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1/*!
2	\mainpage Welcome to the Haiku Book
3
4	Below you will find documentation on the Application Programming
5	Interface (API) of the Haiku operating system. This API describes
6	the internals of the operating system allowing developers to write
7	native C++ applications and device drivers. See the
8	<a href="https://api.haiku-os.org">online version</a> for the most
9	updated version of this document. If you would like to help contribute
10	contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
11	mailing list</a>. For guidelines on how to help document the API see
12	the \link apidoc Documenting the API\endlink page. A list of
13	contributors can be found \ref credits page. Documenting the API is
14	an ongoing process so contributions are greatly appreciated.
15
16	The Haiku API is based on the BeOS R5 API but changes and additions have
17	been included where appropriate. Important compatibility differences are
18	detailed on the \ref compatibility page. New classes and methods
19	and incompatible API changes to the BeOS R5 API are noted in the
20	appropriate sections.
21
22	A complete reference to the BeOS R5 API is available on the web in
23	<a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24	The Be Book is used with permission from
25	<a href="https://www.access-company.com/">Access Co.</a>, the current
26	owners of Be's intellectual property.
27
28	\section kits Kits and Servers
29
30	The API is split into several kits and servers each detailing a different
31	aspect of the operating system.
32		- The \ref app is the starting point for developing applications
33			and includes classes for messaging and for interacting with
34			the rest of the system.
35		- The \ref game provides classes for producing game sounds and
36			working with full screen apps.
37		- The \ref interface is used to create responsive and attractive
38			graphical user interfaces building on the messaging facilities
39			provided by the Application Kit.
40			- The \link layout_intro Layout API \endlink is a new addition
41				to the Interface Kit in Haiku which provides resources to
42				layout your application flexibly and easily.
43		- The \ref locale includes classes to localize your application to
44			different languages, timezones, number formatting conventions and
45			much more.
46		- The \ref media provides a unified and consistent interface for media
47			streams and applications to intercommunicate.
48		- The \ref midi2 describes an interface to generating, processing,
49			and playing music in MIDI format. For reference documentation on the
50			\ref midi1 is also included.
51		- The \ref network handles everything network related, from interface
52			IP address settings to HTTP connections.
53		- The \ref storage is a collection of classes that deal with storing and
54			retrieving information from disk.
55		- The \ref support contains support classes to use in your application
56			including resources for thread safety, IO, and serialization.
57		- The \ref translation provides a framework for converting data streams
58			between media formats.
59
60	\section special_topics Special Topics
61
62	- \ref drivers
63	- \ref keyboard
64*/
65
66///// Define main kits /////
67
68/*!
69	\defgroup app Application Kit
70	\brief The Application Kit is the starting point for writing native Haiku
71		GUI applications.
72
73	The application kit is exactly what its name suggests &mdash; it is the
74	basis of Haiku applications. You should first read through this document
75	and the references here before moving on to the other parts of the API.
76
77	The Application Kit classes can be divided into two groups: the messaging
78	classes and the system interaction classes. The larger of the two groups is
79	the messaging classes. Since the Haiku API relies on pervasive
80	multithreading messaging is an essential topic for any application. Have a
81	look at the \link app_messaging Introduction to Messaging \endlink for more
82	information.
83
84	The following messaging classes which allow you to easily and securely
85	communicate between threads.
86		- BHandler
87		- BInvoker
88		- BLooper
89		- BMessage
90		- BMessageFilter
91		- BMessageQueue
92		- BMessageRunner
93		- BMessenger
94
95	The second group is the system interaction classes. These classes
96	provide hooks for your application to interact with the rest of the system.
97	The most important class in this group is BApplication. Below is a list of
98	all system interaction classes:
99		- BApplication
100		- BClipboard
101		- BCursor
102		- BPropertyInfo
103		- BRoster
104
105
106	\defgroup game Game Kit
107	\brief The Game Kit provides classes for producing game sounds and
108		working with full screen apps.
109
110
111	\defgroup interface Interface Kit
112	\brief API for displaying a graphical user interface.
