xref: /haiku/docs/user/book.dox (revision be622abddb00c474c53631429ad1102d78688d4f)
1/*!
2	\mainpage Welcome to the Haiku Book
3
4	Below you will find documentation on the Application Programming
5	Interface (API) of the Haiku operating system. This API describes
6	the internals of the operating system allowing developers to write
7	native C++ applications and device drivers. See the
8	<a href="https://api.haiku-os.org">online version</a> for the most
9	updated version of this document. If you would like to help contribute
10	contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
11	mailing list</a>. For guidelines on how to help document the API see
12	the \link apidoc Documenting the API\endlink page. A list of
13	contributors can be found \ref credits page. Documenting the API is
14	an ongoing process so contributions are greatly appreciated.
15
16	The Haiku API is based on the BeOS R5 API but changes and additions have
17	been included where appropriate. Important compatibility differences are
18	detailed on the \ref compatibility page. New classes and methods
19	and incompatible API changes to the BeOS R5 API are noted in the
20	appropriate sections.
21
22	A complete reference to the BeOS R5 API is available on the web in
23	<a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24	The Be Book is used with permission from
25	<a href="https://www.access-company.com/">Access Co.</a>, the current
26	owners of Be's intellectual property.
27
28	\section book_kits Kits and Servers
29
30	The API is split into several kits and servers each detailing a different
31	aspect of the operating system.
32		- The \ref app is the starting point for developing applications
33			and includes classes for messaging and for interacting with
34			the rest of the system.
35		- The \ref game provides classes for producing game sounds and
36			working with full screen apps.
37		- The \ref interface is used to create responsive and attractive
38			graphical user interfaces building on the messaging facilities
39			provided by the Application Kit.
40			- The \link layout_intro Layout API \endlink is a new addition
41				to the Interface Kit in Haiku which provides resources to
42				layout your application flexibly and easily.
43		- The \ref locale includes classes to localize your application to
44			different languages, timezones, number formatting conventions and
45			much more.
46		- The \ref media provides a unified and consistent interface for media
47			streams and applications to intercommunicate.
48		- The \ref midi2 describes an interface to generating, processing,
49			and playing music in MIDI format. For reference documentation on the
50			\ref midi1 is also included.
51		- The \ref network handles everything network related, from interface
52			IP address settings to HTTP connections.
53		- The \ref storage is a collection of classes that deal with storing and
54			retrieving information from disk.
55		- The \ref support contains support classes to use in your application
56			including resources for thread safety, IO, and serialization.
57		- The \ref translation provides a framework for converting data streams
58			between media formats.
59
60	\section book_special_topics Special Topics
61
62	- \ref drivers
63	- \ref keyboard
64	- \ref json
65*/
66
67///// Define main kits /////
68
69/*!
70	\defgroup app Application Kit
71	\brief The Application Kit is the starting point for writing native Haiku
72		GUI applications.
73
74	The application kit is exactly what its name suggests &mdash; it is the
75	basis of Haiku applications. You should first read through this document
76	and the references here before moving on to the other parts of the API.
77
78	The Application Kit classes can be divided into two groups: the messaging
79	classes and the system interaction classes. The larger of the two groups is
80	the messaging classes. Since the Haiku API relies on pervasive
81	multithreading messaging is an essential topic for any application. Have a
82	look at the \link app_messaging Introduction to Messaging \endlink for more
83	information.
84
85	The following messaging classes which allow you to easily and securely
86	communicate between threads.
87		- BHandler
88		- BInvoker
89		- BLooper
90		- BMessage
91		- BMessageFilter
92		- BMessageQueue
93		- BMessageRunner
94		- BMessenger
95
96	The second group is the system interaction classes. These classes
97	provide hooks for your application to interact with the rest of the system.
98	The most important class in this group is BApplication. Below is a list of
99	all system interaction classes:
100		- BApplication
101		- BClipboard
102		- BCursor
103		- BPropertyInfo
104		- BRoster
105
106
107	\defgroup game Game Kit
108	\brief The Game Kit provides classes for producing game sounds and
109		working with full screen apps.
