1 2# Variable naming conventions: 3# TARGET_*: A build system variable specifying a property for building for 4# the target platform (usually Haiku). E.g. TARGET_CC specifies the 5# compiler when building a target for the target platform. 6# HOST_*: A build system variable specifying a property of the platform 7# hosting the build. E.g. HOST_CC specifies the compiler when 8# building a target for the host platform (a build tool for 9# instance). 10# HAIKU_*: A build system variable specifying a build system property. Usually 11# directory paths and the like. 12 13 14# Include BuildConfig/Timezones/libgccObjects 15{ 16 local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; 17 local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ; 18 local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ; 19 20 if ! $(buildConfig) { 21 ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 22 EXIT "Run ./configure in the source tree's root directory first!" ; 23 } 24 if ! ( $(timezones) && $(libgccObjects) ) { 25 ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 26 EXIT "Please run ./configure in the source tree's root directory again!" ; 27 } 28 29 LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; 30 LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ; 31 LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ; 32 33 include BuildConfig ; 34 include Timezones ; 35 include libgccObjects ; 36} 37 38 39# supported debug levels 40HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ; 41 42# BeOS, BONE, Dan0 compatible platforms 43HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ; 44HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ; 45HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ; 46 47 48#pragma mark - 49 50# haiku target platform settings 51 52# initial state for flags etc. 53HAIKU_C++ ?= $(HAIKU_CC) ; 54HAIKU_LINK = $(HAIKU_CC) ; 55HAIKU_LINKFLAGS = ; 56 57HAIKU_HDRS = [ FStandardHeaders ] ; 58HAIKU_CCFLAGS = -nostdinc ; 59HAIKU_C++FLAGS = -nostdinc ; 60HAIKU_DEFINES = __HAIKU__ ; 61 62# analyze the gcc machine spec to determine HAIKU_CPU 63switch $(HAIKU_GCC_MACHINE) { 64 case i386-* : HAIKU_CPU = x86 ; 65 case i486-* : HAIKU_CPU = x86 ; 66 case i586-* : HAIKU_CPU = x86 ; 67 case i686-* : HAIKU_CPU = x86 ; 68 # TODO: PPC? 69 case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ; 70} 71 72switch $(HAIKU_CPU) { 73 case ppc : 74 { 75 HAIKU_DEFINES += __POWERPC__ ; 76 HAIKU_BOOT_PLATFORM = openfirmware ; 77 } 78 case x86 : 79 { 80 HAIKU_DEFINES += __INTEL__ ; 81 HAIKU_BOOT_PLATFORM = bios_ia32 ; 82 } 83 case * : 84 Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ; 85} 86HAIKU_ARCH ?= $(HAIKU_CPU) ; 87HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ; 88HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ; 89 90# directories 91HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ; 92HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ; 93HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ; 94HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ; 95HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ; 96 97local level ; 98for level in $(HAIKU_DEBUG_LEVELS[2-]) { 99 HAIKU_DEBUG_$(level)_OBJECT_DIR 100 = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ; 101} 102 103# analyze GCC version 104HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ; 105 106# set variables for gcc header options 107SetIncludePropertiesVariables HAIKU ; 108 109# assembler flags 110HAIKU_ASFLAGS = ; 111 112# C/C++ flags 113HAIKU_CCFLAGS += -Wno-multichar ; 114HAIKU_C++FLAGS += -Wno-multichar ; 115 116HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin 117 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 118HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions 119 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 120 121if $(HAIKU_GCC_VERSION[1]) >= 3 { 122 HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ; 123} 124 125# If the environment variable DEBUG_PRINTF is defined we define an equally 126# named macro to the variable value. Some components use the macro to allow 127# another function than printf() to print the debug output. The variable should 128# be set to the name of the alternative function. 