1 2# Variable naming conventions: 3# TARGET_*: A build system variable specifying a property for building for 4# the target platform (usually Haiku). E.g. TARGET_CC specifies the 5# compiler when building a target for the target platform. 6# HOST_*: A build system variable specifying a property of the platform 7# hosting the build. E.g. HOST_CC specifies the compiler when 8# building a target for the host platform (a build tool for 9# instance). 10# HAIKU_*: A build system variable specifying a build system property. Usually 11# directory paths and the like. 12 13 14#pragma mark - container settings 15 16# Haiku image 17HAIKU_IMAGE_CONTAINER_NAME = haiku-image-container ; 18HAIKU_CONTAINER_GRIST on $(HAIKU_IMAGE_CONTAINER_NAME) = HaikuImage ; 19HAIKU_INCLUDE_IN_CONTAINER_VAR on $(HAIKU_IMAGE_CONTAINER_NAME) 20 = HAIKU_INCLUDE_IN_IMAGE ; 21HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_IMAGE_CONTAINER_NAME) 22 = HAIKU_IMAGE_INSTALL_TARGETS ; 23 24# network boot archive 25HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME = haiku-netboot-archive-container ; 26HAIKU_CONTAINER_GRIST on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME) 27 = NetBootArchive ; 28# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported 29HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME) 30 = HAIKU_NET_BOOT_ARCHIVE_INSTALL_TARGETS ; 31 32 33# analyze an optionally replace jam's target parameters 34HAIKU_ORIGINAL_JAM_TARGETS = $(JAM_TARGETS) ; 35if $(JAM_TARGETS) { 36 # If the target to be built is "all" (i.e. the default) and we're in the 37 # output directory, the root directory of the build system, or in "src/", we 38 # change the target to be built to "haiku-image". 39 if $(JAM_TARGETS) = all { 40 if ! $(INVOCATION_SUBDIR) || $(INVOCATION_SUBDIR) = src { 41 JAM_TARGETS = haiku-image ; 42 } 43 44 # The "run" target allows for running arbitrary command lines containing 45 # build system targets, which are built and replaced accordingly. 46 } else if $(JAM_TARGETS[1]) = run && $(JAM_TARGETS[2]) { 47 local run = [ RunCommandLine $(JAM_TARGETS[2-]) ] ; 48 JAM_TARGETS = $(run) ; 49 50 # "update-image", "update-vmware-image", and "update-install" targets allow 51 # for updating only specific targets in the image/installation dir. 52 } else if $(JAM_TARGETS[1]) = update-image 53 || $(JAM_TARGETS[1]) = update-vmware-image 54 || $(JAM_TARGETS[1]) = update-install { 55 SetUpdateHaikuImageOnly 1 ; 56 HAIKU_INCLUDE_IN_IMAGE on $(JAM_TARGETS[2-]) = 1 ; 57 58 if $(JAM_TARGETS[1]) = update-image { 59 JAM_TARGETS = haiku-image ; 60 } else if $(JAM_TARGETS[1]) = update-vmware-image { 61 JAM_TARGETS = haiku-vmware-image ; 62 } else { 63 JAM_TARGETS = install-haiku ; 64 } 65 } 66} 67 68 69# Include BuildConfig/Timezones/libgccObjects 70{ 71 local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; 72 local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ; 73 local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ; 74 75 if ! $(buildConfig) { 76 ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 77 EXIT "Run ./configure in the source tree's root directory first!" ; 78 } 79 if ! ( $(timezones) && $(libgccObjects) ) { 80 ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 81 EXIT "Please run ./configure in the source tree's root directory again!" ; 82 } 83 84 LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; 85 LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ; 86 LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ; 87 88 include BuildConfig ; 89 include Timezones ; 90 include libgccObjects ; 91} 92 93 94# supported debug levels 95HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ; 96 97# BeOS, BONE, Dan0 compatible platforms 98HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ; 99HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ; 100HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ; 101 102 103#pragma mark - 104 105# haiku target platform settings 106 107# enable GCC -pipe option, if requested 108if $(HAIKU_USE_GCC_PIPE) = 1 { 109 HAIKU_GCC_BASE_FLAGS = -pipe ; 110} 111 112# initial state for flags etc. 113HAIKU_C++ ?= $(HAIKU_CC) ; 114HAIKU_LINK = $(HAIKU_CC) ; 115HAIKU_LINKFLAGS = $(HAIKU_GCC_BASE_FLAGS) ; 116 117HAIKU_HDRS = [ FStandardHeaders ] ; 118HAIKU_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ; 119HAIKU_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ; 120HAIKU_KERNEL_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) ; 121HAIKU_KERNEL_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) ; 122HAIKU_DEFINES = __HAIKU__ ; 123 124# distro compatibility level defines 125HAIKU_DISTRO_COMPATIBILITY ?