1*b6ec842dSStephan Aßmus /* 2*b6ec842dSStephan Aßmus * Copyright 2004-2010, Haiku Inc. All Rights Reserved. 3*b6ec842dSStephan Aßmus * Distributed under the terms of the MIT License. 4*b6ec842dSStephan Aßmus */ 5*b6ec842dSStephan Aßmus #ifndef _USB_HID_PAGE_GAME_CONTROLS_H 6*b6ec842dSStephan Aßmus #define _USB_HID_PAGE_GAME_CONTROLS_H 7*b6ec842dSStephan Aßmus 8*b6ec842dSStephan Aßmus 9*b6ec842dSStephan Aßmus /* Reference: 10*b6ec842dSStephan Aßmus * HID Usage Page 0x05: GAME CONTROLS 11*b6ec842dSStephan Aßmus * HID Usage Tables Ver. 1.12 12*b6ec842dSStephan Aßmus * http://www.usb.org/developers/devclass_docs/Hut1_12.pdf 13*b6ec842dSStephan Aßmus */ 14*b6ec842dSStephan Aßmus 15*b6ec842dSStephan Aßmus // Usage IDs 16*b6ec842dSStephan Aßmus enum { 17*b6ec842dSStephan Aßmus B_HID_UID_GAM_3D_GAME_CONTROLLER = 0x01, 18*b6ec842dSStephan Aßmus B_HID_UID_GAM_PINBALL_DEVICE, 19*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_DEVICE, 20*b6ec842dSStephan Aßmus 21*b6ec842dSStephan Aßmus B_HID_UID_GAM_POINT_OF_VIEW = 0x20, 22*b6ec842dSStephan Aßmus B_HID_UID_GAM_TURN_RIGHT_LEFT, 23*b6ec842dSStephan Aßmus B_HID_UID_GAM_PITCH_FORWARD_BACKWARD, 24*b6ec842dSStephan Aßmus B_HID_UID_GAM_ROLL_RIGHT_LEFT, 25*b6ec842dSStephan Aßmus B_HID_UID_GAM_MOVE_RIGHT_LEFT, 26*b6ec842dSStephan Aßmus B_HID_UID_GAM_MOVE_FORWARD_BACKWARD, 27*b6ec842dSStephan Aßmus B_HID_UID_GAM_MOVE_UP_DOWN, 28*b6ec842dSStephan Aßmus B_HID_UID_GAM_LEAN_RIGHT_LEFT, 29*b6ec842dSStephan Aßmus B_HID_UID_GAM_LEAN_FORWARD_BACKWARD, 30*b6ec842dSStephan Aßmus B_HID_UID_GAM_HEIGHT_OF_POV, 31*b6ec842dSStephan Aßmus B_HID_UID_GAM_FLIPPER, 32*b6ec842dSStephan Aßmus B_HID_UID_GAM_SECONDARY_FLIPPER, 33*b6ec842dSStephan Aßmus B_HID_UID_GAM_BUMP, 34*b6ec842dSStephan Aßmus B_HID_UID_GAM_NEW_GAME, 35*b6ec842dSStephan Aßmus B_HID_UID_GAM_SHOOT_BALL, 36*b6ec842dSStephan Aßmus B_HID_UID_GAM_PLAYER, 37*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_BOLT, 38*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_CLIP, 39*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_SELECTOR, 40*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_SINGLE_SHOT, 41*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_BURST, 42*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_AUTOMATIC, 43*b6ec842dSStephan Aßmus B_HID_UID_GAM_GUN_SAFETY, 44*b6ec842dSStephan Aßmus B_HID_UID_GAM_GAMEPAD_FIRE_JUMP, 45*b6ec842dSStephan Aßmus B_HID_UID_GAM_GAMEPAD_TRIGGER 46*b6ec842dSStephan Aßmus }; 47*b6ec842dSStephan Aßmus 48*b6ec842dSStephan Aßmus 49*b6ec842dSStephan Aßmus #endif // _USB_HID_PAGE_GAME_CONTROLS_H 50