110
111
112	\defgroup interface Interface Kit
113	\brief API for displaying a graphical user interface.
114
115	The Interface Kit holds all the classes you'll need to develop a GUI.
116	Building on the messaging facilities provided by the Application Kit,
117	the Interface Kit can be used to create a responsive and attractive
118	graphical user interface.
119
120 	The most important class in the Interface Kit is the BView class, which
121	handles drawing and user interaction. Pointer and keyboard events are
122	processed in this class.
123
124	Another important class is the BWindow class, which holds BViews and makes
125	them visible to the user. The BWindow class also handles BView focusing
126	and BMessage dispatching, among other things.
127
128	A new addition Haiku has added over the BeOS API is the Layout API, which
129	is based around the BLayoutItem and BLayout classes. These classes will
130	take care of making sure all your GUI widgets end up where you want them,
131	with enough space to be useful. You can start learning the Layout API
132	by reading the \link layout_intro introduction \endlink.
133
134
135	\defgroup locale Locale Kit
136	\brief Collection of classes for localizing applications.
137
138	\defgroup media Media Kit
139	\brief Collection of classes that deal with audio and video.
140
141	\defgroup midi1 The old MIDI Kit (libmidi.so)
142	\brief The old MIDI kit.
143
144
145	\defgroup midi2 MIDI 2 Kit
146	\brief The Midi Kit is the API that implements support for generating,
147		processing, and playing music in MIDI format.
148
149	<A HREF="https://www.midi.org/">MIDI</A>, which  stands for 'Musical
150	Instrument Digital Interface', is a well-established  standard for
151	representing and communicating musical data. This document serves as
152	an overview. If you would like to see all the components, please look
153	at \link midi2 the list with classes \endlink.
154
155	\section book_midi2twokits A Tale of Two MIDI Kits
156
157	BeOS comes with two different, but compatible Midi Kits. This
158	documentation focuses on the "new" Midi Kit, or midi2 as we like to
159	call it, that was  introduced with BeOS R5. The old kit, which we'll
160	refer to as midi1, is more complete than the new kit, but less powerful.
161
162	Both kits let you create so-called MIDI endpoints, but the endpoints
163	from midi1 cannot be shared between different applications. The midi2
164	kit solves that  problem, but unlike midi1 it does not include a General
165	MIDI softsynth, nor does it have a facility for reading and playing
166	Standard MIDI Files. Don't worry: both kits are compatible and you can
167	mix-and-match them in your applications.
168
169	The main differences between the two kits:
170		- Instead of one BMidi object that both produces and consumes events,
171			we have BMidiProducer and BMidiConsumer.
172		- Applications are capable of sharing MIDI producers and consumers
173			with other applications via the centralized Midi Roster.
174		- Physical MIDI ports are now sharable without apps "stealing" events
175			from each other.
176		- Applications can now send/receive raw MIDI byte streams (useful if
177			an application has its own MIDI parser/engine).
178		- Channels are numbered 0&ndash;15, not 1&ndash;16
179		- Timing is now specified in microseconds rather than milliseconds.
180
181	\section book_midi2concepts Midi Kit Concepts
182
183	A brief overview of the elements that comprise the Midi Kit:
184		- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
185			messages between endpoints. An endpoint is like a MIDI In or MIDI
186			Out socket on your equipment; it either receives information or it
187			sends information. Endpoints that send MIDI events are called
188			\b producers; the endpoints that receive those events are called
189			\b consumers. An endpoint that is created by your own application
190			is called \b local; endpoints from other applications are
191			\b remote. You can access remote endpoints using \b proxies.
192		- \b Filters. A filter is an object that has a consumer and a producer
193			endpoint. It reads incoming events from its consumer, performs some
194			operation, and tells its producer to send out the results. In its
195			current form, the Midi  Kit doesn't provide any special facilities
196			for writing filters.
