14703fb5dSbeveloper //------------------------------------------------------------------------------ 24703fb5dSbeveloper // Copyright (c) 2001-2002, OpenBeOS 34703fb5dSbeveloper // 44703fb5dSbeveloper // Permission is hereby granted, free of charge, to any person obtaining a 54703fb5dSbeveloper // copy of this software and associated documentation files (the "Software"), 64703fb5dSbeveloper // to deal in the Software without restriction, including without limitation 74703fb5dSbeveloper // the rights to use, copy, modify, merge, publish, distribute, sublicense, 84703fb5dSbeveloper // and/or sell copies of the Software, and to permit persons to whom the 94703fb5dSbeveloper // Software is furnished to do so, subject to the following conditions: 104703fb5dSbeveloper // 114703fb5dSbeveloper // The above copyright notice and this permission notice shall be included in 124703fb5dSbeveloper // all copies or substantial portions of the Software. 134703fb5dSbeveloper // 144703fb5dSbeveloper // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 154703fb5dSbeveloper // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 164703fb5dSbeveloper // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 174703fb5dSbeveloper // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 184703fb5dSbeveloper // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 194703fb5dSbeveloper // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 204703fb5dSbeveloper // DEALINGS IN THE SOFTWARE. 214703fb5dSbeveloper // 224703fb5dSbeveloper // File Name: FileGameSound.h 234703fb5dSbeveloper // Author: Christopher ML Zumwalt May (zummy@users.sf.net) 244703fb5dSbeveloper // Description: BFileGameSound is a class that streams data out of a file. 254703fb5dSbeveloper //------------------------------------------------------------------------------ 264703fb5dSbeveloper #ifndef _FILEGAMESOUND_H 274703fb5dSbeveloper #define _FILEGAMESOUND_H 284c2bc7e8Sbeveloper 294703fb5dSbeveloper 304c2bc7e8Sbeveloper #include <StreamingGameSound.h> 314c2bc7e8Sbeveloper 32*f6e4cbb9SAxel Dörfler struct entry_ref; 334703fb5dSbeveloper struct _gs_media_tracker; 344703fb5dSbeveloper struct _gs_ramp; 354703fb5dSbeveloper 36*f6e4cbb9SAxel Dörfler 37*f6e4cbb9SAxel Dörfler class BFileGameSound : public BStreamingGameSound { 384c2bc7e8Sbeveloper public: 394703fb5dSbeveloper BFileGameSound(const entry_ref * file, 404c2bc7e8Sbeveloper bool looping = true, 414c2bc7e8Sbeveloper BGameSoundDevice * device = NULL); 424703fb5dSbeveloper BFileGameSound(const char * file, 434c2bc7e8Sbeveloper bool looping = true, 444c2bc7e8Sbeveloper BGameSoundDevice * device = NULL); 454c2bc7e8Sbeveloper 464c2bc7e8Sbeveloper virtual ~BFileGameSound(); 474c2bc7e8Sbeveloper 484c2bc7e8Sbeveloper virtual BGameSound * Clone() const; 494c2bc7e8Sbeveloper 504c2bc7e8Sbeveloper virtual status_t StartPlaying(); 514c2bc7e8Sbeveloper virtual status_t StopPlaying(); 524c2bc7e8Sbeveloper status_t Preload(); // if you have stopped and want to start quickly again 534c2bc7e8Sbeveloper 544703fb5dSbeveloper virtual void FillBuffer(void * inBuffer, 554c2bc7e8Sbeveloper size_t inByteCount); 564c2bc7e8Sbeveloper virtual status_t Perform(int32 selector, void * data); 574703fb5dSbeveloper virtual status_t SetPaused(bool isPaused, 584c2bc7e8Sbeveloper bigtime_t rampTime); 594c2bc7e8Sbeveloper enum { 604c2bc7e8Sbeveloper B_NOT_PAUSED, 614c2bc7e8Sbeveloper B_PAUSE_IN_PROGRESS, 624c2bc7e8Sbeveloper B_PAUSED 634c2bc7e8Sbeveloper }; 644c2bc7e8Sbeveloper int32 IsPaused(); 654c2bc7e8Sbeveloper 664c2bc7e8Sbeveloper private: 674703fb5dSbeveloper _gs_media_tracker * fAudioStream; 684c2bc7e8Sbeveloper 694703fb5dSbeveloper bool fStopping; 704703fb5dSbeveloper bool fLooping; 714703fb5dSbeveloper char fReserved; 724703fb5dSbeveloper char * fBuffer; 734c2bc7e8Sbeveloper 744703fb5dSbeveloper size_t fFrameSize; 754703fb5dSbeveloper size_t fBufferSize; 764703fb5dSbeveloper size_t fPlayPosition; 774703fb5dSbeveloper 784703fb5dSbeveloper thread_id fReadThread; 794703fb5dSbeveloper port_id fPort; 804703fb5dSbeveloper 814703fb5dSbeveloper _gs_ramp * fPausing; 824703fb5dSbeveloper bool fPaused; 834703fb5dSbeveloper float fPauseGain; 844703fb5dSbeveloper 854703fb5dSbeveloper status_t Init(const entry_ref* file); 864703fb5dSbeveloper 874703fb5dSbeveloper bool Load(); 884703fb5dSbeveloper bool Read(void * buffer, size_t bytes); 894c2bc7e8Sbeveloper 904c2bc7e8Sbeveloper /* leave these declarations private unless you plan on actually implementing and using them. */ 914c2bc7e8Sbeveloper BFileGameSound(); 924c2bc7e8Sbeveloper BFileGameSound(const BFileGameSound&); 934c2bc7e8Sbeveloper BFileGameSound& operator=(const BFileGameSound&); 944c2bc7e8Sbeveloper 954c2bc7e8Sbeveloper /* fbc data and virtuals */ 964c2bc7e8Sbeveloper 974703fb5dSbeveloper uint32 _reserved_BFileGameSound_[9]; 984c2bc7e8Sbeveloper 994c2bc7e8Sbeveloper status_t _Reserved_BFileGameSound_0(int32 arg, ...); /* SetPaused(bool paused, bigtime_t ramp); */ 1004c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_1(int32 arg, ...); 1014c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...); 1024c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_3(int32 arg, ...); 1034c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_4(int32 arg, ...); 1044c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_5(int32 arg, ...); 1054c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_6(int32 arg, ...); 1064c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_7(int32 arg, ...); 1074c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_8(int32 arg, ...); 1084c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_9(int32 arg, ...); 1094c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_10(int32 arg, ...); 1104c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_11(int32 arg, ...); 1114c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_12(int32 arg, ...); 1124c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_13(int32 arg, ...); 1134c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_14(int32 arg, ...); 1144c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_15(int32 arg, ...); 1154c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...); 1164c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_17(int32 arg, ...); 1174c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_18(int32 arg, ...); 1184c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_19(int32 arg, ...); 1194c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_20(int32 arg, ...); 1204c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_21(int32 arg, ...); 1214c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...); 1224c2bc7e8Sbeveloper virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...); 1234c2bc7e8Sbeveloper }; 1244c2bc7e8Sbeveloper 125*f6e4cbb9SAxel Dörfler #endif // _FILEGAMESOUND_H 126