= "default" ; 126switch $(HAIKU_DISTRO_COMPATIBILITY) { 127 case official : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_OFFICIAL ; 128 case compatible : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_COMPATIBLE ; 129 case "default" : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_DEFAULT ; 130 case * : Exit "Invalid value for HAIKU_DISTRO_COMPATIBILITY:" 131 $(HAIKU_DISTRO_COMPATIBILITY) ; 132} 133 134# analyze the gcc machine spec to determine HAIKU_CPU 135switch $(HAIKU_GCC_MACHINE) { 136 case i386-* : HAIKU_CPU = x86 ; 137 case i486-* : HAIKU_CPU = x86 ; 138 case i586-* : HAIKU_CPU = x86 ; 139 case i686-* : HAIKU_CPU = x86 ; 140 case powerpc-* : HAIKU_CPU = ppc ; 141 case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ; 142} 143 144switch $(HAIKU_CPU) { 145 case ppc : 146 { 147 HAIKU_DEFINES += __POWERPC__ ; 148 HAIKU_BOOT_PLATFORM = openfirmware ; 149 } 150 case x86 : 151 { 152 HAIKU_DEFINES += __INTEL__ ; 153 HAIKU_BOOT_PLATFORM = bios_ia32 ; 154 } 155 case * : 156 Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ; 157} 158HAIKU_ARCH ?= $(HAIKU_CPU) ; 159HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ; 160HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ; 161 162# directories 163HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ; 164HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ; 165HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ; 166HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ; 167HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ; 168 169local level ; 170for level in $(HAIKU_DEBUG_LEVELS[2-]) { 171 HAIKU_DEBUG_$(level)_OBJECT_DIR 172 = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ; 173} 174 175# analyze GCC version 176HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ; 177 178# set variables for gcc header options 179SetIncludePropertiesVariables HAIKU ; 180 181# assembler flags 182HAIKU_ASFLAGS = ; 183 184# C/C++ flags 185HAIKU_CCFLAGS += -Wno-multichar ; 186HAIKU_C++FLAGS += -Wno-multichar ; 187 188HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin -Wno-multichar 189 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 190HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -Wno-multichar 191 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 192 193if $(HAIKU_GCC_VERSION[1]) >= 3 { 194 HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ; 195} 196 197if $(HAIKU_GCC_VERSION[1]) >= 4 { 198 HAIKU_C++FLAGS += -Wno-deprecated ; 199} 200 201HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ; 202HAIKU_KERNEL_PIC_LINKFLAGS = ; 203if $(HAIKU_ARCH) = ppc { 204 # Build a position independent PPC kernel. We need to be able to relocate 205 # the kernel, since the virtual address space layout at boot time is not 206 # fixed. 207 HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ; 208 HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ; 209} 210 211# If the environment variable DEBUG_PRINTF is defined we define an equally 212# named macro to the variable value. Some components use the macro to allow 213# another function than printf() to print the debug output. The variable should 214# be set to the name of the alternative function. 215# 216if $(DEBUG_PRINTF) { 217 HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 218 HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ; 219} 220 221# warning flags 222HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 223 -Wsign-compare ; 224HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy 225 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 226 227HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 228HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ; 229 230# debug flags 231HAIKU_DEBUG_FLAGS ?= -ggdb ; 232 233# debug 0: suppress asserts 234HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 235HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 236 237HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 238HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 239 240local level ; 241for level in $(HAIKU_DEBUG_LEVELS[2-]) { 242 local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 243 HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ; 244 HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ; 245 HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 246 HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 247} 248 249if $(HAIKU_GCC_VERSION[1]) >= 3 { 250 # TODO: Temporary work-around. Should be defined in the compiler specs 251 HAIKU_LINKFLAGS += -Xlinker --no-undefined ; 252} else { 253 HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ; 254} 255 256# private kernel headers do be used when compiling kernel code 