1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="http://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="http://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="http://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="http://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref interface is used to create responsive and attractive 36 graphical user interfaces building on the messaging facilities 37 provided by the Application Kit. 38 - The \link layout_intro Layout API \endlink is a new addition 39 to the Interface Kit in Haiku which provides resources to 40 layout your application flexibly and easily. 41 - The \ref locale includes classes to localize your application to 42 different languages, timezones, number formatting conventions and 43 much more. 44 - The \ref media provides a unified and consistent interface for media 45 streams and applications to intercommunicate. 46 - The \ref midi2 describes an interface to generating, processing, 47 and playing music in MIDI format. For reference documentation on the 48 \ref midi1 is also included. 49 - The \ref storage is a collection of classes that deal with storing and 50 retrieving information from disk. 51 - The \ref support contains support classes to use in your application 52 including resources for thread safety, IO, and serialization. 53 54 \section special_topics Special Topics 55 56 - \ref drivers 57 - \ref keyboard 58*/ 59 60///// Define main kits ///// 61 62/*! 63 \defgroup app Application Kit 64 \brief The Application Kit is the starting point for writing native Haiku 65 GUI applications. 66 67 The application kit is exactly what its name suggests — it is the 68 basis of Haiku applications. You should first read through this document 69 and the references here before moving on to the other parts of the API. 70 71 The Application Kit classes can be divided into two groups: the messaging 72 classes and the system interaction classes. The larger of the two groups is 73 the messaging classes. Since the Haiku API relies on pervasive 74 multithreading messaging is an essential topic for any application. Have a 75 look at the \link app_messaging Introduction to Messaging \endlink for more 76 information. 77 78 The following messaging classes which allow you to easily and securely 79 communicate between threads. 80 - BHandler 81 - BInvoker 82 - BLooper 83 - BMessage 84 - BMessageFilter 85 - BMessageQueue 86 - BMessageRunner 87 - BMessenger 88 89 The second group is the system interaction classes. These classes 90 provide hooks for your application to interact with the rest of the system. 91 The most important class in this group is BApplication. Below is a list of 92 all system interaction classes: 93 - BApplication 94 - BClipboard 95 - BCursor 96 - BPropertyInfo 97 - BRoster 98 99 100 \defgroup interface Interface Kit 101 \brief API for displaying a graphical user interface. 102 103 The Interface Kit holds all the classes you'll need to develop a GUI. 104 Building on the messaging facilities provided by the Application Kit, 105 the Interface Kit can be used to create a responsive and attractive 106 graphical user interface. 107 108 The most important class in the Interface Kit is the BView class, which 109 handles drawing and user interaction. Pointer and keyboard events are 110 processed in this class. 111 112 Another important class is the BWindow class, which holds BViews and makes 113 them visible to the user. The BWindow class also handles BView focusing 114 and BMessage dispatching, among other things. 115 116 A new addition Haiku has added over the BeOS API is the Layout API, which 117 is based around the BLayoutItem and BLayout classes. These classes will 118 take care of making sure all your GUI widgets end up where you want them, 119 with enough space to be useful. You can start learning the Layout API 120 by reading the \link layout_intro introduction \endlink. 121 122 123 \defgroup locale Locale Kit 124 \brief Collection of classes for localizing applications. 125 126 The Locale Kit provides a set of tools for internationalizing, 127 localizing and translating your software. This includes not only 128 replacing string with their translations at runtime, but also more 129 complex tasks such as formatting numbers, dates, and times in a way 130 that match the locale preferences of the user. 131 132 The main way to access locale data is through the be_locale_roster. 133 This is a global instance of the BLocaleRoster class, storing the data 134 for localizing an application according to the user's preferred settings. 135 The locale roster also acts as a factory to instantiate most of the other 136 classes. However, there are some cases where you will need to instantiate 137 another class by yourself, to use it with custom settings. For example, you 138 may need to format a date with a fixed format in english for including in an 139 e-mail header, as it is the only format accepted there. 140 141 Unlike the other kits in Haiku, the Locale kit does not live in libbe. 