113
114	The Interface Kit holds all the classes you'll need to develop a GUI.
115	Building on the messaging facilities provided by the Application Kit,
116	the Interface Kit can be used to create a responsive and attractive
117	graphical user interface.
118
119 	The most important class in the Interface Kit is the BView class, which
120	handles drawing and user interaction. Pointer and keyboard events are
121	processed in this class.
122
123	Another important class is the BWindow class, which holds BViews and makes
124	them visible to the user. The BWindow class also handles BView focusing
125	and BMessage dispatching, among other things.
126
127	A new addition Haiku has added over the BeOS API is the Layout API, which
128	is based around the BLayoutItem and BLayout classes. These classes will
129	take care of making sure all your GUI widgets end up where you want them,
130	with enough space to be useful. You can start learning the Layout API
131	by reading the \link layout_intro introduction \endlink.
132
133
134	\defgroup locale Locale Kit
135	\brief Collection of classes for localizing applications.
136
137	The Locale Kit provides a set of tools for internationalizing,
138	localizing and translating your software. This includes not only
139	replacing string with their translations at runtime, but also more
140	complex tasks such as formatting numbers, dates, and times in a way
141	that match the locale preferences of the user.
142
143	The main way to access locale data is through the be_locale_roster.
144	This is a global instance of the BLocaleRoster class, storing the data
145	for localizing an application according to the user's preferred settings.
146	The locale roster also acts as a factory to instantiate most of the other
147	classes. However, there are some cases where you will need to instantiate
148	another class by yourself, to use it with custom settings. For example, you
149	may need to format a date with a fixed format in english for including in an
150	e-mail header, as it is the only format accepted there.
151
152	Unlike the other kits in Haiku, the Locale kit does not live in libbe.
153	When building a localized application, you have to link it to
154	liblocale.so. If you want to use the catalog macros, you also have to
155	link each of your images (that is, applications, libraries and add-ons)
156	to liblocalestub.a.
157
158	\defgroup media Media Kit
159	\brief Collection of classes that deal with audio and video.
160
161
162	\defgroup midi1 The old MIDI Kit (libmidi.so)
163	\brief The old MIDI kit.
164
165
166	\defgroup midi2 MIDI 2 Kit
167	\brief The Midi Kit is the API that implements support for generating,
168		processing, and playing music in MIDI format.
169
170	<A HREF="https://www.midi.org/">MIDI</A>, which  stands for 'Musical
171	Instrument Digital Interface', is a well-established  standard for
172	representing and communicating musical data. This document serves as
173	an overview. If you would like to see all the components, please look
174	at \link midi2 the list with classes \endlink.
175
176	\section midi2twokits A Tale of Two MIDI Kits
177
178	BeOS comes with two different, but compatible Midi Kits. This
179	documentation focuses on the "new" Midi Kit, or midi2 as we like to
180	call it, that was  introduced with BeOS R5. The old kit, which we'll
181	refer to as midi1, is more complete than the new kit, but less powerful.
182
183	Both kits let you create so-called MIDI endpoints, but the endpoints
184	from midi1 cannot be shared between different applications. The midi2
185	kit solves that  problem, but unlike midi1 it does not include a General
186	MIDI softsynth, nor does it have a facility for reading and playing
187	Standard MIDI Files. Don't worry: both kits are compatible and you can
188	mix-and-match them in your applications.
189
190	The main differences between the two kits:
191		- Instead of one BMidi object that both produces and consumes events,
192			we have BMidiProducer and BMidiConsumer.
193		- Applications are capable of sharing MIDI producers and consumers
194			with other applications via the centralized Midi Roster.
195		- Physical MIDI ports are now sharable without apps "stealing" events
196			from each other.
197		- Applications can now send/receive raw MIDI byte streams (useful if
198			an application has its own MIDI parser/engine).
199		- Channels are numbered 0&ndash;15, not 1&ndash;16
200		- Timing is now specified in microseconds rather than milliseconds.