257HAIKU_PRIVATE_KERNEL_HEADERS = 258 [ PrivateHeaders $(DOT) kernel libroot 259 kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ] 260 [ ArchHeaders $(HAIKU_ARCH) ] 261; 262 263# Add some grist to the libgcc objects 264HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ; 265 266# the C++ library 267if $(HAIKU_SHARED_LIBSTDC++) { 268 HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ; 269} else if $(HAIKU_STATIC_LIBSTDC++) { 270 HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ; 271} else { 272 HAIKU_LIBSTDC++ = libstdc++.r4.so ; 273} 274 275# the C++ support library 276if $(HAIKU_SHARED_LIBSUPC++) { 277 HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ; 278} else if $(HAIKU_STATIC_LIBSUPC++) { 279 HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ; 280} else { 281 HAIKU_LIBSUPC++ = ; 282} 283 284# library and executable glue code 285local commonGlueCode = 286 <src!system!glue>init_term_dyn.o 287 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 288 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 289; 290HAIKU_LIBRARY_BEGIN_GLUE_CODE = 291 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 292 crtbegin.o 293 <src!system!glue>init_term_dyn.o 294; 295HAIKU_LIBRARY_END_GLUE_CODE = 296 # TODO: For the time being always link against libsupc++.a. 297 $(HAIKU_STATIC_LIBSUPC++) 298 crtend.o 299 <src!system!glue!arch!$(HAIKU_ARCH)>crtn.o 300; 301HAIKU_EXECUTABLE_BEGIN_GLUE_CODE = 302 <src!system!glue!arch!$(HAIKU_ARCH)>crti.o 303 crtbegin.o 304 <src!system!glue>start_dyn.o 305 <src!system!glue>init_term_dyn.o 306; 307HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ; 308HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ; 309HAIKU_KERNEL_ADDON_END_GLUE_CODE = crtend.o ; 310 311SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ; 312 313HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 314 315# TODO: The version stuff should probably go into a separate file and be made 316# available as macro, too. 317# Set our version number if not already set and mark it as a developer build 318if ! $(HAIKU_BUILD_VERSION) { 319 HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ; 320 HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ; 321} 322 323# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as 324# an unknown build. 325HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ; 326 327# init library name map 328{ 329 local i ; 330 for i in be game GL mail media midi midi2 network netapi opengl screensaver root z 331 textencoding tracker translation { 332 HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ; 333 } 334 HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ; 335 HAIKU_LIBRARY_NAME_MAP_input_server = <nogrist>input_server ; 336} 337 338 339#pragma mark - 340 341# host platform settings 342 343# save jam's variables for the build platform 344HOST_AR ?= $(AR) ; 345HOST_CC ?= $(CC) ; 346HOST_C++ ?= $(C++) ; 347HOST_LINK ?= $(LINK) ; 348HOST_LD ?= ld ; # TODO: Fix this! 349HOST_OBJCOPY ?= objcopy ; # 350HOST_RANLIB ?= $(RANLIB) ; 351HOST_CPPFLAGS ?= $(CPPFLAGS) ; 352HOST_CCFLAGS ?= $(CCFLAGS) ; 353HOST_C++FLAGS ?= $(C++FLAGS) ; 354HOST_LDFLAGS ?= $(LDFLAGS) ; 355HOST_LINKFLAGS ?= $(LINKFLAGS) ; 356HOST_DEFINES ?= $(DEFINES) ; 357HOST_HDRS ?= $(HDRS) ; 358 359# split up HOST_AR into the command name and flags 360HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ] 361 $(HOST_AR[2-]) ; 362HOST_ARFLAGS = $(HOST_AR[2-]) ; 363HOST_AR = $(HOST_AR[1]) ; 364HOST_UNARFLAGS ?= x ; 365 366# check the host platform compatibility 367SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host 368 : linux freebsd darwin ; 369 370if $(HOST_PLATFORM) = linux || $(HOST_PLATFORM) = freebsd 371 || $(HOST_PLATFORM) = darwin { 372 # don't use lex: otherwise rc will not work correctly 373 if $(LEX) = lex { 374 LEX = flex ; 375 } 376} 377 378HOST_CPU ?= $(OSPLAT:L) ; 379 380HOST_ARCH ?= $(HOST_CPU) ; 381HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ; 382 383# directories 384HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ; 385HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ; 386HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ; 387HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ; 388HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ; 389 390local level ; 391for level in $(HAIKU_DEBUG_LEVELS[2-]) { 392 HOST_DEBUG_$(level)_OBJECT_DIR 393 = [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ; 394} 395 396# analyze GCC version 397HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ; 398 399# set variables for gcc header options 400SetIncludePropertiesVariables HOST ; 401 402# assembler flags 403HOST_ASFLAGS = ; 404 405# C/C++ flags 406HOST_CCFLAGS += -Wno-multichar ; 407HOST_C++FLAGS += -Wno-multichar ; 408 409HOST_PIC_CCFLAGS += -fPIC ; 410HOST_PIC_C++FLAGS += -fPIC ; 411 412HOST_KERNEL_CCFLAGS += -finline -fno-builtin 413 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 414HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions 415 -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ; 416 417HOST_KERNEL_PIC_CCFLAGS = -fno-pic ; 418HOST_KERNEL_PIC_LINKFLAGS = ; 419if $(HOST_ARCH) = ppc { 420 # Build a position independent PPC kernel. We need to be able to relocate 421 # the kernel, since the virtual address space layout at boot time is not 422 # fixed. 