xref: /haiku/headers/os/app/Invoker.h (revision d5cd5d63ff0ad395989db6cf4841a64d5b545d1d)
1 //------------------------------------------------------------------------------
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3 //
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9 //	Software is furnished to do so, subject to the following conditions:
10 //
11 //	The above copyright notice and this permission notice shall be included in
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13 //
14 //	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 //	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19 //	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 //	DEALINGS IN THE SOFTWARE.
21 //
22 //	File Name:		Invoker.h
23 //	Author:			Frans van Nispen (xlr8@tref.nl)
24 //	Description:	BInvoker class defines a protocol for objects that
25 //					post messages to a "target".
26 //------------------------------------------------------------------------------
27 
28 #ifndef _INVOKER_H
29 #define	_INVOKER_H
30 
31 // Standard Includes -----------------------------------------------------------
32 
33 // System Includes -------------------------------------------------------------
34 #include <BeBuild.h>
35 #include <Messenger.h>
36 
37 // Project Includes ------------------------------------------------------------
38 
39 // Local Includes --------------------------------------------------------------
40 
41 // Local Defines ---------------------------------------------------------------
42 
43 // Globals ---------------------------------------------------------------------
44 
45 class BHandler;
46 class BLooper;
47 class BMessage;
48 
49 // BInvoker class --------------------------------------------------------------
50 class BInvoker {
51 public:
52 						BInvoker();
53 						BInvoker(BMessage *message,
54 							 const BHandler *handler,
55 							 const BLooper *looper = NULL);
56 						BInvoker(BMessage *message, BMessenger target);
57 	virtual				~BInvoker();
58 
59 	virtual	status_t	SetMessage(BMessage *message);
60 			BMessage	*Message() const;
61 			uint32		Command() const;
62 
63 	virtual status_t	SetTarget(const BHandler *h, const BLooper *loop = NULL);
64 	virtual status_t	SetTarget(BMessenger messenger);
65 			bool		IsTargetLocal() const;
66 			BHandler	*Target(BLooper **looper = NULL) const;
67 			BMessenger	Messenger() const;
68 
69 	virtual status_t	SetHandlerForReply(BHandler *handler);
70 			BHandler	*HandlerForReply() const;
71 
72 	virtual	status_t	Invoke(BMessage *msg = NULL);
73 
74 			// Invoke with BHandler notification.  Use this to perform an
75 			// Invoke() with some other kind of notification change code.
76 			// (A raw invoke should always notify as B_CONTROL_INVOKED.)
77 			// Unlike a raw Invoke(), there is no standard message that is
78 			// sent.  If 'msg' is NULL, then nothing will be sent to this
79 			// invoker's target...  however, a notification message will
80 			// still be sent to any watchers of the invoker's handler.
81 			// Note that the BInvoker class does not actually implement
82 			// any of this behavior -- it is up to subclasses to override
83 			// Invoke() and call Notify() with the appropriate change code.
84 			status_t	InvokeNotify(BMessage *msg, uint32 kind = B_CONTROL_INVOKED);
85 			status_t	SetTimeout(bigtime_t timeout);
86 			bigtime_t	Timeout() const;
87 
88 protected:
89 			// Return the change code for a notification.  This is either
90 			// B_CONTROL_INVOKED for raw Invoke() calls, or the kind
91 			// supplied to InvokeNotify().  In addition, 'notify' will be
92 			// set to true if this was an InvokeNotify() call, else false.
93 			uint32		InvokeKind(bool* notify = NULL);
94 
95 			// Start and end an InvokeNotify context around an Invoke() call.
96 			// These are only needed for writing custom methods that
97 			// emulate the standard InvokeNotify() call.
98 			void		BeginInvokeNotify(uint32 kind = B_CONTROL_INVOKED);
99 			void		EndInvokeNotify();
100 
101 // Private or reserved ---------------------------------------------------------
102 private:
103 	// to be able to keep binary compatibility
104 	virtual	void		_ReservedInvoker1();
105 	virtual	void		_ReservedInvoker2();
106 	virtual	void		_ReservedInvoker3();
107 
108 						BInvoker(const BInvoker&);
109 			BInvoker	&operator=(const BInvoker&);
110 
111 			BMessage	*fMessage;
112 			BMessenger	fMessenger;
113 			BHandler	*fReplyTo;
114 			bigtime_t	fTimeout;
115 			uint32		fNotifyKind;
116 			uint32		_reserved[1];	// to be able to keep binary compatibility
117 };
118 //------------------------------------------------------------------------------
119 
120 #endif	// _INVOKER_H
121 
122 /*
123  * $Log $
124  *
125  * $Id  $
126  *
127  */
128 
129