201
202	\section midi2concepts Midi Kit Concepts
203
204	A brief overview of the elements that comprise the Midi Kit:
205		- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
206			messages between endpoints. An endpoint is like a MIDI In or MIDI
207			Out socket on your equipment; it either receives information or it
208			sends information. Endpoints that send MIDI events are called
209			\b producers; the endpoints that receive those events are called
210			\b consumers. An endpoint that is created by your own application
211			is called \b local; endpoints from other applications are
212			\b remote. You can access remote endpoints using \b proxies.
213		- \b Filters. A filter is an object that has a consumer and a producer
214			endpoint. It reads incoming events from its consumer, performs some
215			operation, and tells its producer to send out the results. In its
216			current form, the Midi  Kit doesn't provide any special facilities
217			for writing filters.
218		- \b Midi \b Roster. The roster is the list of all published producers
219			and consumers. By publishing an endpoint, you allow other
220			applications to talk to it. You are not required to publish your
221			endpoints, in which case only your own application can use them.
222		- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
223			It manages the roster, it connects endpoints, it makes sure that
224			endpoints can communicate, and so on. The Midi Server is started
225			automatically when BeOS boots, and you never have to deal with it
226			directly. Just remember that it runs the show.
227		- \b libmidi. The BMidi* classes live inside two shared libraries:
228			libmidi.so and libmidi2.so. If you write an application that uses
229			old Midi Kit, you must link it to libmidi.so. Applications that use
230			the new Midi Kit must link to libmidi2.so. If you want to
231			mix-and-match both kits, you should also link to both libraries.
232
233	Here is a pretty picture:
234
235	\image html midi2concepts.png
236
237	\section midi2mediakit Midi Kit != Media Kit
238
239	Be chose not to integrate the Midi Kit into the Media Kit as another media
240	type, mainly because MIDI doesn't require any of the format negotiation that
241	other media types need. Although the two kits look similar -- both have a
242	"roster" for finding or registering "consumers" and "producers" -- there are
243	some very important differences.
244
245	The first and most important point to note is that BMidiConsumer and
246	BMidiProducer in the Midi Kit are \b NOT directly analogous to
247	BBufferConsumer and  BBufferProducer in the Media Kit! In the Media Kit,
248	consumers and producers are the data consuming and producing properties
249	of a media node. A filter in the Media Kit, therefore, inherits from both
250	BBufferConsumer and BBufferProducer, and implements their virtual member
251	functions to do its work.
252
253	In the Midi Kit, consumers and producers act as endpoints of MIDI data
254	connections, much as media_source and media_destination do in the Media Kit.
255	Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
256	instead, it contains BMidiConsumer and BMidiProducer objects for each of its
257	distinct endpoints that connect to other MIDI objects. The Midi Kit does not
258	allow the use of multiple virtual inheritance, so you can't create an object
259	that's both a BMidiConsumer and a BMidiProducer.
260
261	This also contrasts with the old Midi Kit's conception of a BMidi object,
262	which stood for an object that both received and sent MIDI data. In the new
263	Midi Kit, the endpoints of MIDI connections are all that matters. What lies
264	between the endpoints, i.e. how a MIDI filter is actually structured, is
265	entirely at your discretion.
266
267	Also, rather than use token structs like media_node to make connections
268	via the MediaRoster, the new kit makes the connections directly via the
269	BMidiProducer object.
270
271	\section midi2remotelocal Remote vs. Local Objects
272
273	The Midi Kit makes a distinction between remote and local MIDI objects.
274	You can  only create local MIDI endpoints, which derive from either
275	BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
276	that live in other applications, and you access them through BMidiRoster.
277
278	BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
279	BMidiProducers. When you want to talk to remote MIDI objects, you do so
280	through the proxy objects that BMidiRoster provides. Unlike
281	BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
282	lot of functions. That is intentional. In order to hide the details of
283	communication with MIDI endpoints in other applications, the Midi Kit must
284	hide the details of how a particular endpoint is implemented.
285
286	So what can you do with remote objects? Only what BMidiConsumer,
287	BMidiProducer, and BMidiEndpoint will let you do. You can connect
288	objects, get the properties of these objects -- and that's about it.
