1 2# Variable naming conventions: 3# TARGET_*: A build system variable specifying a property for building for 4# the target platform (usually Haiku). E.g. TARGET_CC specifies the 5# compiler when building a target for the target platform. 6# HOST_*: A build system variable specifying a property of the platform 7# hosting the build. E.g. HOST_CC specifies the compiler when 8# building a target for the host platform (a build tool for 9# instance). 10# HAIKU_*: A build system variable specifying a build system property. Usually 11# directory paths and the like. 12 13 14# Include BuildConfig/Timezones/libgccObjects 15{ 16 local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; 17 local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ; 18 local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ; 19 20 if ! $(buildConfig) { 21 ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 22 EXIT "Run ./configure in the source tree's root directory first!" ; 23 } 24 if ! ( $(timezones) && $(libgccObjects) ) { 25 ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 26 EXIT "Please run ./configure in the source tree's root directory again!" ; 27 } 28 29 LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; 30 LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ; 31 LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ; 32 33 include BuildConfig ; 34 include Timezones ; 35 include libgccObjects ; 36} 37 38 39# supported debug levels 40HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ; 41 42# BeOS, BONE, Dan0 compatible platforms 43HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ; 44HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ; 45HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ; 46 47 48#pragma mark - 49 50# haiku target platform settings 51 52# initial state for flags etc. 53HAIKU_C++ ?= $(HAIKU_CC) ; 54HAIKU_LINK = $(HAIKU_CC) ; 55HAIKU_LINKFLAGS = ; 56 57HAIKU_HDRS = [ FStandardHeaders ] ; 58HAIKU_CCFLAGS = -nostdinc ; 59HAIKU_C++FLAGS = -nostdinc ; 60HAIKU_DEFINES = __HAIKU__ ; 61 62# analyze the gcc machine spec to determine HAIKU_CPU 63switch $(HAIKU_GCC_MACHINE) { 64 case i386-* : HAIKU_CPU = x86 ; 65 case i486-* : HAIKU_CPU = x86 ; 66 case i586-* : HAIKU_CPU = x86 ; 67 case i686-* : HAIKU_CPU = x86 ; 68 # TODO: PPC? 69 case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ; 70} 71 72switch $(HAIKU_CPU) { 73 case ppc : 74 { 75 HAIKU_DEFINES += __POWERPC__ ; 76 HAIKU_BOOT_PLATFORM = openfirmware ; 77 } 78 case x86 : 79 { 80 HAIKU_DEFINES += __INTEL__ ; 81 HAIKU_BOOT_PLATFORM = bios_ia32 ; 82 } 83 case * : 84 Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ; 85} 86HAIKU_ARCH ?= $(HAIKU_CPU) ; 87HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ; 88HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ; 89 90# directories 91HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ; 92HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ; 93HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ; 94HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ; 95HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ; 96 97local level ; 98for level in $(HAIKU_DEBUG_LEVELS[2-]) { 99 HAIKU_DEBUG_$(level)_OBJECT_DIR 100 = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ; 101} 102 103# analyze GCC version 104if ! $(HAIKU_GCC_RAW_VERSION) { 105 ECHO "Variable HAIKU_GCC_RAW_VERSION not set. Please run ./configure or" ; 106 EXIT "specify it manually." ; 107} 108HAIKU_GCC_VERSION = ; 109{ 110 # split the raw version string at `.' and `-' characters 111 local version = $(HAIKU_GCC_RAW_VERSION) ; 112 while $(version) { 113 local split = [ Match "([^.-]*)[.-](.*)" : $(version) ] ; 114 if $(split) { 115 HAIKU_GCC_VERSION += $(split[1]) ; 116 version = $(split[2]) ; 117 } else { 118 HAIKU_GCC_VERSION += $(version) ; 119 version = ; 120 } 121 } 122} 123 124# assembler flags 125HAIKU_ASFLAGS = ; 126 127# C/C++ flags 128HAIKU_CCFLAGS += -Wno-multichar ; 129HAIKU_C++FLAGS += -Wno-multichar ; 130 131HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin 132 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 133HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions 134 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 135 136if $(HAIKU_GCC_VERSION[1]) >= 3 { 137 HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ; 138} 139 140# If the environment variable DEBUG_PRINTF is defined we define an equally 141# named macro to the variable value. Some components use the macro to allow 142# another function than printf() to print the debug output. The variable should 143# be set to the name of the alternative function. 144# 145if $(DEBUG_PRINTF) { 146 HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 147 HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 148} 149 150# warning flags 151HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 152 -Wsign-compare ; 153HAIKU_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy 154 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 155 156HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 157HAIKU_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ; 158 159# debug flags 160HAIKU_DEBUG_FLAGS ?