129# 130if $(DEBUG_PRINTF) { 131 HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 132 HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 133} 134 135# warning flags 136HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 137 -Wsign-compare ; 138HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy 139 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 140 141HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 142HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ; 143 144# debug flags 145HAIKU_DEBUG_FLAGS ?= -ggdb ; 146 147# debug 0: suppress asserts 148HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 149HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 150 151HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 152HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 153 154local level ; 155for level in $(HAIKU_DEBUG_LEVELS[2-]) { 156 local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 157 HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ; 158 HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ; 159 HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 160 HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 161} 162 163if $(HAIKU_GCC_VERSION[1]) >= 3 { 164 # TODO: Temporary work-around. Should be defined in the compiler specs 165 HAIKU_LINKFLAGS += -Xlinker --no-undefined ; 166} else { 167 HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ; 168} 169 170# private kernel headers do be used when compiling kernel code 171HAIKU_PRIVATE_KERNEL_HEADERS = 172 [ PrivateHeaders $(DOT) kernel libroot 173 kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ] 174 [ ArchHeaders $(HAIKU_ARCH) ] 175; 176 177# Add some grist to the libgcc objects 178HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ; 179 180# the C++ library 181if $(HAIKU_SHARED_LIBSTDC++) { 182 HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ; 183} else if $(HAIKU_STATIC_LIBSTDC++) { 184 HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ; 185} else { 186 HAIKU_LIBSTDC++ = libstdc++.r4.so ; 187} 188 189# the C++ support library 190if $(HAIKU_SHARED_LIBSUPC++) { 191 HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ; 192} else if $(HAIKU_STATIC_LIBSUPC++) { 193 HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ; 194} else { 195 HAIKU_LIBSUPC++ = ; 196} 197 198# library and executable glue code 199local commonGlueCode = 200 <src!system!glue>init_term_dyn.o 201 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 202 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 203; 204HAIKU_LIBRARY_BEGIN_GLUE_CODE = 205 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 206 crtbegin.o 207 <src!system!glue>init_term_dyn.o 208; 209HAIKU_LIBRARY_END_GLUE_CODE = 210 # TODO: For the time being always link against libsupc++.a. 211 $(HAIKU_STATIC_LIBSUPC++) 212 crtend.o 213 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 214; 215HAIKU_EXECUTABLE_BEGIN_GLUE_CODE = 216 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 217 crtbegin.o 218 <src!system!glue>start_dyn.o 219 <src!system!glue>init_term_dyn.o 220; 221HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ; 222 223SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ; 224 225HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 226 227# TODO: The version stuff should probably go into a separate file and be made 228# available as macro, too. 229# Set our version number if not already set and mark it as a developer build 230if ! $(HAIKU_BUILD_VERSION) { 231 HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ; 232 HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ; 233} 234 235# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as 236# an unknown build. 237HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ; 238 239# init library name map 240{ 241 local i ; 242 for i in be game mail media midi midi2 net netapi opengl screensaver root z 243 textencoding tracker translation { 244 HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ; 245 } 246 HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ; 247} 248 249 250#pragma mark - 251 252# host platform settings 253 254# save jam's variables for the build platform 255HOST_AR ?= $(AR) ; 256HOST_CC ?= $(CC) ; 257HOST_C++ ?= $(C++) ; 258HOST_LINK ?= $(LINK) ; 259HOST_LD ?= ld ; # TODO: Fix this! 260HOST_OBJCOPY ?= objcopy ; # 261HOST_RANLIB ?= $(RANLIB) ; 262HOST_CPPFLAGS ?= $(CPPFLAGS) ; 263HOST_CCFLAGS ?= $(CCFLAGS) ; 264HOST_C++FLAGS ?= $(C++FLAGS) ; 265HOST_LDFLAGS ?