1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="https://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="https://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="https://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section book_kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref game provides classes for producing game sounds and 36 working with full screen apps. 37 - The \ref interface is used to create responsive and attractive 38 graphical user interfaces building on the messaging facilities 39 provided by the Application Kit. 40 - The \link layout_intro Layout API \endlink is a new addition 41 to the Interface Kit in Haiku which provides resources to 42 layout your application flexibly and easily. 43 - The \ref locale includes classes to localize your application to 44 different languages, timezones, number formatting conventions and 45 much more. 46 - The \ref mail includes classes to work with e-mail files, folders, 47 protocols, and filters, as part of Haiku's unique mail handling system. 48 - The \ref media provides a unified and consistent interface for media 49 streams and applications to intercommunicate. 50 - The \ref midi2 describes an interface to generating, processing, 51 and playing music in MIDI format. For reference documentation on the 52 \ref midi1 is also included. 53 - The \ref network handles everything network related, from interface 54 IP address settings to HTTP connections. 55 - The \ref storage is a collection of classes that deal with storing and 56 retrieving information from disk. 57 - The \ref support contains support classes to use in your application 58 including resources for thread safety, IO, and serialization. 59 - The \ref translation provides a framework for converting data streams 60 between media formats. 61 62 \section book_special_topics Special Topics 63 64 - \ref drivers 65 - \ref keyboard 66 - \ref json 67*/ 68 69///// Define main kits ///// 70 71/*! 72 \defgroup app Application Kit 73 \brief The Application Kit is the starting point for writing native Haiku 74 GUI applications. 75 76 The application kit is exactly what its name suggests — it is the 77 basis of Haiku applications. You should first read through this document 78 and the references here before moving on to the other parts of the API. 79 80 The Application Kit classes can be divided into two groups: the messaging 81 classes and the system interaction classes. The larger of the two groups is 82 the messaging classes. Since the Haiku API relies on pervasive 83 multithreading messaging is an essential topic for any application. Have a 84 look at the \link app_messaging Introduction to Messaging \endlink for more 85 information. 86 87 The following messaging classes which allow you to easily and securely 88 communicate between threads. 89 - BHandler 90 - BInvoker 91 - BLooper 92 - BMessage 93 - BMessageFilter 94 - BMessageQueue 95 - BMessageRunner 96 - BMessenger 97 98 The second group is the system interaction classes. These classes 99 provide hooks for your application to interact with the rest of the system. 100 The most important class in this group is BApplication. Below is a list of 101 all system interaction classes: 102 - BApplication 103 - BClipboard 104 - BCursor 105 - BPropertyInfo 106 - BRoster 107 108 109 \defgroup game Game Kit 110 \brief The Game Kit provides classes for producing game sounds and 111 working with full screen apps. 112 113 114 \defgroup interface Interface Kit 115 \brief API for displaying a graphical user interface. 116 117 The Interface Kit holds all the classes you'll need to develop a GUI. 118 Building on the messaging facilities provided by the Application Kit, 119 the Interface Kit can be used to create a responsive and attractive 120 graphical user interface. 121 122 The most important class in the Interface Kit is the BView class, which 123 handles drawing and user interaction. Pointer and keyboard events are 124 processed in this class. 125 126 Another important class is the BWindow class, which holds BViews and makes 127 them visible to the user. The BWindow class also handles BView focusing 128 and BMessage dispatching, among other things. 129 130 A new addition Haiku has added over the BeOS API is the Layout API, which 131 is based around the BLayoutItem and BLayout classes. These classes will 132 take care of making sure all your GUI widgets end up where you want them, 133 with enough space to be useful. You can start learning the Layout API 134 by reading the \link layout_intro introduction \endlink. 135 136 137 \defgroup locale Locale Kit 138 \brief Collection of classes for localizing applications. 139 140 \defgroup mail Mail Kit 141 \brief API for working with e-mail messages and protocols. 142 143 \defgroup media Media Kit 144 \brief Collection of classes that deal with audio and video. 145 146 \defgroup midi1 The old MIDI Kit (libmidi.so) 147 \brief The old MIDI kit. 148 149 150 \defgroup midi2 MIDI 2 Kit 151 \brief The Midi Kit is the API that implements support for generating, 152 processing, and playing music in MIDI format. 153 154 <A HREF="https://www.midi.org/">MIDI</A>, which stands for 'Musical 155 Instrument Digital Interface', is a well-established standard for 156 representing and communicating musical data. This document serves as 157 an overview. If you would like to see all the components, please look 158 at \link midi2 the list with classes \endlink. 