1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="https://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="https://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="https://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section book_kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref game provides classes for producing game sounds and 36 working with full screen apps. 37 - The \ref interface is used to create responsive and attractive 38 graphical user interfaces building on the messaging facilities 39 provided by the Application Kit. 40 - The \link layout_intro Layout API \endlink is a new addition 41 to the Interface Kit in Haiku which provides resources to 42 layout your application flexibly and easily. 43 - The \ref locale includes classes to localize your application to 44 different languages, timezones, number formatting conventions and 45 much more. 46 - The \ref mail includes classes to work with e-mail files, folders, 47 protocols, and filters, as part of Haiku's unique mail handling system. 48 - The \ref media provides a unified and consistent interface for media 49 streams and applications to intercommunicate. 50 - The \ref midi2 describes an interface to generating, processing, 51 and playing music in MIDI format. For reference documentation on the 52 \ref midi1 is also included. 53 - The \ref network handles everything network related, from interface 54 IP address settings to HTTP connections. 55 - The \ref storage is a collection of classes that deal with storing and 56 retrieving information from disk. 57 - The \ref support contains support classes to use in your application 58 including resources for thread safety, IO, and serialization. 59 - The \ref translation provides a framework for converting data streams 60 between media formats. 61 62 \section book_special_topics Special Topics 63 64 - \ref libroot 65 - \ref drivers 66 - \ref keyboard 67 - \ref json 68 - \ref netservices 69*/ 70 71///// Define main kits ///// 72 73/*! 74 \defgroup app Application Kit 75 \brief The Application Kit is the starting point for writing native Haiku 76 GUI applications. 77 78 The application kit is exactly what its name suggests — it is the 79 basis of Haiku applications. You should first read through this document 80 and the references here before moving on to the other parts of the API. 81 82 The Application Kit classes can be divided into two groups: the messaging 83 classes and the system interaction classes. The larger of the two groups is 84 the messaging classes. Since the Haiku API relies on pervasive 85 multithreading messaging is an essential topic for any application. Have a 86 look at the \link app_messaging Introduction to Messaging \endlink for more 87 information. 88 89 The following messaging classes which allow you to easily and securely 90 communicate between threads. 91 - BHandler 92 - BInvoker 93 - BLooper 94 - BMessage 95 - BMessageFilter 96 - BMessageQueue 97 - BMessageRunner 98 - BMessenger 99 100 The second group is the system interaction classes. These classes 101 provide hooks for your application to interact with the rest of the system. 102 The most important class in this group is BApplication. Below is a list of 103 all system interaction classes: 104 - BApplication 105 - BClipboard 106 - BCursor 107 - BLaunchRoster 108 - BNotification 109 - BPropertyInfo 110 - BRoster 111 112 A third special category is the \link app_keystore Password and Key storage 113 API:\endlink 114 - BKey 115 - BKeyStore 116 117 118 \defgroup game Game Kit 119 \brief The Game Kit provides classes for producing game sounds and 120 working with full screen apps. 121 122 123 \defgroup interface Interface Kit 124 \brief API for displaying a graphical user interface. 125 126 The Interface Kit holds all the classes you'll need to develop a GUI. 127 Building on the messaging facilities provided by the Application Kit, 128 the Interface Kit can be used to create a responsive and attractive 129 graphical user interface. 130 131 The most important class in the Interface Kit is the BView class, which 132 handles drawing and user interaction. Pointer and keyboard events are 133 processed in this class. 134 135 Another important class is the BWindow class, which holds BViews and makes 136 them visible to the user. The BWindow class also handles BView focusing 137 and BMessage dispatching, among other things. 138 139 A new addition Haiku has added over the BeOS API is the Layout API, which 140 is based around the BLayoutItem and BLayout classes. These classes will 141 take care of making sure all your GUI widgets end up where you want them, 142 with enough space to be useful. You can start learning the Layout API 143 by reading the \link layout_intro introduction \endlink. 144 145 146 \defgroup locale Locale Kit 147 \brief Collection of classes for localizing applications. 148 149 \defgroup mail Mail Kit 150 \brief API for working with e-mail messages and protocols. 151 152 \defgroup media Media Kit 153 \brief Collection of classes that deal with audio and video. 154 155 \defgroup midi1 The old MIDI Kit (libmidi.so) 156 \brief The old MIDI kit. 157 158 159 \defgroup midi2 MIDI 2 Kit 160 \brief The Midi Kit is the API that implements support for generating, 161 processing, and playing music in MIDI format. 162 163 <A HREF="https://www.midi.org/">MIDI</A>, which stands for 'Musical 164 Instrument Digital Interface', is a well-established standard for 165 representing and communicating musical data. This document serves as 166 an overview. If you would like to see all the components, please look 167 at \link midi2 the list with classes \endlink. 