xref: /haiku/build/jam/BuildSetup (revision 55b40aa53a835472ec7952b138ae4256203d02e4)
1
2# Variable naming conventions:
3# TARGET_*:	A build system variable specifying a property for building for
4#			the target platform (usually Haiku). E.g. TARGET_CC specifies the
5#			compiler when building a target for the target platform.
6# HOST_*:	A build system variable specifying a property of the platform
7#			hosting the build. E.g. HOST_CC specifies the compiler when
8#			building a target for the host platform (a build tool for
9#			instance).
10# HAIKU_*:	A build system variable specifying a build system property. Usually
11#			directory paths and the like.
12
13
14# Include BuildConfig/Timezones/libgccObjects
15{
16	local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
17	local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
18	local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
19
20	if ! $(buildConfig) {
21		ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
22		EXIT "Run ./configure in the source tree's root directory first!" ;
23	}
24	if ! ( $(timezones) && $(libgccObjects) ) {
25		ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
26		EXIT "Please run ./configure in the source tree's root directory again!" ;
27	}
28
29	LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
30	LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
31	LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
32
33	include BuildConfig ;
34	include Timezones ;
35	include libgccObjects ;
36}
37
38
39# supported debug levels
40HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
41
42# BeOS, BONE, Dan0 compatible platforms
43HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ;
44HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ;
45HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ;
46
47
48#pragma mark -
49
50# haiku target platform settings
51
52# initial state for flags etc.
53HAIKU_C++ ?= $(HAIKU_CC) ;
54HAIKU_LINK = $(HAIKU_CC) ;
55HAIKU_LINKFLAGS = ;
56
57HAIKU_HDRS = [ FStandardHeaders ] ;
58HAIKU_CCFLAGS = -nostdinc ;
59HAIKU_C++FLAGS = -nostdinc ;
60HAIKU_DEFINES = __HAIKU__ ;
61
62# analyze the gcc machine spec to determine HAIKU_CPU
63switch $(HAIKU_GCC_MACHINE) {
64	case i386-*		: HAIKU_CPU = x86 ;
65	case i486-*		: HAIKU_CPU = x86 ;
66	case i586-*		: HAIKU_CPU = x86 ;
67	case i686-*		: HAIKU_CPU = x86 ;
68	case powerpc-*	: HAIKU_CPU = ppc ;
69	case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
70}
71
72switch $(HAIKU_CPU) {
73	case ppc :
74	{
75		HAIKU_DEFINES += __POWERPC__ ;
76		HAIKU_BOOT_PLATFORM = openfirmware ;
77	}
78	case x86 :
79	{
80		HAIKU_DEFINES += __INTEL__ ;
81		HAIKU_BOOT_PLATFORM = bios_ia32 ;
82	}
83	case * :
84		Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
85}
86HAIKU_ARCH ?= $(HAIKU_CPU) ;
87HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
88HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
89
90# directories
91HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
92HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
93HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
94HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
95HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
96
97local level ;
98for level in $(HAIKU_DEBUG_LEVELS[2-]) {
99	HAIKU_DEBUG_$(level)_OBJECT_DIR
100		= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
101}
102
103# analyze GCC version
104HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ;
105
106# set variables for gcc header options
107SetIncludePropertiesVariables HAIKU ;
108
109# assembler flags
110HAIKU_ASFLAGS = ;
111
112# C/C++ flags
113HAIKU_CCFLAGS += -Wno-multichar ;
114HAIKU_C++FLAGS += -Wno-multichar ;
115
116HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin
117	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
118HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
119	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
120
121if $(HAIKU_GCC_VERSION[1]) >= 3 {
122	HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
123}
124
125HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ;
126HAIKU_KERNEL_PIC_LINKFLAGS = ;
127if $(HAIKU_ARCH) = ppc {
128	# Build a position independent PPC kernel. We need to be able to relocate
129	# the kernel, since the virtual address space layout at boot time is not
130	# fixed.
131	HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ;
132	HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
133}
134
135# If the environment variable DEBUG_PRINTF is defined we define an equally
136# named macro to the variable value. Some components use the macro to allow
137# another function than printf() to print the debug output. The variable should
138# be set to the name of the alternative function.