159 160 \section book_midi2twokits A Tale of Two MIDI Kits 161 162 BeOS comes with two different, but compatible Midi Kits. This 163 documentation focuses on the "new" Midi Kit, or midi2 as we like to 164 call it, that was introduced with BeOS R5. The old kit, which we'll 165 refer to as midi1, is more complete than the new kit, but less powerful. 166 167 Both kits let you create so-called MIDI endpoints, but the endpoints 168 from midi1 cannot be shared between different applications. The midi2 169 kit solves that problem, but unlike midi1 it does not include a General 170 MIDI softsynth, nor does it have a facility for reading and playing 171 Standard MIDI Files. Don't worry: both kits are compatible and you can 172 mix-and-match them in your applications. 173 174 The main differences between the two kits: 175 - Instead of one BMidi object that both produces and consumes events, 176 we have BMidiProducer and BMidiConsumer. 177 - Applications are capable of sharing MIDI producers and consumers 178 with other applications via the centralized Midi Roster. 179 - Physical MIDI ports are now sharable without apps "stealing" events 180 from each other. 181 - Applications can now send/receive raw MIDI byte streams (useful if 182 an application has its own MIDI parser/engine). 183 - Channels are numbered 0–15, not 1–16 184 - Timing is now specified in microseconds rather than milliseconds. 185 186 \section book_midi2concepts Midi Kit Concepts 187 188 A brief overview of the elements that comprise the Midi Kit: 189 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 190 messages between endpoints. An endpoint is like a MIDI In or MIDI 191 Out socket on your equipment; it either receives information or it 192 sends information. Endpoints that send MIDI events are called 193 \b producers; the endpoints that receive those events are called 194 \b consumers. An endpoint that is created by your own application 195 is called \b local; endpoints from other applications are 196 \b remote. You can access remote endpoints using \b proxies. 197 - \b Filters. A filter is an object that has a consumer and a producer 198 endpoint. It reads incoming events from its consumer, performs some 199 operation, and tells its producer to send out the results. In its 200 current form, the Midi Kit doesn't provide any special facilities 201 for writing filters. 202 - \b Midi \b Roster. The roster is the list of all published producers 203 and consumers. By publishing an endpoint, you allow other 204 applications to talk to it. You are not required to publish your 205 endpoints, in which case only your own application can use them. 206 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 207 It manages the roster, it connects endpoints, it makes sure that 208 endpoints can communicate, and so on. The Midi Server is started 209 automatically when BeOS boots, and you never have to deal with it 210 directly. Just remember that it runs the show. 211 - \b libmidi. The BMidi* classes live inside two shared libraries: 212 libmidi.so and libmidi2.so. If you write an application that uses 213 old Midi Kit, you must link it to libmidi.so. Applications that use 214 the new Midi Kit must link to libmidi2.so. If you want to 215 mix-and-match both kits, you should also link to both libraries. 216 217 Here is a pretty picture: 218 219 \image html midi2concepts.png 220 221 \section book_midi2mediakit Midi Kit != Media Kit 222 223 Be chose not to integrate the Midi Kit into the Media Kit as another media 224 type, mainly because MIDI doesn't require any of the format negotiation that 225 other media types need. Although the two kits look similar -- both have a 226 "roster" for finding or registering "consumers" and "producers" -- there are 227 some very important differences. 228 229 The first and most important point to note is that BMidiConsumer and 230 BMidiProducer in the Midi Kit are \b NOT directly analogous to 231 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 232 consumers and producers are the data consuming and producing properties 233 of a media node. A filter in the Media Kit, therefore, inherits from both 234 BBufferConsumer and BBufferProducer, and implements their virtual member 235 functions to do its work. 236 237 In the Midi Kit, consumers and producers act as endpoints of MIDI data 238 connections, much as media_source and media_destination do in the Media Kit. 239 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 240 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 241 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 242 allow the use of multiple virtual inheritance, so you can't create an object 243 that's both a BMidiConsumer and a BMidiProducer. 244 245 This also contrasts with the old Midi Kit's conception of a BMidi object, 246 which stood for an object that both received and sent MIDI data. In the new 247 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 248 between the endpoints, i.e. how a MIDI filter is actually structured, is 249 entirely at your discretion. 250 251 Also, rather than use token structs like media_node to make connections 252 via the MediaRoster, the new kit makes the connections directly via the 253 BMidiProducer object. 254 255 \section book_midi2remotelocal Remote vs. Local Objects 256 257 The Midi Kit makes a distinction between remote and local MIDI objects. 