= $(LDFLAGS) ; 266HOST_LINKFLAGS ?= $(LINKFLAGS) ; 267HOST_DEFINES ?= $(DEFINES) ; 268HOST_HDRS ?= $(HDRS) ; 269 270# split up HOST_AR into the command name and flags 271HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ] 272 $(HOST_AR[2-]) ; 273HOST_ARFLAGS = $(HOST_AR[2-]) ; 274HOST_AR = $(HOST_AR[1]) ; 275HOST_UNARFLAGS ?= x ; 276 277# check the host platform compatibility 278SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux ; 279 280if $(HOST_PLATFORM) = linux { 281 # don't use lex: otherwise rc will not work correctly 282 if $(LEX) = lex { 283 LEX = flex ; 284 } 285} 286 287HOST_CPU ?= $(OSPLAT:L) ; 288 289HOST_ARCH ?= $(HOST_CPU) ; 290HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ; 291 292# directories 293HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ; 294HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ; 295HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ; 296HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ; 297HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ; 298 299local level ; 300for level in $(HAIKU_DEBUG_LEVELS[2-]) { 301 HOST_DEBUG_$(level)_OBJECT_DIR 302 = [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ; 303} 304 305# analyze GCC version 306HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ; 307 308# set variables for gcc header options 309SetIncludePropertiesVariables HOST ; 310 311# assembler flags 312HOST_ASFLAGS = ; 313 314# C/C++ flags 315HOST_CCFLAGS += -Wno-multichar ; 316HOST_C++FLAGS += -Wno-multichar ; 317 318HOST_KERNEL_CCFLAGS += -finline -fno-builtin 319 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 320HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions 321 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 322 323# warning flags 324HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 325 -Wsign-compare ; 326HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy 327 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 328 329HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 330HOST_KERNEL_WARNING_C++FLAGS = -Wall ; 331 332# debug flags 333switch $(HOST_PLATFORM) { 334 case haiku : HOST_DEBUG_FLAGS ?= -ggdb ; 335 case linux : HOST_DEBUG_FLAGS ?= -ggdb ; 336 case * : HOST_DEBUG_FLAGS ?= -g ; 337} 338 339# debug 0: suppress asserts 340HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 341HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 342 343HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 344HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 345 346local level ; 347for level in $(HAIKU_DEBUG_LEVELS[2-]) { 348 local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 349 HOST_DEBUG_$(level)_CCFLAGS = $(flags) ; 350 HOST_DEBUG_$(level)_C++FLAGS = $(flags) ; 351 HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 352 HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 353} 354 355# private kernel headers do be used when compiling kernel code 356HOST_PRIVATE_KERNEL_HEADERS = ; 357 358# under BeOS use copyattr instead of cp 359if $(HOST_PLATFORM_BEOS_COMPATIBLE) 360{ 361 CP = copyattr --data ; 362} 363 364HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ; 365HOST_DEFINES += _NO_INLINE_ASM ; 366 367if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 368 # TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5 369 # macro is used, it actually seems to mean r5/bone/dano. 370 # TODO: Deprecated. Remove! 371 HOST_DEFINES += COMPILE_FOR_R5 ; 372} 373 374# for builds of tools in the current environment 375HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ; 376 377if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 378 HOST_LIBSTDC++ = stdc++.r4 ; 379 HOST_LIBROOT = root ; 380 HOST_LIBBE = be ; 381 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ; 382} else { 383 HOST_LIBSTDC++ = stdc++ ; 384 HOST_LIBROOT = libroot_build.so ; 385 HOST_LIBBE = libbe_build.so ; 386 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR 387 = "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ; 388 389 # the C++ support library 390 if $(HOST_GCC_VERSION[1]) < 3 { 391 HOST_LIBSUPC++ = ; 392 } else { 393 HOST_LIBSUPC++ = supc++ ; 394 } 395 396 # The BeOS compilers define __INTEL__ respectively __POWERPC__. On the 397 # build platform we need to make sure, this is also defined. 