1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="https://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="https://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="https://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section book_kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref game provides classes for producing game sounds and 36 working with full screen apps. 37 - The \ref interface is used to create responsive and attractive 38 graphical user interfaces building on the messaging facilities 39 provided by the Application Kit. 40 - The \link layout_intro Layout API \endlink is a new addition 41 to the Interface Kit in Haiku which provides resources to 42 layout your application flexibly and easily. 43 - The \ref locale includes classes to localize your application to 44 different languages, timezones, number formatting conventions and 45 much more. 46 - The \ref mail includes classes to work with e-mail files, folders, 47 protocols, and filters, as part of Haiku's unique mail handling system. 48 - The \ref media provides a unified and consistent interface for media 49 streams and applications to intercommunicate. 50 - The \ref midi2 describes an interface to generating, processing, 51 and playing music in MIDI format. For reference documentation on the 52 \ref midi1 is also included. 53 - The \ref network handles everything network related, from interface 54 IP address settings to HTTP connections. 55 - The \ref storage is a collection of classes that deal with storing and 56 retrieving information from disk. 57 - The \ref support contains support classes to use in your application 58 including resources for thread safety, IO, and serialization. 59 - The \ref translation provides a framework for converting data streams 60 between media formats. 61 62 \section book_special_topics Special Topics 63 64 - \ref drivers 65 - \ref keyboard 66 - \ref json 67*/ 68 69///// Define main kits ///// 70 71/*! 72 \defgroup app Application Kit 73 \brief The Application Kit is the starting point for writing native Haiku 74 GUI applications. 75 76 The application kit is exactly what its name suggests — it is the 77 basis of Haiku applications. You should first read through this document 78 and the references here before moving on to the other parts of the API. 79 80 The Application Kit classes can be divided into two groups: the messaging 81 classes and the system interaction classes. The larger of the two groups is 82 the messaging classes. Since the Haiku API relies on pervasive 83 multithreading messaging is an essential topic for any application. Have a 84 look at the \link app_messaging Introduction to Messaging \endlink for more 85 information. 86 87 The following messaging classes which allow you to easily and securely 88 communicate between threads. 89 - BHandler 90 - BInvoker 91 - BLooper 92 - BMessage 93 - BMessageFilter 94 - BMessageQueue 95 - BMessageRunner 96 - BMessenger 97 98 The second group is the system interaction classes. These classes 99 provide hooks for your application to interact with the rest of the system. 100 The most important class in this group is BApplication. Below is a list of 101 all system interaction classes: 102 - BApplication 103 - BClipboard 104 - BCursor 105 - BLaunchRoster 106 - BNotification 107 - BPropertyInfo 108 - BRoster 109 110 A third special category is the \link app_keystore Password and Key storage 111 API:\endlink 112 - BKey 113 - BKeyStore 114 115 116 \defgroup game Game Kit 117 \brief The Game Kit provides classes for producing game sounds and 118 working with full screen apps. 119 120 121 \defgroup interface Interface Kit 122 \brief API for displaying a graphical user interface. 123 124 The Interface Kit holds all the classes you'll need to develop a GUI. 125 Building on the messaging facilities provided by the Application Kit, 126 the Interface Kit can be used to create a responsive and attractive 127 graphical user interface. 128 129 The most important class in the Interface Kit is the BView class, which 130 handles drawing and user interaction. Pointer and keyboard events are 131 processed in this class. 132 133 Another important class is the BWindow class, which holds BViews and makes 134 them visible to the user. The BWindow class also handles BView focusing 135 and BMessage dispatching, among other things. 136 137 A new addition Haiku has added over the BeOS API is the Layout API, which 138 is based around the BLayoutItem and BLayout classes. These classes will 139 take care of making sure all your GUI widgets end up where you want them, 140 with enough space to be useful. You can start learning the Layout API 141 by reading the \link layout_intro introduction \endlink. 142 143 144 \defgroup locale Locale Kit 145 \brief Collection of classes for localizing applications. 146 147 \defgroup mail Mail Kit 148 \brief API for working with e-mail messages and protocols. 149 150 \defgroup media Media Kit 151 \brief Collection of classes that deal with audio and video. 152 153 \defgroup midi1 The old MIDI Kit (libmidi.so) 154 \brief The old MIDI kit. 155 156 157 \defgroup midi2 MIDI 2 Kit 158 \brief The Midi Kit is the API that implements support for generating, 159 processing, and playing music in MIDI format. 