197		- \b Midi \b Roster. The roster is the list of all published producers
198			and consumers. By publishing an endpoint, you allow other
199			applications to talk to it. You are not required to publish your
200			endpoints, in which case only your own application can use them.
201		- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
202			It manages the roster, it connects endpoints, it makes sure that
203			endpoints can communicate, and so on. The Midi Server is started
204			automatically when BeOS boots, and you never have to deal with it
205			directly. Just remember that it runs the show.
206		- \b libmidi. The BMidi* classes live inside two shared libraries:
207			libmidi.so and libmidi2.so. If you write an application that uses
208			old Midi Kit, you must link it to libmidi.so. Applications that use
209			the new Midi Kit must link to libmidi2.so. If you want to
210			mix-and-match both kits, you should also link to both libraries.
211
212	Here is a pretty picture:
213
214	\image html midi2concepts.png
215
216	\section book_midi2mediakit Midi Kit != Media Kit
217
218	Be chose not to integrate the Midi Kit into the Media Kit as another media
219	type, mainly because MIDI doesn't require any of the format negotiation that
220	other media types need. Although the two kits look similar -- both have a
221	"roster" for finding or registering "consumers" and "producers" -- there are
222	some very important differences.
223
224	The first and most important point to note is that BMidiConsumer and
225	BMidiProducer in the Midi Kit are \b NOT directly analogous to
226	BBufferConsumer and  BBufferProducer in the Media Kit! In the Media Kit,
227	consumers and producers are the data consuming and producing properties
228	of a media node. A filter in the Media Kit, therefore, inherits from both
229	BBufferConsumer and BBufferProducer, and implements their virtual member
230	functions to do its work.
231
232	In the Midi Kit, consumers and producers act as endpoints of MIDI data
233	connections, much as media_source and media_destination do in the Media Kit.
234	Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
235	instead, it contains BMidiConsumer and BMidiProducer objects for each of its
236	distinct endpoints that connect to other MIDI objects. The Midi Kit does not
237	allow the use of multiple virtual inheritance, so you can't create an object
238	that's both a BMidiConsumer and a BMidiProducer.
239
240	This also contrasts with the old Midi Kit's conception of a BMidi object,
241	which stood for an object that both received and sent MIDI data. In the new
242	Midi Kit, the endpoints of MIDI connections are all that matters. What lies
243	between the endpoints, i.e. how a MIDI filter is actually structured, is
244	entirely at your discretion.
245
246	Also, rather than use token structs like media_node to make connections
247	via the MediaRoster, the new kit makes the connections directly via the
248	BMidiProducer object.
249
250	\section book_midi2remotelocal Remote vs. Local Objects
251
252	The Midi Kit makes a distinction between remote and local MIDI objects.
253	You can  only create local MIDI endpoints, which derive from either
254	BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
255	that live in other applications, and you access them through BMidiRoster.
256
257	BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
258	BMidiProducers. When you want to talk to remote MIDI objects, you do so
259	through the proxy objects that BMidiRoster provides. Unlike
260	BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
261	lot of functions. That is intentional. In order to hide the details of
262	communication with MIDI endpoints in other applications, the Midi Kit must
263	hide the details of how a particular endpoint is implemented.
264
265	So what can you do with remote objects? Only what BMidiConsumer,
266	BMidiProducer, and BMidiEndpoint will let you do. You can connect
267	objects, get the properties of these objects -- and that's about it.
268
269	\section book_midi2lifespan Creating and Destroying Objects
270
271	The constructors and destructors of most midi2 classes are private,
272	which means that you cannot directly create them using the C++
273	<CODE>new</CODE> operator, on the  stack, or as globals. Nor can you
274	<CODE>delete</CODE> them. Instead, these objects are obtained through
275	BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
276	and BMidiLocalProducer. These two objects may be directly created and
277	subclassed by developers.
