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1/*!
2	\mainpage Welcome to the Haiku Book
3
4	Below you will find documentation on the Application Programming
5	Interface (API) of the Haiku operating system. This API describes
6	the internals of the operating system allowing developers to write
7	native C++ applications and device drivers. See the
8	<a href="https://api.haiku-os.org">online version</a> for the most
9	updated version of this document. If you would like to help contribute
10	contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
11	mailing list</a>. For guidelines on how to help document the API see
12	the \link apidoc Documenting the API\endlink page. A list of
13	contributors can be found \ref credits page. Documenting the API is
14	an ongoing process so contributions are greatly appreciated.
15
16	The Haiku API is based on the BeOS R5 API but changes and additions have
17	been included where appropriate. Important compatibility differences are
18	detailed on the \ref compatibility page. New classes and methods
19	and incompatible API changes to the BeOS R5 API are noted in the
20	appropriate sections.
21
22	A complete reference to the BeOS R5 API is available on the web in
23	<a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24	The Be Book is used with permission from
25	<a href="https://www.access-company.com/">Access Co.</a>, the current
26	owners of Be's intellectual property.
27
28	\section book_kits Kits and Servers
29
30	The API is split into several kits and servers each detailing a different
31	aspect of the operating system.
32		- The \ref app is the starting point for developing applications
33			and includes classes for messaging and for interacting with
34			the rest of the system.
35		- The \ref game provides classes for producing game sounds and
36			working with full screen apps.
37		- The \ref interface is used to create responsive and attractive
38			graphical user interfaces building on the messaging facilities
39			provided by the Application Kit.
40			- The \link layout_intro Layout API \endlink is a new addition
41				to the Interface Kit in Haiku which provides resources to
42				layout your application flexibly and easily.
43		- The \ref locale includes classes to localize your application to
44			different languages, timezones, number formatting conventions and
45			much more.
46		- The \ref mail includes classes to work with e-mail files, folders,
47			protocols, and filters, as part of Haiku's unique mail handling system.
48		- The \ref media provides a unified and consistent interface for media
49			streams and applications to intercommunicate.
50		- The \ref midi2 describes an interface to generating, processing,
51			and playing music in MIDI format. For reference documentation on the
52			\ref midi1 is also included.
53		- The \ref network handles everything network related, from interface
54			IP address settings to HTTP connections.
55		- The \ref storage is a collection of classes that deal with storing and
56			retrieving information from disk.
57		- The \ref support contains support classes to use in your application
58			including resources for thread safety, IO, and serialization.
59		- The \ref translation provides a framework for converting data streams
60			between media formats.
61
62	\section book_special_topics Special Topics
63
64	- \ref drivers
65	- \ref keyboard
66	- \ref json
67*/
68
69///// Define main kits /////
70
71/*!
72	\defgroup app Application Kit
73	\brief The Application Kit is the starting point for writing native Haiku
74		GUI applications.
75
76	The application kit is exactly what its name suggests &mdash; it is the
77	basis of Haiku applications. You should first read through this document
78	and the references here before moving on to the other parts of the API.
79
80	The Application Kit classes can be divided into two groups: the messaging
81	classes and the system interaction classes. The larger of the two groups is
82	the messaging classes. Since the Haiku API relies on pervasive
83	multithreading messaging is an essential topic for any application. Have a
84	look at the \link app_messaging Introduction to Messaging \endlink for more
85	information.
86
87	The following messaging classes which allow you to easily and securely
88	communicate between threads.
89		- BHandler
90		- BInvoker
91		- BLooper
92		- BMessage
93		- BMessageFilter
94		- BMessageQueue
95		- BMessageRunner
96		- BMessenger
97
98	The second group is the system interaction classes. These classes
99	provide hooks for your application to interact with the rest of the system.