160 161 <A HREF="https://www.midi.org/">MIDI</A>, which stands for 'Musical 162 Instrument Digital Interface', is a well-established standard for 163 representing and communicating musical data. This document serves as 164 an overview. If you would like to see all the components, please look 165 at \link midi2 the list with classes \endlink. 166 167 \section book_midi2twokits A Tale of Two MIDI Kits 168 169 BeOS comes with two different, but compatible Midi Kits. This 170 documentation focuses on the "new" Midi Kit, or midi2 as we like to 171 call it, that was introduced with BeOS R5. The old kit, which we'll 172 refer to as midi1, is more complete than the new kit, but less powerful. 173 174 Both kits let you create so-called MIDI endpoints, but the endpoints 175 from midi1 cannot be shared between different applications. The midi2 176 kit solves that problem, but unlike midi1 it does not include a General 177 MIDI softsynth, nor does it have a facility for reading and playing 178 Standard MIDI Files. Don't worry: both kits are compatible and you can 179 mix-and-match them in your applications. 180 181 The main differences between the two kits: 182 - Instead of one BMidi object that both produces and consumes events, 183 we have BMidiProducer and BMidiConsumer. 184 - Applications are capable of sharing MIDI producers and consumers 185 with other applications via the centralized Midi Roster. 186 - Physical MIDI ports are now sharable without apps "stealing" events 187 from each other. 188 - Applications can now send/receive raw MIDI byte streams (useful if 189 an application has its own MIDI parser/engine). 190 - Channels are numbered 0–15, not 1–16 191 - Timing is now specified in microseconds rather than milliseconds. 192 193 \section book_midi2concepts Midi Kit Concepts 194 195 A brief overview of the elements that comprise the Midi Kit: 196 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 197 messages between endpoints. An endpoint is like a MIDI In or MIDI 198 Out socket on your equipment; it either receives information or it 199 sends information. Endpoints that send MIDI events are called 200 \b producers; the endpoints that receive those events are called 201 \b consumers. An endpoint that is created by your own application 202 is called \b local; endpoints from other applications are 203 \b remote. You can access remote endpoints using \b proxies. 204 - \b Filters. A filter is an object that has a consumer and a producer 205 endpoint. It reads incoming events from its consumer, performs some 206 operation, and tells its producer to send out the results. In its 207 current form, the Midi Kit doesn't provide any special facilities 208 for writing filters. 209 - \b Midi \b Roster. The roster is the list of all published producers 210 and consumers. By publishing an endpoint, you allow other 211 applications to talk to it. You are not required to publish your 212 endpoints, in which case only your own application can use them. 213 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 214 It manages the roster, it connects endpoints, it makes sure that 215 endpoints can communicate, and so on. The Midi Server is started 216 automatically when BeOS boots, and you never have to deal with it 217 directly. Just remember that it runs the show. 218 - \b libmidi. The BMidi* classes live inside two shared libraries: 219 libmidi.so and libmidi2.so. If you write an application that uses 220 old Midi Kit, you must link it to libmidi.so. Applications that use 221 the new Midi Kit must link to libmidi2.so. If you want to 222 mix-and-match both kits, you should also link to both libraries. 223 224 Here is a pretty picture: 225 226 \image html midi2concepts.png 227 228 \section book_midi2mediakit Midi Kit != Media Kit 229 230 Be chose not to integrate the Midi Kit into the Media Kit as another media 231 type, mainly because MIDI doesn't require any of the format negotiation that 232 other media types need. Although the two kits look similar -- both have a 233 "roster" for finding or registering "consumers" and "producers" -- there are 234 some very important differences. 235 236 The first and most important point to note is that BMidiConsumer and 237 BMidiProducer in the Midi Kit are \b NOT directly analogous to 238 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 239 consumers and producers are the data consuming and producing properties 240 of a media node. A filter in the Media Kit, therefore, inherits from both 241 BBufferConsumer and BBufferProducer, and implements their virtual member 242 functions to do its work. 243 244 In the Midi Kit, consumers and producers act as endpoints of MIDI data 245 connections, much as media_source and media_destination do in the Media Kit. 246 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 247 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 248 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 249 allow the use of multiple virtual inheritance, so you can't create an object 250 that's both a BMidiConsumer and a BMidiProducer. 251 252 This also contrasts with the old Midi Kit's conception of a BMidi object, 253 which stood for an object that both received and sent MIDI data. In the new 254 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 255 between the endpoints, i.e. how a MIDI filter is actually structured, is 256 entirely at your discretion. 257 258 Also, rather than use token structs like media_node to make connections 259 via the MediaRoster, the new kit makes the connections directly via the 260 BMidiProducer object. 