xref: /haiku/docs/user/book.dox (revision 1026b0a1a76dc88927bb8175c470f638dc5464ee)
1/*!
2	\mainpage Welcome to the Haiku Book
3
4	Below you will find documentation on the Application Programming
5	Interface (API) of the Haiku operating system. This API describes
6	the internals of the operating system allowing developers to write
7	native C++ applications and device drivers. See the
8	<a href="http://api.haiku-os.org">online version</a> for the most
9	updated version of this document. If you would like to help contribute
10	contact the <a href="http://www.freelists.org/list/haiku-doc">documentation
11	mailing list</a>. For guidelines on how to help document the API see
12	the \link apidoc Documenting the API\endlink page. A list of
13	contributors can be found \ref credits page. Documenting the API is
14	an ongoing process so contributions are greatly appreciated.
15
16	The Haiku API is based on the BeOS R5 API but changes and additions have
17	been included where appropriate. Important compatibility differences are
18	detailed on the \ref compatibility page. New classes and methods
19	and incompatible API changes to the BeOS R5 API are noted in the
20	appropriate sections.
21
22	A complete reference to the BeOS R5 API is available on the web in
23	<a href="http://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24	The Be Book is used with permission from
25	<a href="http://www.access-company.com/">Access Co.</a>, the current
26	owners of Be's intellectual property.
27
28	\section kits Kits and Servers
29
30	The API is split into several kits and servers each detailing a different
31	aspect of the operating system.
32		- The \ref app is the starting point for developing applications
33			and includes classes for messaging and for interacting with
34			the rest of the system.
35		- The \ref game provides classes for producing game sounds and
36			working with full screen apps.
37		- The \ref interface is used to create responsive and attractive
38			graphical user interfaces building on the messaging facilities
39			provided by the Application Kit.
40			- The \link layout_intro Layout API \endlink is a new addition
41				to the Interface Kit in Haiku which provides resources to
42				layout your application flexibly and easily.
43		- The \ref locale includes classes to localize your application to
44			different languages, timezones, number formatting conventions and
45			much more.
46		- The \ref media provides a unified and consistent interface for media
47			streams and applications to intercommunicate.
48		- The \ref midi2 describes an interface to generating, processing,
49			and playing music in MIDI format. For reference documentation on the
50			\ref midi1 is also included.
51		- The \ref storage is a collection of classes that deal with storing and
52			retrieving information from disk.
53		- The \ref support contains support classes to use in your application
54			including resources for thread safety, IO, and serialization.
55
56	\section special_topics Special Topics
57
58	- \ref drivers
59	- \ref keyboard
60*/
61
62///// Define main kits /////
63
64/*!
65	\defgroup app Application Kit
66	\brief The Application Kit is the starting point for writing native Haiku
67		GUI applications.
68
69	The application kit is exactly what its name suggests &mdash; it is the
70	basis of Haiku applications. You should first read through this document
71	and the references here before moving on to the other parts of the API.
72
73	The Application Kit classes can be divided into two groups: the messaging
74	classes and the system interaction classes. The larger of the two groups is
75	the messaging classes. Since the Haiku API relies on pervasive
76	multithreading messaging is an essential topic for any application. Have a
77	look at the \link app_messaging Introduction to Messaging \endlink for more
78	information.
79
80	The following messaging classes which allow you to easily and securely
81	communicate between threads.
82		- BHandler
83		- BInvoker
84		- BLooper
85		- BMessage
86		- BMessageFilter
87		- BMessageQueue
88		- BMessageRunner
89		- BMessenger
90
91	The second group is the system interaction classes. These classes
92	provide hooks for your application to interact with the rest of the system.
93	The most important class in this group is BApplication. Below is a list of
94	all system interaction classes:
95		- BApplication
96		- BClipboard
97		- BCursor
98		- BPropertyInfo
99		- BRoster
100
101
102	\defgroup game Game Kit
103	\brief The Game Kit provides classes for producing game sounds and
104		working with full screen apps.