139#
140if $(DEBUG_PRINTF) {
141	HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
142	HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
143}
144
145# warning flags
146HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
147	-Wsign-compare ;
148HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
149	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
150
151HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
152HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ;
153
154# debug flags
155HAIKU_DEBUG_FLAGS ?= -ggdb ;
156
157# debug 0: suppress asserts
158HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
159HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
160
161HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
162HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
163
164local level ;
165for level in $(HAIKU_DEBUG_LEVELS[2-]) {
166	local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
167	HAIKU_DEBUG_$(level)_CCFLAGS			= $(flags) ;
168	HAIKU_DEBUG_$(level)_C++FLAGS			= $(flags) ;
169	HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS		= $(flags) ;
170	HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
171}
172
173if $(HAIKU_GCC_VERSION[1]) >= 3 {
174	# TODO: Temporary work-around. Should be defined in the compiler specs
175	HAIKU_LINKFLAGS += -Xlinker --no-undefined ;
176} else {
177	HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ;
178}
179
180# private kernel headers do be used when compiling kernel code
181HAIKU_PRIVATE_KERNEL_HEADERS =
182	[ PrivateHeaders $(DOT) kernel libroot
183		kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
184	[ ArchHeaders $(HAIKU_ARCH) ]
185;
186
187# Add some grist to the libgcc objects
188HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
189
190# the C++ library
191if $(HAIKU_SHARED_LIBSTDC++) {
192	HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ;
193} else if $(HAIKU_STATIC_LIBSTDC++) {
194	HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ;
195} else {
196	HAIKU_LIBSTDC++ = libstdc++.r4.so ;
197}
198
199# the C++ support library
200if $(HAIKU_SHARED_LIBSUPC++) {
201	HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ;
202} else if $(HAIKU_STATIC_LIBSUPC++) {
203	HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ;
204} else {
205	HAIKU_LIBSUPC++ = ;
206}
207
208# library and executable glue code
209local commonGlueCode =
210	<src!system!glue>init_term_dyn.o
211	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
212	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
213;
214HAIKU_LIBRARY_BEGIN_GLUE_CODE =
215	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
216	crtbegin.o
217	<src!system!glue>init_term_dyn.o
218;
219HAIKU_LIBRARY_END_GLUE_CODE =
220	# TODO: For the time being always link against libsupc++.a.
221	$(HAIKU_STATIC_LIBSUPC++)
222	crtend.o
223	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
224;
225HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
226	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
227	crtbegin.o
228	<src!system!glue>start_dyn.o
229	<src!system!glue>init_term_dyn.o
230;
231HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
232HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ;
233HAIKU_KERNEL_ADDON_END_GLUE_CODE = crtend.o ;
234
235SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
236
237HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
238
239# TODO: The version stuff should probably go into a separate file and be made
240# available as macro, too.
241# Set our version number if not already set and mark it as a developer build
242if ! $(HAIKU_BUILD_VERSION) {
243	HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
244	HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
245}
246
247# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
248# an unknown build.
249HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
250
251# init library name map
252{
253	local i ;
254	for i in be game GL mail media midi midi2 network netapi opengl screensaver root z
255			textencoding tracker translation {
256		HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
257	}
258	HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ;
259	HAIKU_LIBRARY_NAME_MAP_input_server = <nogrist>input_server ;
260}
261
262
263#pragma mark -
264
265# host platform settings
266
267# save jam's variables for the build platform
268HOST_AR				?= $(AR) ;
269HOST_CC				?= $(CC) ;
270HOST_C++			?= $(C++) ;
271HOST_LINK			?= $(LINK) ;
272HOST_LD				?= ld ;			# TODO: Fix this!
