1/*! 2 \mainpage Welcome to the Haiku Book 3 4 Below you will find documentation on the Application Programming 5 Interface (API) of the Haiku operating system. This API describes 6 the internals of the operating system allowing developers to write 7 native C++ applications and device drivers. See the 8 <a href="http://api.haiku-os.org">online version</a> for the most 9 updated version of this document. If you would like to help contribute 10 contact the <a href="http://www.freelists.org/list/haiku-doc">documentation 11 mailing list</a>. For guidelines on how to help document the API see 12 the \link apidoc Documenting the API\endlink page. A list of 13 contributors can be found \ref credits page. Documenting the API is 14 an ongoing process so contributions are greatly appreciated. 15 16 The Haiku API is based on the BeOS R5 API but changes and additions have 17 been included where appropriate. Important compatibility differences are 18 detailed on the \ref compatibility page. New classes and methods 19 and incompatible API changes to the BeOS R5 API are noted in the 20 appropriate sections. 21 22 A complete reference to the BeOS R5 API is available on the web in 23 <a href="http://haiku-os.org/legacy-docs/bebook/">The Be Book</a>. 24 The Be Book is used with permission from 25 <a href="http://www.access-company.com/">Access Co.</a>, the current 26 owners of Be's intellectual property. 27 28 \section kits Kits and Servers 29 30 The API is split into several kits and servers each detailing a different 31 aspect of the operating system. 32 - The \ref app is the starting point for developing applications 33 and includes classes for messaging and for interacting with 34 the rest of the system. 35 - The \ref game provides classes for producing game sounds and 36 working with full screen apps. 37 - The \ref interface is used to create responsive and attractive 38 graphical user interfaces building on the messaging facilities 39 provided by the Application Kit. 40 - The \link layout_intro Layout API \endlink is a new addition 41 to the Interface Kit in Haiku which provides resources to 42 layout your application flexibly and easily. 43 - The \ref locale includes classes to localize your application to 44 different languages, timezones, number formatting conventions and 45 much more. 46 - The \ref media provides a unified and consistent interface for media 47 streams and applications to intercommunicate. 48 - The \ref midi2 describes an interface to generating, processing, 49 and playing music in MIDI format. For reference documentation on the 50 \ref midi1 is also included. 51 - The \ref storage is a collection of classes that deal with storing and 52 retrieving information from disk. 53 - The \ref support contains support classes to use in your application 54 including resources for thread safety, IO, and serialization. 55 56 \section special_topics Special Topics 57 58 - \ref drivers 59 - \ref keyboard 60*/ 61 62///// Define main kits ///// 63 64/*! 65 \defgroup app Application Kit 66 \brief The Application Kit is the starting point for writing native Haiku 67 GUI applications. 68 69 The application kit is exactly what its name suggests — it is the 70 basis of Haiku applications. You should first read through this document 71 and the references here before moving on to the other parts of the API. 72 73 The Application Kit classes can be divided into two groups: the messaging 74 classes and the system interaction classes. The larger of the two groups is 75 the messaging classes. Since the Haiku API relies on pervasive 76 multithreading messaging is an essential topic for any application. Have a 77 look at the \link app_messaging Introduction to Messaging \endlink for more 78 information. 79 80 The following messaging classes which allow you to easily and securely 81 communicate between threads. 82 - BHandler 83 - BInvoker 84 - BLooper 85 - BMessage 86 - BMessageFilter 87 - BMessageQueue 88 - BMessageRunner 89 - BMessenger 90 91 The second group is the system interaction classes. These classes 92 provide hooks for your application to interact with the rest of the system. 93 The most important class in this group is BApplication. Below is a list of 94 all system interaction classes: 95 - BApplication 96 - BClipboard 97 - BCursor 98 - BPropertyInfo 99 - BRoster 100 101 102 \defgroup game Game Kit 103 \brief The Game Kit provides classes for producing game sounds and 104 working with full screen apps. 105 106 107 \defgroup interface Interface Kit 108 \brief API for displaying a graphical user interface. 