1# UserBuildConfig can be used to customize the build according to your needs. 2# If existent it is included by the build system, but it is ignored by svn. 3# This file documents a few examples, what can be done. 4 5# Adjusting Build Variables 6 7# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter 8# "local" is specified, which means, that this setting applies only to the 9# given directory, but not any of its subdirectories. 10SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ; 11 12# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and 13# all its subdirectories (scope is "global"). 14AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR 15 : global ; 16 17# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that 18# the object file must be specified) to 1. It is worth mentioning, that the 19# executable the object file is linked into (gdb), will still be placed in 20# generated/objects/.../release/... Only when setting DEBUG for the executable, 21# too, it will be placed in .../debug_1/... 22DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ; 23 24 25# Haiku Image Related Modifications 26 27# Create a 100 MB image at /tmp/walter.image. 28HAIKU_IMAGE_NAME = walter.image ; 29HAIKU_IMAGE_DIR = /tmp ; 30HAIKU_IMAGE_SIZE = 100 ; 31 32# Install Haiku in directory /Haiku. 33HAIKU_INSTALL_DIR = /Haiku ; 34 35# Add "crashing_app" to the beos/bin directory of the Haiku image/installation. 36# Note, that this also makes the image depend on the target, i.e. it is 37# automatically updated when the image is built. 38AddFilesToHaikuImage beos bin : crashing_app ; 39 40# Make a symlink to home/config/bin/crash. 41AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ; 42 43# Specify scripts that shall be run when populating the image/installation 44# directory. The "early" script is run before anything has been copied onto 45# the image/into the installation directory. The "late" script is run after 46# everything has been copied, but before the MIME database is installed. 47HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ; 48HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ; 49 50 51# Creating Sourceable Shell Scripts 52 53# If you use shell scripts (e.g. for testing) that need to access targets or 54# build system properties, you can tell the build system to generate a 55# variables defining shell script you can source from your shell script. 56 57# General setup for the shell script to generate. Name is test.inc, located 58# in the output directory. 59MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ; 60Always test.inc ; 61 62# Define variable "outputDir" in the shell script, with the value of 63# HAIKU_OUTPUT_DIR. 64AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ; 65 66# Define variables "bfsShell" and "fsShellCommand" referring to the 67# generated bfs_shell and fs_shell_command respectively. 68AddTargetVariableToScript test.inc : bfs_shell : bfsShell ; 69AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ; 70 71# If no variable name is given, the name (without grist) of the target is 72# used, i.e. a variable "rc" referring to the rc command built for the host 73# platform is defined in the script. 74AddTargetVariableToScript test.inc : <build>rc ; 75