1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="http://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="http://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="http://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="http://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref game provides classes for producing game sounds and 36 working with full screen apps. 37 - The \ref interface is used to create responsive and attractive 38 graphical user interfaces building on the messaging facilities 39 provided by the Application Kit. 40 - The \link layout_intro Layout API \endlink is a new addition 41 to the Interface Kit in Haiku which provides resources to 42 layout your application flexibly and easily. 43 - The \ref locale includes classes to localize your application to 44 different languages, timezones, number formatting conventions and 45 much more. 46 - The \ref media provides a unified and consistent interface for media 47 streams and applications to intercommunicate. 48 - The \ref midi2 describes an interface to generating, processing, 49 and playing music in MIDI format. For reference documentation on the 50 \ref midi1 is also included. 51 - The \ref storage is a collection of classes that deal with storing and 52 retrieving information from disk. 53 - The \ref support contains support classes to use in your application 54 including resources for thread safety, IO, and serialization. 55 - The \ref translation provides a framework for converting data streams 56 between media formats. 57 58 \section special_topics Special Topics 59 60 - \ref drivers 61 - \ref keyboard 62*/ 63 64///// Define main kits ///// 65 66/*! 67 \defgroup app Application Kit 68 \brief The Application Kit is the starting point for writing native Haiku 69 GUI applications. 70 71 The application kit is exactly what its name suggests — it is the 72 basis of Haiku applications. You should first read through this document 73 and the references here before moving on to the other parts of the API. 74 75 The Application Kit classes can be divided into two groups: the messaging 76 classes and the system interaction classes. The larger of the two groups is 77 the messaging classes. Since the Haiku API relies on pervasive 78 multithreading messaging is an essential topic for any application. Have a 79 look at the \link app_messaging Introduction to Messaging \endlink for more 80 information. 81 82 The following messaging classes which allow you to easily and securely 83 communicate between threads. 84 - BHandler 85 - BInvoker 86 - BLooper 87 - BMessage 88 - BMessageFilter 89 - BMessageQueue 90 - BMessageRunner 91 - BMessenger 92 93 The second group is the system interaction classes. These classes 94 provide hooks for your application to interact with the rest of the system. 95 The most important class in this group is BApplication. Below is a list of 96 all system interaction classes: 97 - BApplication 98 - BClipboard 99 - BCursor 100 - BPropertyInfo 101 - BRoster 102 103 104 \defgroup game Game Kit 105 \brief The Game Kit provides classes for producing game sounds and 106 working with full screen apps. 107 108 109 \defgroup interface Interface Kit 110 \brief API for displaying a graphical user interface. 111 112 The Interface Kit holds all the classes you'll need to develop a GUI. 113 Building on the messaging facilities provided by the Application Kit, 114 the Interface Kit can be used to create a responsive and attractive 115 graphical user interface. 116 117 The most important class in the Interface Kit is the BView class, which 118 handles drawing and user interaction. Pointer and keyboard events are 119 processed in this class. 120 121 Another important class is the BWindow class, which holds BViews and makes 122 them visible to the user. The BWindow class also handles BView focusing 123 and BMessage dispatching, among other things. 124 125 A new addition Haiku has added over the BeOS API is the Layout API, which 126 is based around the BLayoutItem and BLayout classes. These classes will 127 take care of making sure all your GUI widgets end up where you want them, 128 with enough space to be useful. You can start learning the Layout API 129 by reading the \link layout_intro introduction \endlink. 130 131 132 \defgroup locale Locale Kit 133 \brief Collection of classes for localizing applications. 134 135 The Locale Kit provides a set of tools for internationalizing, 136 localizing and translating your software. This includes not only 137 replacing string with their translations at runtime, but also more 138 complex tasks such as formatting numbers, dates, and times in a way 139 that match the locale preferences of the user. 140 141 The main way to access locale data is through the be_locale_roster. 142 This is a global instance of the BLocaleRoster class, storing the data 143 for localizing an application according to the user's preferred settings. 144 The locale roster also acts as a factory to instantiate most of the other 145 classes. However, there are some cases where you will need to instantiate 146 another class by yourself, to use it with custom settings. For example, you 147 may need to format a date with a fixed format in english for including in an 148 e-mail header, as it is the only format accepted there. 