109 110 The Interface Kit holds all the classes you'll need to develop a GUI. 111 Building on the messaging facilities provided by the Application Kit, 112 the Interface Kit can be used to create a responsive and attractive 113 graphical user interface. 114 115 The most important class in the Interface Kit is the BView class, which 116 handles drawing and user interaction. Pointer and keyboard events are 117 processed in this class. 118 119 Another important class is the BWindow class, which holds BViews and makes 120 them visible to the user. The BWindow class also handles BView focusing 121 and BMessage dispatching, among other things. 122 123 A new addition Haiku has added over the BeOS API is the Layout API, which 124 is based around the BLayoutItem and BLayout classes. These classes will 125 take care of making sure all your GUI widgets end up where you want them, 126 with enough space to be useful. You can start learning the Layout API 127 by reading the \link layout_intro introduction \endlink. 128 129 130 \defgroup locale Locale Kit 131 \brief Collection of classes for localizing applications. 132 133 The Locale Kit provides a set of tools for internationalizing, 134 localizing and translating your software. This includes not only 135 replacing string with their translations at runtime, but also more 136 complex tasks such as formatting numbers, dates, and times in a way 137 that match the locale preferences of the user. 138 139 The main way to access locale data is through the be_locale_roster. 140 This is a global instance of the BLocaleRoster class, storing the data 141 for localizing an application according to the user's preferred settings. 142 The locale roster also acts as a factory to instantiate most of the other 143 classes. However, there are some cases where you will need to instantiate 144 another class by yourself, to use it with custom settings. For example, you 145 may need to format a date with a fixed format in english for including in an 146 e-mail header, as it is the only format accepted there. 147 148 Unlike the other kits in Haiku, the Locale kit does not live in libbe. 149 When building a localized application, you have to link it to 150 liblocale.so. If you want to use the catalog macros, you also have to 151 link each of your images (that is, applications, libraries and add-ons) 152 to liblocalestub.a. 153 154 \defgroup media Media Kit 155 \brief Collection of classes that deal with audio and video. 156 157 158 \defgroup midi1 The old MIDI Kit (libmidi.so) 159 \brief The old MIDI kit. 160 161 162 \defgroup midi2 MIDI 2 Kit 163 \brief The Midi Kit is the API that implements support for generating, 164 processing, and playing music in MIDI format. 165 166 <A HREF="http://www.midi.org/">MIDI</A>, which stands for 'Musical 167 Instrument Digital Interface', is a well-established standard for 168 representing and communicating musical data. This document serves as 169 an overview. If you would like to see all the components, please look 170 at \link midi2 the list with classes \endlink. 171 172 \section midi2twokits A Tale of Two MIDI Kits 173 174 BeOS comes with two different, but compatible Midi Kits. This 175 documentation focuses on the "new" Midi Kit, or midi2 as we like to 176 call it, that was introduced with BeOS R5. The old kit, which we'll 177 refer to as midi1, is more complete than the new kit, but less powerful. 178 179 Both kits let you create so-called MIDI endpoints, but the endpoints 180 from midi1 cannot be shared between different applications. The midi2 181 kit solves that problem, but unlike midi1 it does not include a General 182 MIDI softsynth, nor does it have a facility for reading and playing 183 Standard MIDI Files. Don't worry: both kits are compatible and you can 184 mix-and-match them in your applications. 185 186 The main differences between the two kits: 187 - Instead of one BMidi object that both produces and consumes events, 188 we have BMidiProducer and BMidiConsumer. 189 - Applications are capable of sharing MIDI producers and consumers 190 with other applications via the centralized Midi Roster. 191 - Physical MIDI ports are now sharable without apps "stealing" events 192 from each other. 193 - Applications can now send/receive raw MIDI byte streams (useful if 194 an application has its own MIDI parser/engine). 195 - Channels are numbered 0–15, not 1–16 196 - Timing is now specified in microseconds rather than milliseconds. 