142 When building a localized application, you have to link it to 143 liblocale.so. If you want to use the catalog macros, you also have to 144 link each of your images (that is, applications, libraries and add-ons) 145 to liblocalestub.a. 146 147 \defgroup media Media Kit 148 \brief Collection of classes that deal with audio and video. 149 150 151 \defgroup midi1 The old MIDI Kit (libmidi.so) 152 \brief The old MIDI kit. 153 154 155 \defgroup midi2 MIDI 2 Kit 156 \brief The Midi Kit is the API that implements support for generating, 157 processing, and playing music in MIDI format. 158 159 <A HREF="http://www.midi.org/">MIDI</A>, which stands for 'Musical 160 Instrument Digital Interface', is a well-established standard for 161 representing and communicating musical data. This document serves as 162 an overview. If you would like to see all the components, please look 163 at \link midi2 the list with classes \endlink. 164 165 \section midi2twokits A Tale of Two MIDI Kits 166 167 BeOS comes with two different, but compatible Midi Kits. This 168 documentation focuses on the "new" Midi Kit, or midi2 as we like to 169 call it, that was introduced with BeOS R5. The old kit, which we'll 170 refer to as midi1, is more complete than the new kit, but less powerful. 171 172 Both kits let you create so-called MIDI endpoints, but the endpoints 173 from midi1 cannot be shared between different applications. The midi2 174 kit solves that problem, but unlike midi1 it does not include a General 175 MIDI softsynth, nor does it have a facility for reading and playing 176 Standard MIDI Files. Don't worry: both kits are compatible and you can 177 mix-and-match them in your applications. 178 179 The main differences between the two kits: 180 - Instead of one BMidi object that both produces and consumes events, 181 we have BMidiProducer and BMidiConsumer. 182 - Applications are capable of sharing MIDI producers and consumers 183 with other applications via the centralized Midi Roster. 184 - Physical MIDI ports are now sharable without apps "stealing" events 185 from each other. 186 - Applications can now send/receive raw MIDI byte streams (useful if 187 an application has its own MIDI parser/engine). 188 - Channels are numbered 0–15, not 1–16 189 - Timing is now specified in microseconds rather than milliseconds. 190 191 \section midi2concepts Midi Kit Concepts 192 193 A brief overview of the elements that comprise the Midi Kit: 194 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 195 messages between endpoints. An endpoint is like a MIDI In or MIDI 196 Out socket on your equipment; it either receives information or it 197 sends information. Endpoints that send MIDI events are called 198 \b producers; the endpoints that receive those events are called 199 \b consumers. An endpoint that is created by your own application 200 is called \b local; endpoints from other applications are 201 \b remote. You can access remote endpoints using \b proxies. 202 - \b Filters. A filter is an object that has a consumer and a producer 203 endpoint. It reads incoming events from its consumer, performs some 204 operation, and tells its producer to send out the results. In its 205 current form, the Midi Kit doesn't provide any special facilities 206 for writing filters. 207 - \b Midi \b Roster. The roster is the list of all published producers 208 and consumers. By publishing an endpoint, you allow other 209 applications to talk to it. You are not required to publish your 210 endpoints, in which case only your own application can use them. 211 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 212 It manages the roster, it connects endpoints, it makes sure that 213 endpoints can communicate, and so on. The Midi Server is started 214 automatically when BeOS boots, and you never have to deal with it 215 directly. Just remember that it runs the show. 216 - \b libmidi. The BMidi* classes live inside two shared libraries: 217 libmidi.so and libmidi2.so. If you write an application that uses 218 old Midi Kit, you must link it to libmidi.so. Applications that use 219 the new Midi Kit must link to libmidi2.so. If you want to 220 mix-and-match both kits, you should also link to both libraries. 221 222 Here is a pretty picture: 223 224 \image html midi2concepts.png 225 226 \section midi2mediakit Midi Kit != Media Kit 227 228 Be chose not to integrate the Midi Kit into the Media Kit as another media 229 type, mainly because MIDI doesn't require any of the format negotiation that 230 other media types need. Although the two kits look similar -- both have a 231 "roster" for finding or registering "consumers" and "producers" -- there are 232 some very important differences. 233 234 The first and most important point to note is that BMidiConsumer and 235 BMidiProducer in the Midi Kit are \b NOT directly analogous to 236 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 237 consumers and producers are the data consuming and producing properties 238 of a media node. A filter in the Media Kit, therefore, inherits from both 239 BBufferConsumer and BBufferProducer, and implements their virtual member 240 functions to do its work. 241 242 In the Midi Kit, consumers and producers act as endpoints of MIDI data 243 connections, much as media_source and media_destination do in the Media Kit. 244 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 245 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 246 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 247 allow the use of multiple virtual inheritance, so you can't create an object 248 that's both a BMidiConsumer and a BMidiProducer. 