258 You can only create local MIDI endpoints, which derive from either 259 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 260 that live in other applications, and you access them through BMidiRoster. 261 262 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 263 BMidiProducers. When you want to talk to remote MIDI objects, you do so 264 through the proxy objects that BMidiRoster provides. Unlike 265 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 266 lot of functions. That is intentional. In order to hide the details of 267 communication with MIDI endpoints in other applications, the Midi Kit must 268 hide the details of how a particular endpoint is implemented. 269 270 So what can you do with remote objects? Only what BMidiConsumer, 271 BMidiProducer, and BMidiEndpoint will let you do. You can connect 272 objects, get the properties of these objects -- and that's about it. 273 274 \section book_midi2lifespan Creating and Destroying Objects 275 276 The constructors and destructors of most midi2 classes are private, 277 which means that you cannot directly create them using the C++ 278 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 279 <CODE>delete</CODE> them. Instead, these objects are obtained through 280 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 281 and BMidiLocalProducer. These two objects may be directly created and 282 subclassed by developers. 283 284 \section book_midi2refcount Reference Counting 285 286 Each MIDI endpoint has a reference count associated with it, so that 287 the Midi Roster can do proper bookkeeping. When you construct a 288 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 289 reference count of 1. In addition, BMidiRoster increments the reference 290 count of any object it hands to you as a result of 291 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 292 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 293 Once the count hits 0, the endpoint will be deleted. 294 295 This means that, to delete an endpoint, you don't call the 296 <CODE>delete</CODE> operator directly; instead, you call 297 \link BMidiEndpoint::Release() Release() \endlink. 298 To balance this call, there's also an 299 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 300 disparate parts of your application working with the endpoint, and you 301 don't want to have to keep track of who needs to Release() the endpoint. 302 303 When you're done with any endpoint object, you must Release() it. 304 This is true for both local and remote objects. Repeat after me: 305 Release() when you're done. 306 307 \section book_midi2events MIDI Events 308 309 To make some actual music, you need to 310 \link BMidiProducer::Connect() Connect() \endlink your consumers to 311 your producers. Then you tell the producer to "spray" MIDI events to all 312 the connected consumers. The consumers are notified of these incoming 313 events through a set of hook functions. 314 315 The Midi Kit already provides a set of commonly used spray functions, 316 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 317 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 318 \endlink, and so on. These correspond one-to-one with the message types 319 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 320 of course some knowledge of the protocol helps. If you are really hardcore, 321 you can also use the 322 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 323 events to the consumers. 324 325 At the consumer side, a dedicated thread invokes a hook function for every 326 incoming MIDI event. For every spray function, there is a corresponding hook 327 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 328 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 329 The hardcore MIDI fanatics among you will be pleased to know that you can 330 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 331 get your hands dirty with the raw MIDI data. 332 333 \section book_midi2time Time 334 335 The spray and hook functions accept a bigtime_t parameter named "time". This 336 indicates when the MIDI event should be performed. The time is given in 337 microseconds since the computer booted. To get the current tick measurement, 338 you call the system_time() function from the Kernel Kit. 339 340 If you override a hook function in one of your consumer objects, it should 341 look at the time argument, wait until the designated time, and then perform 342 its action. The preferred method is to use the Kernel Kit's 343 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 344 sleep until the requested time has come. (Or, if the time has already 345 passed, returns immediately.) 346 347 Like this: 348 349 \code 350void MyConsumer::NoteOn( 351 uchar channel, uchar note, uchar velocity, bigtime_t time) 352{ 353 snooze_until(time, B_SYSTEM_TIMEBASE); 354 ...do your thing... 355} 356 \endcode 357 358 If you want your producers to run in real time, i.e. they produce MIDI data 359 that needs to be performed immediately, you should pass time 0 to the spray 360 functions (which also happens to be the default value). Since time 0 has 361 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 362 consumer will process the events as soon as they are received. 363 364 To schedule MIDI events for a performance time that lies somewhere in the 365 future, the producer must take into account the consumer's latency. 