100	The most important class in this group is BApplication. Below is a list of
101	all system interaction classes:
102		- BApplication
103		- BClipboard
104		- BCursor
105		- BLaunchRoster
106		- BNotification
107		- BPropertyInfo
108		- BRoster
109
110	A third special category is the \link app_keystore Password and Key storage
111	API:\endlink
112		- BKey
113		- BKeyStore
114
115
116	\defgroup game Game Kit
117	\brief The Game Kit provides classes for producing game sounds and
118		working with full screen apps.
119
120
121	\defgroup interface Interface Kit
122	\brief API for displaying a graphical user interface.
123
124	The Interface Kit holds all the classes you'll need to develop a GUI.
125	Building on the messaging facilities provided by the Application Kit,
126	the Interface Kit can be used to create a responsive and attractive
127	graphical user interface.
128
129 	The most important class in the Interface Kit is the BView class, which
130	handles drawing and user interaction. Pointer and keyboard events are
131	processed in this class.
132
133	Another important class is the BWindow class, which holds BViews and makes
134	them visible to the user. The BWindow class also handles BView focusing
135	and BMessage dispatching, among other things.
136
137	A new addition Haiku has added over the BeOS API is the Layout API, which
138	is based around the BLayoutItem and BLayout classes. These classes will
139	take care of making sure all your GUI widgets end up where you want them,
140	with enough space to be useful. You can start learning the Layout API
141	by reading the \link layout_intro introduction \endlink.
142
143
144	\defgroup locale Locale Kit
145	\brief Collection of classes for localizing applications.
146
147	\defgroup mail Mail Kit
148	\brief API for working with e-mail messages and protocols.
149
150	\defgroup media Media Kit
151	\brief Collection of classes that deal with audio and video.
152
153	\defgroup midi1 The old MIDI Kit (libmidi.so)
154	\brief The old MIDI kit.
155
156
157	\defgroup midi2 MIDI 2 Kit
158	\brief The Midi Kit is the API that implements support for generating,
159		processing, and playing music in MIDI format.
160
161	<A HREF="https://www.midi.org/">MIDI</A>, which  stands for 'Musical
162	Instrument Digital Interface', is a well-established  standard for
163	representing and communicating musical data. This document serves as
164	an overview. If you would like to see all the components, please look
165	at \link midi2 the list with classes \endlink.
166
167	\section book_midi2twokits A Tale of Two MIDI Kits
168
169	BeOS comes with two different, but compatible Midi Kits. This
170	documentation focuses on the "new" Midi Kit, or midi2 as we like to
171	call it, that was  introduced with BeOS R5. The old kit, which we'll
172	refer to as midi1, is more complete than the new kit, but less powerful.
173
174	Both kits let you create so-called MIDI endpoints, but the endpoints
175	from midi1 cannot be shared between different applications. The midi2
176	kit solves that  problem, but unlike midi1 it does not include a General
177	MIDI softsynth, nor does it have a facility for reading and playing
178	Standard MIDI Files. Don't worry: both kits are compatible and you can
179	mix-and-match them in your applications.
180
181	The main differences between the two kits:
182		- Instead of one BMidi object that both produces and consumes events,
183			we have BMidiProducer and BMidiConsumer.
184		- Applications are capable of sharing MIDI producers and consumers
185			with other applications via the centralized Midi Roster.
186		- Physical MIDI ports are now sharable without apps "stealing" events
187			from each other.
188		- Applications can now send/receive raw MIDI byte streams (useful if
189			an application has its own MIDI parser/engine).
190		- Channels are numbered 0&ndash;15, not 1&ndash;16
191		- Timing is now specified in microseconds rather than milliseconds.
192
193	\section book_midi2concepts Midi Kit Concepts
194
195	A brief overview of the elements that comprise the Midi Kit:
196		- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
197			messages between endpoints. An endpoint is like a MIDI In or MIDI
198			Out socket on your equipment; it either receives information or it
199			sends information. Endpoints that send MIDI events are called
200			\b producers; the endpoints that receive those events are called
201			\b consumers. An endpoint that is created by your own application
202			is called \b local; endpoints from other applications are
203			\b remote. You can access remote endpoints using \b proxies.
