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11<H1>BDeskbar Use Cases and Implementation Details:</H1>
12
13<P>This document describes the BDeskbar interface and some basics of how it is implemented.
14The document has the following sections:</P>
15
16<OL>
17<LI><A HREF="#interface">BDeskbar Interface</A></LI>
18<LI><A HREF="#usecases">BDeskbar Use Cases</A></LI>
19<LI><A HREF="#implement">BDeskbar Implementation</A></LI>
20</OL>
21
22<A NAME="interface"></A><H2>BDeskbar Interface:</H2>
23
24<P>The BDeskbar class is a simple class for getting information from the deskbar and for modifying
25it from your application.  The best source of source of information for the BDeskbar interface can be found
26<A HREF="file:///boot/beos/documentation/Be%20Book/Deskbar/Deskbar.html">here in the Be Book</A>.
27</P>
28
29<A NAME="usecases"></A><H2>BDeskbar Use Cases:</H2>
30
31<P>The following use cases cover the BDeskbar functionality:</P>
32
33<OL>
34<LI><P><B>Construction:</B> A BDeskbar does not take any arguments when it is constructed.  The
35BDeskbar instance creates a connection to the deskbar in order to get and change its state.</P></LI>
36
37<LI><P><B>Destruction:</B> When a BDeskbar is deconstructed, the application's connection to the
38deskbar is closed.  However any change to the deskbar's state made through the BDeskbar instance
39persists.</P></LI>
40
41<LI><P><B>Add Item 1:</B> The AddItem() member function can be used to take a passed in pointer to
42a BView and send it to the deskbar for inclusion in its shelf.  This BView must be archivable
43and must be exported by the application (for details on how to do this,
44<A HREF="http://bedriven.be-in.org/articles/replicant/III_027-stepping%20up%20to%20the%20deskbar.html">this article</A>
45may help).  The item will be added and the id of the new item will be passed back to the caller
46through a pointer to an int32.</P></LI>
47
48<LI><P><B>Add Item 2:</B> The AddItem() member function can be used to add an item to the deskbar
49shelf by passing a pointer to an entry_ref.  The file pointed to by this entry_ref should be
50an addon that exports the symbol "BView *instantiate_deskbar_item()".  This entry point is used to
51get a BView which it can display in the shelf.  More information on this mechanism can be found in
52the <A HREF="file:///boot/beos/documentation/Be%20Book/Release%20Notes/Deskbar.html">Deskbar Release Notes</A>
53but not in the Be Book proper.  The item id of the added item is passed back in an int32 pointer
54provided by the caller.  NOTE: The source code for the deskbar found in
55<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/StatusView.cpp?rev=1.5&content-type=text/vnd.viewcvs-markup">TReplicantTray::LoadAddon()</A>
56indicates that it also looks for a symbol called "BView *instantiate_deskbar_entry(image_id, entry_ref *)"
57first, but there is no documentation on this.</P></LI>
58
59<LI><P><B>Remove Item 1:</B> The RemoveItem() member function takes an integer id and removes it
60from the deskbar shelf if it exists.  The member returns B_OK at all times (unless the deskbar is
61not running or some communication failure occurs).  A B_OK result does not mean that an item was
62actually removed.</P></LI>
63
64<LI><P><B>Remove Item 2:</B> The RemoveItem() member function also takes a string name and removes
65it from the deskbar shelf if it exists.  The member returns B_OK at all times (unless the deskbar is
66not running or some communication failure occurs).  A B_OK result does not mean that an item was
67actually removed.</P></LI>
68
69<LI><P><B>Count Items:</B> The CountItems() member function takes no arguments.  It returns the
70number of "items" in the deskbar shelf.  For example, the small email icon often found in the
71deskbar is one such item.</P></LI>
72
73<LI><P><B>Has Item 1:</B> The HasItem() member function takes a integer id and returns a true or
74false value which indicates whether or not an item exists in the deskbar shelf on that id.  For
75example, the small email icon often found in the deskbar is one such item.</P></LI>
76
77<LI><P><B>Has Item 2:</B> The HasItem() member function also takes a string name parameter and
78returns a true or false value which indicates whether or not an item by than name exists in
79the deskbar shelf.  For example, the small email icon often found in the deskbar is named
80"mail".</P></LI>
81
82<LI><P><B>Get Item Info 1:</B> The GetItemInfo() member function takes an integer id and a pointer
83to a const char * (ie a string).  It checks to see if the id passed in exists in the deskbar and
84sets the value of the const char * to point to a allocated buffer which contains the name of the
85item which corresponds to this id and the function returns B_OK.  Ownership of this allocated
86buffer is assigned to the caller of this member function so it is up to the caller to free the
87memory.  If the id doesn't exist, then it still returns B_OK but the pointer to the string is set
88to NULL.  If the pointer to the string passed in is NULL, the function returns B_BAD_VALUE.</P></LI>
89
90<LI><P><B>Get Item Info 2:</B> The GetItemInfo() member also takes a string (const char *) name
91and a pointer to an int.  If the name matches an item in the deskbar shelf, the id of this
92item is returned at the location pointed to by the integer pointer and the member returns B_OK.