366 Producers should attempt to get notes to the consumer by or before 367 <I>(scheduled_performance_time - latency)</I>. The time argument is still 368 the scheduled performance time, so if your consumer has latency, it should 369 snooze like this before it starts to perform the events: 370 371 \code 372snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 373 \endcode 374 375 Note that a typical producer sends out its events as soon as it can; 376 unlike a consumer, it does not have to snooze. 377 378 \section book_midi2ports Other Timing Issues 379 380 Each consumer object uses a Kernel Kit port to receive MIDI events from 381 connected producers. The queue for this port is only 1 message deep. 382 This means that if the consumer thread is asleep in a 383 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 384 any producer that tries to write a new event to this port will block until 385 the consumer thread is ready to receive a new message. This is intentional, 386 because it prevents producers from generating and queueing up thousands of 387 events. 388 389 This mechanism, while simple, puts on the producer the responsibility 390 for sorting the events in time. Suppose your producer sends three Note 391 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 392 This last event won't be received until after t + 4, so it will be two ticks 393 too late. If this sort of thing can happen with your producer, you should 394 somehow sort the events before you spray them. Of course, if you have two or 395 more producers connected to the same consumer, it is nearly impossible to 396 sort this all out (pardon the pun). So it is not wise to send the same kinds 397 of events from more than one producer to one consumer at the same time. 398 399 The article Introduction to MIDI, Part 2 in <A 400 HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 401 Newsletter 36</A> describes this problem in more detail, and provides a 402 solution. Go read it now! 403 404 \section book_midi2filters Writing a Filter 405 406 A typical filter contains a consumer and a producer endpoint. It receives 407 events from the consumer, processes them, and sends them out again using the 408 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 409 the producer is simply a BMidiLocalProducer, not a subclass. This is a 410 common configuration, because consumers work by overriding the event hooks 411 to do work when MIDI data arrives. Producers work by sending an event when 412 you call their member functions. You should hardly ever need to derive from 413 BMidiLocalProducer (unless you need to know when the producer gets connected 414 or disconnected, perhaps), but you'll always have to override one or more of 415 BMidiLocalConsumer's member functions to do something useful with incoming 416 data. 417 418 Filters should ignore the time argument from the spray and hook functions, 419 and simply pass it on unchanged. Objects that only filter data should 420 process the event as quickly as possible and be done with it. Do not 421 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 422 423 \section book_midi2apidiffs API Differences 424 425 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 426 as the BeOS R5 kits, although there are a few small differences in the API 427 (mostly bug fixes): 428 - BMidiEndpoint::IsPersistent() always returns false. 429 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 430 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 431 rest of the message was properly structured. 432 - If creating a local endpoint fails, you can still Release() the object 433 without crashing into the debugger. 434 435 \section book_midi2seealso See also 436 437 More about the Midi Kit: 438 - \ref Midi2Defs.h 439 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 440 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 441 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 442 33</A>, Introduction to MIDI, Part 1 443 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 444 36</A>, Introduction to MIDI, Part 2 445 - Sample code and other goodies at the 446 <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 447 448 Information about MIDI in general: 449 - <A HREF="https://www.midi.org">MIDI Manufacturers Association</A> 450 - <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 451 - <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 452 - <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 453 - <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 454 455 456 \defgroup network Network Kit 457 \brief Classes that deal with all network connections and communications. 