xref: /haiku/build/jam/BuildSetup (revision 8a04709a1d4086fecf352cc079c97e394f1a4ba3)
1
2# Variable naming conventions:
3# TARGET_*:	A build system variable specifying a property for building for
4#			the target platform (usually Haiku). E.g. TARGET_CC specifies the
5#			compiler when building a target for the target platform.
6# HOST_*:	A build system variable specifying a property of the platform
7#			hosting the build. E.g. HOST_CC specifies the compiler when
8#			building a target for the host platform (a build tool for
9#			instance).
10# HAIKU_*:	A build system variable specifying a build system property. Usually
11#			directory paths and the like.
12
13
14#pragma mark - container settings
15
16# Haiku image
17HAIKU_IMAGE_CONTAINER_NAME = haiku-image-container ;
18HAIKU_CONTAINER_GRIST on $(HAIKU_IMAGE_CONTAINER_NAME) = HaikuImage ;
19HAIKU_INCLUDE_IN_CONTAINER_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
20	= HAIKU_INCLUDE_IN_IMAGE ;
21HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
22	= HAIKU_IMAGE_INSTALL_TARGETS ;
23
24# network boot archive
25HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME = haiku-netboot-archive-container ;
26HAIKU_CONTAINER_GRIST on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
27	= NetBootArchive ;
28# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
29HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
30	= HAIKU_NET_BOOT_ARCHIVE_INSTALL_TARGETS ;
31
32
33# analyze an optionally replace jam's target parameters
34HAIKU_ORIGINAL_JAM_TARGETS = $(JAM_TARGETS) ;
35if $(JAM_TARGETS) {
36	# If the target to be built is "all" (i.e. the default) and we're in the
37	# output directory, the root directory of the build system, or in "src/", we
38	# change the target to be built to "haiku-image".
39	if $(JAM_TARGETS) = all {
40		if ! $(INVOCATION_SUBDIR) || $(INVOCATION_SUBDIR) = src {
41			JAM_TARGETS = haiku-image ;
42		}
43
44	# The "run" target allows for running arbitrary command lines containing
45	# build system targets, which are built and replaced accordingly.
46	} else if $(JAM_TARGETS[1]) = run && $(JAM_TARGETS[2]) {
47		local run = [ RunCommandLine $(JAM_TARGETS[2-]) ] ;
48		JAM_TARGETS = $(run) ;
49
50	# "update-image", "update-vmware-image", and "update-install" targets allow
51	# for updating only specific targets in the image/installation dir.
52	} else if $(JAM_TARGETS[1]) = update-image
53		|| $(JAM_TARGETS[1]) = update-vmware-image
54		|| $(JAM_TARGETS[1]) = update-install {
55		SetUpdateHaikuImageOnly 1 ;
56		HAIKU_INCLUDE_IN_IMAGE on $(JAM_TARGETS[2-]) = 1 ;
57
58		if $(JAM_TARGETS[1]) = update-image {
59			JAM_TARGETS = haiku-image ;
60		} else if $(JAM_TARGETS[1]) = update-vmware-image {
61			JAM_TARGETS = haiku-vmware-image ;
62		} else {
63			JAM_TARGETS = install-haiku ;
64		}
65	}
66}
67
68
69# Include BuildConfig/Timezones/libgccObjects
70{
71	local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
72	local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
73	local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
74
75	if ! $(buildConfig) {
76		ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
77		EXIT "Run ./configure in the source tree's root directory first!" ;
78	}
79	if ! ( $(timezones) && $(libgccObjects) ) {
80		ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
81		EXIT "Please run ./configure in the source tree's root directory again!" ;
82	}
83
84	LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
85	LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
86	LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
87
88	include BuildConfig ;
89	include Timezones ;
90	include libgccObjects ;
91}
92
93
94# supported debug levels
95HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
96
97# BeOS, BONE, Dan0 compatible platforms
98HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano haiku_host ;
99HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano haiku_host ;
100HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano haiku_host ;
101HAIKU_HAIKU_COMPATIBLE_PLATFORMS = haiku haiku_host ;
102
103
104#pragma mark -
105
106# haiku target platform settings
107
108# enable GCC -pipe option, if requested
109if $(HAIKU_USE_GCC_PIPE) = 1 {
110	HAIKU_GCC_BASE_FLAGS = -pipe ;
111}
112
113# initial state for flags etc.