168 169 \section book_midi2twokits A Tale of Two MIDI Kits 170 171 BeOS comes with two different, but compatible Midi Kits. This 172 documentation focuses on the "new" Midi Kit, or midi2 as we like to 173 call it, that was introduced with BeOS R5. The old kit, which we'll 174 refer to as midi1, is more complete than the new kit, but less powerful. 175 176 Both kits let you create so-called MIDI endpoints, but the endpoints 177 from midi1 cannot be shared between different applications. The midi2 178 kit solves that problem, but unlike midi1 it does not include a General 179 MIDI softsynth, nor does it have a facility for reading and playing 180 Standard MIDI Files. Don't worry: both kits are compatible and you can 181 mix-and-match them in your applications. 182 183 The main differences between the two kits: 184 - Instead of one BMidi object that both produces and consumes events, 185 we have BMidiProducer and BMidiConsumer. 186 - Applications are capable of sharing MIDI producers and consumers 187 with other applications via the centralized Midi Roster. 188 - Physical MIDI ports are now sharable without apps "stealing" events 189 from each other. 190 - Applications can now send/receive raw MIDI byte streams (useful if 191 an application has its own MIDI parser/engine). 192 - Channels are numbered 0–15, not 1–16 193 - Timing is now specified in microseconds rather than milliseconds. 194 195 \section book_midi2concepts Midi Kit Concepts 196 197 A brief overview of the elements that comprise the Midi Kit: 198 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 199 messages between endpoints. An endpoint is like a MIDI In or MIDI 200 Out socket on your equipment; it either receives information or it 201 sends information. Endpoints that send MIDI events are called 202 \b producers; the endpoints that receive those events are called 203 \b consumers. An endpoint that is created by your own application 204 is called \b local; endpoints from other applications are 205 \b remote. You can access remote endpoints using \b proxies. 206 - \b Filters. A filter is an object that has a consumer and a producer 207 endpoint. It reads incoming events from its consumer, performs some 208 operation, and tells its producer to send out the results. In its 209 current form, the Midi Kit doesn't provide any special facilities 210 for writing filters. 211 - \b Midi \b Roster. The roster is the list of all published producers 212 and consumers. By publishing an endpoint, you allow other 213 applications to talk to it. You are not required to publish your 214 endpoints, in which case only your own application can use them. 215 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 216 It manages the roster, it connects endpoints, it makes sure that 217 endpoints can communicate, and so on. The Midi Server is started 218 automatically when BeOS boots, and you never have to deal with it 219 directly. Just remember that it runs the show. 220 - \b libmidi. The BMidi* classes live inside two shared libraries: 221 libmidi.so and libmidi2.so. If you write an application that uses 222 old Midi Kit, you must link it to libmidi.so. Applications that use 223 the new Midi Kit must link to libmidi2.so. If you want to 224 mix-and-match both kits, you should also link to both libraries. 225 226 Here is a pretty picture: 227 228 \image html midi2concepts.png 229 230 \section book_midi2mediakit Midi Kit != Media Kit 231 232 Be chose not to integrate the Midi Kit into the Media Kit as another media 233 type, mainly because MIDI doesn't require any of the format negotiation that 234 other media types need. Although the two kits look similar -- both have a 235 "roster" for finding or registering "consumers" and "producers" -- there are 236 some very important differences. 237 238 The first and most important point to note is that BMidiConsumer and 239 BMidiProducer in the Midi Kit are \b NOT directly analogous to 240 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 241 consumers and producers are the data consuming and producing properties 242 of a media node. A filter in the Media Kit, therefore, inherits from both 243 BBufferConsumer and BBufferProducer, and implements their virtual member 244 functions to do its work. 245 246 In the Midi Kit, consumers and producers act as endpoints of MIDI data 247 connections, much as media_source and media_destination do in the Media Kit. 248 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 249 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 250 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 251 allow the use of multiple virtual inheritance, so you can't create an object 252 that's both a BMidiConsumer and a BMidiProducer. 253 254 This also contrasts with the old Midi Kit's conception of a BMidi object, 255 which stood for an object that both received and sent MIDI data. In the new 256 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 257 between the endpoints, i.e. how a MIDI filter is actually structured, is 258 entirely at your discretion. 259 260 Also, rather than use token structs like media_node to make connections 261 via the MediaRoster, the new kit makes the connections directly via the 262 BMidiProducer object. 263 264 \section book_midi2remotelocal Remote vs. Local Objects 265 266 The Midi Kit makes a distinction between remote and local MIDI objects. 267 You can only create local MIDI endpoints, which derive from either 268 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 269 that live in other applications, and you access them through BMidiRoster. 