249 250 This also contrasts with the old Midi Kit's conception of a BMidi object, 251 which stood for an object that both received and sent MIDI data. In the new 252 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 253 between the endpoints, i.e. how a MIDI filter is actually structured, is 254 entirely at your discretion. 255 256 Also, rather than use token structs like media_node to make connections 257 via the MediaRoster, the new kit makes the connections directly via the 258 BMidiProducer object. 259 260 \section midi2remotelocal Remote vs. Local Objects 261 262 The Midi Kit makes a distinction between remote and local MIDI objects. 263 You can only create local MIDI endpoints, which derive from either 264 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 265 that live in other applications, and you access them through BMidiRoster. 266 267 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 268 BMidiProducers. When you want to talk to remote MIDI objects, you do so 269 through the proxy objects that BMidiRoster provides. Unlike 270 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 271 lot of functions. That is intentional. In order to hide the details of 272 communication with MIDI endpoints in other applications, the Midi Kit must 273 hide the details of how a particular endpoint is implemented. 274 275 So what can you do with remote objects? Only what BMidiConsumer, 276 BMidiProducer, and BMidiEndpoint will let you do. You can connect 277 objects, get the properties of these objects -- and that's about it. 278 279 \section midi2lifespan Creating and Destroying Objects 280 281 The constructors and destructors of most midi2 classes are private, 282 which means that you cannot directly create them using the C++ 283 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 284 <CODE>delete</CODE> them. Instead, these objects are obtained through 285 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 286 and BMidiLocalProducer. These two objects may be directly created and 287 subclassed by developers. 288 289 \section midi2refcount Reference Counting 290 291 Each MIDI endpoint has a reference count associated with it, so that 292 the Midi Roster can do proper bookkeeping. When you construct a 293 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 294 reference count of 1. In addition, BMidiRoster increments the reference 295 count of any object it hands to you as a result of 296 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 297 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 298 Once the count hits 0, the endpoint will be deleted. 299 300 This means that, to delete an endpoint, you don't call the 301 <CODE>delete</CODE> operator directly; instead, you call 302 \link BMidiEndpoint::Release() Release() \endlink. 303 To balance this call, there's also an 304 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 305 disparate parts of your application working with the endpoint, and you 306 don't want to have to keep track of who needs to Release() the endpoint. 307 308 When you're done with any endpoint object, you must Release() it. 309 This is true for both local and remote objects. Repeat after me: 310 Release() when you're done. 311 312 \section midi2events MIDI Events 313 314 To make some actual music, you need to 315 \link BMidiProducer::Connect() Connect() \endlink your consumers to 316 your producers. Then you tell the producer to "spray" MIDI events to all 317 the connected consumers. The consumers are notified of these incoming 318 events through a set of hook functions. 319 320 The Midi Kit already provides a set of commonly used spray functions, 321 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 322 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 323 \endlink, and so on. These correspond one-to-one with the message types 324 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 325 of course some knowledge of the protocol helps. If you are really hardcore, 326 you can also use the 327 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 328 events to the consumers. 329 330 At the consumer side, a dedicated thread invokes a hook function for every 331 incoming MIDI event. For every spray function, there is a corresponding hook 332 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 333 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 334 The hardcore MIDI fanatics among you will be pleased to know that you can 335 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 336 get your hands dirty with the raw MIDI data. 337 338 \section midi2time Time 339 340 The spray and hook functions accept a bigtime_t parameter named "time". This 341 indicates when the MIDI event should be performed. The time is given in 342 microseconds since the computer booted. To get the current tick measurement, 343 you call the system_time() function from the Kernel Kit. 344 345 If you override a hook function in one of your consumer objects, it should 346 look at the time argument, wait until the designated time, and then perform 347 its action. The preferred method is to use the Kernel Kit's 348 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 349 sleep until the requested time has come. (Or, if the time has already 350 passed, returns immediately.) 