {
97 	int32	attribute;
98 	float	granularity;
99 	float	minimum;
100 	float	maximum;
101 };
102 
103 #endif // GAME_KIT_GAME_SOUND_DEFS
104