423 HOST_KERNEL_PIC_CCFLAGS = -fPIE ; 424 HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ; 425} 426 427# warning flags 428HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align 429 -Wsign-compare ; 430HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy 431 -Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ; 432 433HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ; 434HOST_KERNEL_WARNING_C++FLAGS = -Wall ; 435 436# debug flags 437switch $(HOST_PLATFORM) { 438 case haiku : HOST_DEBUG_FLAGS ?= -ggdb ; 439 case linux : HOST_DEBUG_FLAGS ?= -ggdb ; 440 case freebsd : HOST_DEBUG_FLAGS ?= -ggdb ; 441 case darwin : HOST_DEBUG_FLAGS ?= -ggdb ; 442 case * : HOST_DEBUG_FLAGS ?= -g ; 443} 444 445# debug 0: suppress asserts 446HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 447HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 448 449HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 450HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ; 451 452local level ; 453for level in $(HAIKU_DEBUG_LEVELS[2-]) { 454 local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ; 455 HOST_DEBUG_$(level)_CCFLAGS = $(flags) ; 456 HOST_DEBUG_$(level)_C++FLAGS = $(flags) ; 457 HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ; 458 HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ; 459} 460 461# private kernel headers do be used when compiling kernel code 462HOST_PRIVATE_KERNEL_HEADERS = ; 463 464# under BeOS use copyattr instead of cp 465if $(HOST_PLATFORM_BEOS_COMPATIBLE) 466{ 467 CP = copyattr --data ; 468} 469 470HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ; 471HOST_DEFINES += _NO_INLINE_ASM ; 472 473if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 474 # TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5 475 # macro is used, it actually seems to mean r5/bone/dano. 476 # TODO: Deprecated. Remove! 477 HOST_DEFINES += COMPILE_FOR_R5 ; 478} 479 480# for builds of tools in the current environment 481HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ; 482 483if $(HOST_PLATFORM_BEOS_COMPATIBLE) { 484 HOST_LIBSTDC++ = stdc++.r4 ; 485 HOST_LIBROOT = root ; 486 HOST_LIBBE = be ; 487 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ; 488 HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ; 489} else { 490 HOST_LIBSTDC++ = stdc++ ; 491 HOST_LIBROOT = libroot_build.so ; 492 HOST_LIBBE = libbe_build.so ; 493 HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR 494 = "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ; 495 496 # the C++ support library 497 if $(HOST_GCC_VERSION[1]) < 3 { 498 HOST_LIBSUPC++ = ; 499 } else { 500 HOST_LIBSUPC++ = supc++ ; 501 } 502 503 if $(HOST_PLATFORM) = darwin { 504 HOST_LIBSUPC++ = gcc_s.1 ; 505 } 506 507 # Unlike glibc FreeBSD's libc doesn't have built-in regex support. 508 if $(HOST_PLATFORM) = freebsd { 509 HOST_LIBROOT += /usr/lib/libgnuregex.so ; 510 } else if $(HOST_PLATFORM) = darwin { 511 HOST_LIBROOT += /opt/local/lib/libgnuregex.dylib ; 512 } 513 514 515 # The BeOS compilers define __INTEL__ respectively __POWERPC__. On the 516 # build platform we need to make sure, this is also defined. 517 if $(HOST_CPU) = x86 { 518 HOST_DEFINES += __INTEL__ ; 519 } else if $(HOST_CPU) = ppc { 520 HOST_DEFINES += __POWERPC__ ; 521 } 522 523 # Supposing this is a glibc platform, let's try to get features like large 524 # file support, ISO C 99 definitions, etc. On some platforms we need to 525 # request 64 bit off_t support explicitely. 526 HOST_DEFINES += _GNU_SOURCE _FILE_OFFSET_BITS=64 ; 527 528 # On Linux with xattr support we can use it for our attribute emulation, 529 # which is somewhat more robust. 