278
279	\section book_midi2refcount Reference Counting
280
281	Each MIDI endpoint has a reference count associated with it, so that
282	the Midi Roster can do proper bookkeeping. When you construct a
283	BMidiLocalProducer or  BMidiLocalConsumer endpoint, it starts with a
284	reference count of 1. In addition, BMidiRoster increments the reference
285	count of any object it hands to you as a result of
286	\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
287	\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
288	Once the count hits  0, the endpoint will be deleted.
289
290	This means that, to delete an endpoint, you don't call the
291	<CODE>delete</CODE>  operator directly; instead, you call
292	\link BMidiEndpoint::Release() Release() \endlink.
293	To balance this call, there's also an
294	\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
295	disparate parts of your application working with the endpoint, and you
296	don't want to have to keep track of who needs to Release() the endpoint.
297
298	When you're done with any endpoint object, you must Release() it.
299	This is true  for both local and remote objects. Repeat after me:
300	Release() when you're done.
301
302	\section book_midi2events MIDI Events
303
304	To make some actual music, you need to
305	\link BMidiProducer::Connect() Connect() \endlink your consumers to
306	your producers. Then you tell the producer to "spray" MIDI events to all
307	the connected consumers. The consumers are notified of these incoming
308	events through a set of hook functions.
309
310	The Midi Kit already provides a set of commonly used spray functions,
311	such as  \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
312	\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
313	\endlink, and so on. These correspond one-to-one with the message types
314	from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
315	of course some knowledge of the protocol helps. If you are really hardcore,
316	you can also use the
317	\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
318	events to the consumers.
319
320	At the consumer side, a dedicated thread invokes a hook function for every
321	incoming MIDI event. For every spray function, there is a corresponding hook
322	function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
323	\link  BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
324	The hardcore MIDI fanatics among you will be pleased to know that you can
325	also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
326	get your hands dirty with the raw MIDI data.
327
328	\section book_midi2time Time
329
330	The spray and hook functions accept a bigtime_t parameter named "time". This
331	indicates when the MIDI event should be performed. The time is given in
332	microseconds since the computer booted. To get the current tick measurement,
333	you call the system_time() function from the Kernel Kit.
334
335	If you override a hook function in one of your consumer objects, it should
336	look  at the time argument, wait until the designated time, and then perform
337	its action. The preferred method is to use the Kernel Kit's
338	<CODE>snooze_until()</CODE> function, which sends the consumer thread to
339	sleep  until the requested time has come. (Or, if the time has already
340	passed, returns immediately.)
341
342	Like this:
343
344	\code
345void MyConsumer::NoteOn(
346    uchar channel, uchar note, uchar velocity, bigtime_t time)
347{
348    snooze_until(time, B_SYSTEM_TIMEBASE);
349    ...do your thing...
350}
351	\endcode
352
353	If you want your producers to run in real time, i.e. they produce MIDI data
354	that needs to be performed immediately, you should pass time 0 to the spray
355	functions (which also happens to be the default value). Since time 0 has
356	already passed, <CODE>snooze_until()</CODE> returns immediately, and the
357	consumer will process the events as soon as they are received.
358
359	To schedule MIDI events for a performance time that lies somewhere in the
360	future, the producer must take into account the consumer's latency.
361	Producers  should attempt to get notes to the consumer by or before
362	<I>(scheduled_performance_time - latency)</I>. The time argument is still
363	the scheduled performance time, so if your consumer has latency, it should
364	snooze like this before it starts to perform the events:
365
366	\code
367snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
368	\endcode
369
370	Note that a typical producer sends out its events as soon as it can;
371	unlike a consumer, it does not have to snooze.
372
373	\section book_midi2ports Other Timing Issues
374
375	Each consumer object uses a Kernel Kit port to receive MIDI events from
376	connected producers. The queue for this port is only 1 message deep.
377	This means that if the consumer thread is asleep in a
378	<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
379	any producer that tries to write a new event to this port will block until
380	the consumer thread is ready to receive a new message. This is intentional,
381	because it prevents producers from generating and queueing up thousands of
382	events.