273HOST_OBJCOPY		?= objcopy ;	#
274HOST_RANLIB			?= $(RANLIB) ;
275HOST_CPPFLAGS		?= $(CPPFLAGS) ;
276HOST_CCFLAGS		?= $(CCFLAGS) ;
277HOST_C++FLAGS		?= $(C++FLAGS) ;
278HOST_LDFLAGS		?= $(LDFLAGS) ;
279HOST_LINKFLAGS		?= $(LINKFLAGS) ;
280HOST_DEFINES		?= $(DEFINES) ;
281HOST_HDRS			?= $(HDRS) ;
282
283# split up HOST_AR into the command name and flags
284HOST_AR				= [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
285					  $(HOST_AR[2-]) ;
286HOST_ARFLAGS		= $(HOST_AR[2-]) ;
287HOST_AR				= $(HOST_AR[1]) ;
288HOST_UNARFLAGS		?= x ;
289
290# check the host platform compatibility
291SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux freebsd ;
292
293if $(HOST_PLATFORM) = linux {
294	# don't use lex: otherwise rc will not work correctly
295	if $(LEX) = lex {
296		LEX = flex ;
297	}
298}
299
300HOST_CPU	?= $(OSPLAT:L) ;
301
302HOST_ARCH				?= $(HOST_CPU) ;
303HOST_ARCH_MACRO_DEFINE	= ARCH_$(HOST_CPU) ;
304
305# directories
306HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
307HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
308HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
309HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
310HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
311
312local level ;
313for level in $(HAIKU_DEBUG_LEVELS[2-]) {
314	HOST_DEBUG_$(level)_OBJECT_DIR
315		= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
316}
317
318# analyze GCC version
319HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
320
321# set variables for gcc header options
322SetIncludePropertiesVariables HOST ;
323
324# assembler flags
325HOST_ASFLAGS = ;
326
327# C/C++ flags
328HOST_CCFLAGS += -Wno-multichar ;
329HOST_C++FLAGS += -Wno-multichar ;
330
331HOST_KERNEL_CCFLAGS += -finline -fno-builtin
332	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
333HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
334	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
335
336HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
337HOST_KERNEL_PIC_LINKFLAGS = ;
338if $(HOST_ARCH) = ppc {
339	# Build a position independent PPC kernel. We need to be able to relocate
340	# the kernel, since the virtual address space layout at boot time is not
341	# fixed.
342	HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
343	HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
344}
345
346# warning flags
347HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
348	-Wsign-compare ;
349HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
350	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
351
352HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
353HOST_KERNEL_WARNING_C++FLAGS = -Wall ;
354
355# debug flags
356switch $(HOST_PLATFORM) {
357	case haiku	: HOST_DEBUG_FLAGS ?= -ggdb ;
358	case linux	: HOST_DEBUG_FLAGS ?= -ggdb ;
359	case freebsd    : HOST_DEBUG_FLAGS ?= -ggdb ;
360	case *		: HOST_DEBUG_FLAGS ?= -g ;
361}
362
363# debug 0: suppress asserts
364HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
365HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
366
367HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
368HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
369
370local level ;
371for level in $(HAIKU_DEBUG_LEVELS[2-]) {
372	local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
373	HOST_DEBUG_$(level)_CCFLAGS			= $(flags) ;
374	HOST_DEBUG_$(level)_C++FLAGS		= $(flags) ;
375	HOST_KERNEL_DEBUG_$(level)_CCFLAGS	= $(flags) ;
376	HOST_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
377}
378
379# private kernel headers do be used when compiling kernel code
380HOST_PRIVATE_KERNEL_HEADERS = ;
381
382# under BeOS use copyattr instead of cp
383if $(HOST_PLATFORM_BEOS_COMPATIBLE)
384{
385	CP = copyattr --data ;
386}
387
388HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
389HOST_DEFINES += _NO_INLINE_ASM ;
390
391if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
392	# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
393	# macro is used, it actually seems to mean r5/bone/dano.
394	# TODO: Deprecated. Remove!
395	HOST_DEFINES += COMPILE_FOR_R5 ;
396}
397
398# for builds of tools in the current environment
399HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
400
401if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
402	HOST_LIBSTDC++ = stdc++.r4 ;
403	HOST_LIBROOT = root ;
404	HOST_LIBBE = be ;
405	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
406	HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ;
407} else {
408	HOST_LIBSTDC++ = stdc++ ;
409	HOST_LIBROOT = libroot_build.so ;
410	HOST_LIBBE = libbe_build.so ;
411	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
412		= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
413
414	# the C++ support library
415	if $(HOST_GCC_VERSION[1]) < 3 {
416		HOST_LIBSUPC++ = ;
417	} else {
418		HOST_LIBSUPC++ = supc++ ;
419	}
420
421	# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
422	# build platform we need to make sure, this is also defined.