= -ggdb ; 161 162# debug 0: suppress asserts 163HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 164HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 165 166HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 167HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 168 169local level ; 170for level in $(HAIKU_DEBUG_LEVELS[2-]) { 171 local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 172 HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ; 173 HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ; 174 HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 175 HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 176} 177 178# private kernel headers do be used when compiling kernel code 179HAIKU_PRIVATE_KERNEL_HEADERS = 180 [ PrivateHeaders $(DOT) kernel libroot 181 kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ] 182 [ ArchHeaders $(HAIKU_ARCH) ] 183; 184 185# Add some grist to the libgcc objects 186HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ; 187 188# the C++ library 189HAIKU_LIBSTDC++ = libstdc++.r4.so ; 190 191# library and executable glue code 192local commonGlueCode = 193 <src!system!glue>init_term_dyn.o 194 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 195 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 196; 197HAIKU_LIBRARY_BEGIN_GLUE_CODE = 198 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 199 crtbegin.o 200 <src!system!glue>init_term_dyn.o 201; 202HAIKU_LIBRARY_END_GLUE_CODE = 203 crtend.o 204 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 205; 206HAIKU_EXECUTABLE_BEGIN_GLUE_CODE = 207 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 208 crtbegin.o 209 <src!system!glue>start_dyn.o 210 <src!system!glue>init_term_dyn.o 211; 212HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ; 213 214SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ; 215 216HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 217 218# TODO: The version stuff should probably go into a separate file and be made 219# available as macro, too. 220# Set our version number if not already set and mark it as a developer build 221if ! $(HAIKU_BUILD_VERSION) { 222 HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ; 223 HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ; 224} 225 226# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as 227# an unknown build. 228HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ; 229 230# init library name map 231{ 232 local i ; 233 for i in be game mail media midi midi2 net netapi opengl screensaver root z 234 textencoding tracker translation { 235 HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ; 236 } 237} 238 239 240#pragma mark - 241 242# host platform settings 243 244# save jam's variables for the build platform 245HOST_AR ?= $(AR) ; 246HOST_CC ?= $(CC) ; 247HOST_C++ ?= $(C++) ; 248HOST_LINK ?= $(LINK) ; 249HOST_LD ?= ld ; # TODO: Fix this! 250HOST_OBJCOPY ?= objcopy ; # 251HOST_RANLIB ?= $(RANLIB) ; 252HOST_CPPFLAGS ?= $(CPPFLAGS) ; 253HOST_CCFLAGS ?= $(CCFLAGS) ; 254HOST_C++FLAGS ?= $(C++FLAGS) ; 255HOST_LDFLAGS ?= $(LDFLAGS) ; 256HOST_LINKFLAGS ?= $(LINKFLAGS) ; 257HOST_DEFINES ?= $(DEFINES) ; 258HOST_HDRS ?= $(HDRS) ; 259 260# split up HOST_AR into the command name and flags 261HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ] 262 $(HOST_AR[2-]) ; 263HOST_ARFLAGS = $(HOST_AR[2-]) ; 264HOST_AR = $(HOST_AR[1]) ; 265HOST_UNARFLAGS ?= x ; 266 267# check the host platform compatibility 268SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux ; 269 270if $(HOST_PLATFORM) = linux { 271 # don't use lex: otherwise rc will not work correctly 272 if $(LEX) = lex { 273 LEX = flex ; 274 } 275} 276 277HOST_CPU ?= $(OSPLAT:L) ; 278 279HOST_ARCH ?= $(HOST_CPU) ; 280HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ; 281 282# directories 283HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ; 284HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ; 285HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ; 286HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ; 287HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ; 288 289local level ; 290for level in $(HAIKU_DEBUG_LEVELS[2-]) { 291 HOST_DEBUG_$(level)_OBJECT_DIR 292 = [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ; 293} 294 295# assembler flags 296HOST_ASFLAGS = ; 297 298# C/C++ flags 299HOST_CCFLAGS += -Wno-multichar ; 300HOST_C++FLAGS += -Wno-multichar ; 301 302HOST_KERNEL_CCFLAGS += -finline -fno-builtin 303 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 304HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions 305 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 306 307# warning flags 308HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 309 -Wsign-compare ; 310HOST_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy 311 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 312 313HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 314HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ; 315 316# debug flags 317switch $(HOST_PLATFORM) { 318 case haiku : HOST_DEBUG_FLAGS ?= -ggdb ; 319 case linux : HOST_DEBUG_FLAGS ?= -ggdb ; 320 case * : HOST_DEBUG_FLAGS ?