383
384	This mechanism, while simple, puts on the producer the responsibility
385	for sorting the events in time. Suppose your producer sends three Note
386	On events, the first on t + 0, the second on t + 4, and the third on t + 2.
387	This last event won't be received until after t + 4, so it will be two ticks
388	too late. If this sort of thing can happen with your producer, you should
389	somehow sort the events before you spray them. Of course, if you have two or
390	more producers connected to the same consumer, it is nearly impossible to
391	sort this all out (pardon the pun). So it is not wise to send the same kinds
392	of events from more than one producer to one consumer at the same time.
393
394	The article Introduction to MIDI, Part 2 in <A
395	HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
396	Newsletter 36</A> describes this problem in more detail, and provides a
397	solution. Go read it now!
398
399	\section book_midi2filters Writing a Filter
400
401	A typical filter contains a consumer and a producer endpoint. It receives
402	events from the consumer, processes them, and sends them out again using the
403	producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
404	the producer is simply a BMidiLocalProducer, not a subclass. This is a
405	common  configuration, because consumers work by overriding the event hooks
406	to do work  when MIDI data arrives. Producers work by sending an event when
407	you call their  member functions. You should hardly ever need to derive from
408	BMidiLocalProducer (unless you need to know when the producer gets connected
409	or disconnected, perhaps), but you'll always have to override one or more of
410	BMidiLocalConsumer's member functions to do something useful with incoming
411	data.
412
413	Filters should ignore the time argument from the spray and hook functions,
414	and  simply pass it on unchanged. Objects that only filter data should
415	process the  event as quickly as possible and be done with it. Do not
416	<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
417
418	\section book_midi2apidiffs API Differences
419
420	As far as the end user is concerned, the Haiku Midi Kit is mostly the same
421	as the BeOS R5 kits, although there are a few small differences in the API
422	(mostly bug fixes):
423		- BMidiEndpoint::IsPersistent() always returns false.
424		- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
425			kit  incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
426			rest of the  message was properly structured.
427		- If creating a local endpoint fails, you can still Release() the object
428		  without crashing into the debugger.
429
430	\section book_midi2seealso See also
431
432	More about the Midi Kit:
433		- \ref Midi2Defs.h
434		- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
435		- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
436		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
437		  33</A>, Introduction to MIDI, Part 1
438		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
439		  36</A>, Introduction to MIDI, Part 2
440		- Sample code and other goodies at the
441		  <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
442
443	Information about MIDI in general:
444		- <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
445		- <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
446		- <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
447		- <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
448		- <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
449
450
451	\defgroup network Network Kit
452	\brief Classes that deal with all network connections and communications.
453
454	The Haiku Network Kit consists of:
455	- A modular, add-ons based network stack
456	- Two shared libraries, libnet.so and libnetapi.so
457	- A stack driver, acting as interface between the network stack and
458	  libnet.so
459	- Basic network apps
460	- A modular GUI preflet
461
462	The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
463	API sockets to apps. Being binary compatible with BeOS R5 has made this
464	library implementation tedious. To counter this, the libnetapi.so shared
465	library was developed. It contains thin C++ classes wrapping the C
466	sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
467
468	The stack driver is the interface between libnet.so and the real stack
469	behind it, hosted by the network stack kernel modules. Its purposes
470	include:
471	-# Providing sockets to file descriptors translation support
472	-# Providing support for select() on sockets
473	-# Loading the network stack on first access, and then keeping it for
474	   further accesses
475
476	The following diagram illustrates the network stack design on Haiku:
477
478	\image html obos_net_stack_design_1.gif
479
480	The Network Kit includes a handful of useful networking related apps
481	including ping, ifconfig, route, traceroute, and arp.
482
483	See the User Guide for more information about the
484	<a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
485	included as part of the Network Kit.
486
487
488	\defgroup storage Storage Kit
489	\brief Collection of classes that deal with storing and retrieving
490		information from disk.
491
492
493	\defgroup support Support Kit
494	\brief Collection of utility classes that are used throughout the API.