197 198 \section midi2concepts Midi Kit Concepts 199 200 A brief overview of the elements that comprise the Midi Kit: 201 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI 202 messages between endpoints. An endpoint is like a MIDI In or MIDI 203 Out socket on your equipment; it either receives information or it 204 sends information. Endpoints that send MIDI events are called 205 \b producers; the endpoints that receive those events are called 206 \b consumers. An endpoint that is created by your own application 207 is called \b local; endpoints from other applications are 208 \b remote. You can access remote endpoints using \b proxies. 209 - \b Filters. A filter is an object that has a consumer and a producer 210 endpoint. It reads incoming events from its consumer, performs some 211 operation, and tells its producer to send out the results. In its 212 current form, the Midi Kit doesn't provide any special facilities 213 for writing filters. 214 - \b Midi \b Roster. The roster is the list of all published producers 215 and consumers. By publishing an endpoint, you allow other 216 applications to talk to it. You are not required to publish your 217 endpoints, in which case only your own application can use them. 218 - \b Midi \b Server. The Midi Server does the behind-the-scenes work. 219 It manages the roster, it connects endpoints, it makes sure that 220 endpoints can communicate, and so on. The Midi Server is started 221 automatically when BeOS boots, and you never have to deal with it 222 directly. Just remember that it runs the show. 223 - \b libmidi. The BMidi* classes live inside two shared libraries: 224 libmidi.so and libmidi2.so. If you write an application that uses 225 old Midi Kit, you must link it to libmidi.so. Applications that use 226 the new Midi Kit must link to libmidi2.so. If you want to 227 mix-and-match both kits, you should also link to both libraries. 228 229 Here is a pretty picture: 230 231 \image html midi2concepts.png 232 233 \section midi2mediakit Midi Kit != Media Kit 234 235 Be chose not to integrate the Midi Kit into the Media Kit as another media 236 type, mainly because MIDI doesn't require any of the format negotiation that 237 other media types need. Although the two kits look similar -- both have a 238 "roster" for finding or registering "consumers" and "producers" -- there are 239 some very important differences. 240 241 The first and most important point to note is that BMidiConsumer and 242 BMidiProducer in the Midi Kit are \b NOT directly analogous to 243 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit, 244 consumers and producers are the data consuming and producing properties 245 of a media node. A filter in the Media Kit, therefore, inherits from both 246 BBufferConsumer and BBufferProducer, and implements their virtual member 247 functions to do its work. 248 249 In the Midi Kit, consumers and producers act as endpoints of MIDI data 250 connections, much as media_source and media_destination do in the Media Kit. 251 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer; 252 instead, it contains BMidiConsumer and BMidiProducer objects for each of its 253 distinct endpoints that connect to other MIDI objects. The Midi Kit does not 254 allow the use of multiple virtual inheritance, so you can't create an object 255 that's both a BMidiConsumer and a BMidiProducer. 256 257 This also contrasts with the old Midi Kit's conception of a BMidi object, 258 which stood for an object that both received and sent MIDI data. In the new 259 Midi Kit, the endpoints of MIDI connections are all that matters. What lies 260 between the endpoints, i.e. how a MIDI filter is actually structured, is 261 entirely at your discretion. 262 263 Also, rather than use token structs like media_node to make connections 264 via the MediaRoster, the new kit makes the connections directly via the 265 BMidiProducer object. 266 267 \section midi2remotelocal Remote vs. Local Objects 268 269 The Midi Kit makes a distinction between remote and local MIDI objects. 270 You can only create local MIDI endpoints, which derive from either 271 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints 272 that live in other applications, and you access them through BMidiRoster. 273 274 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and 275 BMidiProducers. When you want to talk to remote MIDI objects, you do so 276 through the proxy objects that BMidiRoster provides. Unlike 277 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a 278 lot of functions. That is intentional. In order to hide the details of 279 communication with MIDI endpoints in other applications, the Midi Kit must 280 hide the details of how a particular endpoint is implemented. 