270 271 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 272 BMidiProducers. When you want to talk to remote MIDI objects, you do so 273 through the proxy objects that BMidiRoster provides. Unlike 274 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 275 lot of functions. That is intentional. In order to hide the details of 276 communication with MIDI endpoints in other applications, the Midi Kit must 277 hide the details of how a particular endpoint is implemented. 278 279 So what can you do with remote objects? Only what BMidiConsumer, 280 BMidiProducer, and BMidiEndpoint will let you do. You can connect 281 objects, get the properties of these objects -- and that's about it. 282 283 \section book_midi2lifespan Creating and Destroying Objects 284 285 The constructors and destructors of most midi2 classes are private, 286 which means that you cannot directly create them using the C++ 287 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 288 <CODE>delete</CODE> them. Instead, these objects are obtained through 289 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 290 and BMidiLocalProducer. These two objects may be directly created and 291 subclassed by developers. 292 293 \section book_midi2refcount Reference Counting 294 295 Each MIDI endpoint has a reference count associated with it, so that 296 the Midi Roster can do proper bookkeeping. When you construct a 297 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 298 reference count of 1. In addition, BMidiRoster increments the reference 299 count of any object it hands to you as a result of 300 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 301 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 302 Once the count hits 0, the endpoint will be deleted. 303 304 This means that, to delete an endpoint, you don't call the 305 <CODE>delete</CODE> operator directly; instead, you call 306 \link BMidiEndpoint::Release() Release() \endlink. 307 To balance this call, there's also an 308 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 309 disparate parts of your application working with the endpoint, and you 310 don't want to have to keep track of who needs to Release() the endpoint. 311 312 When you're done with any endpoint object, you must Release() it. 313 This is true for both local and remote objects. Repeat after me: 314 Release() when you're done. 315 316 \section book_midi2events MIDI Events 317 318 To make some actual music, you need to 319 \link BMidiProducer::Connect() Connect() \endlink your consumers to 320 your producers. Then you tell the producer to "spray" MIDI events to all 321 the connected consumers. The consumers are notified of these incoming 322 events through a set of hook functions. 323 324 The Midi Kit already provides a set of commonly used spray functions, 325 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 326 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 327 \endlink, and so on. These correspond one-to-one with the message types 328 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 329 of course some knowledge of the protocol helps. If you are really hardcore, 330 you can also use the 331 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 332 events to the consumers. 333 334 At the consumer side, a dedicated thread invokes a hook function for every 335 incoming MIDI event. For every spray function, there is a corresponding hook 336 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 337 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 338 The hardcore MIDI fanatics among you will be pleased to know that you can 339 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 340 get your hands dirty with the raw MIDI data. 341 342 \section book_midi2time Time 343 344 The spray and hook functions accept a bigtime_t parameter named "time". This 345 indicates when the MIDI event should be performed. The time is given in 346 microseconds since the computer booted. To get the current tick measurement, 347 you call the system_time() function from the Kernel Kit. 348 349 If you override a hook function in one of your consumer objects, it should 350 look at the time argument, wait until the designated time, and then perform 351 its action. The preferred method is to use the Kernel Kit's 352 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 353 sleep until the requested time has come. (Or, if the time has already 354 passed, returns immediately.) 355 356 Like this: 357 358 \code 359void MyConsumer::NoteOn( 360 uchar channel, uchar note, uchar velocity, bigtime_t time) 361{ 362 snooze_until(time, B_SYSTEM_TIMEBASE); 363 ...do your thing... 364} 365 \endcode 366 367 If you want your producers to run in real time, i.e. they produce MIDI data 368 that needs to be performed immediately, you should pass time 0 to the spray 369 functions (which also happens to be the default value). Since time 0 has 370 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 371 consumer will process the events as soon as they are received. 372 373 To schedule MIDI events for a performance time that lies somewhere in the 374 future, the producer must take into account the consumer's latency. 375 Producers should attempt to get notes to the consumer by or before 376 <I>(scheduled_performance_time - latency)</I>. The time argument is still 377 the scheduled performance time, so if your consumer has latency, it should 378 snooze like this before it starts to perform the events: 379 380 \code 381snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 382 \endcode 383 384 Note that a typical producer sends out its events as soon as it can; 385 unlike a consumer, it does not have to snooze. 