114HAIKU_C++ ?= $(HAIKU_CC) ;
115HAIKU_LINK = $(HAIKU_CC) ;
116HAIKU_LINKFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
117
118HAIKU_HDRS = [ FStandardHeaders ] ;
119HAIKU_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
120HAIKU_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
121HAIKU_KERNEL_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
122HAIKU_KERNEL_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
123HAIKU_DEFINES = __HAIKU__ ;
124
125# distro compatibility level defines
126HAIKU_DISTRO_COMPATIBILITY ?= "default" ;
127switch $(HAIKU_DISTRO_COMPATIBILITY) {
128	case official	: HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_OFFICIAL ;
129	case compatible	: HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_COMPATIBLE ;
130	case "default"	: HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_DEFAULT ;
131	case *			: Exit "Invalid value for HAIKU_DISTRO_COMPATIBILITY:"
132						$(HAIKU_DISTRO_COMPATIBILITY) ;
133}
134
135# analyze the gcc machine spec to determine HAIKU_CPU
136switch $(HAIKU_GCC_MACHINE) {
137	case i386-*		: HAIKU_CPU = x86 ;
138	case i486-*		: HAIKU_CPU = x86 ;
139	case i586-*		: HAIKU_CPU = x86 ;
140	case i686-*		: HAIKU_CPU = x86 ;
141	case powerpc-*	: HAIKU_CPU = ppc ;
142	case m68k-*	: HAIKU_CPU = m68k ;
143	case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
144}
145
146switch $(HAIKU_CPU) {
147	case ppc :
148	{
149		HAIKU_DEFINES += __POWERPC__ ;
150		HAIKU_BOOT_PLATFORM = openfirmware ;
151	}
152	case x86 :
153	{
154		HAIKU_DEFINES += __INTEL__ ;
155		HAIKU_BOOT_PLATFORM = bios_ia32 ;
156	}
157	case m68k :
158	{
159		HAIKU_DEFINES += __M68K__ ;
160		HAIKU_BOOT_PLATFORM = atari_m68k ;
161	}
162	case * :
163		Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
164}
165HAIKU_ARCH ?= $(HAIKU_CPU) ;
166HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
167HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
168
169# directories
170HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
171HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
172HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
173HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
174HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
175
176local level ;
177for level in $(HAIKU_DEBUG_LEVELS[2-]) {
178	HAIKU_DEBUG_$(level)_OBJECT_DIR
179		= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
180}
181
182# analyze GCC version
183HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ;
184
185# set variables for gcc header options
186SetIncludePropertiesVariables HAIKU ;
187
188# assembler flags
189HAIKU_ASFLAGS = ;
190
191# C/C++ flags
192HAIKU_CCFLAGS += -Wno-multichar ;
193HAIKU_C++FLAGS += -Wno-multichar ;
194
195HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin -Wno-multichar
196	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) ;
197HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -Wno-multichar
198	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) ;
199HAIKU_KERNEL_DEFINES += _KERNEL_MODE ;
200
201if $(HAIKU_GCC_VERSION[1]) >= 3 {
202	HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
203}
204
205if $(HAIKU_GCC_VERSION[1]) >= 4 {
206	HAIKU_C++FLAGS += -Wno-deprecated ;
207}
208
209HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ;
210HAIKU_KERNEL_PIC_LINKFLAGS = ;
211if $(HAIKU_ARCH) = ppc {
212	# Build a position independent PPC kernel. We need to be able to relocate
213	# the kernel, since the virtual address space layout at boot time is not
214	# fixed.
215	HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ;
216	HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
217}
218
219# If the environment variable DEBUG_PRINTF is defined we define an equally
220# named macro to the variable value. Some components use the macro to allow
221# another function than printf() to print the debug output. The variable should
222# be set to the name of the alternative function.