281 282 So what can you do with remote objects? Only what BMidiConsumer, 283 BMidiProducer, and BMidiEndpoint will let you do. You can connect 284 objects, get the properties of these objects -- and that's about it. 285 286 \section midi2lifespan Creating and Destroying Objects 287 288 The constructors and destructors of most midi2 classes are private, 289 which means that you cannot directly create them using the C++ 290 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you 291 <CODE>delete</CODE> them. Instead, these objects are obtained through 292 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer 293 and BMidiLocalProducer. These two objects may be directly created and 294 subclassed by developers. 295 296 \section midi2refcount Reference Counting 297 298 Each MIDI endpoint has a reference count associated with it, so that 299 the Midi Roster can do proper bookkeeping. When you construct a 300 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a 301 reference count of 1. In addition, BMidiRoster increments the reference 302 count of any object it hands to you as a result of 303 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or 304 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink. 305 Once the count hits 0, the endpoint will be deleted. 306 307 This means that, to delete an endpoint, you don't call the 308 <CODE>delete</CODE> operator directly; instead, you call 309 \link BMidiEndpoint::Release() Release() \endlink. 310 To balance this call, there's also an 311 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two 312 disparate parts of your application working with the endpoint, and you 313 don't want to have to keep track of who needs to Release() the endpoint. 314 315 When you're done with any endpoint object, you must Release() it. 316 This is true for both local and remote objects. Repeat after me: 317 Release() when you're done. 318 319 \section midi2events MIDI Events 320 321 To make some actual music, you need to 322 \link BMidiProducer::Connect() Connect() \endlink your consumers to 323 your producers. Then you tell the producer to "spray" MIDI events to all 324 the connected consumers. The consumers are notified of these incoming 325 events through a set of hook functions. 326 327 The Midi Kit already provides a set of commonly used spray functions, 328 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink, 329 \link BMidiLocalProducer::SprayControlChange() SprayControlChange() 330 \endlink, and so on. These correspond one-to-one with the message types 331 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but 332 of course some knowledge of the protocol helps. If you are really hardcore, 333 you can also use the 334 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI 335 events to the consumers. 336 337 At the consumer side, a dedicated thread invokes a hook function for every 338 incoming MIDI event. For every spray function, there is a corresponding hook 339 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and 340 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink. 341 The hardcore MIDI fanatics among you will be pleased to know that you can 342 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and 343 get your hands dirty with the raw MIDI data. 344 345 \section midi2time Time 346 347 The spray and hook functions accept a bigtime_t parameter named "time". This 348 indicates when the MIDI event should be performed. The time is given in 349 microseconds since the computer booted. To get the current tick measurement, 350 you call the system_time() function from the Kernel Kit. 351 352 If you override a hook function in one of your consumer objects, it should 353 look at the time argument, wait until the designated time, and then perform 354 its action. The preferred method is to use the Kernel Kit's 355 <CODE>snooze_until()</CODE> function, which sends the consumer thread to 356 sleep until the requested time has come. (Or, if the time has already 357 passed, returns immediately.) 358 359 Like this: 360 361 \code 362void MyConsumer::NoteOn( 363 uchar channel, uchar note, uchar velocity, bigtime_t time) 364{ 365 snooze_until(time, B_SYSTEM_TIMEBASE); 366 ...do your thing... 367} 368 \endcode 369 370 If you want your producers to run in real time, i.e. they produce MIDI data 371 that needs to be performed immediately, you should pass time 0 to the spray 372 functions (which also happens to be the default value). Since time 0 has 373 already passed, <CODE>snooze_until()</CODE> returns immediately, and the 374 consumer will process the events as soon as they are received. 