105
106
107	\defgroup interface Interface Kit
108	\brief API for displaying a graphical user interface.
109
110	The Interface Kit holds all the classes you'll need to develop a GUI.
111	Building on the messaging facilities provided by the Application Kit,
112	the Interface Kit can be used to create a responsive and attractive
113	graphical user interface.
114
115 	The most important class in the Interface Kit is the BView class, which
116	handles drawing and user interaction. Pointer and keyboard events are
117	processed in this class.
118
119	Another important class is the BWindow class, which holds BViews and makes
120	them visible to the user. The BWindow class also handles BView focusing
121	and BMessage dispatching, among other things.
122
123	A new addition Haiku has added over the BeOS API is the Layout API, which
124	is based around the BLayoutItem and BLayout classes. These classes will
125	take care of making sure all your GUI widgets end up where you want them,
126	with enough space to be useful. You can start learning the Layout API
127	by reading the \link layout_intro introduction \endlink.
128
129
130	\defgroup locale Locale Kit
131	\brief Collection of classes for localizing applications.
132
133	The Locale Kit provides a set of tools for internationalizing,
134	localizing and translating your software. This includes not only
135	replacing string with their translations at runtime, but also more
136	complex tasks such as formatting numbers, dates, and times in a way
137	that match the locale preferences of the user.
138
139	The main way to access locale data is through the be_locale_roster.
140	This is a global instance of the BLocaleRoster class, storing the data
141	for localizing an application according to the user's preferred settings.
142	The locale roster also acts as a factory to instantiate most of the other
143	classes. However, there are some cases where you will need to instantiate
144	another class by yourself, to use it with custom settings. For example, you
145	may need to format a date with a fixed format in english for including in an
146	e-mail header, as it is the only format accepted there.
147
148	Unlike the other kits in Haiku, the Locale kit does not live in libbe.
149	When building a localized application, you have to link it to
150	liblocale.so. If you want to use the catalog macros, you also have to
151	link each of your images (that is, applications, libraries and add-ons)
152	to liblocalestub.a.
153
154	\defgroup media Media Kit
155	\brief Collection of classes that deal with audio and video.
156
157
158	\defgroup midi1 The old MIDI Kit (libmidi.so)
159	\brief The old MIDI kit.
160
161
162	\defgroup midi2 MIDI 2 Kit
163	\brief The Midi Kit is the API that implements support for generating,
164		processing, and playing music in MIDI format.
165
166	<A HREF="http://www.midi.org/">MIDI</A>, which  stands for 'Musical
167	Instrument Digital Interface', is a well-established  standard for
168	representing and communicating musical data. This document serves as
169	an overview. If you would like to see all the components, please look
170	at \link midi2 the list with classes \endlink.
171
172	\section midi2twokits A Tale of Two MIDI Kits
173
174	BeOS comes with two different, but compatible Midi Kits. This
175	documentation focuses on the "new" Midi Kit, or midi2 as we like to
176	call it, that was  introduced with BeOS R5. The old kit, which we'll
177	refer to as midi1, is more complete than the new kit, but less powerful.
178
179	Both kits let you create so-called MIDI endpoints, but the endpoints
180	from midi1 cannot be shared between different applications. The midi2
181	kit solves that  problem, but unlike midi1 it does not include a General
182	MIDI softsynth, nor does it have a facility for reading and playing
183	Standard MIDI Files. Don't worry: both kits are compatible and you can
184	mix-and-match them in your applications.
185
186	The main differences between the two kits:
187		- Instead of one BMidi object that both produces and consumes events,
188			we have BMidiProducer and BMidiConsumer.
189		- Applications are capable of sharing MIDI producers and consumers
190			with other applications via the centralized Midi Roster.
191		- Physical MIDI ports are now sharable without apps "stealing" events
192			from each other.
193		- Applications can now send/receive raw MIDI byte streams (useful if
194			an application has its own MIDI parser/engine).