261 262 \section book_midi2remotelocal Remote vs. Local Objects 263 264 The Midi Kit makes a distinction between remote and local MIDI objects. 265 You can only create local MIDI endpoints, which derive from either 266 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 267 that live in other applications, and you access them through BMidiRoster. 268 269 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 270 BMidiProducers. When you want to talk to remote MIDI objects, you do so 271 through the proxy objects that BMidiRoster provides. Unlike 272 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 273 lot of functions. That is intentional. In order to hide the details of 274 communication with MIDI endpoints in other applications, the Midi Kit must 275 hide the details of how a particular endpoint is implemented. 276 277 So what can you do with remote objects? Only what BMidiConsumer, 278 BMidiProducer, and BMidiEndpoint will let you do. You can connect 279 objects, get the properties of these objects -- and that's about it. 280 281 \section book_midi2lifespan Creating and Destroying Objects 282 283 The constructors and destructors of most midi2 classes are private, 284 which means that you cannot directly create them using the C++ 285 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 286 <CODE>delete</CODE> them. Instead, these objects are obtained through 287 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 288 and BMidiLocalProducer. These two objects may be directly created and 289 subclassed by developers. 290 291 \section book_midi2refcount Reference Counting 292 293 Each MIDI endpoint has a reference count associated with it, so that 294 the Midi Roster can do proper bookkeeping. When you construct a 295 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 296 reference count of 1. In addition, BMidiRoster increments the reference 297 count of any object it hands to you as a result of 298 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 299 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 300 Once the count hits 0, the endpoint will be deleted. 301 302 This means that, to delete an endpoint, you don't call the 303 <CODE>delete</CODE> operator directly; instead, you call 304 \link BMidiEndpoint::Release() Release() \endlink. 305 To balance this call, there's also an 306 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 307 disparate parts of your application working with the endpoint, and you 308 don't want to have to keep track of who needs to Release() the endpoint. 309 310 When you're done with any endpoint object, you must Release() it. 311 This is true for both local and remote objects. Repeat after me: 312 Release() when you're done. 313 314 \section book_midi2events MIDI Events 315 316 To make some actual music, you need to 317 \link BMidiProducer::Connect() Connect() \endlink your consumers to 318 your producers. Then you tell the producer to "spray" MIDI events to all 319 the connected consumers. The consumers are notified of these incoming 320 events through a set of hook functions. 321 322 The Midi Kit already provides a set of commonly used spray functions, 323 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 324 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 325 \endlink, and so on. These correspond one-to-one with the message types 326 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 327 of course some knowledge of the protocol helps. If you are really hardcore, 328 you can also use the 329 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 330 events to the consumers. 331 332 At the consumer side, a dedicated thread invokes a hook function for every 333 incoming MIDI event. For every spray function, there is a corresponding hook 334 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 335 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 336 The hardcore MIDI fanatics among you will be pleased to know that you can 337 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 338 get your hands dirty with the raw MIDI data. 339 340 \section book_midi2time Time 341 342 The spray and hook functions accept a bigtime_t parameter named "time". This 343 indicates when the MIDI event should be performed. The time is given in 344 microseconds since the computer booted. To get the current tick measurement, 345 you call the system_time() function from the Kernel Kit. 346 347 If you override a hook function in one of your consumer objects, it should 348 look at the time argument, wait until the designated time, and then perform 349 its action. The preferred method is to use the Kernel Kit's 350 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 351 sleep until the requested time has come. (Or, if the time has already 352 passed, returns immediately.) 353 354 Like this: 355 356 \code 357void MyConsumer::NoteOn( 358 uchar channel, uchar note, uchar velocity, bigtime_t time) 359{ 360 snooze_until(time, B_SYSTEM_TIMEBASE); 361 ...do your thing... 362} 363 \endcode 364 365 If you want your producers to run in real time, i.e. they produce MIDI data 366 that needs to be performed immediately, you should pass time 0 to the spray 367 functions (which also happens to be the default value). Since time 0 has 368 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 369 consumer will process the events as soon as they are received. 