204		- \b Filters. A filter is an object that has a consumer and a producer
205			endpoint. It reads incoming events from its consumer, performs some
206			operation, and tells its producer to send out the results. In its
207			current form, the Midi  Kit doesn't provide any special facilities
208			for writing filters.
209		- \b Midi \b Roster. The roster is the list of all published producers
210			and consumers. By publishing an endpoint, you allow other
211			applications to talk to it. You are not required to publish your
212			endpoints, in which case only your own application can use them.
213		- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
214			It manages the roster, it connects endpoints, it makes sure that
215			endpoints can communicate, and so on. The Midi Server is started
216			automatically when BeOS boots, and you never have to deal with it
217			directly. Just remember that it runs the show.
218		- \b libmidi. The BMidi* classes live inside two shared libraries:
219			libmidi.so and libmidi2.so. If you write an application that uses
220			old Midi Kit, you must link it to libmidi.so. Applications that use
221			the new Midi Kit must link to libmidi2.so. If you want to
222			mix-and-match both kits, you should also link to both libraries.
223
224	Here is a pretty picture:
225
226	\image html midi2concepts.png
227
228	\section book_midi2mediakit Midi Kit != Media Kit
229
230	Be chose not to integrate the Midi Kit into the Media Kit as another media
231	type, mainly because MIDI doesn't require any of the format negotiation that
232	other media types need. Although the two kits look similar -- both have a
233	"roster" for finding or registering "consumers" and "producers" -- there are
234	some very important differences.
235
236	The first and most important point to note is that BMidiConsumer and
237	BMidiProducer in the Midi Kit are \b NOT directly analogous to
238	BBufferConsumer and  BBufferProducer in the Media Kit! In the Media Kit,
239	consumers and producers are the data consuming and producing properties
240	of a media node. A filter in the Media Kit, therefore, inherits from both
241	BBufferConsumer and BBufferProducer, and implements their virtual member
242	functions to do its work.
243
244	In the Midi Kit, consumers and producers act as endpoints of MIDI data
245	connections, much as media_source and media_destination do in the Media Kit.
246	Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
247	instead, it contains BMidiConsumer and BMidiProducer objects for each of its
248	distinct endpoints that connect to other MIDI objects. The Midi Kit does not
249	allow the use of multiple virtual inheritance, so you can't create an object
250	that's both a BMidiConsumer and a BMidiProducer.
251
252	This also contrasts with the old Midi Kit's conception of a BMidi object,
253	which stood for an object that both received and sent MIDI data. In the new
254	Midi Kit, the endpoints of MIDI connections are all that matters. What lies
255	between the endpoints, i.e. how a MIDI filter is actually structured, is
256	entirely at your discretion.
257
258	Also, rather than use token structs like media_node to make connections
259	via the MediaRoster, the new kit makes the connections directly via the
260	BMidiProducer object.
261
262	\section book_midi2remotelocal Remote vs. Local Objects
263
264	The Midi Kit makes a distinction between remote and local MIDI objects.
265	You can  only create local MIDI endpoints, which derive from either
266	BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
267	that live in other applications, and you access them through BMidiRoster.
268
269	BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
270	BMidiProducers. When you want to talk to remote MIDI objects, you do so
271	through the proxy objects that BMidiRoster provides. Unlike
272	BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
273	lot of functions. That is intentional. In order to hide the details of
274	communication with MIDI endpoints in other applications, the Midi Kit must
275	hide the details of how a particular endpoint is implemented.
276
277	So what can you do with remote objects? Only what BMidiConsumer,
278	BMidiProducer, and BMidiEndpoint will let you do. You can connect
279	objects, get the properties of these objects -- and that's about it.
280
281	\section book_midi2lifespan Creating and Destroying Objects
282
283	The constructors and destructors of most midi2 classes are private,
284	which means that you cannot directly create them using the C++
285	<CODE>new</CODE> operator, on the  stack, or as globals. Nor can you
286	<CODE>delete</CODE> them. Instead, these objects are obtained through
287	BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
288	and BMidiLocalProducer. These two objects may be directly created and
289	subclassed by developers.