351 352 Like this: 353 354 \code 355void MyConsumer::NoteOn( 356 uchar channel, uchar note, uchar velocity, bigtime_t time) 357{ 358 snooze_until(time, B_SYSTEM_TIMEBASE); 359 ...do your thing... 360} 361 \endcode 362 363 If you want your producers to run in real time, i.e. they produce MIDI data 364 that needs to be performed immediately, you should pass time 0 to the spray 365 functions (which also happens to be the default value). Since time 0 has 366 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 367 consumer will process the events as soon as they are received. 368 369 To schedule MIDI events for a performance time that lies somewhere in the 370 future, the producer must take into account the consumer's latency. 371 Producers should attempt to get notes to the consumer by or before 372 <I>(scheduled_performance_time - latency)</I>. The time argument is still 373 the scheduled performance time, so if your consumer has latency, it should 374 snooze like this before it starts to perform the events: 375 376 \code 377snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 378 \endcode 379 380 Note that a typical producer sends out its events as soon as it can; 381 unlike a consumer, it does not have to snooze. 382 383 \section midi2ports Other Timing Issues 384 385 Each consumer object uses a Kernel Kit port to receive MIDI events from 386 connected producers. The queue for this port is only 1 message deep. 387 This means that if the consumer thread is asleep in a 388 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 389 any producer that tries to write a new event to this port will block until 390 the consumer thread is ready to receive a new message. This is intentional, 391 because it prevents producers from generating and queueing up thousands of 392 events. 393 394 This mechanism, while simple, puts on the producer the responsibility 395 for sorting the events in time. Suppose your producer sends three Note 396 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 397 This last event won't be received until after t + 4, so it will be two ticks 398 too late. If this sort of thing can happen with your producer, you should 399 somehow sort the events before you spray them. Of course, if you have two or 400 more producers connected to the same consumer, it is nearly impossible to 401 sort this all out (pardon the pun). So it is not wise to send the same kinds 402 of events from more than one producer to one consumer at the same time. 403 404 The article Introduction to MIDI, Part 2 in <A 405 HREF="http://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 406 Newsletter 36</A> describes this problem in more detail, and provides a 407 solution. Go read it now! 408 409 \section midi2filters Writing a Filter 410 411 A typical filter contains a consumer and a producer endpoint. It receives 412 events from the consumer, processes them, and sends them out again using the 413 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 414 the producer is simply a BMidiLocalProducer, not a subclass. This is a 415 common configuration, because consumers work by overriding the event hooks 416 to do work when MIDI data arrives. Producers work by sending an event when 417 you call their member functions. You should hardly ever need to derive from 418 BMidiLocalProducer (unless you need to know when the producer gets connected 419 or disconnected, perhaps), but you'll always have to override one or more of 420 BMidiLocalConsumer's member functions to do something useful with incoming 421 data. 422 423 Filters should ignore the time argument from the spray and hook functions, 424 and simply pass it on unchanged. Objects that only filter data should 425 process the event as quickly as possible and be done with it. Do not 426 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 427 428 \section midi2apidiffs API Differences 429 430 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 431 as the BeOS R5 kits, although there are a few small differences in the API 432 (mostly bug fixes): 433 - BMidiEndpoint::IsPersistent() always returns false. 434 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 435 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 436 rest of the message was properly structured. 437 - If creating a local endpoint fails, you can still Release() the object 438 without crashing into the debugger. 