xref: /haiku/docs/user/book.dox (revision 7457ccb4b2f4786525d3b7bda42598487d57ab7d)
1/*!
2	\mainpage Welcome to the Haiku Book
3
4	Below you will find documentation on the Application Programming
5	Interface (API) of the Haiku operating system. This API describes
6	the internals of the operating system allowing developers to write
7	native C++ applications and device drivers. See the
8	<a href="https://api.haiku-os.org">online version</a> for the most
9	updated version of this document. If you would like to help contribute
10	contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
11	mailing list</a>. For guidelines on how to help document the API see
12	the \link apidoc Documenting the API\endlink page. A list of
13	contributors can be found \ref credits page. Documenting the API is
14	an ongoing process so contributions are greatly appreciated.
15
16	The Haiku API is based on the BeOS R5 API but changes and additions have
17	been included where appropriate. Important compatibility differences are
18	detailed on the \ref compatibility page. New classes and methods
19	and incompatible API changes to the BeOS R5 API are noted in the
20	appropriate sections.
21
22	A complete reference to the BeOS R5 API is available on the web in
23	<a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24	The Be Book is used with permission from
25	<a href="https://www.access-company.com/">Access Co.</a>, the current
26	owners of Be's intellectual property.
27
28	\section book_kits Kits and Servers
29
30	The API is split into several kits and servers each detailing a different
31	aspect of the operating system.
32		- The \ref app is the starting point for developing applications
33			and includes classes for messaging and for interacting with
34			the rest of the system.
35		- The \ref game provides classes for producing game sounds and
36			working with full screen apps.
37		- The \ref interface is used to create responsive and attractive
38			graphical user interfaces building on the messaging facilities
39			provided by the Application Kit.
40			- The \link layout_intro Layout API \endlink is a new addition
41				to the Interface Kit in Haiku which provides resources to
42				layout your application flexibly and easily.
43		- The \ref locale includes classes to localize your application to
44			different languages, timezones, number formatting conventions and
45			much more.
46		- The \ref mail includes classes to work with e-mail files, folders,
47			protocols, and filters, as part of Haiku's unique mail handling system.
48		- The \ref media provides a unified and consistent interface for media
49			streams and applications to intercommunicate.
50		- The \ref midi2 describes an interface to generating, processing,
51			and playing music in MIDI format. For reference documentation on the
52			\ref midi1 is also included.
53		- The \ref network handles everything network related, from interface
54			IP address settings to HTTP connections.
55		- The \ref storage is a collection of classes that deal with storing and
56			retrieving information from disk.
57		- The \ref support contains support classes to use in your application
58			including resources for thread safety, IO, and serialization.
59		- The \ref translation provides a framework for converting data streams
60			between media formats.
61
62	\section book_special_topics Special Topics
63
64	- \ref drivers
65	- \ref keyboard
66	- \ref json
67*/
68
69///// Define main kits /////
70
71/*!
72	\defgroup app Application Kit
73	\brief The Application Kit is the starting point for writing native Haiku
74		GUI applications.
75
76	The application kit is exactly what its name suggests &mdash; it is the
77	basis of Haiku applications. You should first read through this document
78	and the references here before moving on to the other parts of the API.
79
80	The Application Kit classes can be divided into two groups: the messaging
81	classes and the system interaction classes. The larger of the two groups is
82	the messaging classes. Since the Haiku API relies on pervasive
83	multithreading messaging is an essential topic for any application. Have a
84	look at the \link app_messaging Introduction to Messaging \endlink for more
85	information.
86
87	The following messaging classes which allow you to easily and securely
88	communicate between threads.
89		- BHandler
90		- BInvoker
91		- BLooper
92		- BMessage
93		- BMessageFilter
94		- BMessageQueue
95		- BMessageRunner
96		- BMessenger
97
98	The second group is the system interaction classes. These classes
99	provide hooks for your application to interact with the rest of the system.