= -g ; 321} 322 323# debug 0: suppress asserts 324HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 325HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 326 327HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 328HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 329 330local level ; 331for level in $(HAIKU_DEBUG_LEVELS[2-]) { 332 local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 333 HOST_DEBUG_$(level)_CCFLAGS = $(flags) ; 334 HOST_DEBUG_$(level)_C++FLAGS = $(flags) ; 335 HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 336 HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 337} 338 339# private kernel headers do be used when compiling kernel code 340HOST_PRIVATE_KERNEL_HEADERS = ; 341 342# under BeOS use copyattr instead of cp 343if $(HOST_PLATFORM_BEOS_COMPATIBLE) 344{ 345 CP = copyattr --data ; 346} 347 348HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ; 349HOST_DEFINES += _NO_INLINE_ASM ; 350 351if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 352 # TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5 353 # macro is used, it actually seems to mean r5/bone/dano. 354 # TODO: Deprecated. Remove! 355 HOST_DEFINES += COMPILE_FOR_R5 ; 356} 357 358# for builds of tools in the current environment 359HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ; 360 361if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 362 HOST_LIBSTDC++ = stdc++.r4 ; 363 HOST_LIBROOT = root ; 364 HOST_LIBBE = be ; 365 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ; 366} else { 367 HOST_LIBSTDC++ = stdc++ ; 368 HOST_LIBROOT = libroot_build.so ; 369 HOST_LIBBE = libbe_build.so ; 370 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR 371 = "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ; 372 373 # The BeOS compilers define __INTEL__ respectively __POWERPC__. On the 374 # build platform we need to make sure, this is also defined. 375 if $(HOST_CPU) = x86 { 376 HOST_DEFINES += __INTEL__ ; 377 } else if $(HOST_CPU) = ppc { 378 HOST_DEFINES += __POWERPC__ ; 379 } 380 381 # Supposing this is a glibc platform, let's try to get large file support 382 HOST_DEFINES += 383 _LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64 384 ; 385} 386 387# define the executable MIME type 388HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 389 390if $(METROWERKS) { 391 # at least parts of Haiku still can be compiled with 392 # the Metrowerks compiler on BeOS/PPC 393 HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ; 394} 395 396# Be API compatibility 397HOST_BE_API_HEADERS = ; 398HOST_BE_API_CCFLAGS = ; 399HOST_BE_API_C++FLAGS = ; 400 401if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) { 402 HOST_BE_API_HEADERS = 403 [ FDirName $(HAIKU_TOP) headers build ] 404 [ FDirName $(HAIKU_TOP) headers build os ] 405 [ FDirName $(HAIKU_TOP) headers build os app ] 406 [ FDirName $(HAIKU_TOP) headers build os drivers ] 407 [ FDirName $(HAIKU_TOP) headers build os kernel ] 408 [ FDirName $(HAIKU_TOP) headers build os interface ] 409 [ FDirName $(HAIKU_TOP) headers build os storage ] 410 [ FDirName $(HAIKU_TOP) headers build os support ] 411 ; 412 HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ; 413 HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ; 414} 415 416 417#pragma mark - 418 419# target platform settings 420 421# check the target platform compatibility 422SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ; 423 424# check the compatibility between host and target platform 425if $(TARGET_PLATFORM) != haiku { 426 if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) { 427 Exit ERROR: The host platform is not compatible with target platform 428 $(TARGET_PLATFORM). ; 429 } 430} 431 432# TODO: Fix the naming! 433if $(TARGET_PLATFORM_BONE_COMPATIBLE) { 434 NETWORK_LIBS = libsocket.so libbind.so ; 435 NETAPI_LIB = libbnetapi.so ; 436 SELECT_UNAME_ETC_LIB = libroot.so ; 437} else { 438 NETWORK_LIBS = libnet.so ; 439 NETAPI_LIB = libnetapi.so ; 440 SELECT_UNAME_ETC_LIB = libnet.so ; 441} 442 443# TODO: For compatibility only. Remove when no longer used. 444R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ; 445BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ; 446DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ; 447HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ; 448 449# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the 450# specified TARGET_PLATFORM. 451 452local buildVars = 453 ARCH CPU 454 455 AR CC C++ LD OBJCOPY RANLIB 456 457 HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES 458 ARFLAGS UNARFLAGS 459 460 KERNEL_CCFLAGS KERNEL_C++FLAGS 461 WARNING_CCFLAGS WARNING_C++FLAGS 462 463 KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS 464 465 DEBUG_FLAGS 466 467 DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 468 469 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS 470 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 471 472 PRIVATE_KERNEL_HEADERS 473 474 LIBSTDC++ 475 476 ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE 477 478 OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR 479 DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR 480; 481 482if $(TARGET_PLATFORM) = haiku { 483 local var ; 484 for var in $(buildVars) { 485 TARGET_$(var) = $(HAIKU_$(var)) ; 486 } 487 488 TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ; 489 TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ; 490 TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ; 491 TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ; 492 493 TARGET_BOOT_PLATFORM = $(HAIKU_BOOT_PLATFORM) ; 494 495 TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ; 496 497} else { 498 local var ; 499 for var in $(buildVars) { 500 TARGET_$(var) = $(HOST_$(var)) ; 501 } 502 503 TARGET_GCC_LIB_DIR = ; 504 TARGET_GCC_HEADERS_DIR = ; 505 TARGET_GCC_LIBGCC = ; 506 TARGET_GCC_LIBGCC_OBJECTS = ; 507 508 TARGET_BOOT_PLATFORM = ; 509 510 TARGET_LIBRARY_NAME_MAP = ; 511} 512 513# define macro, for identifying the platform 514switch $(TARGET_PLATFORM) { 515 case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ; 516 case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ; 517 case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ; 518 case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ; 519 case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ; 520 case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ; 521} 522 523# define macro, for identifying the host platform 524switch $(HOST_PLATFORM) { 525 case r5 : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BEOS ; 526 case bone : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BONE ; 527 case dano : TARGET_DEFINES += HAIKU_HOST_PLATFORM_DANO ; 528 case haiku : TARGET_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ; 529 case linux : TARGET_DEFINES += HAIKU_HOST_PLATFORM_LINUX ; 530} 531 532 533#pragma mark - 534 535# special target libbe_test 536 537if $(TARGET_PLATFORM) = libbe_test { 538 # headers and flags 539 TARGET_HDRS += [ PublicHeaders app interface storage support ] 540 [ PrivateHeaders $(DOT) ] ; 541 local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build 542 HaikuBuildCompatibility.h ] ; 543 TARGET_CCFLAGS += $(compatibilityHeader) ; 544 TARGET_C++FLAGS += $(compatibilityHeader) ; 545 546 # compatibility library 547 TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ; 548 549 # directories 550 TARGET_OBJECT_BASE_DIR 551 = [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ; 552 TARGET_COMMON_ARCH_OBJECT_DIR 553 = [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ; 554 TARGET_ARCH_OBJECT_DIR 555 = [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ; 556 TARGET_COMMON_DEBUG_OBJECT_DIR 557 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ; 558 TARGET_DEBUG_0_OBJECT_DIR 559 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ; 560 561 local level ; 562 for level in $(HAIKU_DEBUG_LEVELS[2-]) { 563 TARGET_DEBUG_$(level)_OBJECT_DIR 564 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ; 565 } 566 567 # library name map 568 TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ; 569 LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ; 570} 571 572 573#pragma mark - 574 575# common stuff 576 577# start with a clean slate 578CCFLAGS = ; 579C++FLAGS = ; 580DEFINES = ; 581 582# Set CC, C++, LINK to invalid values, so that we realize early, that we use 583# the wrong compiler. 584CC = bad-cc ; 585C++ = bad-c++ ; 586LINK = bad-link ; 587 588# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage() 589# issues, they deprecated that nice function. This will enable it again: 590C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ; 591 # TODO: Doesn't really belong here. 592 593 594# Defaults for warnings, optimization, and debugging. 595# 596WARNINGS ?= 1 ; 597OPTIM ?= -O2 ; 598DEBUG ?= 0 ; 599 600 601# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only 602# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS 603# can be overridden by the author of a component. 604PLATFORM = $(TARGET_PLATFORM) ; 605SUPPORTED_PLATFORMS = haiku ; 606 607 608# Instructs the Library rule to not make its object files temporary. 609# This is needed as some objects are used in a static library and for an 610# executable. 611KEEPOBJS = true ; 612 613 614# output directories 615# TODO: Review this. 616HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ; 617HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR) 618 documentation ] ; 619 620# TODO: Rethink test stuff. 621HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests ] ; 622HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ; 623HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ; 624HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ; 625 626HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ; 627HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ; 628 629# automatically setup the objects directory per subdirectory 630SUBDIRRULES += SetupObjectsDir ; 631 632# Add the standard (userland) warning flags variables to the ones restored in 633# every subdirectory. Thus we can easily meddle with them in subdirectories 634# with imported sources. 635AUTO_SET_UP_CONFIG_VARIABLES += 636 HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS 637 TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS 638 639 # also add PLATFORM and SUPPORTED_PLATFORMS 640 PLATFORM SUPPORTED_PLATFORMS 641; 642