370 371 To schedule MIDI events for a performance time that lies somewhere in the 372 future, the producer must take into account the consumer's latency. 373 Producers should attempt to get notes to the consumer by or before 374 <I>(scheduled_performance_time - latency)</I>. The time argument is still 375 the scheduled performance time, so if your consumer has latency, it should 376 snooze like this before it starts to perform the events: 377 378 \code 379snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 380 \endcode 381 382 Note that a typical producer sends out its events as soon as it can; 383 unlike a consumer, it does not have to snooze. 384 385 \section book_midi2ports Other Timing Issues 386 387 Each consumer object uses a Kernel Kit port to receive MIDI events from 388 connected producers. The queue for this port is only 1 message deep. 389 This means that if the consumer thread is asleep in a 390 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 391 any producer that tries to write a new event to this port will block until 392 the consumer thread is ready to receive a new message. This is intentional, 393 because it prevents producers from generating and queueing up thousands of 394 events. 395 396 This mechanism, while simple, puts on the producer the responsibility 397 for sorting the events in time. Suppose your producer sends three Note 398 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 399 This last event won't be received until after t + 4, so it will be two ticks 400 too late. If this sort of thing can happen with your producer, you should 401 somehow sort the events before you spray them. Of course, if you have two or 402 more producers connected to the same consumer, it is nearly impossible to 403 sort this all out (pardon the pun). So it is not wise to send the same kinds 404 of events from more than one producer to one consumer at the same time. 405 406 The article Introduction to MIDI, Part 2 in <A 407 HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 408 Newsletter 36</A> describes this problem in more detail, and provides a 409 solution. Go read it now! 410 411 \section book_midi2filters Writing a Filter 412 413 A typical filter contains a consumer and a producer endpoint. It receives 414 events from the consumer, processes them, and sends them out again using the 415 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 416 the producer is simply a BMidiLocalProducer, not a subclass. This is a 417 common configuration, because consumers work by overriding the event hooks 418 to do work when MIDI data arrives. Producers work by sending an event when 419 you call their member functions. You should hardly ever need to derive from 420 BMidiLocalProducer (unless you need to know when the producer gets connected 421 or disconnected, perhaps), but you'll always have to override one or more of 422 BMidiLocalConsumer's member functions to do something useful with incoming 423 data. 424 425 Filters should ignore the time argument from the spray and hook functions, 426 and simply pass it on unchanged. Objects that only filter data should 427 process the event as quickly as possible and be done with it. Do not 428 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 429 430 \section book_midi2apidiffs API Differences 431 432 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 433 as the BeOS R5 kits, although there are a few small differences in the API 434 (mostly bug fixes): 435 - BMidiEndpoint::IsPersistent() always returns false. 436 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 437 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 438 rest of the message was properly structured. 439 - If creating a local endpoint fails, you can still Release() the object 440 without crashing into the debugger. 441 442 \section book_midi2seealso See also 443 444 More about the Midi Kit: 445 - \ref Midi2Defs.h 446 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 447 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 448 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 449 33</A>, Introduction to MIDI, Part 1 450 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 451 36</A>, Introduction to MIDI, Part 2 452 - Sample code and other goodies at the 453 <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 454 455 Information about MIDI in general: 456 - <A HREF="https://www.midi.org">MIDI Manufacturers Association</A> 457 - <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 458 - <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 459 - <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 460 - <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 461 462 463 \defgroup network Network Kit 464 \brief Classes that deal with all network connections and communications. 