195		- Channels are numbered 0&ndash;15, not 1&ndash;16
196		- Timing is now specified in microseconds rather than milliseconds.
197
198	\section midi2concepts Midi Kit Concepts
199
200	A brief overview of the elements that comprise the Midi Kit:
201		- \b Endpoints. This is what the Midi Kit is all about: sending MIDI
202			messages between endpoints. An endpoint is like a MIDI In or MIDI
203			Out socket on your equipment; it either receives information or it
204			sends information. Endpoints that send MIDI events are called
205			\b producers; the endpoints that receive those events are called
206			\b consumers. An endpoint that is created by your own application
207			is called \b local; endpoints from other applications are
208			\b remote. You can access remote endpoints using \b proxies.
209		- \b Filters. A filter is an object that has a consumer and a producer
210			endpoint. It reads incoming events from its consumer, performs some
211			operation, and tells its producer to send out the results. In its
212			current form, the Midi  Kit doesn't provide any special facilities
213			for writing filters.
214		- \b Midi \b Roster. The roster is the list of all published producers
215			and consumers. By publishing an endpoint, you allow other
216			applications to talk to it. You are not required to publish your
217			endpoints, in which case only your own application can use them.
218		- \b Midi \b Server. The Midi Server does the behind-the-scenes work.
219			It manages the roster, it connects endpoints, it makes sure that
220			endpoints can communicate, and so on. The Midi Server is started
221			automatically when BeOS boots, and you never have to deal with it
222			directly. Just remember that it runs the show.
223		- \b libmidi. The BMidi* classes live inside two shared libraries:
224			libmidi.so and libmidi2.so. If you write an application that uses
225			old Midi Kit, you must link it to libmidi.so. Applications that use
226			the new Midi Kit must link to libmidi2.so. If you want to
227			mix-and-match both kits, you should also link to both libraries.
228
229	Here is a pretty picture:
230
231	\image html midi2concepts.png
232
233	\section midi2mediakit Midi Kit != Media Kit
234
235	Be chose not to integrate the Midi Kit into the Media Kit as another media
236	type, mainly because MIDI doesn't require any of the format negotiation that
237	other media types need. Although the two kits look similar -- both have a
238	"roster" for finding or registering "consumers" and "producers" -- there are
239	some very important differences.
240
241	The first and most important point to note is that BMidiConsumer and
242	BMidiProducer in the Midi Kit are \b NOT directly analogous to
243	BBufferConsumer and  BBufferProducer in the Media Kit! In the Media Kit,
244	consumers and producers are the data consuming and producing properties
245	of a media node. A filter in the Media Kit, therefore, inherits from both
246	BBufferConsumer and BBufferProducer, and implements their virtual member
247	functions to do its work.
248
249	In the Midi Kit, consumers and producers act as endpoints of MIDI data
250	connections, much as media_source and media_destination do in the Media Kit.
251	Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
252	instead, it contains BMidiConsumer and BMidiProducer objects for each of its
253	distinct endpoints that connect to other MIDI objects. The Midi Kit does not
254	allow the use of multiple virtual inheritance, so you can't create an object
255	that's both a BMidiConsumer and a BMidiProducer.
256
257	This also contrasts with the old Midi Kit's conception of a BMidi object,
258	which stood for an object that both received and sent MIDI data. In the new
259	Midi Kit, the endpoints of MIDI connections are all that matters. What lies
260	between the endpoints, i.e. how a MIDI filter is actually structured, is
261	entirely at your discretion.
262
263	Also, rather than use token structs like media_node to make connections
264	via the MediaRoster, the new kit makes the connections directly via the
265	BMidiProducer object.
266
267	\section midi2remotelocal Remote vs. Local Objects
268
269	The Midi Kit makes a distinction between remote and local MIDI objects.
270	You can  only create local MIDI endpoints, which derive from either
271	BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
272	that live in other applications, and you access them through BMidiRoster.