375 376 To schedule MIDI events for a performance time that lies somewhere in the 377 future, the producer must take into account the consumer's latency. 378 Producers should attempt to get notes to the consumer by or before 379 <I>(scheduled_performance_time - latency)</I>. The time argument is still 380 the scheduled performance time, so if your consumer has latency, it should 381 snooze like this before it starts to perform the events: 382 383 \code 384snooze_until(time - Latency(), B_SYSTEM_TIMEBASE); 385 \endcode 386 387 Note that a typical producer sends out its events as soon as it can; 388 unlike a consumer, it does not have to snooze. 389 390 \section midi2ports Other Timing Issues 391 392 Each consumer object uses a Kernel Kit port to receive MIDI events from 393 connected producers. The queue for this port is only 1 message deep. 394 This means that if the consumer thread is asleep in a 395 <CODE>snooze_until()</CODE>, it will not read its port. Consequently, 396 any producer that tries to write a new event to this port will block until 397 the consumer thread is ready to receive a new message. This is intentional, 398 because it prevents producers from generating and queueing up thousands of 399 events. 400 401 This mechanism, while simple, puts on the producer the responsibility 402 for sorting the events in time. Suppose your producer sends three Note 403 On events, the first on t + 0, the second on t + 4, and the third on t + 2. 404 This last event won't be received until after t + 4, so it will be two ticks 405 too late. If this sort of thing can happen with your producer, you should 406 somehow sort the events before you spray them. Of course, if you have two or 407 more producers connected to the same consumer, it is nearly impossible to 408 sort this all out (pardon the pun). So it is not wise to send the same kinds 409 of events from more than one producer to one consumer at the same time. 410 411 The article Introduction to MIDI, Part 2 in <A 412 HREF="http://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS 413 Newsletter 36</A> describes this problem in more detail, and provides a 414 solution. Go read it now! 415 416 \section midi2filters Writing a Filter 417 418 A typical filter contains a consumer and a producer endpoint. It receives 419 events from the consumer, processes them, and sends them out again using the 420 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas 421 the producer is simply a BMidiLocalProducer, not a subclass. This is a 422 common configuration, because consumers work by overriding the event hooks 423 to do work when MIDI data arrives. Producers work by sending an event when 424 you call their member functions. You should hardly ever need to derive from 425 BMidiLocalProducer (unless you need to know when the producer gets connected 426 or disconnected, perhaps), but you'll always have to override one or more of 427 BMidiLocalConsumer's member functions to do something useful with incoming 428 data. 429 430 Filters should ignore the time argument from the spray and hook functions, 431 and simply pass it on unchanged. Objects that only filter data should 432 process the event as quickly as possible and be done with it. Do not 433 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter! 434 435 \section midi2apidiffs API Differences 436 437 As far as the end user is concerned, the Haiku Midi Kit is mostly the same 438 as the BeOS R5 kits, although there are a few small differences in the API 439 (mostly bug fixes): 440 - BMidiEndpoint::IsPersistent() always returns false. 441 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be 442 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the 443 rest of the message was properly structured. 444 - If creating a local endpoint fails, you can still Release() the object 445 without crashing into the debugger. 446 447 \section midi2seealso See also 448 449 More about the Midi Kit: 450 - \ref Midi2Defs.h 451 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code 452 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit 453 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter 454 33</A>, Introduction to MIDI, Part 1 455 - <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter 456 36</A>, Introduction to MIDI, Part 2 457 - Sample code and other goodies at the 458 <A HREF="http://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A> 459 460 Information about MIDI in general: 461 - <A HREF="http://www.midi.org">MIDI Manufacturers Association</A> 462 - <A HREF="http://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A> 