465 466 The Haiku Network Kit consists of: 467 - A modular, add-ons based network stack 468 - Two shared libraries, libnetwork.so and libnetapi.so 469 - A stack driver, acting as interface between the network stack and 470 libnetwork.so 471 - Basic network apps 472 - A modular GUI preflet 473 474 The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD 475 API sockets to apps. Being binary compatible with BeOS R5 has made this 476 library implementation tedious. To counter this, the libnetapi.so shared 477 library was developed. It contains thin C++ classes wrapping the C 478 sockets POSIX/BSD API into these BNet* classes we're used under BeOS. 479 480 The stack driver is the interface between libnet.so and the real stack 481 behind it, hosted by the network stack kernel modules. Its purposes 482 include: 483 -# Providing sockets to file descriptors translation support 484 -# Providing support for select() on sockets 485 -# Loading the network stack on first access, and then keeping it for 486 further accesses 487 488 The following diagram illustrates the network stack design on Haiku: 489 490 \image html obos_net_stack_design_1.gif 491 492 The Network Kit includes a handful of useful networking related apps 493 including ping, ifconfig, route, traceroute, and arp. 494 495 See the User Guide for more information about the 496 <a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a> 497 included as part of the Network Kit. 498 499 500 \defgroup storage Storage Kit 501 \brief Collection of classes that deal with storing and retrieving 502 information from disk. 503 504 505 \defgroup support Support Kit 506 \brief Collection of utility classes that are used throughout the API. 507 508 The Support Kit provides a handy set of classes that you can use in your 509 applications. These classes provide: 510 - \b Thread \b Safety. Haiku can execute multiple threads of an 511 application in parallel, letting certain parts of an application 512 continue when one part is stalled, as well as letting an application 513 process multiple pieces of data at the same time on multicore or 514 multiprocessor systems. However, there are times when multiple 515 threads desire to work on the same piece of data at the same time, 516 potentially causing a conflict where variables or pointers are 517 changed by one thread causing another to execute incorrectly. To 518 prevent this, Haiku implements a \"locking\" mechanism, allowing one 519 thread to \"lock out\" other threads from executing code that might 520 modify the same data. 521 - \b Archiving \b and \b IO. These classes allow a programmer to 522 convert objects into a form that can more easily be transferred to 523 other applications or stored to disk, as well as performing basic 524 input and output operations. 525 - \b Memory \b Allocation. This class allows a programmer to hand off 526 some of the duties of memory accounting and management. 527 - \b Common \b Datatypes. To avoid unnecessary duplication of code 528 and to make life easier for programmers, Haiku includes classes that 529 handle management of ordered lists and strings. 530 531 There are also a number of utility functions to time actions, play system 532 alert sounds, compare strings, and atomically manipulate integers. Have a 533 look at the overview, or go straight to the complete 534 \link support list of components \endlink of this kit. 535 536 \section book_overview Overview 537 - Thread Safety: 538 - BLocker provides a semaphore-like locking mechanism allowing for 539 recursive locks. 540 - BAutolock provides a simple method of automatically removing a 541 lock when a function ends. 542 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 543 content to be sensitive to thread context. 544 - Archiving and IO: 545 - BArchivable provides an interface for \"archiving\" objects so 546 that they may be sent to other applications where an identical 547 copy will be recreated. 548 - BArchiver simplifies archiving of BArchivable hierarchies. 549 - BUnarchiver simplifies unarchiving hierarchies that have been 550 archived using BArchiver. 551 - BFlattenable provides an interface for \"flattening\" objects so 552 that they may be easily stored to disk. 553 - BDataIO provides an interface for generalized read/write streams. 554 - BPositionIO extends BDataIO to allow seeking within the data. 555 - BBufferIO creates a buffer and attaches it to a BPositionIO 556 stream, allowing for reduced load on the underlying stream. 557 - BMemoryIO allows operation on an already-existing buffer. 558 - BMallocIO creates and allows operation on a buffer. 559 - Memory Allocation: 560 - BBlockCache allows an application to allocate a \"pool\" of 561 memory blocks that the application can fetch and dispose of as 562 it pleases, letting the application make only a few large memory 563 allocations, instead of many small expensive allocations. 564 - Common Datatypes: 565 - BList allows simple ordered lists and provides common access, 566 modification, and comparison functions. 567 - BString allows strings and provides common access, modification, 568 and comparison functions. 569 - BStopWatch allows an application to measure the time an action takes. 570 - \ref support_globals "Global functions" 571 - \ref TypeConstants.h "Common types and constants" 572 - Error codes for all kits 573 574 575 \defgroup translation Translation Kit 576 \brief Provides a framework for converting data streams between media 577 formats. 578 579 580 \defgroup libtranslation (libtranslation.so) 581 582 \defgroup libbe (libbe.so) 583 584 585 \defgroup libroot (libroot.so) 586*/ 587 588///// Subgroups ///// 589 590/*! 591 \defgroup support_globals Global functions 592 \ingroup support 593 594 \defgroup layout Layout API 595 \brief Provides classes for automatically laying out UIs. 596 \ingroup interface 597*/ 598 599 600///// Special Topics ///// 601 602/*! 603 \defgroup drivers Device Drivers 604 605 \defgroup json Json Handling 606 \brief Provides for parsing and writing of data in Json encoding. 607*/ 608