100	The most important class in this group is BApplication. Below is a list of
101	all system interaction classes:
102		- BApplication
103		- BClipboard
104		- BCursor
105		- BPropertyInfo
106		- BRoster
107
108
109	\defgroup game Game Kit
110	\brief The Game Kit provides classes for producing game sounds and
111		working with full screen apps.
112
113
114	\defgroup interface Interface Kit
115	\brief API for displaying a graphical user interface.
116
117	The Interface Kit holds all the classes you'll need to develop a GUI.
118	Building on the messaging facilities provided by the Application Kit,
119	the Interface Kit can be used to create a responsive and attractive
120	graphical user interface.
121
122 	The most important class in the Interface Kit is the BView class, which
123	handles drawing and user interaction. Pointer and keyboard events are
124	processed in this class.
125
126	Another important class is the BWindow class, which holds BViews and makes
127	them visible to the user. The BWindow class also handles BView focusing
128	and BMessage dispatching, among other things.
129
130	A new addition Haiku has added over the BeOS API is the Layout API, which
131	is based around the BLayoutItem and BLayout classes. These classes will
132	take care of making sure all your GUI widgets end up where you want them,
133	with enough space to be useful. You can start learning the Layout API
134	by reading the \link layout_intro introduction \endlink.
135
136
137	\defgroup locale Locale Kit
138	\brief Collection of classes for localizing applications.
139
140	\defgroup mail Mail Kit
141	\brief API for working with e-mail messages and protocols.
142
143	\defgroup media Media Kit
144	\brief Collection of classes that deal with audio and video.
145
146	\defgroup midi1 The old MIDI Kit (libmidi.so)
147	\brief The old MIDI kit.
148
149
150	\defgroup midi2 MIDI 2 Kit
151	\brief The Midi Kit is the API that implements support for generating,
152		processing, and playing music in MIDI format.
153
154	<A HREF="https://www.midi.org/">MIDI</A>, which  stands for 'Musical
155	Instrument Digital Interface', is a well-established  standard for
156	representing and communicating musical data. This document serves as
157	an overview. If you would like to see all the components, please look
158	at \link midi2 the list with classes \endlink.
159
160	\section book_midi2twokits A Tale of Two MIDI Kits
161
162	BeOS comes with two different, but compatible Midi Kits. This
163	documentation focuses on the "new" Midi Kit, or midi2 as we like to
164	call it, that was  introduced with BeOS R5. The old kit, which we'll
165	refer to as midi1, is more complete than the new kit, but less powerful.
166
167	Both kits let you create so-called MIDI endpoints, but the endpoints
168	from midi1 cannot be shared between different applications. The midi2
169	kit solves that  problem, but unlike midi1 it does not include a General
170	MIDI softsynth, nor does it have a facility for reading and playing
171	Standard MIDI Files. Don't worry: both kits are compatible and you can
172	mix-and-match them in your applications.
173
174	The main differences between the two kits:
175		- Instead of one BMidi object that both produces and consumes events,
176			we have BMidiProducer and BMidiConsumer.
177		- Applications are capable of sharing MIDI producers and consumers
178			with other applications via the centralized Midi Roster.
179		- Physical MIDI ports are now sharable without apps "stealing" events
180			from each other.
181		- Applications can now send/receive raw MIDI byte streams (useful if
182			an application has its own MIDI parser/engine).
183		- Channels are numbered 0&ndash;15, not 1&ndash;16
184		- Timing is now specified in microseconds rather than milliseconds.
185
186	\section book_midi2concepts Midi Kit Concepts
187
188	A brief overview of the elements that comprise the Midi Kit:
189		- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
190			messages between endpoints. An endpoint is like a MIDI In or MIDI
191			Out socket on your equipment; it either receives information or it
192			sends information. Endpoints that send MIDI events are called
193			\b producers; the endpoints that receive those events are called
194			\b consumers. An endpoint that is created by your own application
195			is called \b local; endpoints from other applications are
196			\b remote. You can access remote endpoints using \b proxies.