386 387 \section book_midi2ports Other Timing Issues 388 389 Each consumer object uses a Kernel Kit port to receive MIDI events from 390 connected producers. The queue for this port is only 1 message deep. 391 This means that if the consumer thread is asleep in a 392 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 393 any producer that tries to write a new event to this port will block until 394 the consumer thread is ready to receive a new message. This is intentional, 395 because it prevents producers from generating and queueing up thousands of 396 events. 397 398 This mechanism, while simple, puts on the producer the responsibility 399 for sorting the events in time. Suppose your producer sends three Note 400 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 401 This last event won't be received until after t + 4, so it will be two ticks 402 too late. If this sort of thing can happen with your producer, you should 403 somehow sort the events before you spray them. Of course, if you have two or 404 more producers connected to the same consumer, it is nearly impossible to 405 sort this all out (pardon the pun). So it is not wise to send the same kinds 406 of events from more than one producer to one consumer at the same time. 407 408 The article Introduction to MIDI, Part 2 in <A 409 HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 410 Newsletter 36</A> describes this problem in more detail, and provides a 411 solution. Go read it now! 412 413 \section book_midi2filters Writing a Filter 414 415 A typical filter contains a consumer and a producer endpoint. It receives 416 events from the consumer, processes them, and sends them out again using the 417 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 418 the producer is simply a BMidiLocalProducer, not a subclass. This is a 419 common configuration, because consumers work by overriding the event hooks 420 to do work when MIDI data arrives. Producers work by sending an event when 421 you call their member functions. You should hardly ever need to derive from 422 BMidiLocalProducer (unless you need to know when the producer gets connected 423 or disconnected, perhaps), but you'll always have to override one or more of 424 BMidiLocalConsumer's member functions to do something useful with incoming 425 data. 426 427 Filters should ignore the time argument from the spray and hook functions, 428 and simply pass it on unchanged. Objects that only filter data should 429 process the event as quickly as possible and be done with it. Do not 430 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 431 432 \section book_midi2apidiffs API Differences 433 434 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 435 as the BeOS R5 kits, although there are a few small differences in the API 436 (mostly bug fixes): 437 - BMidiEndpoint::IsPersistent() always returns false. 438 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 439 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 440 rest of the message was properly structured. 441 - If creating a local endpoint fails, you can still Release() the object 442 without crashing into the debugger. 443 444 \section book_midi2seealso See also 445 446 More about the Midi Kit: 447 - \ref Midi2Defs.h 448 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 449 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 450 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 451 33</A>, Introduction to MIDI, Part 1 452 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 453 36</A>, Introduction to MIDI, Part 2 454 - Sample code and other goodies at the 455 <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 456 457 Information about MIDI in general: 458 - <A HREF="https://www.midi.org">MIDI Manufacturers Association</A> 459 - <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 460 - <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 461 - <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 462 - <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 463 464 465 \defgroup network Network Kit 466 \brief Classes that deal with all network connections and communications. 467 468 The Haiku Network Kit consists of: 469 - A modular, add-ons based network stack 470 - Two shared libraries, libnetwork.so and libnetapi.so 471 - A stack driver, acting as interface between the network stack and 472 libnetwork.so 473 - Basic network apps 474 - A modular GUI preflet 475 476 The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD 477 API sockets to apps. Being binary compatible with BeOS R5 has made this 478 library implementation tedious. To counter this, the libnetapi.so shared 479 library was developed. It contains thin C++ classes wrapping the C 480 sockets POSIX/BSD API into these BNet* classes we're used under BeOS. 481 482 The stack driver is the interface between libnet.so and the real stack 483 behind it, hosted by the network stack kernel modules. Its purposes 484 include: 485 -# Providing sockets to file descriptors translation support 486 -# Providing support for select() on sockets 487 -# Loading the network stack on first access, and then keeping it for 488 further accesses 489 490 The following diagram illustrates the network stack design on Haiku: 491 492 \image html obos_net_stack_design_1.gif 493 494 The Network Kit includes a handful of useful networking