93If the name doesn't match an item in the deskbar shelf, the id is set to -1.  If the pointer
94passed in is NULL, the function returns B_BAD_VALUE.</P></LI>
95
96<LI><P><B>Frame:</B> The Frame() member function returns a BRect which describes the location and
97size of the deskbar on the screen.</P></LI>
98
99<LI><P><B>Location:</B> The Location() member function returns one of B_DESKBAR_TOP,
100B_DESKBAR_BOTTOM, B_DESKBAR_LEFT_BOTTOM, B_DESKBAR_RIGHT_BOTTOM, B_DESKBAR_LEFT_TOP or
101B_DESKBAR_RIGHT_TOP.  The return value describes where the deskbar currently is located.  Also,
102the Location() member function takes an optional argument which is a pointer to a boolean.
103If supplied, the boolean which is pointed to is set to true if the deskbar is expanded and false
104otherwise.  A deskbar can only be contracted (ie not expanded) when in the left or right top
105position.</P></LI>
106
107<LI><P><B>Is Expanded:</B> The IsExpanded() member function returns true if the deskbar is
108expanded and false if it is contracted.  Note, the deskbar can only be contracted when in
109left or right top position.</P></LI>
110
111<LI><P><B>Set Location:</B> The SetLocation() member function takes the same values returned
112by the Location() member.  The value passed in the first argument sets the position of the deskbar.
113If the optional second argument is supplied, it is a boolean which indicates whether or not the
114deskbar is expanded (true) or contracted (false).  Note, the deskbar can only be contracted when in
115left or right top position.</P></LI>
116
117<LI><P><B>Expand:</B> The Expand() member function takes a single boolean argument which sets the
118deskbar to expanded (true) or contracted (false) mode.  Note, the deskbar can only be contracted
119when in left or right top position.</P></LI>
120
121</OL>
122
123<A NAME="implement"></A><H2>BDeskbar Implementation:</H2>
124
125<P>Internally, the BDeskbar uses a BMessenger to communicate with the deskbar itself.
126The source code from the OpenTracker project will be used as a reference for this effort.
127You can find the deskbar source code here:</P>
128
129<BLOCKQUOTE>
130<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/">http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/</A>
131</BLOCKQUOTE>
132
133<P>Specifically, the code which handles communicating with the BDeskbar class can be found
134here:</P>
135
136<BLOCKQUOTE>
137<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&amp;content-type=text/vnd.viewcvs-markup</A>
138</BLOCKQUOTE>
139
140<P>The following describes the messages used to communicate between BDeskbar and the deskbar
141itself.</P>
142
143
144<H3>AddItem:</H3>
145
146<P>The AddItem() member sends the following message to the deskbar to add an item from an
147archived BView:</P>
148
149<PRE>
150BMessage theMsg;
151BMessage viewMsg;
152theView.Archive(&amp;viewMsg);              // This takes the target BView to place in the shelf and archives it into viewMsg
153theMsg.what = 'icon'
154theMsg.AddMessage("view", &amp;viewMsg);    // This puts the archived view in the viewMsg and puts it in the message to the deskbar
155</PRE>
156
157<P>Or, the AddItem() member sends the following message to the deskbar to add an item from a file
158that exports the "BView *instantiate_deskbar_item(void)" function:</P>
159
160<PRE>
161BMessage theMsg;
162theMsg.what = 'adon'
163theMsg.AddRef("addon", &amp;theAddonRef);    // This is the addon which contains the hook function to get the view to add
164</PRE>
165
166<P>The /boot/app/Pulse application exports the necessary symbol for this mechanism to work and
167is a good candidate to test with.</P>
168
169<P>In either case, the deskbar responds with a message which looks like:</P>
170
171<PRE>
172BMessage theMsg;
173theMsg.AddInt32("id", theID);         // This is the id of the new item
174</PRE>
175
176<P>Note that in both cases, the deskbar does not set the what code of the reply.  Checking the
177source code for
178<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::AddItem()</A>
179confirms this.