289
290	\section midi2lifespan Creating and Destroying Objects
291
292	The constructors and destructors of most midi2 classes are private,
293	which means that you cannot directly create them using the C++
294	<CODE>new</CODE> operator, on the  stack, or as globals. Nor can you
295	<CODE>delete</CODE> them. Instead, these objects are obtained through
296	BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
297	and BMidiLocalProducer. These two objects may be directly created and
298	subclassed by developers.
299
300	\section midi2refcount Reference Counting
301
302	Each MIDI endpoint has a reference count associated with it, so that
303	the Midi Roster can do proper bookkeeping. When you construct a
304	BMidiLocalProducer or  BMidiLocalConsumer endpoint, it starts with a
305	reference count of 1. In addition, BMidiRoster increments the reference
306	count of any object it hands to you as a result of
307	\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
308	\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
309	Once the count hits  0, the endpoint will be deleted.
310
311	This means that, to delete an endpoint, you don't call the
312	<CODE>delete</CODE>  operator directly; instead, you call
313	\link BMidiEndpoint::Release() Release() \endlink.
314	To balance this call, there's also an
315	\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
316	disparate parts of your application working with the endpoint, and you
317	don't want to have to keep track of who needs to Release() the endpoint.
318
319	When you're done with any endpoint object, you must Release() it.
320	This is true  for both local and remote objects. Repeat after me:
321	Release() when you're done.
322
323	\section midi2events MIDI Events
324
325	To make some actual music, you need to
326	\link BMidiProducer::Connect() Connect() \endlink your consumers to
327	your producers. Then you tell the producer to "spray" MIDI events to all
328	the connected consumers. The consumers are notified of these incoming
329	events through a set of hook functions.
330
331	The Midi Kit already provides a set of commonly used spray functions,
332	such as  \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
333	\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
334	\endlink, and so on. These correspond one-to-one with the message types
335	from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
336	of course some knowledge of the protocol helps. If you are really hardcore,
337	you can also use the
338	\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
339	events to the consumers.
340
341	At the consumer side, a dedicated thread invokes a hook function for every
342	incoming MIDI event. For every spray function, there is a corresponding hook
343	function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
344	\link  BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
345	The hardcore MIDI fanatics among you will be pleased to know that you can
346	also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
347	get your hands dirty with the raw MIDI data.
348
349	\section midi2time Time
350
351	The spray and hook functions accept a bigtime_t parameter named "time". This
352	indicates when the MIDI event should be performed. The time is given in
353	microseconds since the computer booted. To get the current tick measurement,
354	you call the system_time() function from the Kernel Kit.
355
356	If you override a hook function in one of your consumer objects, it should
357	look  at the time argument, wait until the designated time, and then perform
358	its action. The preferred method is to use the Kernel Kit's
359	<CODE>snooze_until()</CODE> function, which sends the consumer thread to
360	sleep  until the requested time has come. (Or, if the time has already
361	passed, returns immediately.)
362
363	Like this:
364
365	\code
366void MyConsumer::NoteOn(
367    uchar channel, uchar note, uchar velocity, bigtime_t time)
368{
369    snooze_until(time, B_SYSTEM_TIMEBASE);
370    ...do your thing...
371}
372	\endcode
373
374	If you want your producers to run in real time, i.e. they produce MIDI data
375	that needs to be performed immediately, you should pass time 0 to the spray
376	functions (which also happens to be the default value). Since time 0 has
377	already passed, <CODE>snooze_until()</CODE> returns immediately, and the
378	consumer will process the events as soon as they are received.
379
380	To schedule MIDI events for a performance time that lies somewhere in the
381	future, the producer must take into account the consumer's latency.
382	Producers  should attempt to get notes to the consumer by or before
383	<I>(scheduled_performance_time - latency)</I>. The time argument is still
384	the scheduled performance time, so if your consumer has latency, it should
385	snooze like this before it starts to perform the events:
386
387	\code
388snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
389	\endcode
390
391	Note that a typical producer sends out its events as soon as it can;
392	unlike a consumer, it does not have to snooze.
393
394	\section midi2ports Other Timing Issues
395
396	Each consumer object uses a Kernel Kit port to receive MIDI events from
397	connected producers. The queue for this port is only 1 message deep.