273
274	BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
275	BMidiProducers. When you want to talk to remote MIDI objects, you do so
276	through the proxy objects that BMidiRoster provides. Unlike
277	BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
278	lot of functions. That is intentional. In order to hide the details of
279	communication with MIDI endpoints in other applications, the Midi Kit must
280	hide the details of how a particular endpoint is implemented.
281
282	So what can you do with remote objects? Only what BMidiConsumer,
283	BMidiProducer, and BMidiEndpoint will let you do. You can connect
284	objects, get the properties of these objects -- and that's about it.
285
286	\section midi2lifespan Creating and Destroying Objects
287
288	The constructors and destructors of most midi2 classes are private,
289	which means that you cannot directly create them using the C++
290	<CODE>new</CODE> operator, on the  stack, or as globals. Nor can you
291	<CODE>delete</CODE> them. Instead, these objects are obtained through
292	BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
293	and BMidiLocalProducer. These two objects may be directly created and
294	subclassed by developers.
295
296	\section midi2refcount Reference Counting
297
298	Each MIDI endpoint has a reference count associated with it, so that
299	the Midi Roster can do proper bookkeeping. When you construct a
300	BMidiLocalProducer or  BMidiLocalConsumer endpoint, it starts with a
301	reference count of 1. In addition, BMidiRoster increments the reference
302	count of any object it hands to you as a result of
303	\link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
304	\link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
305	Once the count hits  0, the endpoint will be deleted.
306
307	This means that, to delete an endpoint, you don't call the
308	<CODE>delete</CODE>  operator directly; instead, you call
309	\link BMidiEndpoint::Release() Release() \endlink.
310	To balance this call, there's also an
311	\link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
312	disparate parts of your application working with the endpoint, and you
313	don't want to have to keep track of who needs to Release() the endpoint.
314
315	When you're done with any endpoint object, you must Release() it.
316	This is true  for both local and remote objects. Repeat after me:
317	Release() when you're done.
318
319	\section midi2events MIDI Events
320
321	To make some actual music, you need to
322	\link BMidiProducer::Connect() Connect() \endlink your consumers to
323	your producers. Then you tell the producer to "spray" MIDI events to all
324	the connected consumers. The consumers are notified of these incoming
325	events through a set of hook functions.
326
327	The Midi Kit already provides a set of commonly used spray functions,
328	such as  \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
329	\link BMidiLocalProducer::SprayControlChange() SprayControlChange()
330	\endlink, and so on. These correspond one-to-one with the message types
331	from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
332	of course some knowledge of the protocol helps. If you are really hardcore,
333	you can also use the
334	\link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
335	events to the consumers.
336
337	At the consumer side, a dedicated thread invokes a hook function for every
338	incoming MIDI event. For every spray function, there is a corresponding hook
339	function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
340	\link  BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
341	The hardcore MIDI fanatics among you will be pleased to know that you can
342	also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
343	get your hands dirty with the raw MIDI data.
344
345	\section midi2time Time
346
347	The spray and hook functions accept a bigtime_t parameter named "time". This
348	indicates when the MIDI event should be performed. The time is given in
349	microseconds since the computer booted. To get the current tick measurement,
350	you call the system_time() function from the Kernel Kit.
351
352	If you override a hook function in one of your consumer objects, it should
353	look  at the time argument, wait until the designated time, and then perform
354	its action. The preferred method is to use the Kernel Kit's
355	<CODE>snooze_until()</CODE> function, which sends the consumer thread to
356	sleep  until the requested time has come. (Or, if the time has already
357	passed, returns immediately.)
358
359	Like this:
360
361	\code
362void MyConsumer::NoteOn(
363    uchar channel, uchar note, uchar velocity, bigtime_t time)
364{
365    snooze_until(time, B_SYSTEM_TIMEBASE);
366    ...do your thing...
367}
368	\endcode
369
370	If you want your producers to run in real time, i.e. they produce MIDI data
371	that needs to be performed immediately, you should pass time 0 to the spray
372	functions (which also happens to be the default value). Since time 0 has
373	already passed, <CODE>snooze_until()</CODE> returns immediately, and the
374	consumer will process the events as soon as they are received.