149 150 Unlike the other kits in Haiku, the Locale kit does not live in libbe. 151 When building a localized application, you have to link it to 152 liblocale.so. If you want to use the catalog macros, you also have to 153 link each of your images (that is, applications, libraries and add-ons) 154 to liblocalestub.a. 155 156 \defgroup media Media Kit 157 \brief Collection of classes that deal with audio and video. 158 159 160 \defgroup midi1 The old MIDI Kit (libmidi.so) 161 \brief The old MIDI kit. 162 163 164 \defgroup midi2 MIDI 2 Kit 165 \brief The Midi Kit is the API that implements support for generating, 166 processing, and playing music in MIDI format. 167 168 <A HREF="http://www.midi.org/">MIDI</A>, which stands for 'Musical 169 Instrument Digital Interface', is a well-established standard for 170 representing and communicating musical data. This document serves as 171 an overview. If you would like to see all the components, please look 172 at \link midi2 the list with classes \endlink. 173 174 \section midi2twokits A Tale of Two MIDI Kits 175 176 BeOS comes with two different, but compatible Midi Kits. This 177 documentation focuses on the "new" Midi Kit, or midi2 as we like to 178 call it, that was introduced with BeOS R5. The old kit, which we'll 179 refer to as midi1, is more complete than the new kit, but less powerful. 180 181 Both kits let you create so-called MIDI endpoints, but the endpoints 182 from midi1 cannot be shared between different applications. The midi2 183 kit solves that problem, but unlike midi1 it does not include a General 184 MIDI softsynth, nor does it have a facility for reading and playing 185 Standard MIDI Files. Don't worry: both kits are compatible and you can 186 mix-and-match them in your applications. 187 188 The main differences between the two kits: 189 - Instead of one BMidi object that both produces and consumes events, 190 we have BMidiProducer and BMidiConsumer. 191 - Applications are capable of sharing MIDI producers and consumers 192 with other applications via the centralized Midi Roster. 193 - Physical MIDI ports are now sharable without apps "stealing" events 194 from each other. 195 - Applications can now send/receive raw MIDI byte streams (useful if 196 an application has its own MIDI parser/engine). 197 - Channels are numbered 0–15, not 1–16 198 - Timing is now specified in microseconds rather than milliseconds. 199 200 \section midi2concepts Midi Kit Concepts 201 202 A brief overview of the elements that comprise the Midi Kit: 203 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 204 messages between endpoints. An endpoint is like a MIDI In or MIDI 205 Out socket on your equipment; it either receives information or it 206 sends information. Endpoints that send MIDI events are called 207 \b producers; the endpoints that receive those events are called 208 \b consumers. An endpoint that is created by your own application 209 is called \b local; endpoints from other applications are 210 \b remote. You can access remote endpoints using \b proxies. 211 - \b Filters. A filter is an object that has a consumer and a producer 212 endpoint. It reads incoming events from its consumer, performs some 213 operation, and tells its producer to send out the results. In its 214 current form, the Midi Kit doesn't provide any special facilities 215 for writing filters. 216 - \b Midi \b Roster. The roster is the list of all published producers 217 and consumers. By publishing an endpoint, you allow other 218 applications to talk to it. You are not required to publish your 219 endpoints, in which case only your own application can use them. 220 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 221 It manages the roster, it connects endpoints, it makes sure that 222 endpoints can communicate, and so on. The Midi Server is started 223 automatically when BeOS boots, and you never have to deal with it 224 directly. Just remember that it runs the show. 225 - \b libmidi. The BMidi* classes live inside two shared libraries: 226 libmidi.so and libmidi2.so. If you write an application that uses 227 old Midi Kit, you must link it to libmidi.so. Applications that use 228 the new Midi Kit must link to libmidi2.so. If you want to 229 mix-and-match both kits, you should also link to both libraries. 230 231 Here is a pretty picture: 232 233 \image html midi2concepts.png 234 235 \section midi2mediakit Midi Kit != Media Kit 236 237 Be chose not to integrate the Midi Kit into the Media Kit as another media 238 type, mainly because MIDI doesn't require any of the format negotiation that 239 other media types need. Although the two kits look similar -- both have a 240 "roster" for finding or registering "consumers" and "producers" -- there are 241 some very important differences. 