398	This means that if the consumer thread is asleep in a
399	<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
400	any producer that tries to write a new event to this port will block until
401	the consumer thread is ready to receive a new message. This is intentional,
402	because it prevents producers from generating and queueing up thousands of
403	events.
404
405	This mechanism, while simple, puts on the producer the responsibility
406	for sorting the events in time. Suppose your producer sends three Note
407	On events, the first on t + 0, the second on t + 4, and the third on t + 2.
408	This last event won't be received until after t + 4, so it will be two ticks
409	too late. If this sort of thing can happen with your producer, you should
410	somehow sort the events before you spray them. Of course, if you have two or
411	more producers connected to the same consumer, it is nearly impossible to
412	sort this all out (pardon the pun). So it is not wise to send the same kinds
413	of events from more than one producer to one consumer at the same time.
414
415	The article Introduction to MIDI, Part 2 in <A
416	HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
417	Newsletter 36</A> describes this problem in more detail, and provides a
418	solution. Go read it now!
419
420	\section midi2filters Writing a Filter
421
422	A typical filter contains a consumer and a producer endpoint. It receives
423	events from the consumer, processes them, and sends them out again using the
424	producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
425	the producer is simply a BMidiLocalProducer, not a subclass. This is a
426	common  configuration, because consumers work by overriding the event hooks
427	to do work  when MIDI data arrives. Producers work by sending an event when
428	you call their  member functions. You should hardly ever need to derive from
429	BMidiLocalProducer (unless you need to know when the producer gets connected
430	or disconnected, perhaps), but you'll always have to override one or more of
431	BMidiLocalConsumer's member functions to do something useful with incoming
432	data.
433
434	Filters should ignore the time argument from the spray and hook functions,
435	and  simply pass it on unchanged. Objects that only filter data should
436	process the  event as quickly as possible and be done with it. Do not
437	<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
438
439	\section midi2apidiffs API Differences
440
441	As far as the end user is concerned, the Haiku Midi Kit is mostly the same
442	as the BeOS R5 kits, although there are a few small differences in the API
443	(mostly bug fixes):
444		- BMidiEndpoint::IsPersistent() always returns false.
445		- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
446			kit  incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
447			rest of the  message was properly structured.
448		- If creating a local endpoint fails, you can still Release() the object
449		  without crashing into the debugger.
450
451	\section midi2seealso See also
452
453	More about the Midi Kit:
454		- \ref Midi2Defs.h
455		- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
456		- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
457		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
458		  33</A>, Introduction to MIDI, Part 1
459		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
460		  36</A>, Introduction to MIDI, Part 2
461		- Sample code and other goodies at the
462		  <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
463
464	Information about MIDI in general:
465		- <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
466		- <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
467		- <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
468		- <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
469		- <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
470
471
472	\defgroup network Network Kit
473	\brief Classes that deal with all network connections and communications.
474
475	The Haiku Network Kit consists of:
476	- A modular, add-ons based network stack
477	- Two shared libraries, libnet.so and libnetapi.so
478	- A stack driver, acting as interface between the network stack and
479	  libnet.so
480	- Basic network apps
481	- A modular GUI preflet
482
483	The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
484	API sockets to apps. Being binary compatible with BeOS R5 has made this
485	library implementation tedious. To counter this, the libnetapi.so shared
486	library was developed. It contains thin C++ classes wrapping the C
487	sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
488
489	The stack driver is the interface between libnet.so and the real stack
490	behind it, hosted by the network stack kernel modules. Its purposes
491	include:
492	-# Providing sockets to file descriptors translation support
493	-# Providing support for select() on sockets
494	-# Loading the network stack on first access, and then keeping it for
495	   further accesses
496
497	The following diagram illustrates the network stack design on Haiku:
498
499	\image html obos_net_stack_design_1.gif
500
501	The Network Kit includes a handful of useful networking related apps
502	including ping, ifconfig, route, traceroute, and arp.
503
504	See the User Guide for more information about the
505	<a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
506	included as part of the Network Kit.