530 if $(HAIKU_HOST_USE_XATTR) = 1 { 531 HOST_DEFINES += HAIKU_HOST_USE_XATTR ; 532 } 533} 534 535# define the executable MIME type 536HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ; 537 538if $(METROWERKS) { 539 # at least parts of Haiku still can be compiled with 540 # the Metrowerks compiler on BeOS/PPC 541 HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ; 542} 543 544# Be API compatibility 545HOST_BE_API_HEADERS = ; 546HOST_BE_API_CCFLAGS = ; 547HOST_BE_API_C++FLAGS = ; 548 549if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) { 550 HOST_BE_API_HEADERS = 551 [ FDirName $(HAIKU_TOP) headers build ] 552 [ FDirName $(HAIKU_TOP) headers build os ] 553 [ FDirName $(HAIKU_TOP) headers build os app ] 554 [ FDirName $(HAIKU_TOP) headers build os drivers ] 555 [ FDirName $(HAIKU_TOP) headers build os kernel ] 556 [ FDirName $(HAIKU_TOP) headers build os interface ] 557 [ FDirName $(HAIKU_TOP) headers build os storage ] 558 [ FDirName $(HAIKU_TOP) headers build os support ] 559 ; 560 HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ; 561 HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ; 562} 563 564# Add directory with system headers we need when building something for the host 565# platform, e.g. containing missing POSIX/GNU headers. 566HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host $(HOST_PLATFORM) ] ; 567 568 569#pragma mark - 570 571# target platform settings 572 573# check the target platform compatibility 574SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ; 575 576# check the compatibility between host and target platform 577if $(TARGET_PLATFORM) != haiku { 578 if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) { 579 Exit ERROR: The host platform is not compatible with target platform 580 $(TARGET_PLATFORM). ; 581 } 582} 583 584# TODO: Fix the naming! 585if $(TARGET_PLATFORM) = haiku { 586 NETWORK_LIBS = network ; 587 SELECT_UNAME_ETC_LIB = root ; 588 NETAPI_LIB = network ; 589} else if $(TARGET_PLATFORM_BONE_COMPATIBLE) { 590 NETWORK_LIBS = socket bind ; 591 NETAPI_LIB = bnetapi ; 592 SELECT_UNAME_ETC_LIB = root ; 593} else { 594 NETWORK_LIBS = net ; 595 NETAPI_LIB = netapi ; 596 SELECT_UNAME_ETC_LIB = net ; 597} 598 599# TODO: For compatibility only. Remove when no longer used. 600R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ; 601BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ; 602DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ; 603HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ; 604 605# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the 606# specified TARGET_PLATFORM. 607 608local buildVars = 609 ARCH CPU GCC_VERSION 610 611 AR CC C++ LD OBJCOPY RANLIB 612 613 INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION 614 615 HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES 616 ARFLAGS UNARFLAGS 617 618 KERNEL_CCFLAGS KERNEL_C++FLAGS 619 KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS 620 WARNING_CCFLAGS WARNING_C++FLAGS 621 622 KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS 623 624 DEBUG_FLAGS 625 626 DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 627 628 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS 629 KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS 630 631 PRIVATE_KERNEL_HEADERS 632 633 LIBSTDC++ LIBSUPC++ 634 635 ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE 636 637 OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR 638 DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR 639; 640 641if $(TARGET_PLATFORM) = haiku { 642 local var ; 643 for var in $(buildVars) { 644 TARGET_$(var) = $(HAIKU_$(var)) ; 645 } 646 647 TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ; 648 TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ; 649 TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ; 650 TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ; 651 652 TARGET_BOOT_PLATFORM ?= $(HAIKU_BOOT_PLATFORM) ; 653 654 TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ; 655 656} else { 657 local var ; 658 for var in $(buildVars) { 659 TARGET_$(var) = $(HOST_$(var)) ; 660 } 661 662 TARGET_GCC_LIB_DIR = ; 663 TARGET_GCC_HEADERS_DIR = ; 664 TARGET_GCC_LIBGCC = ; 665 TARGET_GCC_LIBGCC_OBJECTS = ; 666 667 TARGET_BOOT_PLATFORM = ; 668 669 TARGET_LIBRARY_NAME_MAP = HOST_LIBRARY_NAME_MAP ; 670} 671 672# define macro, for identifying the platform 673switch $(TARGET_PLATFORM) { 674 case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ; 675 case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ; 676 case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ; 677 case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ; 678 case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ; 679 case freebsd : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_FREEBSD ; 680 case darwin : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DARWIN ; 681 case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ; 682} 683 684# define macro, for identifying the host platform 685switch $(HOST_PLATFORM) { 