223#
224if $(DEBUG_PRINTF) {
225	HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
226	HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
227}
228
229# warning flags
230HAIKU_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes -Wpointer-arith -Wcast-align
231	-Wsign-compare ;
232HAIKU_WARNING_C++FLAGS = -Wall -Wno-trigraphs -Wno-ctor-dtor-privacy
233	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
234
235HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes ;
236HAIKU_KERNEL_WARNING_C++FLAGS = -Wall -Wno-trigraphs ;
237
238# debug flags
239HAIKU_DEBUG_FLAGS ?= -ggdb ;
240
241# debug 0: suppress asserts
242HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
243HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
244
245HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
246HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
247
248local level ;
249for level in $(HAIKU_DEBUG_LEVELS[2-]) {
250	local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
251	HAIKU_DEBUG_$(level)_CCFLAGS			= $(flags) ;
252	HAIKU_DEBUG_$(level)_C++FLAGS			= $(flags) ;
253	HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS		= $(flags) ;
254	HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
255}
256
257if $(HAIKU_GCC_VERSION[1]) >= 3 {
258	# TODO: Temporary work-around. Should be defined in the compiler specs
259	HAIKU_LINKFLAGS += -Xlinker --no-undefined ;
260} else {
261	HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ;
262}
263
264# private kernel headers to be used when compiling kernel code
265HAIKU_PRIVATE_KERNEL_HEADERS =
266	[ PrivateHeaders $(DOT) kernel libroot
267		kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
268	[ ArchHeaders $(HAIKU_ARCH) ]
269;
270
271# Add some grist to the libgcc objects
272HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
273
274# the C++ library
275if $(HAIKU_SHARED_LIBSTDC++) {
276	HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ;
277} else if $(HAIKU_STATIC_LIBSTDC++) {
278	HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ;
279} else {
280	HAIKU_LIBSTDC++ = libstdc++.r4.so ;
281}
282
283# the C++ support library
284if $(HAIKU_SHARED_LIBSUPC++) {
285	HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ;
286} else if $(HAIKU_STATIC_LIBSUPC++) {
287	HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ;
288} else {
289	HAIKU_LIBSUPC++ = ;
290}
291
292# network libraries
293HAIKU_NETWORK_LIBS = network ;
294HAIKU_NETAPI_LIB = network ;
295HAIKU_SELECT_UNAME_ETC_LIB = ;	# libroot, against which we link anyway
296
297# library and executable glue code
298local commonGlueCode =
299	<src!system!glue>init_term_dyn.o
300	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
301	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
302;
303HAIKU_LIBRARY_BEGIN_GLUE_CODE =
304	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
305	crtbegin.o
306	<src!system!glue>init_term_dyn.o
307;
308HAIKU_LIBRARY_END_GLUE_CODE =
309	# TODO: For the time being always link against libsupc++.a.
310	$(HAIKU_STATIC_LIBSUPC++)
311	crtend.o
312	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
313;
314HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
315	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
316	crtbegin.o
317	<src!system!glue>start_dyn.o
318	<src!system!glue>init_term_dyn.o
319;
320HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
321HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ;
322HAIKU_KERNEL_ADDON_END_GLUE_CODE = $(HAIKU_GCC_LIBGCC) crtend.o ;
323
324SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
325
326HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
327
328# TODO: The version stuff should probably go into a separate file and be made
329# available as macro, too.
330# Set our version number if not already set and mark it as a developer build
331if ! $(HAIKU_BUILD_VERSION) {
332	HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
333	HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
334}
335
336# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
337# an unknown build.
338HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
339
340# init library name map
341{
342	local i ;
343	for i in be game GL mail media midi midi2 network netapi opengl screensaver root z
344			textencoding tracker translation {
345		HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
346	}
347	HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ;
348	HAIKU_LIBRARY_NAME_MAP_input_server = <nogrist>input_server ;
349}
350
351
352#pragma mark -
353
354# host platform settings
355
356# enable GCC -m32 option, if requested
357if $(HAIKU_HOST_USE_32BIT) = 1 {
358	HOST_GCC_BASE_FLAGS = -m32 ;
359}
360
361
362# save jam's variables for the build platform
363HOST_AR				?= $(AR) ;
364HOST_CC				?= $(CC) ;
365HOST_C++			?= $(C++) ;
366HOST_LINK			?= $(LINK) ;
367HOST_LD				?= ld ;			# TODO: Fix this!