463 - <A HREF="http://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A> 464 - <A HREF="http://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A> 465 - <A HREF="http://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A> 466 467 468 \defgroup libmidi2 (libmidi2.so) 469 470 471 \defgroup storage Storage Kit 472 \brief Collection of classes that deal with storing and retrieving 473 information from disk. 474 475 476 \defgroup support Support Kit 477 \brief Collection of utility classes that are used throughout the API. 478 479 The Support Kit provides a handy set of classes that you can use in your 480 applications. These classes provide: 481 - \b Thread \b Safety. Haiku can execute multiple threads of an 482 application in parallel, letting certain parts of an application 483 continue when one part is stalled, as well as letting an application 484 process multiple pieces of data at the same time on multicore or 485 multiprocessor systems. However, there are times when multiple 486 threads desire to work on the same piece of data at the same time, 487 potentially causing a conflict where variables or pointers are 488 changed by one thread causing another to execute incorrectly. To 489 prevent this, Haiku implements a \"locking\" mechanism, allowing one 490 thread to \"lock out\" other threads from executing code that might 491 modify the same data. 492 - \b Archiving \b and \b IO. These classes allow a programmer to 493 convert objects into a form that can more easily be transferred to 494 other applications or stored to disk, as well as performing basic 495 input and output operations. 496 - \b Memory \b Allocation. This class allows a programmer to hand off 497 some of the duties of memory accounting and management. 498 - \b Common \b Datatypes. To avoid unnecessary duplication of code 499 and to make life easier for programmers, Haiku includes classes that 500 handle management of ordered lists and strings. 501 502 There are also a number of utility functions to time actions, play system 503 alert sounds, compare strings, and atomically manipulate integers. Have a 504 look at the overview, or go straight to the complete 505 \link support list of components \endlink of this kit. 506 507 \section Overview 508 - Thread Safety: 509 - BLocker provides a semaphore-like locking mechanism allowing for 510 recursive locks. 511 - BAutolock provides a simple method of automatically removing a 512 lock when a function ends. 513 - \ref TLS.h "Thread Local Storage" allows a global variable\'s 514 content to be sensitive to thread context. 515 - Archiving and IO: 516 - BArchivable provides an interface for \"archiving\" objects so 517 that they may be sent to other applications where an identical 518 copy will be recreated. 519 - BArchiver simplifies archiving of BArchivable hierarchies. 520 - BUnarchiver simplifies unarchiving hierarchies that have been 521 archived using BArchiver. 522 - BFlattenable provides an interface for \"flattening\" objects so 523 that they may be easily stored to disk. 524 - BDataIO provides an interface for generalized read/write streams. 525 - BPositionIO extends BDataIO to allow seeking within the data. 526 - BBufferIO creates a buffer and attaches it to a BPositionIO 527 stream, allowing for reduced load on the underlying stream. 528 - BMemoryIO allows operation on an already-existing buffer. 529 - BMallocIO creates and allows operation on a buffer. 530 - Memory Allocation: 531 - BBlockCache allows an application to allocate a \"pool\" of 532 memory blocks that the application can fetch and dispose of as 533 it pleases, letting the application make only a few large memory 534 allocations, instead of many small expensive allocations. 535 - Common Datatypes: 536 - BList allows simple ordered lists and provides common access, 537 modification, and comparison functions. 538 - BString allows strings and provides common access, modification, 539 and comparison functions. 540 - BStopWatch allows an application to measure the time an action takes. 541 - \ref support_globals "Global functions" 542 - \ref TypeConstants.h "Common types and constants" 543 - Error codes for all kits 544 545 546 \defgroup libbe (libbe.so) 547 548 549 \defgroup libroot (libroot.so) 550*/ 551 552///// Subgroups ///// 553 554/*! 555 \defgroup support_globals Global functions in the support kit 556 \ingroup support 557 558 \defgroup layout Layout classes in the Interface Kit 559 \ingroup interface 560*/ 561 562 563///// Special Topics ///// 564 565\defgroup drivers Device Drivers 566\defgroup keyboard Keyboard