495
496	The Support Kit provides a handy set of classes that you can use in your
497	applications. These classes provide:
498		- \b Thread \b Safety. Haiku can execute multiple threads of an
499			application in parallel, letting certain parts of an application
500			continue when one part is stalled, as well as letting an application
501			process multiple pieces of data at the same time on multicore or
502			multiprocessor systems. However, there are times when multiple
503			threads desire to work on the same piece of data at the same time,
504			potentially causing a conflict where variables or pointers are
505			changed by one thread causing another to execute incorrectly. To
506			prevent this, Haiku implements a \"locking\" mechanism, allowing one
507			thread to \"lock out\" other threads from executing code that might
508			modify the same data.
509		  - \b Archiving \b and \b IO. These classes allow a programmer to
510			convert objects into a form that can more easily be transferred to
511			other applications or stored to disk, as well as performing basic
512			input and output operations.
513		  - \b Memory \b Allocation. This class allows a programmer to hand off
514			some of the duties of memory accounting and management.
515		  - \b Common \b Datatypes. To avoid unnecessary duplication of code
516			and to make life easier for programmers, Haiku includes classes that
517			handle management of ordered lists and strings.
518
519	There are also a number of utility functions to time actions, play system
520	alert sounds, compare strings, and atomically manipulate integers. Have a
521	look at the overview, or go straight to the complete
522	\link support list of components \endlink of this kit.
523
524	\section book_overview Overview
525		- Thread Safety:
526			- BLocker provides a semaphore-like locking mechanism allowing for
527				recursive locks.
528			- BAutolock provides a simple method of automatically removing a
529				lock when a function ends.
530			- \ref TLS.h "Thread Local Storage" allows a global variable\'s
531				content to be sensitive to thread context.
532		- Archiving and IO:
533			- BArchivable provides an interface for \"archiving\" objects so
534				that they may be sent to other applications where an identical
535				copy will be recreated.
536			- BArchiver simplifies archiving of BArchivable hierarchies.
537			- BUnarchiver simplifies unarchiving hierarchies that have been
538				archived using BArchiver.
539			- BFlattenable provides an interface for \"flattening\" objects so
540				that they may be easily stored to disk.
541		- BDataIO provides an interface for generalized read/write streams.
542			- BPositionIO extends BDataIO to allow seeking within the data.
543			- BBufferIO creates a buffer and attaches it to a BPositionIO
544				stream, allowing for reduced load on the underlying stream.
545			- BMemoryIO allows operation on an already-existing buffer.
546			- BMallocIO creates and allows operation on a buffer.
547		- Memory Allocation:
548			- BBlockCache allows an application to allocate a \"pool\" of
549				memory blocks that the application can fetch and dispose of as
550				it pleases, letting the application make only a few large memory
551				allocations, instead of many small expensive allocations.
552		- Common Datatypes:
553			- BList allows simple ordered lists and provides common access,
554				modification, and comparison functions.
555			- BString allows strings and provides common access, modification,
556				and comparison functions.
557		- BStopWatch allows an application to measure the time an action takes.
558			- \ref support_globals "Global functions"
559			- \ref TypeConstants.h "Common types and constants"
560			- Error codes for all kits
561
562
563	\defgroup translation Translation Kit
564	\brief Provides a framework for converting data streams between media
565		formats.
566
567
568	\defgroup libtranslation (libtranslation.so)
569
570	\defgroup libbe (libbe.so)
571
572
573	\defgroup libroot (libroot.so)
574*/
575
576///// Subgroups /////
577
578/*!
579	\defgroup support_globals Global functions
580	\ingroup support
581
582	\defgroup layout Layout API
583	\brief Provides classes for automatically laying out UIs.
584	\ingroup interface
585*/
586
587
588///// Special Topics /////
589
590/*!
591	\defgroup drivers Device Drivers
592
593	\defgroup json Json Handling
594	\brief Provides for parsing and writing of data in Json encoding.
595*/
596