368HOST_OBJCOPY		?= objcopy ;	#
369HOST_RANLIB			?= $(RANLIB) ;
370HOST_CPPFLAGS		?= $(CPPFLAGS) ;
371HOST_CCFLAGS		?= $(HOST_GCC_BASE_FLAGS) $(CCFLAGS) ;
372HOST_C++FLAGS		?= $(HOST_GCC_BASE_FLAGS) $(C++FLAGS) ;
373HOST_LDFLAGS		?= $(HOST_GCC_BASE_FLAGS) $(LDFLAGS) ;
374HOST_LINKFLAGS		?= $(HOST_GCC_BASE_FLAGS) $(LINKFLAGS) ;
375HOST_DEFINES		?= $(DEFINES) ;
376HOST_HDRS			?= $(HDRS) ;
377
378
379# split up HOST_AR into the command name and flags
380HOST_AR				= [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
381					  $(HOST_AR[2-]) ;
382HOST_ARFLAGS		= $(HOST_AR[2-]) ;
383HOST_AR				= $(HOST_AR[1]) ;
384HOST_UNARFLAGS		?= x ;
385
386# check the host platform compatibility
387SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host
388	: linux freebsd darwin ;
389
390if $(HOST_PLATFORM) = linux || $(HOST_PLATFORM) = freebsd
391	|| $(HOST_PLATFORM) = darwin {
392	# don't use lex: otherwise rc will not work correctly
393	if $(LEX) = lex {
394		LEX = flex ;
395	}
396}
397
398HOST_CPU	?= $(OSPLAT:L) ;
399
400HOST_ARCH				?= $(HOST_CPU) ;
401HOST_ARCH_MACRO_DEFINE	= ARCH_$(HOST_CPU) ;
402
403# directories
404HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
405HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
406HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
407HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
408HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
409
410local level ;
411for level in $(HAIKU_DEBUG_LEVELS[2-]) {
412	HOST_DEBUG_$(level)_OBJECT_DIR
413		= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
414}
415
416# analyze GCC version
417HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
418
419# set variables for gcc header options
420SetIncludePropertiesVariables HOST ;
421
422# assembler flags
423HOST_ASFLAGS = ;
424
425# C/C++ flags
426HOST_CCFLAGS += -Wno-multichar ;
427HOST_C++FLAGS += -Wno-multichar ;
428
429HOST_PIC_CCFLAGS += -fPIC ;
430HOST_PIC_C++FLAGS += -fPIC ;
431
432HOST_KERNEL_CCFLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
433	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
434HOST_KERNEL_C++FLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
435	-fno-exceptions -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
436HOST_KERNEL_DEFINES += _KERNEL_MODE ;
437
438HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
439HOST_KERNEL_PIC_LINKFLAGS = ;
440if $(HOST_ARCH) = ppc {
441	# Build a position independent PPC kernel. We need to be able to relocate
442	# the kernel, since the virtual address space layout at boot time is not
443	# fixed.
444	HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
445	HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
446}
447
448# warning flags
449HOST_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes -Wpointer-arith -Wcast-align
450	-Wsign-compare ;
451HOST_WARNING_C++FLAGS = -Wall -Wno-trigraphs -Wno-ctor-dtor-privacy
452	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
453
454HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes ;
455HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wno-trigraphs ;
456
457# debug flags
458switch $(HOST_PLATFORM) {
459	case haiku	: HOST_DEBUG_FLAGS ?= -ggdb ;
460	case haiku_host	: HOST_DEBUG_FLAGS ?= -ggdb ;
461	case linux	: HOST_DEBUG_FLAGS ?= -ggdb ;
462	case freebsd    : HOST_DEBUG_FLAGS ?= -ggdb ;
463	case darwin : HOST_DEBUG_FLAGS ?= -ggdb ;
464	case *		: HOST_DEBUG_FLAGS ?= -g ;
465}
466
467# debug 0: suppress asserts
468HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
469HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
470
471HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
472HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
473
474local level ;
475for level in $(HAIKU_DEBUG_LEVELS[2-]) {
476	local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
477	HOST_DEBUG_$(level)_CCFLAGS			= $(flags) ;
478	HOST_DEBUG_$(level)_C++FLAGS		= $(flags) ;
479	HOST_KERNEL_DEBUG_$(level)_CCFLAGS	= $(flags) ;
480	HOST_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
481}
482
483# ld flags
484if $(HOST_ARCH) = x86 && $(HAIKU_HOST_USE_32BIT) = 1 {
485	HOST_LDFLAGS += -melf_i386 ;
486}
487
488# private kernel headers do be used when compiling kernel code
489HOST_PRIVATE_KERNEL_HEADERS = ;
490
491# under BeOS use copyattr instead of cp
492if $(HOST_PLATFORM_BEOS_COMPATIBLE)
493{
494	CP = copyattr --data ;
495}
496
497HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
498HOST_DEFINES += _NO_INLINE_ASM ;
499
500if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
501	# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
502	# macro is used, it actually seems to mean r5/bone/dano.