423	if $(HOST_CPU) = x86 {
424		HOST_DEFINES += __INTEL__ ;
425	} else if $(HOST_CPU) = ppc {
426		HOST_DEFINES += __POWERPC__ ;
427	}
428
429	# Supposing this is a glibc platform, let's try to get large file support
430	HOST_DEFINES +=
431		_LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64
432	;
433}
434
435# define the executable MIME type
436HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
437
438if $(METROWERKS) {
439	# at least parts of Haiku still can be compiled with
440	# the Metrowerks compiler on BeOS/PPC
441	HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
442}
443
444# Be API compatibility
445HOST_BE_API_HEADERS = ;
446HOST_BE_API_CCFLAGS = ;
447HOST_BE_API_C++FLAGS = ;
448
449if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
450	HOST_BE_API_HEADERS =
451		[ FDirName $(HAIKU_TOP) headers build ]
452		[ FDirName $(HAIKU_TOP) headers build os ]
453		[ FDirName $(HAIKU_TOP) headers build os app ]
454		[ FDirName $(HAIKU_TOP) headers build os drivers ]
455		[ FDirName $(HAIKU_TOP) headers build os kernel ]
456		[ FDirName $(HAIKU_TOP) headers build os interface ]
457		[ FDirName $(HAIKU_TOP) headers build os storage ]
458		[ FDirName $(HAIKU_TOP) headers build os support ]
459	;
460	HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
461	HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
462}
463
464
465#pragma mark -
466
467# target platform settings
468
469# check the target platform compatibility
470SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
471
472# check the compatibility between host and target platform
473if $(TARGET_PLATFORM) != haiku {
474	if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
475		Exit ERROR: The host platform is not compatible with target platform
476			$(TARGET_PLATFORM). ;
477	}
478}
479
480# TODO: Fix the naming!
481if $(TARGET_PLATFORM) = haiku {
482	NETWORK_LIBS = network ;
483	SELECT_UNAME_ETC_LIB = root ;
484	NETAPI_LIB = network ;
485} else if $(TARGET_PLATFORM_BONE_COMPATIBLE) {
486	NETWORK_LIBS = socket bind ;
487	NETAPI_LIB = bnetapi ;
488	SELECT_UNAME_ETC_LIB = root ;
489} else {
490	NETWORK_LIBS = net ;
491	NETAPI_LIB = netapi ;
492	SELECT_UNAME_ETC_LIB = net ;
493}
494
495# TODO: For compatibility only. Remove when no longer used.
496R5_COMPATIBLE		= $(TARGET_PLATFORM_BEOS_COMPATIBLE) ;
497BONE_COMPATIBLE		= $(TARGET_PLATFORM_BONE_COMPATIBLE) ;
498DANO_COMPATIBLE		= $(TARGET_PLATFORM_DANO_COMPATIBLE) ;
499HAIKU_COMPATIBLE	= $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ;
500
501# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
502# specified TARGET_PLATFORM.
503
504local buildVars =
505	ARCH CPU GCC_VERSION
506
507	AR CC C++ LD OBJCOPY RANLIB
508
509	INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
510
511	HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
512	ARFLAGS UNARFLAGS
513
514	KERNEL_CCFLAGS KERNEL_C++FLAGS
515	KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS
516	WARNING_CCFLAGS WARNING_C++FLAGS
517
518	KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
519
520	DEBUG_FLAGS
521
522	DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
523
524	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
525	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
526
527	PRIVATE_KERNEL_HEADERS
528
529	LIBSTDC++ LIBSUPC++
530
531	ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
532
533	OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
534	DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
535;
536
537if $(TARGET_PLATFORM) = haiku {
538	local var ;
539	for var in $(buildVars) {
540		TARGET_$(var) = $(HAIKU_$(var)) ;
541	}
542
543	TARGET_GCC_LIB_DIR			= $(HAIKU_GCC_LIB_DIR) ;
544	TARGET_GCC_HEADERS_DIR		= $(HAIKU_GCC_HEADERS_DIR) ;
545	TARGET_GCC_LIBGCC			= $(HAIKU_GCC_LIBGCC) ;
546	TARGET_GCC_LIBGCC_OBJECTS	= $(HAIKU_GCC_LIBGCC_OBJECTS) ;
547
548	TARGET_BOOT_PLATFORM		?= $(HAIKU_BOOT_PLATFORM) ;
549
550	TARGET_LIBRARY_NAME_MAP		= HAIKU_LIBRARY_NAME_MAP ;
551
552} else {
553	local var ;
554	for var in $(buildVars) {
555		TARGET_$(var) = $(HOST_$(var)) ;
556	}
557
558	TARGET_GCC_LIB_DIR			= ;
559	TARGET_GCC_HEADERS_DIR		= ;
560	TARGET_GCC_LIBGCC			= ;
561	TARGET_GCC_LIBGCC_OBJECTS	= ;
562
563	TARGET_BOOT_PLATFORM		= ;
564
565	TARGET_LIBRARY_NAME_MAP		= HOST_LIBRARY_NAME_MAP ;
566}
567
568# define macro, for identifying the platform
569switch $(TARGET_PLATFORM) {
570	case r5			: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BEOS ;
571	case bone		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BONE ;
572	case dano		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_DANO ;
573	case haiku		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_HAIKU ;
574	case linux		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LINUX ;
575	case freebsd	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_FREEBSD ;
576	case libbe_test	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
577}
578
579# define macro, for identifying the host platform
580switch $(HOST_PLATFORM) {
581	case r5			: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BEOS ;
582	case bone		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BONE ;
583	case dano		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_DANO ;
584	case haiku		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_HAIKU ;
585	case linux		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_LINUX ;
586	case freebsd	: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_FREEBSD ;
587}
588
589
590#pragma mark -
591
592# In case we build for a BeOS compatible platform, but not for Haiku, we
593# include the HaikuBuildCompatibility.h header and link against
594# libhaikucompat.a.