242 243 The first and most important point to note is that BMidiConsumer and 244 BMidiProducer in the Midi Kit are \b NOT directly analogous to 245 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 246 consumers and producers are the data consuming and producing properties 247 of a media node. A filter in the Media Kit, therefore, inherits from both 248 BBufferConsumer and BBufferProducer, and implements their virtual member 249 functions to do its work. 250 251 In the Midi Kit, consumers and producers act as endpoints of MIDI data 252 connections, much as media_source and media_destination do in the Media Kit. 253 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 254 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 255 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 256 allow the use of multiple virtual inheritance, so you can't create an object 257 that's both a BMidiConsumer and a BMidiProducer. 258 259 This also contrasts with the old Midi Kit's conception of a BMidi object, 260 which stood for an object that both received and sent MIDI data. In the new 261 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 262 between the endpoints, i.e. how a MIDI filter is actually structured, is 263 entirely at your discretion. 264 265 Also, rather than use token structs like media_node to make connections 266 via the MediaRoster, the new kit makes the connections directly via the 267 BMidiProducer object. 268 269 \section midi2remotelocal Remote vs. Local Objects 270 271 The Midi Kit makes a distinction between remote and local MIDI objects. 272 You can only create local MIDI endpoints, which derive from either 273 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 274 that live in other applications, and you access them through BMidiRoster. 275 276 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 277 BMidiProducers. When you want to talk to remote MIDI objects, you do so 278 through the proxy objects that BMidiRoster provides. Unlike 279 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 280 lot of functions. That is intentional. In order to hide the details of 281 communication with MIDI endpoints in other applications, the Midi Kit must 282 hide the details of how a particular endpoint is implemented. 283 284 So what can you do with remote objects? Only what BMidiConsumer, 285 BMidiProducer, and BMidiEndpoint will let you do. You can connect 286 objects, get the properties of these objects -- and that's about it. 287 288 \section midi2lifespan Creating and Destroying Objects 289 290 The constructors and destructors of most midi2 classes are private, 291 which means that you cannot directly create them using the C++ 292 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 293 <CODE>delete</CODE> them. Instead, these objects are obtained through 294 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 295 and BMidiLocalProducer. These two objects may be directly created and 296 subclassed by developers. 297 298 \section midi2refcount Reference Counting 299 300 Each MIDI endpoint has a reference count associated with it, so that 301 the Midi Roster can do proper bookkeeping. When you construct a 302 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 303 reference count of 1. In addition, BMidiRoster increments the reference 304 count of any object it hands to you as a result of 305 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 306 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 307 Once the count hits 0, the endpoint will be deleted. 308 309 This means that, to delete an endpoint, you don't call the 310 <CODE>delete</CODE> operator directly; instead, you call 311 \link BMidiEndpoint::Release() Release() \endlink. 312 To balance this call, there's also an 313 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 314 disparate parts of your application working with the endpoint, and you 315 don't want to have to keep track of who needs to Release() the endpoint. 316 317 When you're done with any endpoint object, you must Release() it. 318 This is true for both local and remote objects. Repeat after me: 319 Release() when you're done. 320 321 \section midi2events MIDI Events 322 323 To make some actual music, you need to 324 \link BMidiProducer::Connect() Connect() \endlink your consumers to 325 your producers. Then you tell the producer to "spray" MIDI events to all 326 the connected consumers. The consumers are notified of these incoming 327 events through a set of hook functions. 328 329 The Midi Kit already provides a set of commonly used spray functions, 330 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 331 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 332 \endlink, and so on. These correspond one-to-one with the message types 333 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 334 of course some knowledge of the protocol helps. If you are really hardcore, 335 you can also use the 336 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 337 events to the consumers. 