290
291	\section book_midi2refcount Reference Counting
292
293	Each MIDI endpoint has a reference count associated with it, so that
294	the Midi Roster can do proper bookkeeping. When you construct a
295	BMidiLocalProducer or  BMidiLocalConsumer endpoint, it starts with a
296	reference count of 1. In addition, BMidiRoster increments the reference
297	count of any object it hands to you as a result of
298	\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
299	\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
300	Once the count hits  0, the endpoint will be deleted.
301
302	This means that, to delete an endpoint, you don't call the
303	<CODE>delete</CODE>  operator directly; instead, you call
304	\link BMidiEndpoint::Release() Release() \endlink.
305	To balance this call, there's also an
306	\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
307	disparate parts of your application working with the endpoint, and you
308	don't want to have to keep track of who needs to Release() the endpoint.
309
310	When you're done with any endpoint object, you must Release() it.
311	This is true  for both local and remote objects. Repeat after me:
312	Release() when you're done.
313
314	\section book_midi2events MIDI Events
315
316	To make some actual music, you need to
317	\link BMidiProducer::Connect() Connect() \endlink your consumers to
318	your producers. Then you tell the producer to "spray" MIDI events to all
319	the connected consumers. The consumers are notified of these incoming
320	events through a set of hook functions.
321
322	The Midi Kit already provides a set of commonly used spray functions,
323	such as  \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
324	\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
325	\endlink, and so on. These correspond one-to-one with the message types
326	from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
327	of course some knowledge of the protocol helps. If you are really hardcore,
328	you can also use the
329	\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
330	events to the consumers.
331
332	At the consumer side, a dedicated thread invokes a hook function for every
333	incoming MIDI event. For every spray function, there is a corresponding hook
334	function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
335	\link  BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
336	The hardcore MIDI fanatics among you will be pleased to know that you can
337	also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
338	get your hands dirty with the raw MIDI data.
339
340	\section book_midi2time Time
341
342	The spray and hook functions accept a bigtime_t parameter named "time". This
343	indicates when the MIDI event should be performed. The time is given in
344	microseconds since the computer booted. To get the current tick measurement,
345	you call the system_time() function from the Kernel Kit.
346
347	If you override a hook function in one of your consumer objects, it should
348	look  at the time argument, wait until the designated time, and then perform
349	its action. The preferred method is to use the Kernel Kit's
350	<CODE>snooze_until()</CODE> function, which sends the consumer thread to
351	sleep  until the requested time has come. (Or, if the time has already
352	passed, returns immediately.)
353
354	Like this:
355
356	\code
357void MyConsumer::NoteOn(
358    uchar channel, uchar note, uchar velocity, bigtime_t time)
359{
360    snooze_until(time, B_SYSTEM_TIMEBASE);
361    ...do your thing...
362}
363	\endcode
364
365	If you want your producers to run in real time, i.e. they produce MIDI data
366	that needs to be performed immediately, you should pass time 0 to the spray
367	functions (which also happens to be the default value). Since time 0 has
368	already passed, <CODE>snooze_until()</CODE> returns immediately, and the
369	consumer will process the events as soon as they are received.
370
371	To schedule MIDI events for a performance time that lies somewhere in the
372	future, the producer must take into account the consumer's latency.
373	Producers  should attempt to get notes to the consumer by or before
374	<I>(scheduled_performance_time - latency)</I>. The time argument is still
375	the scheduled performance time, so if your consumer has latency, it should
376	snooze like this before it starts to perform the events:
377
378	\code
379snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
380	\endcode
381
382	Note that a typical producer sends out its events as soon as it can;
383	unlike a consumer, it does not have to snooze.
384
385	\section book_midi2ports Other Timing Issues
386
387	Each consumer object uses a Kernel Kit port to receive MIDI events from
388	connected producers. The queue for this port is only 1 message deep.
389	This means that if the consumer thread is asleep in a
390	<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
391	any producer that tries to write a new event to this port will block until
392	the consumer thread is ready to receive a new message. This is intentional,
393	because it prevents producers from generating and queueing up thousands of
394	events.