458 459 The Haiku Network Kit consists of: 460 - A modular, add-ons based network stack 461 - Two shared libraries, libnetwork.so and libnetapi.so 462 - A stack driver, acting as interface between the network stack and 463 libnetwork.so 464 - Basic network apps 465 - A modular GUI preflet 466 467 The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD 468 API sockets to apps. Being binary compatible with BeOS R5 has made this 469 library implementation tedious. To counter this, the libnetapi.so shared 470 library was developed. It contains thin C++ classes wrapping the C 471 sockets POSIX/BSD API into these BNet* classes we're used under BeOS. 472 473 The stack driver is the interface between libnet.so and the real stack 474 behind it, hosted by the network stack kernel modules. Its purposes 475 include: 476 -# Providing sockets to file descriptors translation support 477 -# Providing support for select() on sockets 478 -# Loading the network stack on first access, and then keeping it for 479 further accesses 480 481 The following diagram illustrates the network stack design on Haiku: 482 483 \image html obos_net_stack_design_1.gif 484 485 The Network Kit includes a handful of useful networking related apps 486 including ping, ifconfig, route, traceroute, and arp. 487 488 See the User Guide for more information about the 489 <a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a> 490 included as part of the Network Kit. 491 492 493 \defgroup storage Storage Kit 494 \brief Collection of classes that deal with storing and retrieving 495 information from disk. 496 497 498 \defgroup support Support Kit 499 \brief Collection of utility classes that are used throughout the API. 500 501 The Support Kit provides a handy set of classes that you can use in your 502 applications. These classes provide: 503 - \b Thread \b Safety. Haiku can execute multiple threads of an 504 application in parallel, letting certain parts of an application 505 continue when one part is stalled, as well as letting an application 506 process multiple pieces of data at the same time on multicore or 507 multiprocessor systems. However, there are times when multiple 508 threads desire to work on the same piece of data at the same time, 509 potentially causing a conflict where variables or pointers are 510 changed by one thread causing another to execute incorrectly. To 511 prevent this, Haiku implements a \"locking\" mechanism, allowing one 512 thread to \"lock out\" other threads from executing code that might 513 modify the same data. 514 - \b Archiving \b and \b IO. These classes allow a programmer to 515 convert objects into a form that can more easily be transferred to 516 other applications or stored to disk, as well as performing basic 517 input and output operations. 518 - \b Memory \b Allocation. This class allows a programmer to hand off 519 some of the duties of memory accounting and management. 520 - \b Common \b Datatypes. To avoid unnecessary duplication of code 521 and to make life easier for programmers, Haiku includes classes that 522 handle management of ordered lists and strings. 523 524 There are also a number of utility functions to time actions, play system 525 alert sounds, compare strings, and atomically manipulate integers. Have a 526 look at the overview, or go straight to the complete 527 \link support list of components \endlink of this kit. 528 529 \section book_overview Overview 530 - Thread Safety: 531 - BLocker provides a semaphore-like locking mechanism allowing for 532 recursive locks. 533 - BAutolock provides a simple method of automatically removing a 534 lock when a function ends. 535 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 536 content to be sensitive to thread context. 537 - Archiving and IO: 538 - BArchivable provides an interface for \"archiving\" objects so 539 that they may be sent to other applications where an identical 540 copy will be recreated. 541 - BArchiver simplifies archiving of BArchivable hierarchies. 542 - BUnarchiver simplifies unarchiving hierarchies that have been 543 archived using BArchiver. 544 - BFlattenable provides an interface for \"flattening\" objects so 545 that they may be easily stored to disk. 546 - BDataIO provides an interface for generalized read/write streams. 547 - BPositionIO extends BDataIO to allow seeking within the data. 548 - BBufferIO creates a buffer and attaches it to a BPositionIO 549 stream, allowing for reduced load on the underlying stream. 550 - BMemoryIO allows operation on an already-existing buffer. 551 - BMallocIO creates and allows operation on a buffer. 552 - Memory Allocation: 553 - BBlockCache allows an application to allocate a \"pool\" of 554 memory blocks that the application can fetch and dispose of as 555 it pleases, letting the application make only a few large memory 556 allocations, instead of many small expensive allocations. 557 - Common Datatypes: 558 - BList allows simple ordered lists and provides common access, 559 modification, and comparison functions. 560 - BString allows strings and provides common access, modification, 561 and comparison functions. 562 - BStopWatch allows an application to measure the time an action takes. 563 - \ref support_globals "Global functions" 564 - \ref TypeConstants.h "Common types and constants" 565 - Error codes for all kits 566 567 568 \defgroup translation Translation Kit 569 \brief Provides a framework for converting data streams between media 570 formats. 571 572 573 \defgroup libtranslation (libtranslation.so) 574 575 \defgroup libbe (libbe.so) 576 577 578 \defgroup libroot (libroot.so) 579*/ 580 581///// Subgroups ///// 582 583/*! 584 \defgroup support_globals Global functions 585 \ingroup support 586 587 \defgroup layout Layout API 588 \brief Provides classes for automatically laying out UIs. 589 \ingroup interface 590*/ 591 592 593///// Special Topics ///// 594 595/*! 596 \defgroup drivers Device Drivers 597 598 \defgroup json Json Handling 599 \brief Provides for parsing and writing of data in Json encoding. 600*/ 601