197		- \b Filters. A filter is an object that has a consumer and a producer
198			endpoint. It reads incoming events from its consumer, performs some
199			operation, and tells its producer to send out the results. In its
200			current form, the Midi  Kit doesn't provide any special facilities
201			for writing filters.
202		- \b Midi \b Roster. The roster is the list of all published producers
203			and consumers. By publishing an endpoint, you allow other
204			applications to talk to it. You are not required to publish your
205			endpoints, in which case only your own application can use them.
206		- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
207			It manages the roster, it connects endpoints, it makes sure that
208			endpoints can communicate, and so on. The Midi Server is started
209			automatically when BeOS boots, and you never have to deal with it
210			directly. Just remember that it runs the show.
211		- \b libmidi. The BMidi* classes live inside two shared libraries:
212			libmidi.so and libmidi2.so. If you write an application that uses
213			old Midi Kit, you must link it to libmidi.so. Applications that use
214			the new Midi Kit must link to libmidi2.so. If you want to
215			mix-and-match both kits, you should also link to both libraries.
216
217	Here is a pretty picture:
218
219	\image html midi2concepts.png
220
221	\section book_midi2mediakit Midi Kit != Media Kit
222
223	Be chose not to integrate the Midi Kit into the Media Kit as another media
224	type, mainly because MIDI doesn't require any of the format negotiation that
225	other media types need. Although the two kits look similar -- both have a
226	"roster" for finding or registering "consumers" and "producers" -- there are
227	some very important differences.
228
229	The first and most important point to note is that BMidiConsumer and
230	BMidiProducer in the Midi Kit are \b NOT directly analogous to
231	BBufferConsumer and  BBufferProducer in the Media Kit! In the Media Kit,
232	consumers and producers are the data consuming and producing properties
233	of a media node. A filter in the Media Kit, therefore, inherits from both
234	BBufferConsumer and BBufferProducer, and implements their virtual member
235	functions to do its work.
236
237	In the Midi Kit, consumers and producers act as endpoints of MIDI data
238	connections, much as media_source and media_destination do in the Media Kit.
239	Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
240	instead, it contains BMidiConsumer and BMidiProducer objects for each of its
241	distinct endpoints that connect to other MIDI objects. The Midi Kit does not
242	allow the use of multiple virtual inheritance, so you can't create an object
243	that's both a BMidiConsumer and a BMidiProducer.
244
245	This also contrasts with the old Midi Kit's conception of a BMidi object,
246	which stood for an object that both received and sent MIDI data. In the new
247	Midi Kit, the endpoints of MIDI connections are all that matters. What lies
248	between the endpoints, i.e. how a MIDI filter is actually structured, is
249	entirely at your discretion.
250
251	Also, rather than use token structs like media_node to make connections
252	via the MediaRoster, the new kit makes the connections directly via the
253	BMidiProducer object.
254
255	\section book_midi2remotelocal Remote vs. Local Objects
256
257	The Midi Kit makes a distinction between remote and local MIDI objects.
258	You can  only create local MIDI endpoints, which derive from either
259	BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
260	that live in other applications, and you access them through BMidiRoster.
261
262	BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
263	BMidiProducers. When you want to talk to remote MIDI objects, you do so
264	through the proxy objects that BMidiRoster provides. Unlike
265	BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
266	lot of functions. That is intentional. In order to hide the details of
267	communication with MIDI endpoints in other applications, the Midi Kit must
268	hide the details of how a particular endpoint is implemented.
269
270	So what can you do with remote objects? Only what BMidiConsumer,
271	BMidiProducer, and BMidiEndpoint will let you do. You can connect
272	objects, get the properties of these objects -- and that's about it.
273
274	\section book_midi2lifespan Creating and Destroying Objects
275
276	The constructors and destructors of most midi2 classes are private,
277	which means that you cannot directly create them using the C++
278	<CODE>new</CODE> operator, on the  stack, or as globals. Nor can you
279	<CODE>delete</CODE> them. Instead, these objects are obtained through
280	BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
281	and BMidiLocalProducer. These two objects may be directly created and
282	subclassed by developers.
