xref: /haiku/docs/user/app/_app_messaging.dox (revision 56eb8e78cc702792e3b032e3f5f45da9e5dbea9e)
1/*
2 * Copyright 2007, Haiku, Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
4 *
5 * Authors:
6 *		Niels Sascha Reedijk, niels.reedijk@gmail.com
7 */
8
9
10/*!
11	\page app_messaging Messaging Foundations
12
13	One of the foundations of the Haiku API is the messaging system. This
14	framework is the basis for the efficient multithreaded Haiku applications,
15	because it solves one of the fundamental issues of multithreading: it
16	allows you to easily and securely communicate between threads. The
17	framework allows inter-application messaging as well as
18	intra-application messaging, and it will always use the most effective
19	mechanism for the communication automatically.
20
21	This page will introduce you to the subject of messaging. It is meant as a
22	broad overview to the classes, rather than a tutorial. If you are looking
23	for effective messaging techniques or a tutorial on messaging, have a look
24	at the developer section of the Haiku website.
25
26	<b>Table of contents</b>
27	- Overview of the Messaging Classes
28	- Receiving and Handling Messages
29	- Sending messages
30
31	\section app_messaging_overview Overview of the Messaging Classes
32
33	\subsection app_messaging_overview_bmessage BMessage
34
35	The BMessage class is the class that is in the center of all the messenger
36	operations, because it represents a message. A message is nothing more than
37	an object that contains:
38	- The \c what member, an \c uint32 that determines the type of message.
39	  Some constants are defined by the Haiku API, for example B_MOUSE_DOWN or
40	  B_QUIT_REQUESTED.
41	- Zero or more data objects. BMessage is a powerful data container that
42	  keeps track of different sorts of data. BMessage provides many convenient
43	  Add*() methods, for example BMessage::AddBool(). With the corresponding
44	  Find*() method (in this example,
45	  \link BMessage::FindBool(const char *, int32, bool *) const FindBool() \endlink)
46	  you can retrieve the data.
47
48	BMessage itself is generic, its syntax and semantics are determined by the
49	context. The Haiku API defines several messages and their required data
50	members. Several applications provide a scripting interface with defined
51	message syntax. You can do the same for your application.
52
53	\subsection app_messaging_overview_blooper BLooper
54
55	Objects of the BLooper type are objects that run message loops. Every
56	object runs in its own thread. The BLooper objects continually check for
57	incoming messages. To process the messages, the looper looks for message
58	handlers that handle the messages within the thread's context. Message
59	handling within a looper is synchronous.
60
61	BLooper inherits BHandler, the base class for message handling. However, it
62	is possible to chain additional handlers to the object. For example, if you
63	have an application that understands different networking protocols, and
64	you support extensions that understand the base protocol, these extensions
65	can provide handlers that you can chain in your general message parser
66	thread. See AddHandler() and SetPreferredHandler() for information on
67	handlers.
68
69	Messages can be posted to the looper by using the object's PostMessage()
70	method. This method puts the message in the BMessageQueue of the looper.
71	Since PostMessage() is asynchronous, the message might not be handled
72	immediately. See \ref app_messaging_overview_bmessenger "BMessenger"
73	for a synchronous implementation.
74
75	Loopers can have a generic filter that discards messages based on
76	user-definable characteristics. The BMessageFilter class provides the
77	foundation for the qualifying of messages. See AddCommonFilterList() and
78	SetCommonFilterList() for more information.
79
80	To get the most out of the functionality of BLooper, it is usually
81	subclassed to create a self-contained event 'machine'. Most of the time,
82	these subclasses also perform the message handling, which is possible
83	due to the fact that it is also a subclass of BHandler.
84
85	In the Haiku API, there are two major classes that inherit BLooper:
86	the base application class, BApplication, and the window class, BWindow.
87	Because they inherit BLooper, each application and each window has its
88	own message loop. This makes every window quick and responsive. To keep
89	your applications running smoothly, it is advisable to make sure that
90	event handling that requires more processing power, is done within its own
91	BLooper context. Networking usually qualifies as a candidate for its own
92	thread.
93
94	\subsection app_messaging_overview_bhandler BHandler
95
96	Objects of the BHandler type are associated to BLoopers. When they are
97	created, they should be passed to the BLooper::AddHandler() method of the
98	looper they want to handle messages for. They can then either be set as
99	preferred handlers (by chaining them with BLooper::SetPreferredHandler()),
100	or they can be added to other BHandlers with the SetNextHandler() method.
101
102	The magic of the class happens in the MessageReceived() method. In your
103	subclasses you override this method, to check the incoming BMessage.
104	Usually, you check the \c what member of the message in a switch statement.
105	If your handler cannot handle the object, it will pass the message on to
106	the parent class.
107
108	\warning Don't forget to actuall call the MessageReceived() method of the
109		base class. Failing to do this will mean that the message chain will
110		not completely be followed, which can lead to unhandled messages. There
111		might be some internal system messages that the Haiku API classes
112		handle, and not actually handling these messages could lead to
113		inconsistent internal behavior.
114
115	\subsection app_messaging_overview_bmessenger BMessenger
116
117	BMessenger objects can send messages to both local and remote targets. For
118	local targets, a BMessenger provides an advantage over directly calling
119	the BLooper::PostMessage() method: some variants of the
120	BMessenger::SendMessage() methods allow for synchronous replies. So, the
121	call will actually verify the handling thread processes the message, and
122	reply to the sender.
123
124	The other feature of BMessenger is that it is able to be constructed with
125	the signature of another application as argument. This allows the messenger
126	to pass messages to other applications. It facilitates inter-application
127	communication.
128
129	\subsection app_messaging-overview-other Other messaging classes
130
131	There are several convenience classes supplied with the application kit,
132	which can make your life easier in some specific cases.
133
134	- BInvoker binds together a message and a target. By calling
135	  BInvoker::Invoke(), the message will be sent. This class is inherited by
136	  the controls in the interface kit, such as BButton.
137	- A BMessageRunner object will send messages to a specified target with
138	  specified intervals in between.
139	- BMessageQueue is a class that is also internally used by BLooper. It
140	  provides a queue of messages, with convenience functions of managing
141	  this queue.
142	- BMessageFilter is the base class of the filters. Filters can be applied
143	  to BLoopers to filter all incoming messages, or to BHandlers to filter
144	  messages that could be handled by that object. The filter object can be
145	  subclassed and extended by overriding the \link BMessageFilter::Filter()
146	  Filter() \endlink method.
147
148	\section app-messaging-receiving Receiving Messages
149
150	To do...
151
152	\section app-messaging-sending Sending Messages
153
154	To do...
155
156*/
157