398 if $(HOST_CPU) = x86 { 399 HOST_DEFINES += __INTEL__ ; 400 } else if $(HOST_CPU) = ppc { 401 HOST_DEFINES += __POWERPC__ ; 402 } 403 404 # Supposing this is a glibc platform, let's try to get large file support 405 HOST_DEFINES += 406 _LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64 407 ; 408} 409 410# define the executable MIME type 411HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 412 413if $(METROWERKS) { 414 # at least parts of Haiku still can be compiled with 415 # the Metrowerks compiler on BeOS/PPC 416 HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ; 417} 418 419# Be API compatibility 420HOST_BE_API_HEADERS = ; 421HOST_BE_API_CCFLAGS = ; 422HOST_BE_API_C++FLAGS = ; 423 424if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) { 425 HOST_BE_API_HEADERS = 426 [ FDirName $(HAIKU_TOP) headers build ] 427 [ FDirName $(HAIKU_TOP) headers build os ] 428 [ FDirName $(HAIKU_TOP) headers build os app ] 429 [ FDirName $(HAIKU_TOP) headers build os drivers ] 430 [ FDirName $(HAIKU_TOP) headers build os kernel ] 431 [ FDirName $(HAIKU_TOP) headers build os interface ] 432 [ FDirName $(HAIKU_TOP) headers build os storage ] 433 [ FDirName $(HAIKU_TOP) headers build os support ] 434 ; 435 HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ; 436 HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ; 437} 438 439 440#pragma mark - 441 442# target platform settings 443 444# check the target platform compatibility 445SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ; 446 447# check the compatibility between host and target platform 448if $(TARGET_PLATFORM) != haiku { 449 if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) { 450 Exit ERROR: The host platform is not compatible with target platform 451 $(TARGET_PLATFORM). ; 452 } 453} 454 455# TODO: Fix the naming! 456if $(TARGET_PLATFORM_BONE_COMPATIBLE) { 457 NETWORK_LIBS = libsocket.so libbind.so ; 458 NETAPI_LIB = libbnetapi.so ; 459 SELECT_UNAME_ETC_LIB = libroot.so ; 460} else { 461 NETWORK_LIBS = libnet.so ; 462 NETAPI_LIB = libnetapi.so ; 463 SELECT_UNAME_ETC_LIB = libnet.so ; 464} 465 466# TODO: For compatibility only. Remove when no longer used. 467R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ; 468BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ; 469DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ; 470HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ; 471 472# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the 473# specified TARGET_PLATFORM. 474 475local buildVars = 476 ARCH CPU GCC_VERSION 477 478 AR CC C++ LD OBJCOPY RANLIB 479 480 INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION 481 482 HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES 483 ARFLAGS UNARFLAGS 484 485 KERNEL_CCFLAGS KERNEL_C++FLAGS 486 WARNING_CCFLAGS WARNING_C++FLAGS 487 488 KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS 489 490 DEBUG_FLAGS 491 492 DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 493 494 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS 495 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 496 497 PRIVATE_KERNEL_HEADERS 498 499 LIBSTDC++ LIBSUPC++ 500 501 ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE 502 503 OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR 504 DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR 505; 506 507if $(TARGET_PLATFORM) = haiku { 508 local var ; 509 for var in $(buildVars) { 510 TARGET_$(var) = $(HAIKU_$(var)) ; 511 } 512 513 TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ; 514 TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ; 515 TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ; 516 TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ; 517 518 TARGET_BOOT_PLATFORM = $(HAIKU_BOOT_PLATFORM) ; 519 520 TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ; 521 522} else { 523 local var ; 524 for var in $(buildVars) { 525 TARGET_$(var) = $(HOST_$(var)) ; 526 } 527 528 TARGET_GCC_LIB_DIR = ; 529 TARGET_GCC_HEADERS_DIR = ; 530 TARGET_GCC_LIBGCC = ; 531 TARGET_GCC_LIBGCC_OBJECTS = ; 532 533 TARGET_BOOT_PLATFORM = ; 534 535 TARGET_LIBRARY_NAME_MAP = ; 536} 537 538# define macro, for identifying the platform 539switch $(TARGET_PLATFORM) { 540 case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ; 541 case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ; 542 case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ; 543 case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ; 