503	# TODO: Deprecated. Remove!
504	HOST_DEFINES += COMPILE_FOR_R5 ;
505}
506
507# for builds of tools in the current environment
508HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
509
510if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
511	HOST_LIBSTDC++ = stdc++.r4 ;
512	HOST_LIBROOT = root ;
513	HOST_LIBBE = be ;
514	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
515	HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ;
516} else {
517	HOST_LIBSTDC++ = stdc++ ;
518	HOST_LIBROOT = libroot_build.so ;
519	HOST_LIBBE = libbe_build.so ;
520	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
521		= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
522
523	# the C++ support library
524	if $(HOST_GCC_VERSION[1]) < 3 {
525		HOST_LIBSUPC++ = ;
526	} else {
527		HOST_LIBSUPC++ = supc++ ;
528	}
529
530	if $(HOST_PLATFORM) = darwin {
531		# part of the C++ runtime lives in libstdc++ on Darwin
532		HOST_LIBSUPC++ = gcc_s.1 stdc++ ;
533		HOST_LIBSTDC++ = ;
534	}
535
536	# Unlike glibc FreeBSD's libc doesn't have built-in regex support.
537	if $(HOST_PLATFORM) = freebsd {
538		HOST_LIBROOT += /usr/lib/libgnuregex.so ;
539	} else if $(HOST_PLATFORM) = darwin {
540		HOST_LIBROOT += /opt/local/lib/libgnuregex.dylib ;
541	}
542
543
544	# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
545	# build platform we need to make sure, this is also defined.
546	if $(HOST_CPU) = x86 {
547		HOST_DEFINES += __INTEL__ ;
548	} else if $(HOST_CPU) = ppc {
549		HOST_DEFINES += __POWERPC__ ;
550	} else if $(HOST_CPU) = m68k {
551		HOST_DEFINES += __M68K__ ;
552	}
553
554	# Supposing this is a glibc platform, let's try to get features like large
555	# file support, ISO C 99 definitions, etc. On some platforms we need to
556	# request 64 bit off_t support explicitely.
557	HOST_DEFINES += _GNU_SOURCE _FILE_OFFSET_BITS=64 ;
558
559	# On Linux with xattr support we can use it for our attribute emulation,
560	# which is somewhat more robust.
561	if $(HAIKU_HOST_USE_XATTR) = 1 {
562		HOST_DEFINES += HAIKU_HOST_USE_XATTR ;
563	}
564}
565
566# network libraries
567if $(HOST_PLATFORM_HAIKU_COMPATIBLE) {
568	HOST_NETWORK_LIBS = network ;
569	HOST_NETAPI_LIB = network ;
570	HOST_SELECT_UNAME_ETC_LIB = ;	# libroot
571} else if $(HOST_PLATFORM_BONE_COMPATIBLE) {
572	HOST_NETWORK_LIBS = socket bind ;
573	HOST_NETAPI_LIB = bnetapi ;
574	HOST_SELECT_UNAME_ETC_LIB = ;	# libroot
575} else if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
576	HOST_NETWORK_LIBS = net ;
577	HOST_NETAPI_LIB = netapi ;
578	HOST_SELECT_UNAME_ETC_LIB = net ;
579} else {
580	# Linux,...