283
284	\section book_midi2refcount Reference Counting
285
286	Each MIDI endpoint has a reference count associated with it, so that
287	the Midi Roster can do proper bookkeeping. When you construct a
288	BMidiLocalProducer or  BMidiLocalConsumer endpoint, it starts with a
289	reference count of 1. In addition, BMidiRoster increments the reference
290	count of any object it hands to you as a result of
291	\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
292	\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
293	Once the count hits  0, the endpoint will be deleted.
294
295	This means that, to delete an endpoint, you don't call the
296	<CODE>delete</CODE>  operator directly; instead, you call
297	\link BMidiEndpoint::Release() Release() \endlink.
298	To balance this call, there's also an
299	\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
300	disparate parts of your application working with the endpoint, and you
301	don't want to have to keep track of who needs to Release() the endpoint.
302
303	When you're done with any endpoint object, you must Release() it.
304	This is true  for both local and remote objects. Repeat after me:
305	Release() when you're done.
306
307	\section book_midi2events MIDI Events
308
309	To make some actual music, you need to
310	\link BMidiProducer::Connect() Connect() \endlink your consumers to
311	your producers. Then you tell the producer to "spray" MIDI events to all
312	the connected consumers. The consumers are notified of these incoming
313	events through a set of hook functions.
314
315	The Midi Kit already provides a set of commonly used spray functions,
316	such as  \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
317	\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
318	\endlink, and so on. These correspond one-to-one with the message types
319	from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
320	of course some knowledge of the protocol helps. If you are really hardcore,
321	you can also use the
322	\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
323	events to the consumers.
324
325	At the consumer side, a dedicated thread invokes a hook function for every
326	incoming MIDI event. For every spray function, there is a corresponding hook
327	function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
328	\link  BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
329	The hardcore MIDI fanatics among you will be pleased to know that you can
330	also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
331	get your hands dirty with the raw MIDI data.
332
333	\section book_midi2time Time
334
335	The spray and hook functions accept a bigtime_t parameter named "time". This
336	indicates when the MIDI event should be performed. The time is given in
337	microseconds since the computer booted. To get the current tick measurement,
338	you call the system_time() function from the Kernel Kit.
339
340	If you override a hook function in one of your consumer objects, it should
341	look  at the time argument, wait until the designated time, and then perform
342	its action. The preferred method is to use the Kernel Kit's
343	<CODE>snooze_until()</CODE> function, which sends the consumer thread to
344	sleep  until the requested time has come. (Or, if the time has already
345	passed, returns immediately.)
346
347	Like this:
348
349	\code
350void MyConsumer::NoteOn(
351    uchar channel, uchar note, uchar velocity, bigtime_t time)
352{
353    snooze_until(time, B_SYSTEM_TIMEBASE);
354    ...do your thing...
355}
356	\endcode
357
358	If you want your producers to run in real time, i.e. they produce MIDI data
359	that needs to be performed immediately, you should pass time 0 to the spray
360	functions (which also happens to be the default value). Since time 0 has
361	already passed, <CODE>snooze_until()</CODE> returns immediately, and the
362	consumer will process the events as soon as they are received.
363
364	To schedule MIDI events for a performance time that lies somewhere in the
365	future, the producer must take into account the consumer's latency.
366	Producers  should attempt to get notes to the consumer by or before
367	<I>(scheduled_performance_time - latency)</I>. The time argument is still
368	the scheduled performance time, so if your consumer has latency, it should
369	snooze like this before it starts to perform the events:
370
371	\code
372snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
373	\endcode
374
375	Note that a typical producer sends out its events as soon as it can;
376	unlike a consumer, it does not have to snooze.
377
378	\section book_midi2ports Other Timing Issues
379
380	Each consumer object uses a Kernel Kit port to receive MIDI events from
381	connected producers. The queue for this port is only 1 message deep.
382	This means that if the consumer thread is asleep in a
383	<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
384	any producer that tries to write a new event to this port will block until
385	the consumer thread is ready to receive a new message. This is intentional,
386	because it prevents producers from generating and queueing up thousands of
387	events.