544 case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ; 545 case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ; 546} 547 548# define macro, for identifying the host platform 549switch $(HOST_PLATFORM) { 550 case r5 : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BEOS ; 551 case bone : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BONE ; 552 case dano : TARGET_DEFINES += HAIKU_HOST_PLATFORM_DANO ; 553 case haiku : TARGET_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ; 554 case linux : TARGET_DEFINES += HAIKU_HOST_PLATFORM_LINUX ; 555} 556 557 558#pragma mark - 559 560# special target libbe_test 561 562if $(TARGET_PLATFORM) = libbe_test { 563 # headers and flags 564 TARGET_HDRS += [ PublicHeaders app interface storage support ] 565 [ PrivateHeaders $(DOT) ] ; 566 local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build 567 HaikuBuildCompatibility.h ] ; 568 TARGET_CCFLAGS += $(compatibilityHeader) ; 569 TARGET_C++FLAGS += $(compatibilityHeader) ; 570 571 # compatibility library 572 TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ; 573 574 # directories 575 TARGET_OBJECT_BASE_DIR 576 = [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ; 577 TARGET_COMMON_ARCH_OBJECT_DIR 578 = [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ; 579 TARGET_ARCH_OBJECT_DIR 580 = [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ; 581 TARGET_COMMON_DEBUG_OBJECT_DIR 582 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ; 583 TARGET_DEBUG_0_OBJECT_DIR 584 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ; 585 586 local level ; 587 for level in $(HAIKU_DEBUG_LEVELS[2-]) { 588 TARGET_DEBUG_$(level)_OBJECT_DIR 589 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ; 590 } 591 592 # library name map 593 TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ; 594 LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ; 595} 596 597 598#pragma mark - 599 600# common stuff 601 602# start with a clean slate 603CCFLAGS = ; 604C++FLAGS = ; 605DEFINES = ; 606 607# Set CC, C++, LINK to invalid values, so that we realize early, that we use 608# the wrong compiler. 609CC = bad-cc ; 610C++ = bad-c++ ; 611LINK = bad-link ; 612 613# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage() 614# issues, they deprecated that nice function. This will enable it again: 615C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ; 616 # TODO: Doesn't really belong here. 617 618 619# Defaults for warnings, optimization, and debugging. 620# 621WARNINGS ?= 1 ; 622OPTIM ?= -O2 ; 623DEBUG ?= 0 ; 624 625 626# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only 627# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS 628# can be overridden by the author of a component. 629PLATFORM = $(TARGET_PLATFORM) ; 630SUPPORTED_PLATFORMS = haiku ; 631 632 633# Instructs the Library rule to not make its object files temporary. 634# This is needed as some objects are used in a static library and for an 635# executable. 636KEEPOBJS = true ; 637 638 639# output directories 640# TODO: Review this. 641HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ; 642HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR) 643 documentation ] ; 644 645# TODO: Rethink test stuff. 646HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests ] ; 647HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ; 648HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ; 649HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ; 650 651HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ; 652HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ; 653 654TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) 655 $(TARGET_PLATFORM) ] ; 656TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ; 657TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ; 658 659# automatically setup the objects directory per subdirectory 660SUBDIRRULES += SetupObjectsDir ; 661 662# Add the standard (userland) warning flags variables to the ones restored in 663# every subdirectory. Thus we can easily meddle with them in subdirectories 664# with imported sources. 665AUTO_SET_UP_CONFIG_VARIABLES += 666 HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS 667 TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS 668 669 # also add PLATFORM and SUPPORTED_PLATFORMS 670 PLATFORM SUPPORTED_PLATFORMS 671; 672