595
596if $(TARGET_PLATFORM) != haiku &&  $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
597	# headers and flags
598	local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
599		HaikuBuildCompatibility.h ] ;
600	TARGET_CCFLAGS += $(compatibilityHeader) ;
601	TARGET_C++FLAGS += $(compatibilityHeader) ;
602
603	# compatibility library
604	TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
605}
606
607# special target libbe_test
608
609if $(TARGET_PLATFORM) = libbe_test {
610	# headers and flags
611	TARGET_HDRS += [ PublicHeaders app game interface storage support ]
612		[ PrivateHeaders $(DOT) ] ;
613	TARGET_DEFINES += __HAIKU__ ;
614
615	# directories
616	TARGET_OBJECT_BASE_DIR
617		= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
618	TARGET_COMMON_ARCH_OBJECT_DIR
619		= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
620	TARGET_ARCH_OBJECT_DIR
621		= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
622	TARGET_COMMON_DEBUG_OBJECT_DIR
623		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
624	TARGET_DEBUG_0_OBJECT_DIR
625		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
626
627	local level ;
628	for level in $(HAIKU_DEBUG_LEVELS[2-]) {
629		TARGET_DEBUG_$(level)_OBJECT_DIR
630			= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
631	}
632
633	# library name map
634	TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
635	LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
636}
637
638
639#pragma mark -
640
641# common stuff
642
643# start with a clean slate
644CCFLAGS = ;
645C++FLAGS = ;
646DEFINES = ;
647
648# Set CC, C++, LINK to invalid values, so that we realize early, that we use
649# the wrong compiler.
650CC = bad-cc ;
651C++ = bad-c++ ;
652LINK = bad-link ;
653
654# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
655# issues, they deprecated that nice function. This will enable it again:
656C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
657# Same for buggy find_directory threadsafety fixes
658C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ;
659	# TODO: Doesn't really belong here.
660
661
662# Defaults for warnings, optimization, and debugging.
663#
664WARNINGS ?= 1 ;
665OPTIM ?= -O2 ;
666DEBUG ?= 0 ;
667
668
669# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
670# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
671# can be overridden by the author of a component.
672PLATFORM = $(TARGET_PLATFORM) ;
673SUPPORTED_PLATFORMS = haiku ;
674
675
676# Instructs the Library rule to not make its object files temporary.
677# This is needed as some objects are used in a static library and for an
678# executable.
679KEEPOBJS = true ;
680
681
682# output directories
683# TODO: Review this.
684HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
685HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
686	documentation ] ;
687
688# TODO: Rethink test stuff.
689HAIKU_TEST_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
690HAIKU_APP_TEST_DIR		?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
691HAIKU_APP_TEST_LIB_DIR 	?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
692HAIKU_TMP_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
693
694HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
695HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
696
697TARGET_TEST_DIR				?= [ FDirName $(HAIKU_TEST_DIR)
698									$(TARGET_PLATFORM) ] ;
699TARGET_UNIT_TEST_DIR		?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
700TARGET_UNIT_TEST_LIB_DIR	?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
701
702# automatically setup the objects directory per subdirectory
703SUBDIRRULES += SetupObjectsDir ;
704
705# Add the standard (userland) warning flags variables to the ones restored in
706# every subdirectory. Thus we can easily meddle with them in subdirectories
707# with imported sources.
708AUTO_SET_UP_CONFIG_VARIABLES +=
709	HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
710	TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
711
712	# also add PLATFORM and SUPPORTED_PLATFORMS
713	PLATFORM SUPPORTED_PLATFORMS
714;
715