388
389	This mechanism, while simple, puts on the producer the responsibility
390	for sorting the events in time. Suppose your producer sends three Note
391	On events, the first on t + 0, the second on t + 4, and the third on t + 2.
392	This last event won't be received until after t + 4, so it will be two ticks
393	too late. If this sort of thing can happen with your producer, you should
394	somehow sort the events before you spray them. Of course, if you have two or
395	more producers connected to the same consumer, it is nearly impossible to
396	sort this all out (pardon the pun). So it is not wise to send the same kinds
397	of events from more than one producer to one consumer at the same time.
398
399	The article Introduction to MIDI, Part 2 in <A
400	HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
401	Newsletter 36</A> describes this problem in more detail, and provides a
402	solution. Go read it now!
403
404	\section book_midi2filters Writing a Filter
405
406	A typical filter contains a consumer and a producer endpoint. It receives
407	events from the consumer, processes them, and sends them out again using the
408	producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
409	the producer is simply a BMidiLocalProducer, not a subclass. This is a
410	common  configuration, because consumers work by overriding the event hooks
411	to do work  when MIDI data arrives. Producers work by sending an event when
412	you call their  member functions. You should hardly ever need to derive from
413	BMidiLocalProducer (unless you need to know when the producer gets connected
414	or disconnected, perhaps), but you'll always have to override one or more of
415	BMidiLocalConsumer's member functions to do something useful with incoming
416	data.
417
418	Filters should ignore the time argument from the spray and hook functions,
419	and  simply pass it on unchanged. Objects that only filter data should
420	process the  event as quickly as possible and be done with it. Do not
421	<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
422
423	\section book_midi2apidiffs API Differences
424
425	As far as the end user is concerned, the Haiku Midi Kit is mostly the same
426	as the BeOS R5 kits, although there are a few small differences in the API
427	(mostly bug fixes):
428		- BMidiEndpoint::IsPersistent() always returns false.
429		- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
430			kit  incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
431			rest of the  message was properly structured.
432		- If creating a local endpoint fails, you can still Release() the object
433		  without crashing into the debugger.
434
435	\section book_midi2seealso See also
436
437	More about the Midi Kit:
438		- \ref Midi2Defs.h
439		- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
440		- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
441		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
442		  33</A>, Introduction to MIDI, Part 1
443		- <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
444		  36</A>, Introduction to MIDI, Part 2
445		- Sample code and other goodies at the
446		  <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
447
448	Information about MIDI in general:
449		- <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
450		- <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
451		- <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
452		- <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
453		- <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
454
455
456	\defgroup network Network Kit
457	\brief Classes that deal with all network connections and communications.
458
459	The Haiku Network Kit consists of:
460	- A modular, add-ons based network stack
461	- Two shared libraries, libnetwork.so and libnetapi.so
462	- A stack driver, acting as interface between the network stack and
463	  libnetwork.so
464	- Basic network apps
465	- A modular GUI preflet
466
467	The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
468	API sockets to apps. Being binary compatible with BeOS R5 has made this
469	library implementation tedious. To counter this, the libnetapi.so shared
470	library was developed. It contains thin C++ classes wrapping the C
471	sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
472
473	The stack driver is the interface between libnet.so and the real stack
474	behind it, hosted by the network stack kernel modules. Its purposes
475	include:
476	-# Providing sockets to file descriptors translation support
477	-# Providing support for select() on sockets
478	-# Loading the network stack on first access, and then keeping it for
479	   further accesses
480
481	The following diagram illustrates the network stack design on Haiku:
482
483	\image html obos_net_stack_design_1.gif
484
485	The Network Kit includes a handful of useful networking related apps
486	including ping, ifconfig, route, traceroute, and arp.
487
488	See the User Guide for more information about the
489	<a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
490	included as part of the Network Kit.
491
492
493	\defgroup storage Storage Kit
494	\brief Collection of classes that deal with storing and retrieving
495		information from disk.