375
376	To schedule MIDI events for a performance time that lies somewhere in the
377	future, the producer must take into account the consumer's latency.
378	Producers  should attempt to get notes to the consumer by or before
379	<I>(scheduled_performance_time - latency)</I>. The time argument is still
380	the scheduled performance time, so if your consumer has latency, it should
381	snooze like this before it starts to perform the events:
382
383	\code
384snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
385	\endcode
386
387	Note that a typical producer sends out its events as soon as it can;
388	unlike a consumer, it does not have to snooze.
389
390	\section midi2ports Other Timing Issues
391
392	Each consumer object uses a Kernel Kit port to receive MIDI events from
393	connected producers. The queue for this port is only 1 message deep.
394	This means that if the consumer thread is asleep in a
395	<CODE>snooze_until()</CODE>, it will not read its port. Consequently,
396	any producer that tries to write a new event to this port will block until
397	the consumer thread is ready to receive a new message. This is intentional,
398	because it prevents producers from generating and queueing up thousands of
399	events.
400
401	This mechanism, while simple, puts on the producer the responsibility
402	for sorting the events in time. Suppose your producer sends three Note
403	On events, the first on t + 0, the second on t + 4, and the third on t + 2.
404	This last event won't be received until after t + 4, so it will be two ticks
405	too late. If this sort of thing can happen with your producer, you should
406	somehow sort the events before you spray them. Of course, if you have two or
407	more producers connected to the same consumer, it is nearly impossible to
408	sort this all out (pardon the pun). So it is not wise to send the same kinds
409	of events from more than one producer to one consumer at the same time.
410
411	The article Introduction to MIDI, Part 2 in <A
412	HREF="http://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
413	Newsletter 36</A> describes this problem in more detail, and provides a
414	solution. Go read it now!
415
416	\section midi2filters Writing a Filter
417
418	A typical filter contains a consumer and a producer endpoint. It receives
419	events from the consumer, processes them, and sends them out again using the
420	producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
421	the producer is simply a BMidiLocalProducer, not a subclass. This is a
422	common  configuration, because consumers work by overriding the event hooks
423	to do work  when MIDI data arrives. Producers work by sending an event when
424	you call their  member functions. You should hardly ever need to derive from
425	BMidiLocalProducer (unless you need to know when the producer gets connected
426	or disconnected, perhaps), but you'll always have to override one or more of
427	BMidiLocalConsumer's member functions to do something useful with incoming
428	data.
429
430	Filters should ignore the time argument from the spray and hook functions,
431	and  simply pass it on unchanged. Objects that only filter data should
432	process the  event as quickly as possible and be done with it. Do not
433	<CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
434
435	\section midi2apidiffs API Differences
436
437	As far as the end user is concerned, the Haiku Midi Kit is mostly the same
438	as the BeOS R5 kits, although there are a few small differences in the API
439	(mostly bug fixes):
440		- BMidiEndpoint::IsPersistent() always returns false.
441		- The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
442			kit  incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
443			rest of the  message was properly structured.
444		- If creating a local endpoint fails, you can still Release() the object
445		  without crashing into the debugger.
446
447	\section midi2seealso See also
448
449	More about the Midi Kit:
450		- \ref Midi2Defs.h
451		- Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
452		- Be Newsletter Volume 4, Issue 3 - Overview of the new kit
453		- <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
454		  33</A>, Introduction to MIDI, Part 1
455		- <A HREF="http://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
456		  36</A>, Introduction to MIDI, Part 2
457		- Sample code and other goodies at the
458		  <A HREF="http://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
459
460	Information about MIDI in general:
461		- <A HREF="http://www.midi.org">MIDI Manufacturers Association</A>
462		- <A HREF="http://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
463		- <A HREF="http://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
464		- <A HREF="http://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
465		- <A HREF="http://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
466
467
468	\defgroup libmidi2 (libmidi2.so)
469
470
471	\defgroup storage Storage Kit
472	\brief Collection of classes that deal with storing and retrieving
473		information from disk.