507
508
509	\defgroup storage Storage Kit
510	\brief Collection of classes that deal with storing and retrieving
511		information from disk.
512
513
514	\defgroup support Support Kit
515	\brief Collection of utility classes that are used throughout the API.
516
517	The Support Kit provides a handy set of classes that you can use in your
518	applications. These classes provide:
519		- \b Thread \b Safety. Haiku can execute multiple threads of an
520			application in parallel, letting certain parts of an application
521			continue when one part is stalled, as well as letting an application
522			process multiple pieces of data at the same time on multicore or
523			multiprocessor systems. However, there are times when multiple
524			threads desire to work on the same piece of data at the same time,
525			potentially causing a conflict where variables or pointers are
526			changed by one thread causing another to execute incorrectly. To
527			prevent this, Haiku implements a \"locking\" mechanism, allowing one
528			thread to \"lock out\" other threads from executing code that might
529			modify the same data.
530		  - \b Archiving \b and \b IO. These classes allow a programmer to
531			convert objects into a form that can more easily be transferred to
532			other applications or stored to disk, as well as performing basic
533			input and output operations.
534		  - \b Memory \b Allocation. This class allows a programmer to hand off
535			some of the duties of memory accounting and management.
536		  - \b Common \b Datatypes. To avoid unnecessary duplication of code
537			and to make life easier for programmers, Haiku includes classes that
538			handle management of ordered lists and strings.
539
540	There are also a number of utility functions to time actions, play system
541	alert sounds, compare strings, and atomically manipulate integers. Have a
542	look at the overview, or go straight to the complete
543	\link support list of components \endlink of this kit.
544
545	\section Overview
546		- Thread Safety:
547			- BLocker provides a semaphore-like locking mechanism allowing for
548				recursive locks.
549			- BAutolock provides a simple method of automatically removing a
550				lock when a function ends.
551			- \ref TLS.h "Thread Local Storage" allows a global variable\'s
552				content to be sensitive to thread context.
553		- Archiving and IO:
554			- BArchivable provides an interface for \"archiving\" objects so
555				that they may be sent to other applications where an identical
556				copy will be recreated.
557			- BArchiver simplifies archiving of BArchivable hierarchies.
558			- BUnarchiver simplifies unarchiving hierarchies that have been
559				archived using BArchiver.
560			- BFlattenable provides an interface for \"flattening\" objects so
561				that they may be easily stored to disk.
562		- BDataIO provides an interface for generalized read/write streams.
563			- BPositionIO extends BDataIO to allow seeking within the data.
564			- BBufferIO creates a buffer and attaches it to a BPositionIO
565				stream, allowing for reduced load on the underlying stream.
566			- BMemoryIO allows operation on an already-existing buffer.
567			- BMallocIO creates and allows operation on a buffer.
568		- Memory Allocation:
569			- BBlockCache allows an application to allocate a \"pool\" of
570				memory blocks that the application can fetch and dispose of as
571				it pleases, letting the application make only a few large memory
572				allocations, instead of many small expensive allocations.
573		- Common Datatypes:
574			- BList allows simple ordered lists and provides common access,
575				modification, and comparison functions.
576			- BString allows strings and provides common access, modification,
577				and comparison functions.
578		- BStopWatch allows an application to measure the time an action takes.
579			- \ref support_globals "Global functions"
580			- \ref TypeConstants.h "Common types and constants"
581			- Error codes for all kits
582
583
584	\defgroup translation Translation Kit
585	\brief Provides a framework for converting data streams between media
586		formats.
587
588
589	\defgroup libtranslation (libtranslation.so)
590
591	\defgroup libbe (libbe.so)
592
593
594	\defgroup libroot (libroot.so)
595*/
596
597///// Subgroups /////
598
599/*!
600	\defgroup support_globals Global functions
601	\ingroup support
602
603	\defgroup layout Layout API
604	\brief Provides classes for automatically laying out UIs.
605	\ingroup interface
606*/
607
608
609///// Special Topics /////
610
611/*!
612	\defgroup drivers Device Drivers
613*/
614