496
497
498	\defgroup support Support Kit
499	\brief Collection of utility classes that are used throughout the API.
500
501	The Support Kit provides a handy set of classes that you can use in your
502	applications. These classes provide:
503		- \b Thread \b Safety. Haiku can execute multiple threads of an
504			application in parallel, letting certain parts of an application
505			continue when one part is stalled, as well as letting an application
506			process multiple pieces of data at the same time on multicore or
507			multiprocessor systems. However, there are times when multiple
508			threads desire to work on the same piece of data at the same time,
509			potentially causing a conflict where variables or pointers are
510			changed by one thread causing another to execute incorrectly. To
511			prevent this, Haiku implements a \"locking\" mechanism, allowing one
512			thread to \"lock out\" other threads from executing code that might
513			modify the same data.
514		  - \b Archiving \b and \b IO. These classes allow a programmer to
515			convert objects into a form that can more easily be transferred to
516			other applications or stored to disk, as well as performing basic
517			input and output operations.
518		  - \b Memory \b Allocation. This class allows a programmer to hand off
519			some of the duties of memory accounting and management.
520		  - \b Common \b Datatypes. To avoid unnecessary duplication of code
521			and to make life easier for programmers, Haiku includes classes that
522			handle management of ordered lists and strings.
523
524	There are also a number of utility functions to time actions, play system
525	alert sounds, compare strings, and atomically manipulate integers. Have a
526	look at the overview, or go straight to the complete
527	\link support list of components \endlink of this kit.
528
529	\section book_overview Overview
530		- Thread Safety:
531			- BLocker provides a semaphore-like locking mechanism allowing for
532				recursive locks.
533			- BAutolock provides a simple method of automatically removing a
534				lock when a function ends.
535			- \ref TLS.h "Thread Local Storage" allows a global variable\'s
536				content to be sensitive to thread context.
537		- Archiving and IO:
538			- BArchivable provides an interface for \"archiving\" objects so
539				that they may be sent to other applications where an identical
540				copy will be recreated.
541			- BArchiver simplifies archiving of BArchivable hierarchies.
542			- BUnarchiver simplifies unarchiving hierarchies that have been
543				archived using BArchiver.
544			- BFlattenable provides an interface for \"flattening\" objects so
545				that they may be easily stored to disk.
546		- BDataIO provides an interface for generalized read/write streams.
547			- BPositionIO extends BDataIO to allow seeking within the data.
548			- BBufferIO creates a buffer and attaches it to a BPositionIO
549				stream, allowing for reduced load on the underlying stream.
550			- BMemoryIO allows operation on an already-existing buffer.
551			- BMallocIO creates and allows operation on a buffer.
552		- Memory Allocation:
553			- BBlockCache allows an application to allocate a \"pool\" of
554				memory blocks that the application can fetch and dispose of as
555				it pleases, letting the application make only a few large memory
556				allocations, instead of many small expensive allocations.
557		- Common Datatypes:
558			- BList allows simple ordered lists and provides common access,
559				modification, and comparison functions.
560			- BString allows strings and provides common access, modification,
561				and comparison functions.
562		- BStopWatch allows an application to measure the time an action takes.
563			- \ref support_globals "Global functions"
564			- \ref TypeConstants.h "Common types and constants"
565			- Error codes for all kits
566
567
568	\defgroup translation Translation Kit
569	\brief Provides a framework for converting data streams between media
570		formats.
571
572
573	\defgroup libtranslation (libtranslation.so)
574
575	\defgroup libbe (libbe.so)
576
577
578	\defgroup libroot (libroot.so)
579*/
580
581///// Subgroups /////
582
583/*!
584	\defgroup support_globals Global functions
585	\ingroup support
586
587	\defgroup layout Layout API
588	\brief Provides classes for automatically laying out UIs.
589	\ingroup interface
590*/
591
592
593///// Special Topics /////
594
595/*!
596	\defgroup drivers Device Drivers
597
598	\defgroup json Json Handling
599	\brief Provides for parsing and writing of data in Json encoding.
600*/
601