581	HOST_NETWORK_LIBS = ;
582	HOST_NETAPI_LIB = ;
583	HOST_SELECT_UNAME_ETC_LIB = ;
584}
585
586# define the executable MIME type
587HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
588
589if $(METROWERKS) {
590	# at least parts of Haiku still can be compiled with
591	# the Metrowerks compiler on BeOS/PPC
592	HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
593}
594
595# Be API compatibility
596HOST_BE_API_HEADERS = ;
597HOST_BE_API_CCFLAGS = ;
598HOST_BE_API_C++FLAGS = ;
599
600if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
601	HOST_BE_API_HEADERS =
602		[ FDirName $(HAIKU_TOP) headers build ]
603		[ FDirName $(HAIKU_TOP) headers build os ]
604		[ FDirName $(HAIKU_TOP) headers build os app ]
605		[ FDirName $(HAIKU_TOP) headers build os drivers ]
606		[ FDirName $(HAIKU_TOP) headers build os kernel ]
607		[ FDirName $(HAIKU_TOP) headers build os interface ]
608		[ FDirName $(HAIKU_TOP) headers build os storage ]
609		[ FDirName $(HAIKU_TOP) headers build os support ]
610	;
611	HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
612	HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
613}
614
615# Add directory with system headers we need when building something for the host
616# platform, e.g. containing missing POSIX/GNU headers.
617HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host $(HOST_PLATFORM) ] ;
618
619# For all versions of BeOS also add the common beos directory.
620if $(HOST_PLATFORM) in r5 bone dano {
621	HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host beos_common ] ;
622}
623
624
625#pragma mark -
626
627# target platform settings
628
629# check the target platform compatibility
630SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
631
632# check the compatibility between host and target platform
633if $(TARGET_PLATFORM) != haiku {
634	if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
635		Exit ERROR: The host platform is not compatible with target platform
636			$(TARGET_PLATFORM). ;
637	}
638}
639
640# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
641# specified TARGET_PLATFORM.
642
643local buildVars =
644	ARCH CPU GCC_VERSION
645
646	AR CC C++ LD OBJCOPY RANLIB
647
648	INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
649
650	HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
651	ARFLAGS UNARFLAGS
652	KERNEL_DEFINES
653
654	KERNEL_CCFLAGS KERNEL_C++FLAGS
655	KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS
656	WARNING_CCFLAGS WARNING_C++FLAGS
657
658	KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
659
660	DEBUG_FLAGS
661
662	DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
663
664	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
665	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
666
667	PRIVATE_KERNEL_HEADERS
668
669	LIBSTDC++ LIBSUPC++
670
671	NETWORK_LIBS NETAPI_LIB SELECT_UNAME_ETC_LIB
672
673	ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
674
675	OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
676	DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
677;
678
679if $(TARGET_PLATFORM) = haiku {
680	local var ;
681	for var in $(buildVars) {
682		TARGET_$(var) = $(HAIKU_$(var)) ;
683	}
684
685	TARGET_GCC_LIB_DIR			= $(HAIKU_GCC_LIB_DIR) ;
686	TARGET_GCC_HEADERS_DIR		= $(HAIKU_GCC_HEADERS_DIR) ;
687	TARGET_GCC_LIBGCC			= $(HAIKU_GCC_LIBGCC) ;
688	TARGET_GCC_LIBGCC_OBJECTS	= $(HAIKU_GCC_LIBGCC_OBJECTS) ;
689
690	TARGET_BOOT_PLATFORM		?= $(HAIKU_BOOT_PLATFORM) ;
691
692	TARGET_LIBRARY_NAME_MAP		= HAIKU_LIBRARY_NAME_MAP ;
693
694} else {
695	local var ;
696	for var in $(buildVars) {
697		TARGET_$(var) = $(HOST_$(var)) ;
698	}
699
700	TARGET_GCC_LIB_DIR			= ;
701	TARGET_GCC_HEADERS_DIR		= ;
702	TARGET_GCC_LIBGCC			= ;
703	TARGET_GCC_LIBGCC_OBJECTS	= ;
704
705	TARGET_BOOT_PLATFORM		= ;
706
707	TARGET_LIBRARY_NAME_MAP		= HOST_LIBRARY_NAME_MAP ;
708}
709
710# define macro, for identifying the platform
711switch $(TARGET_PLATFORM) {
712	case r5			: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BEOS ;
713	case bone		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BONE ;
714	case dano		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_DANO ;
715	case haiku_host	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_HAIKU ;
716	case haiku		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_HAIKU ;
717	case linux		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LINUX ;
718	case freebsd	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_FREEBSD ;
719	case darwin		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_DARWIN ;
720	case libbe_test	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
721}
722
723# define macro, for identifying the host platform
724switch $(HOST_PLATFORM) {
725	case r5			: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BEOS ;
726	case bone		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BONE ;
727	case dano		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_DANO ;
728	case haiku_host	: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_HAIKU ;
729	case linux		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_LINUX ;
730	case freebsd	: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_FREEBSD ;
731	case darwin		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_DARWIN ;
732}
733
734
735#pragma mark -
736
737# In case we build for a BeOS compatible platform, but not for Haiku, we
738# include the HaikuBuildCompatibility.h header and link against
739# libhaikucompat.a.