180
181
182<H3>HasItem:</H3>
183
184<P>The HasItem() member sends the following message to the deskbar:</P>
185
186<PRE>
187BMessage theMsg;
188theMsg.what = 'exst'
189theMsg.AddInt32("id", theID);         // This is the id to check for
190   // OR, only one of id or name should be in the message
191theMsg.AddString("name", theName);    // This is the name to check for
192</PRE>
193
194<P>The deskbar responds with a message which looks like:</P>
195
196<PRE>
197BMessage theMsg;
198theMsg.AddBool("exists", IDorNameExists());    // This is a true/false value which indicates whether or not the name/id exists in the shelf
199</PRE>
200
201<P>Note that the deskbar does not set the what code of the reply.  Checking the source code
202for
203<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemExists()</A>
204confirms this.</P>
205
206
207<H3>GetItemInfo:</H3>
208
209<P>The GetItemInfo() member sends the following message to the deskbar:</P>
210
211<PRE>
212BMessage theMsg;
213theMsg.what = 'info'
214theMsg.AddInt32("id", theID);         // This is the id to check for
215   // OR, only one of id or name should be in the message
216theMsg.AddString("name", theName);    // This is the name to check for
217</PRE>
218
219<P>The deskbar responds with a message which looks like:</P>
220
221<PRE>
222BMessage theMsg;
223theMsg.AddString("name", theName);    // This is the name corresponding to the id of the original request
224   // OR, only one of id or name should be in the response message depending on the request sent
225theMsg.AddInt32("id", theID);         // This is the id corresponding to the name of the original request
226</PRE>
227
228<P>Note that the deskbar does not set the what code of the reply.  Checking the source code
229for
230<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemInfo()</A>
231confirms this.</P>
232
233
234<H3>CountItems:</H3>
235
236<P>The CountItems() member sends the following message to the deskbar:</P>
237
238<PRE>
239BMessage theMsg;
240theMsg.what = 'cwnt'
241</PRE>
242
243<P>The deskbar responds with a message which looks like:</P>
244
245<PRE>
246BMessage theMsg;
247theMsg.what = 'rply';                     // This means reply
248theMsg.AddInt32("count", ItemCount());    // This is the number of items in the deskbar shelf
249</PRE>
250
251
252<H3>RemoveItem:</H3>
253
254<P>The RemoveItem() member sends the following message to the deskbar:</P>
255
256<PRE>
257BMessage theMsg;
258theMsg.what = 'remv'
259theMsg.AddInt32("id", theID);         // This is the id to remove
260   // OR, only one of id or name should be in the message
261theMsg.AddString("name", theName);    // This is the name to remove
262</PRE>
263
264<P>The deskbar does not send a response.</P>
265
266
267<H3>Frame:</H3>
268
269<P>The Frame() member sends a standard scripting message to get the frame from the deskbar.  It
270sends a B_GET_PROPERTY message to the deskbar asking for the "Frame" property specifying the
271window by name.  The window name is "Deskbar".</P>
272
273<P>The response from deskbar has a what code of B_REPLY and a BRect describing the frame in a
274value called "result".  This is standard BeOS scripting.</P>
275
276
277<H3>Location:</H3>
278
279<P>The Location() member sends the following message to the deskbar:</P>
280
281<PRE>
282BMessage theMsg;
283theMsg.what = 'gloc';    // This means get location
284</PRE>
285
286<P>The deskbar responds with a message which looks like:</P>
287
288<PRE>
289BMessage theMsg;
290theMsg.what = 'rply';                              // This means reply
291theMsg.AddInt32("location", DeskbarLocation());    // This is the number which represents the location of the deskbar
292theMsg.AddBool("expanded", Expanded());            // This is true if the deskbar is expanded, false otherwise
293</PRE>
294
295
296<H3>IsExpanded:</H3>
297
298<P>The IsExpanded() member sends the following message to the deskbar:</P>
299
300<PRE>
301BMessage theMsg;
302theMsg.what = 'gexp';    // This means get expanded state
303</PRE>
304
305<P>The deskbar responds with a message which looks like:</P>
306
307<PRE>
308BMessage theMsg;
309theMsg.what = 'rply';                      // This means reply
310theMsg.AddBool("expanded", Expanded());    // This is true if the deskbar is expanded, false otherwise
311</PRE>
312
313
314<H3>SetLocation:</H3>
315
316<P>The SetLocation() member sends the following message to the deskbar:</P>
317
318<PRE>
319BMessage theMsg;
320theMsg.what = 'sloc';                        // This means set location
321theMsg.AddInt32("location", newLocation);    // This is the number which represents the location of the deskbar
322theMsg.AddBool("expand", isExpanded);        // This is true if the deskbar is expanded, false otherwise
323</PRE>
324
325<P>The deskbar does not send a reply to this message.</P>
326
327
328<H3>Expand:</H3>
329
330<P>The Expand() member sends the following message to the deskbar:</P>
331
332<PRE>
333BMessage theMsg;
334theMsg.what = 'sexp';                     // This means set expanded state
335theMsg.AddBool("expand", isExpanded);     // This is true if the deskbar is expanded, false otherwise
336</PRE>
337
338<P>The deskbar does not send a reply to this message.</P>
339
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