686 case r5 : HOST_DEFINES += HAIKU_HOST_PLATFORM_BEOS ; 687 case bone : HOST_DEFINES += HAIKU_HOST_PLATFORM_BONE ; 688 case dano : HOST_DEFINES += HAIKU_HOST_PLATFORM_DANO ; 689 case haiku : HOST_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ; 690 case linux : HOST_DEFINES += HAIKU_HOST_PLATFORM_LINUX ; 691 case freebsd : HOST_DEFINES += HAIKU_HOST_PLATFORM_FREEBSD ; 692 case darwin : HOST_DEFINES += HAIKU_HOST_PLATFORM_DARWIN ; 693} 694 695 696#pragma mark - 697 698# In case we build for a BeOS compatible platform, but not for Haiku, we 699# include the HaikuBuildCompatibility.h header and link against 700# libhaikucompat.a. 701 702if $(TARGET_PLATFORM) != haiku && $(TARGET_PLATFORM_BEOS_COMPATIBLE) { 703 # headers and flags 704 local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build 705 HaikuBuildCompatibility.h ] ; 706 TARGET_CCFLAGS += $(compatibilityHeader) ; 707 TARGET_C++FLAGS += $(compatibilityHeader) ; 708 709 # compatibility library 710 TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ; 711} 712 713# special target libbe_test 714 715if $(TARGET_PLATFORM) = libbe_test { 716 # headers and flags 717 TARGET_HDRS += 718 [ PublicHeaders app drivers game interface kernel storage support ] 719 [ PrivateHeaders $(DOT) ] ; 720 TARGET_DEFINES += __HAIKU__ ; 721 722 # directories 723 TARGET_OBJECT_BASE_DIR 724 = [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ; 725 TARGET_COMMON_ARCH_OBJECT_DIR 726 = [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ; 727 TARGET_ARCH_OBJECT_DIR 728 = [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ; 729 TARGET_COMMON_DEBUG_OBJECT_DIR 730 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ; 731 TARGET_DEBUG_0_OBJECT_DIR 732 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ; 733 734 local level ; 735 for level in $(HAIKU_DEBUG_LEVELS[2-]) { 736 TARGET_DEBUG_$(level)_OBJECT_DIR 737 = [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ; 738 } 739 740 # library name map 741 TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ; 742 LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ; 743} 744 745 746#pragma mark - 747 748# common stuff 749 750# start with a clean slate 751CCFLAGS = ; 752C++FLAGS = ; 753DEFINES = ; 754 755# Set CC, C++, LINK to invalid values, so that we realize early, that we use 756# the wrong compiler. 757CC = bad-cc ; 758C++ = bad-c++ ; 759LINK = bad-link ; 760 761# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage() 762# issues, they deprecated that nice function. This will enable it again: 763C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ; 764# Same for buggy find_directory threadsafety fixes 765C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ; 766 # TODO: Doesn't really belong here. 767 768 769# Defaults for warnings, optimization, and debugging. 770# 771WARNINGS ?= 1 ; 772OPTIM ?= -O2 ; 773DEBUG ?= 0 ; 774 775 776# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only 777# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS 778# can be overridden by the author of a component. 779PLATFORM = $(TARGET_PLATFORM) ; 780SUPPORTED_PLATFORMS = haiku ; 781 782 783# Instructs the Library rule to not make its object files temporary. 784# This is needed as some objects are used in a static library and for an 785# executable. 786KEEPOBJS = true ; 787 788 789# output directories 790# TODO: Review this. 791HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ; 792HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR) 793 documentation ] ; 794 795# TODO: Rethink test stuff. 796HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ; 797HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ; 798HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ; 799HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ; 800 801HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ; 802HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ; 803 804TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) 805 $(TARGET_PLATFORM) ] ; 806TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ; 807TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ; 808 809# automatically setup the objects directory per subdirectory 810SUBDIRRULES += SetupObjectsDir ; 811 812# Add the standard (userland) warning flags variables to the ones restored in 813# every subdirectory. Thus we can easily meddle with them in subdirectories 814# with imported sources. 815AUTO_SET_UP_CONFIG_VARIABLES += 816 HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS 817 TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS 818 819 # also add PLATFORM and SUPPORTED_PLATFORMS 820 PLATFORM SUPPORTED_PLATFORMS 821; 822