395
396	This mechanism, while simple, puts on the producer the responsibility
397	for sorting the events in time. Suppose your producer sends three Note
398	On events, the first on t + 0, the second on t + 4, and the third on t + 2.
399	This last event won't be received until after t + 4, so it will be two ticks
400	too late. If this sort of thing can happen with your producer, you should
401	somehow sort the events before you spray them. Of course, if you have two or
402	more producers connected to the same consumer, it is nearly impossible to
403	sort this all out (pardon the pun). So it is not wise to send the same kinds
404	of events from more than one producer to one consumer at the same time.
405
406	The article Introduction to MIDI, Part 2 in <A
407	HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
408	Newsletter 36</A> describes this problem in more detail, and provides a
409	solution. Go read it now!
410
411	\section book_midi2filters Writing a Filter
412
413	A typical filter contains a consumer and a producer endpoint. It receives
414	events from the consumer, processes them, and sends them out again using the
415	producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
416	the producer is simply a BMidiLocalProducer, not a subclass. This is a
417	common  configuration, because consumers work by overriding the event hooks
418	to do work  when MIDI data arrives. Producers work by sending an event when
419	you call their  member functions. You should hardly ever need to derive from
420	BMidiLocalProducer (unless you need to know when the producer gets connected
421	or disconnected, perhaps), but you'll always have to override one or more of
422	BMidiLocalConsumer's member functions to do something useful with incoming
423	data.
424
425	Filters should ignore the time argument from the spray and hook functions,
426	and  simply pass it on unchanged. Objects that only filter data should
427	process the  event as quickly as possible and be done with it. Do not
428	<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
429
430	\section book_midi2apidiffs API Differences
431
432	As far as the end user is concerned, the Haiku Midi Kit is mostly the same
433	as the BeOS R5 kits, although there are a few small differences in the API
434	(mostly bug fixes):
435		- BMidiEndpoint::IsPersistent() always returns false.
436		- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
437			kit  incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
438			rest of the  message was properly structured.
439		- If creating a local endpoint fails, you can still Release() the object
440		  without crashing into the debugger.
441
442	\section book_midi2seealso See also
443
444	More about the Midi Kit:
445		- \ref Midi2Defs.h
446		- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
447		- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
448		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
449		  33</A>, Introduction to MIDI, Part 1
450		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
451		  36</A>, Introduction to MIDI, Part 2
452		- Sample code and other goodies at the
453		  <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
454
455	Information about MIDI in general:
456		- <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
457		- <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
458		- <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
459		- <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
460		- <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
461
462
463	\defgroup network Network Kit
464	\brief Classes that deal with all network connections and communications.
465
466	The Haiku Network Kit consists of:
467	- A modular, add-ons based network stack
468	- Two shared libraries, libnetwork.so and libnetapi.so
469	- A stack driver, acting as interface between the network stack and
470	  libnetwork.so
471	- Basic network apps
472	- A modular GUI preflet
473
474	The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
475	API sockets to apps. Being binary compatible with BeOS R5 has made this
476	library implementation tedious. To counter this, the libnetapi.so shared
477	library was developed. It contains thin C++ classes wrapping the C
478	sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
479
480	The stack driver is the interface between libnet.so and the real stack
481	behind it, hosted by the network stack kernel modules. Its purposes
482	include:
483	-# Providing sockets to file descriptors translation support
484	-# Providing support for select() on sockets
485	-# Loading the network stack on first access, and then keeping it for
486	   further accesses
487
488	The following diagram illustrates the network stack design on Haiku:
489
490	\image html obos_net_stack_design_1.gif
491
492	The Network Kit includes a handful of useful networking related apps
493	including ping, ifconfig, route, traceroute, and arp.
494
495	See the User Guide for more information about the
496	<a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
497	included as part of the Network Kit.
498
499
500	\defgroup storage Storage Kit
501	\brief Collection of classes that deal with storing and retrieving
502		information from disk.