338 339 At the consumer side, a dedicated thread invokes a hook function for every 340 incoming MIDI event. For every spray function, there is a corresponding hook 341 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 342 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 343 The hardcore MIDI fanatics among you will be pleased to know that you can 344 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 345 get your hands dirty with the raw MIDI data. 346 347 \section midi2time Time 348 349 The spray and hook functions accept a bigtime_t parameter named "time". This 350 indicates when the MIDI event should be performed. The time is given in 351 microseconds since the computer booted. To get the current tick measurement, 352 you call the system_time() function from the Kernel Kit. 353 354 If you override a hook function in one of your consumer objects, it should 355 look at the time argument, wait until the designated time, and then perform 356 its action. The preferred method is to use the Kernel Kit's 357 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 358 sleep until the requested time has come. (Or, if the time has already 359 passed, returns immediately.) 360 361 Like this: 362 363 \code 364void MyConsumer::NoteOn( 365 uchar channel, uchar note, uchar velocity, bigtime_t time) 366{ 367 snooze_until(time, B_SYSTEM_TIMEBASE); 368 ...do your thing... 369} 370 \endcode 371 372 If you want your producers to run in real time, i.e. they produce MIDI data 373 that needs to be performed immediately, you should pass time 0 to the spray 374 functions (which also happens to be the default value). Since time 0 has 375 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 376 consumer will process the events as soon as they are received. 377 378 To schedule MIDI events for a performance time that lies somewhere in the 379 future, the producer must take into account the consumer's latency. 380 Producers should attempt to get notes to the consumer by or before 381 <I>(scheduled_performance_time - latency)</I>. The time argument is still 382 the scheduled performance time, so if your consumer has latency, it should 383 snooze like this before it starts to perform the events: 384 385 \code 386snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 387 \endcode 388 389 Note that a typical producer sends out its events as soon as it can; 390 unlike a consumer, it does not have to snooze. 391 392 \section midi2ports Other Timing Issues 393 394 Each consumer object uses a Kernel Kit port to receive MIDI events from 395 connected producers. The queue for this port is only 1 message deep. 396 This means that if the consumer thread is asleep in a 397 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 398 any producer that tries to write a new event to this port will block until 399 the consumer thread is ready to receive a new message. This is intentional, 400 because it prevents producers from generating and queueing up thousands of 401 events. 402 403 This mechanism, while simple, puts on the producer the responsibility 404 for sorting the events in time. Suppose your producer sends three Note 405 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 406 This last event won't be received until after t + 4, so it will be two ticks 407 too late. If this sort of thing can happen with your producer, you should 408 somehow sort the events before you spray them. Of course, if you have two or 409 more producers connected to the same consumer, it is nearly impossible to 410 sort this all out (pardon the pun). So it is not wise to send the same kinds 411 of events from more than one producer to one consumer at the same time. 412 413 The article Introduction to MIDI, Part 2 in <A 414 HREF="http://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 415 Newsletter 36</A> describes this problem in more detail, and provides a 416 solution. Go read it now! 417 418 \section midi2filters Writing a Filter 419 420 A typical filter contains a consumer and a producer endpoint. It receives 421 events from the consumer, processes them, and sends them out again using the 422 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 423 the producer is simply a BMidiLocalProducer, not a subclass. This is a 424 common configuration, because consumers work by overriding the event hooks 425 to do work when MIDI data arrives. Producers work by sending an event when 426 you call their member functions. You should hardly ever need to derive from 427 BMidiLocalProducer (unless you need to know when the producer gets connected 428 or disconnected, perhaps), but you'll always have to override one or more of 429 BMidiLocalConsumer's member functions to do something useful with incoming 430 data. 431 432 Filters should ignore the time argument from the spray and hook functions, 433 and simply pass it on unchanged. Objects that only filter data should 434 process the event as quickly as possible and be done with it. Do not 435 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 436 437 \section midi2apidiffs API Differences 438 439 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 440 as the BeOS R5 kits, although there are a few small differences in the API 441 (mostly bug fixes): 442 - BMidiEndpoint::IsPersistent() always returns false. 443 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 444 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 445 rest of the message was properly structured. 446 - If creating a local endpoint fails, you can still Release() the object 447 without crashing into the debugger. 