740
741if ! $(TARGET_PLATFORM_HAIKU_COMPATIBLE) && $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
742	# headers and flags
743	local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
744		HaikuBuildCompatibility.h ] ;
745	TARGET_CCFLAGS += $(compatibilityHeader) ;
746	TARGET_C++FLAGS += $(compatibilityHeader) ;
747
748	# compatibility library
749	TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
750}
751
752# special target libbe_test
753
754if $(TARGET_PLATFORM) = libbe_test {
755	# headers and flags
756	TARGET_HDRS +=
757		[ PublicHeaders $(DOT) app drivers game interface kernel storage
758			support ]
759		[ PrivateHeaders $(DOT) ] ;
760	TARGET_DEFINES += __HAIKU__ ;
761
762	# directories
763	TARGET_OBJECT_BASE_DIR
764		= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
765	TARGET_COMMON_ARCH_OBJECT_DIR
766		= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
767	TARGET_ARCH_OBJECT_DIR
768		= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
769	TARGET_COMMON_DEBUG_OBJECT_DIR
770		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
771	TARGET_DEBUG_0_OBJECT_DIR
772		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
773
774	local level ;
775	for level in $(HAIKU_DEBUG_LEVELS[2-]) {
776		TARGET_DEBUG_$(level)_OBJECT_DIR
777			= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
778	}
779
780	# library name map
781	TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
782	LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
783}
784
785
786#pragma mark -
787
788# common stuff
789
790# start with a clean state
791CCFLAGS = ;
792C++FLAGS = ;
793DEFINES = ;
794
795# Set CC, C++, LINK to invalid values, so that we realize early, that we use
796# the wrong compiler.
797CC = bad-cc ;
798C++ = bad-c++ ;
799LINK = bad-link ;
800
801# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
802# issues, they deprecated that nice function. This will enable it again:
803C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
804# Same for buggy find_directory threadsafety fixes
805C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ;
806	# TODO: Doesn't really belong here.
807
808
809# Defaults for warnings, optimization, and debugging.
810#
811WARNINGS ?= 1 ;
812OPTIM ?= -O2 ;
813DEBUG ?= 0 ;
814
815
816# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
817# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
818# can be overridden by the author of a component.
819PLATFORM = $(TARGET_PLATFORM) ;
820SUPPORTED_PLATFORMS = haiku ;
821
822
823# Instructs the Library rule to not make its object files temporary.
824# This is needed as some objects are used in a static library and for an
825# executable.
826KEEPOBJS = true ;
827
828
829# output directories
830# TODO: Review this.
831HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
832HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
833	documentation ] ;
834
835# TODO: Rethink test stuff.
836HAIKU_TEST_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
837HAIKU_APP_TEST_DIR		?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
838HAIKU_APP_TEST_LIB_DIR 	?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
839HAIKU_TMP_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
840
841HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
842HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
843
844TARGET_TEST_DIR				?= [ FDirName $(HAIKU_TEST_DIR)
845									$(TARGET_PLATFORM) ] ;
846TARGET_UNIT_TEST_DIR		?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
847TARGET_UNIT_TEST_LIB_DIR	?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
848
849# automatically setup the objects directory per subdirectory
850SUBDIRRULES += SetupObjectsDir ;
851
852# Add the standard (userland) warning flags variables to the ones restored in
853# every subdirectory. Thus we can easily meddle with them in subdirectories
854# with imported sources.
855AUTO_SET_UP_CONFIG_VARIABLES +=
856	HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
857	TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
858
859	# also add PLATFORM and SUPPORTED_PLATFORMS
860	PLATFORM SUPPORTED_PLATFORMS
861;
862