503
504
505	\defgroup support Support Kit
506	\brief Collection of utility classes that are used throughout the API.
507
508	The Support Kit provides a handy set of classes that you can use in your
509	applications. These classes provide:
510		- \b Thread \b Safety. Haiku can execute multiple threads of an
511			application in parallel, letting certain parts of an application
512			continue when one part is stalled, as well as letting an application
513			process multiple pieces of data at the same time on multicore or
514			multiprocessor systems. However, there are times when multiple
515			threads desire to work on the same piece of data at the same time,
516			potentially causing a conflict where variables or pointers are
517			changed by one thread causing another to execute incorrectly. To
518			prevent this, Haiku implements a \"locking\" mechanism, allowing one
519			thread to \"lock out\" other threads from executing code that might
520			modify the same data.
521		  - \b Archiving \b and \b IO. These classes allow a programmer to
522			convert objects into a form that can more easily be transferred to
523			other applications or stored to disk, as well as performing basic
524			input and output operations.
525		  - \b Memory \b Allocation. This class allows a programmer to hand off
526			some of the duties of memory accounting and management.
527		  - \b Common \b Datatypes. To avoid unnecessary duplication of code
528			and to make life easier for programmers, Haiku includes classes that
529			handle management of ordered lists and strings.
530
531	There are also a number of utility functions to time actions, play system
532	alert sounds, compare strings, and atomically manipulate integers. Have a
533	look at the overview, or go straight to the complete
534	\link support list of components \endlink of this kit.
535
536	\section book_overview Overview
537		- Thread Safety:
538			- BLocker provides a semaphore-like locking mechanism allowing for
539				recursive locks.
540			- BAutolock provides a simple method of automatically removing a
541				lock when a function ends.
542			- \ref TLS.h "Thread Local Storage" allows a global variable\'s
543				content to be sensitive to thread context.
544		- Archiving and IO:
545			- BArchivable provides an interface for \"archiving\" objects so
546				that they may be sent to other applications where an identical
547				copy will be recreated.
548			- BArchiver simplifies archiving of BArchivable hierarchies.
549			- BUnarchiver simplifies unarchiving hierarchies that have been
550				archived using BArchiver.
551			- BFlattenable provides an interface for \"flattening\" objects so
552				that they may be easily stored to disk.
553		- BDataIO provides an interface for generalized read/write streams.
554			- BPositionIO extends BDataIO to allow seeking within the data.
555			- BBufferIO creates a buffer and attaches it to a BPositionIO
556				stream, allowing for reduced load on the underlying stream.
557			- BMemoryIO allows operation on an already-existing buffer.
558			- BMallocIO creates and allows operation on a buffer.
559		- Memory Allocation:
560			- BBlockCache allows an application to allocate a \"pool\" of
561				memory blocks that the application can fetch and dispose of as
562				it pleases, letting the application make only a few large memory
563				allocations, instead of many small expensive allocations.
564		- Common Datatypes:
565			- BList allows simple ordered lists and provides common access,
566				modification, and comparison functions.
567			- BString allows strings and provides common access, modification,
568				and comparison functions.
569		- BStopWatch allows an application to measure the time an action takes.
570			- \ref support_globals "Global functions"
571			- \ref TypeConstants.h "Common types and constants"
572			- Error codes for all kits
573
574
575	\defgroup translation Translation Kit
576	\brief Provides a framework for converting data streams between media
577		formats.
578
579
580	\defgroup libtranslation (libtranslation.so)
581
582	\defgroup libbe (libbe.so)
583
584
585	\defgroup libroot (libroot.so)
586*/
587
588///// Subgroups /////
589
590/*!
591	\defgroup support_globals Global functions
592	\ingroup support
593
594	\defgroup layout Layout API
595	\brief Provides classes for automatically laying out UIs.
596	\ingroup interface
597*/
598
599
600///// Special Topics /////
601
602/*!
603	\defgroup drivers Device Drivers
604
605	\defgroup json Json Handling
606	\brief Provides for parsing and writing of data in Json encoding.
607*/
608