448 449 \section midi2seealso See also 450 451 More about the Midi Kit: 452 - \ref Midi2Defs.h 453 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 454 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 455 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 456 33</A>, Introduction to MIDI, Part 1 457 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 458 36</A>, Introduction to MIDI, Part 2 459 - Sample code and other goodies at the 460 <A HREF="http://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 461 462 Information about MIDI in general: 463 - <A HREF="http://www.midi.org">MIDI Manufacturers Association</A> 464 - <A HREF="http://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 465 - <A HREF="http://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 466 - <A HREF="http://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 467 - <A HREF="http://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 468 469 470 \defgroup libmidi2 (libmidi2.so) 471 472 473 \defgroup storage Storage Kit 474 \brief Collection of classes that deal with storing and retrieving 475 information from disk. 476 477 478 \defgroup support Support Kit 479 \brief Collection of utility classes that are used throughout the API. 480 481 The Support Kit provides a handy set of classes that you can use in your 482 applications. These classes provide: 483 - \b Thread \b Safety. Haiku can execute multiple threads of an 484 application in parallel, letting certain parts of an application 485 continue when one part is stalled, as well as letting an application 486 process multiple pieces of data at the same time on multicore or 487 multiprocessor systems. However, there are times when multiple 488 threads desire to work on the same piece of data at the same time, 489 potentially causing a conflict where variables or pointers are 490 changed by one thread causing another to execute incorrectly. To 491 prevent this, Haiku implements a \"locking\" mechanism, allowing one 492 thread to \"lock out\" other threads from executing code that might 493 modify the same data. 494 - \b Archiving \b and \b IO. These classes allow a programmer to 495 convert objects into a form that can more easily be transferred to 496 other applications or stored to disk, as well as performing basic 497 input and output operations. 498 - \b Memory \b Allocation. This class allows a programmer to hand off 499 some of the duties of memory accounting and management. 500 - \b Common \b Datatypes. To avoid unnecessary duplication of code 501 and to make life easier for programmers, Haiku includes classes that 502 handle management of ordered lists and strings. 503 504 There are also a number of utility functions to time actions, play system 505 alert sounds, compare strings, and atomically manipulate integers. Have a 506 look at the overview, or go straight to the complete 507 \link support list of components \endlink of this kit. 508 509 \section Overview 510 - Thread Safety: 511 - BLocker provides a semaphore-like locking mechanism allowing for 512 recursive locks. 513 - BAutolock provides a simple method of automatically removing a 514 lock when a function ends. 515 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 516 content to be sensitive to thread context. 517 - Archiving and IO: 518 - BArchivable provides an interface for \"archiving\" objects so 519 that they may be sent to other applications where an identical 520 copy will be recreated. 521 - BArchiver simplifies archiving of BArchivable hierarchies. 522 - BUnarchiver simplifies unarchiving hierarchies that have been 523 archived using BArchiver. 524 - BFlattenable provides an interface for \"flattening\" objects so 525 that they may be easily stored to disk. 526 - BDataIO provides an interface for generalized read/write streams. 527 - BPositionIO extends BDataIO to allow seeking within the data. 528 - BBufferIO creates a buffer and attaches it to a BPositionIO 529 stream, allowing for reduced load on the underlying stream. 530 - BMemoryIO allows operation on an already-existing buffer. 531 - BMallocIO creates and allows operation on a buffer. 532 - Memory Allocation: 533 - BBlockCache allows an application to allocate a \"pool\" of 534 memory blocks that the application can fetch and dispose of as 535 it pleases, letting the application make only a few large memory 536 allocations, instead of many small expensive allocations. 537 - Common Datatypes: 538 - BList allows simple ordered lists and provides common access, 539 modification, and comparison functions. 540 - BString allows strings and provides common access, modification, 541 and comparison functions. 542 - BStopWatch allows an application to measure the time an action takes. 543 - \ref support_globals "Global functions" 544 - \ref TypeConstants.h "Common types and constants" 545 - Error codes for all kits 546 547 548 \defgroup translation Translation Kit 549 \brief Provides a framework for converting data streams between media 550 formats. 551 552 553 \defgroup libbe (libbe.so) 554 555 556 \defgroup libroot (libroot.so) 557*/ 558 559///// Subgroups ///// 560 561/*! 562 \defgroup support_globals Global functions in the support kit 563 \ingroup support 564 565 \defgroup layout Layout classes in the Interface Kit 566 \ingroup interface 567*/ 568 569 570///// Special Topics ///// 571 572\defgroup drivers Device Drivers 573\defgroup keyboard Keyboard