439 440 \section midi2seealso See also 441 442 More about the Midi Kit: 443 - \ref Midi2Defs.h 444 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 445 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 446 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 447 33</A>, Introduction to MIDI, Part 1 448 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 449 36</A>, Introduction to MIDI, Part 2 450 - Sample code and other goodies at the 451 <A HREF="http://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 452 453 Information about MIDI in general: 454 - <A HREF="http://www.midi.org">MIDI Manufacturers Association</A> 455 - <A HREF="http://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 456 - <A HREF="http://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 457 - <A HREF="http://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 458 - <A HREF="http://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 459 460 461 \defgroup libmidi2 (libmidi2.so) 462 463 464 \defgroup storage Storage Kit 465 \brief Collection of classes that deal with storing and retrieving 466 information from disk. 467 468 469 \defgroup support Support Kit 470 \brief Collection of utility classes that are used throughout the API. 471 472 The Support Kit provides a handy set of classes that you can use in your 473 applications. These classes provide: 474 - \b Thread \b Safety. Haiku can execute multiple threads of an 475 application in parallel, letting certain parts of an application 476 continue when one part is stalled, as well as letting an application 477 process multiple pieces of data at the same time on multicore or 478 multiprocessor systems. However, there are times when multiple 479 threads desire to work on the same piece of data at the same time, 480 potentially causing a conflict where variables or pointers are 481 changed by one thread causing another to execute incorrectly. To 482 prevent this, Haiku implements a \"locking\" mechanism, allowing one 483 thread to \"lock out\" other threads from executing code that might 484 modify the same data. 485 - \b Archiving \b and \b IO. These classes allow a programmer to 486 convert objects into a form that can more easily be transferred to 487 other applications or stored to disk, as well as performing basic 488 input and output operations. 489 - \b Memory \b Allocation. This class allows a programmer to hand off 490 some of the duties of memory accounting and management. 491 - \b Common \b Datatypes. To avoid unnecessary duplication of code 492 and to make life easier for programmers, Haiku includes classes that 493 handle management of ordered lists and strings. 494 495 There are also a number of utility functions to time actions, play system 496 alert sounds, compare strings, and atomically manipulate integers. Have a 497 look at the overview, or go straight to the complete 498 \link support list of components \endlink of this kit. 499 500 \section Overview 501 - Thread Safety: 502 - BLocker provides a semaphore-like locking mechanism allowing for 503 recursive locks. 504 - BAutolock provides a simple method of automatically removing a 505 lock when a function ends. 506 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 507 content to be sensitive to thread context. 508 - Archiving and IO: 509 - BArchivable provides an interface for \"archiving\" objects so 510 that they may be sent to other applications where an identical 511 copy will be recreated. 512 - BArchiver simplifies archiving of BArchivable hierarchies. 513 - BUnarchiver simplifies unarchiving hierarchies that have been 514 archived using BArchiver. 515 - BFlattenable provides an interface for \"flattening\" objects so 516 that they may be easily stored to disk. 517 - BDataIO provides an interface for generalized read/write streams. 518 - BPositionIO extends BDataIO to allow seeking within the data. 519 - BBufferIO creates a buffer and attaches it to a BPositionIO 520 stream, allowing for reduced load on the underlying stream. 521 - BMemoryIO allows operation on an already-existing buffer. 522 - BMallocIO creates and allows operation on a buffer. 523 - Memory Allocation: 524 - BBlockCache allows an application to allocate a \"pool\" of 525 memory blocks that the application can fetch and dispose of as 526 it pleases, letting the application make only a few large memory 527 allocations, instead of many small expensive allocations. 528 - Common Datatypes: 529 - BList allows simple ordered lists and provides common access, 530 modification, and comparison functions. 531 - BString allows strings and provides common access, modification, 532 and comparison functions. 533 - BStopWatch allows an application to measure the time an action takes. 534 - \ref support_globals "Global functions" 535 - \ref TypeConstants.h "Common types and constants" 536 - Error codes for all kits 537 538 539 \defgroup libbe (libbe.so) 540 541 542 \defgroup libroot (libroot.so) 543*/ 544 545///// Subgroups ///// 546 547/*! 548 \defgroup support_globals Global functions in the support kit 549 \ingroup support 550 551 \defgroup layout Layout classes in the Interface Kit 552 \ingroup interface 553*/ 554 555 556///// Special Topics ///// 557 558\defgroup drivers Device Drivers 559\defgroup keyboard Keyboard