474
475
476	\defgroup support Support Kit
477	\brief Collection of utility classes that are used throughout the API.
478
479	The Support Kit provides a handy set of classes that you can use in your
480	applications. These classes provide:
481		- \b Thread \b Safety. Haiku can execute multiple threads of an
482			application in parallel, letting certain parts of an application
483			continue when one part is stalled, as well as letting an application
484			process multiple pieces of data at the same time on multicore or
485			multiprocessor systems. However, there are times when multiple
486			threads desire to work on the same piece of data at the same time,
487			potentially causing a conflict where variables or pointers are
488			changed by one thread causing another to execute incorrectly. To
489			prevent this, Haiku implements a \"locking\" mechanism, allowing one
490			thread to \"lock out\" other threads from executing code that might
491			modify the same data.
492		  - \b Archiving \b and \b IO. These classes allow a programmer to
493			convert objects into a form that can more easily be transferred to
494			other applications or stored to disk, as well as performing basic
495			input and output operations.
496		  - \b Memory \b Allocation. This class allows a programmer to hand off
497			some of the duties of memory accounting and management.
498		  - \b Common \b Datatypes. To avoid unnecessary duplication of code
499			and to make life easier for programmers, Haiku includes classes that
500			handle management of ordered lists and strings.
501
502	There are also a number of utility functions to time actions, play system
503	alert sounds, compare strings, and atomically manipulate integers. Have a
504	look at the overview, or go straight to the complete
505	\link support list of components \endlink of this kit.
506
507	\section Overview
508		- Thread Safety:
509			- BLocker provides a semaphore-like locking mechanism allowing for
510				recursive locks.
511			- BAutolock provides a simple method of automatically removing a
512				lock when a function ends.
513			- \ref TLS.h "Thread Local Storage" allows a global variable\'s
514				content to be sensitive to thread context.
515		- Archiving and IO:
516			- BArchivable provides an interface for \"archiving\" objects so
517				that they may be sent to other applications where an identical
518				copy will be recreated.
519			- BArchiver simplifies archiving of BArchivable hierarchies.
520			- BUnarchiver simplifies unarchiving hierarchies that have been
521				archived using BArchiver.
522			- BFlattenable provides an interface for \"flattening\" objects so
523				that they may be easily stored to disk.
524		- BDataIO provides an interface for generalized read/write streams.
525			- BPositionIO extends BDataIO to allow seeking within the data.
526			- BBufferIO creates a buffer and attaches it to a BPositionIO
527				stream, allowing for reduced load on the underlying stream.
528			- BMemoryIO allows operation on an already-existing buffer.
529			- BMallocIO creates and allows operation on a buffer.
530		- Memory Allocation:
531			- BBlockCache allows an application to allocate a \"pool\" of
532				memory blocks that the application can fetch and dispose of as
533				it pleases, letting the application make only a few large memory
534				allocations, instead of many small expensive allocations.
535		- Common Datatypes:
536			- BList allows simple ordered lists and provides common access,
537				modification, and comparison functions.
538			- BString allows strings and provides common access, modification,
539				and comparison functions.
540		- BStopWatch allows an application to measure the time an action takes.
541			- \ref support_globals "Global functions"
542			- \ref TypeConstants.h "Common types and constants"
543			- Error codes for all kits
544
545
546	\defgroup libbe (libbe.so)
547
548
549	\defgroup libroot (libroot.so)
550*/
551
552///// Subgroups /////
553
554/*!
555	\defgroup support_globals Global functions in the support kit
556	\ingroup support
557
558	\defgroup layout Layout classes in the Interface Kit
559	\ingroup interface
560*/
561
562
563///// Special Topics /////
564
565\defgroup drivers Device Drivers
566\defgroup keyboard Keyboard