related apps 495 including ping, ifconfig, route, traceroute, and arp. 496 497 See the User Guide for more information about the 498 <a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a> 499 included as part of the Network Kit. 500 501 502 \defgroup storage Storage Kit 503 \brief Collection of classes that deal with storing and retrieving 504 information from disk. 505 506 507 \defgroup support Support Kit 508 \brief Collection of utility classes that are used throughout the API. 509 510 The Support Kit provides a handy set of classes that you can use in your 511 applications. These classes provide: 512 - \b Thread \b Safety. Haiku can execute multiple threads of an 513 application in parallel, letting certain parts of an application 514 continue when one part is stalled, as well as letting an application 515 process multiple pieces of data at the same time on multicore or 516 multiprocessor systems. However, there are times when multiple 517 threads desire to work on the same piece of data at the same time, 518 potentially causing a conflict where variables or pointers are 519 changed by one thread causing another to execute incorrectly. To 520 prevent this, Haiku implements a \"locking\" mechanism, allowing one 521 thread to \"lock out\" other threads from executing code that might 522 modify the same data. 523 - \b Archiving \b and \b IO. These classes allow a programmer to 524 convert objects into a form that can more easily be transferred to 525 other applications or stored to disk, as well as performing basic 526 input and output operations. 527 - \b Memory \b Allocation. This class allows a programmer to hand off 528 some of the duties of memory accounting and management. 529 - \b Common \b Datatypes. To avoid unnecessary duplication of code 530 and to make life easier for programmers, Haiku includes classes that 531 handle management of ordered lists and strings. 532 533 There are also a number of utility functions to time actions, play system 534 alert sounds, compare strings, and atomically manipulate integers. Have a 535 look at the overview, or go straight to the complete 536 \link support list of components \endlink of this kit. 537 538 \section book_overview Overview 539 - Thread Safety: 540 - BLocker provides a semaphore-like locking mechanism allowing for 541 recursive locks. 542 - BAutolock provides a simple method of automatically removing a 543 lock when a function ends. 544 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 545 content to be sensitive to thread context. 546 - Archiving and IO: 547 - BArchivable provides an interface for \"archiving\" objects so 548 that they may be sent to other applications where an identical 549 copy will be recreated. 550 - BArchiver simplifies archiving of BArchivable hierarchies. 551 - BUnarchiver simplifies unarchiving hierarchies that have been 552 archived using BArchiver. 553 - BFlattenable provides an interface for \"flattening\" objects so 554 that they may be easily stored to disk. 555 - BDataIO provides an interface for generalized read/write streams. 556 - BPositionIO extends BDataIO to allow seeking within the data. 557 - BBufferIO creates a buffer and attaches it to a BPositionIO 558 stream, allowing for reduced load on the underlying stream. 559 - BMemoryIO allows operation on an already-existing buffer. 560 - BMallocIO creates and allows operation on a buffer. 561 - Memory Allocation: 562 - BBlockCache allows an application to allocate a \"pool\" of 563 memory blocks that the application can fetch and dispose of as 564 it pleases, letting the application make only a few large memory 565 allocations, instead of many small expensive allocations. 566 - Common Datatypes: 567 - BList allows simple ordered lists and provides common access, 568 modification, and comparison functions. 569 - BString allows strings and provides common access, modification, 570 and comparison functions. 571 - BStopWatch allows an application to measure the time an action takes. 572 - \ref support_globals "Global functions" 573 - \ref TypeConstants.h "Common types and constants" 574 - Error codes for all kits 575 576 577 \defgroup translation Translation Kit 578 \brief Provides a framework for converting data streams between media 579 formats. 580 581 582 \defgroup libtranslation (libtranslation.so) 583 584 \defgroup libbe (libbe.so) 585 586 587 \defgroup libroot (libroot.so) 588 \brief Implements the C and POSIX standard libraries. 589*/ 590 591///// Subgroups ///// 592 593/*! 594 \defgroup support_globals Global functions 595 \ingroup support 596 597 \defgroup layout Layout API 598 \brief Provides classes for automatically laying out UIs. 599 \ingroup interface 600*/ 601 602 603///// Special Topics ///// 604 605/*! 606 \defgroup drivers Device Drivers 607 608 \defgroup json Json Handling 609 \brief Provides for parsing and writing of data in Json encoding. 610 611 \defgroup netservices Experimental Network Services Support 612 \brief Experimental API to do higher level network requests 613 614 This API currently is marked as experimental. It is part of the 615 <code>BPrivate::Network</code> namespace, the header files are found at 616 <code>headers\\private\\netservices</code>, and you have to link your 617 application to <code>libnetservices.a</code>. 618*/ 619 620 621///// Namespace Documentation ///// 622 623 624//! \brief Internal or experimental API 625namespace BPrivate { 626 /*! 627 \brief Experimental Network Services API 628 629 See \ref netservices for more information. 630 */ 631 namespace Network { 632 633 } 634}