xref: /haiku/build/jam/BuildSetup (revision 1d9d47fc72028bb71b5f232a877231e59cfe2438)
1
2# Variable naming conventions:
3# TARGET_*:	A build system variable specifying a property for building for
4#			the target platform (usually Haiku). E.g. TARGET_CC specifies the
5#			compiler when building a target for the target platform.
6# HOST_*:	A build system variable specifying a property of the platform
7#			hosting the build. E.g. HOST_CC specifies the compiler when
8#			building a target for the host platform (a build tool for
9#			instance).
10# HAIKU_*:	A build system variable specifying a build system property. Usually
11#			directory paths and the like.
12
13
14# Include BuildConfig/Timezones/libgccObjects
15{
16	local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
17	local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
18	local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
19
20	if ! $(buildConfig) {
21		ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
22		EXIT "Run ./configure in the source tree's root directory first!" ;
23	}
24	if ! ( $(timezones) && $(libgccObjects) ) {
25		ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
26		EXIT "Please run ./configure in the source tree's root directory again!" ;
27	}
28
29	LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
30	LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
31	LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
32
33	include BuildConfig ;
34	include Timezones ;
35	include libgccObjects ;
36}
37
38
39# supported debug levels
40HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
41
42# BeOS, BONE, Dan0 compatible platforms
43HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ;
44HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ;
45HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ;
46
47
48#pragma mark -
49
50# haiku target platform settings
51
52# initial state for flags etc.
53HAIKU_C++ ?= $(HAIKU_CC) ;
54HAIKU_LINK = $(HAIKU_CC) ;
55HAIKU_LINKFLAGS = ;
56
57HAIKU_HDRS = [ FStandardHeaders ] ;
58HAIKU_CCFLAGS = -nostdinc ;
59HAIKU_C++FLAGS = -nostdinc ;
60HAIKU_DEFINES = __HAIKU__ ;
61
62# analyze the gcc machine spec to determine HAIKU_CPU
63switch $(HAIKU_GCC_MACHINE) {
64	case i386-*		: HAIKU_CPU = x86 ;
65	case i486-*		: HAIKU_CPU = x86 ;
66	case i586-*		: HAIKU_CPU = x86 ;
67	case i686-*		: HAIKU_CPU = x86 ;
68	case powerpc-*	: HAIKU_CPU = ppc ;
69	case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
70}
71
72switch $(HAIKU_CPU) {
73	case ppc :
74	{
75		HAIKU_DEFINES += __POWERPC__ ;
76		HAIKU_BOOT_PLATFORM = openfirmware ;
77	}
78	case x86 :
79	{
80		HAIKU_DEFINES += __INTEL__ ;
81		HAIKU_BOOT_PLATFORM = bios_ia32 ;
82	}
83	case * :
84		Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
85}
86HAIKU_ARCH ?= $(HAIKU_CPU) ;
87HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
88HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
89
90# directories
91HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
92HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
93HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
94HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
95HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
96
97local level ;
98for level in $(HAIKU_DEBUG_LEVELS[2-]) {
99	HAIKU_DEBUG_$(level)_OBJECT_DIR
100		= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
101}
102
103# analyze GCC version
104HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ;
105
106# set variables for gcc header options
107SetIncludePropertiesVariables HAIKU ;
108
109# assembler flags
110HAIKU_ASFLAGS = ;
111
112# C/C++ flags
113HAIKU_CCFLAGS += -Wno-multichar ;
114HAIKU_C++FLAGS += -Wno-multichar ;
115
116HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin
117	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
118HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
119	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
120
121if $(HAIKU_GCC_VERSION[1]) >= 3 {
122	HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
123}
124
125HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ;
126HAIKU_KERNEL_PIC_LINKFLAGS = ;
127if $(HAIKU_ARCH) = ppc {
128	# Build a position independent PPC kernel. We need to be able to relocate
129	# the kernel, since the virtual address space layout at boot time is not
130	# fixed.
131	HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ;
132	HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
133}
134
135# If the environment variable DEBUG_PRINTF is defined we define an equally
136# named macro to the variable value. Some components use the macro to allow
137# another function than printf() to print the debug output. The variable should
138# be set to the name of the alternative function.
139#
140if $(DEBUG_PRINTF) {
141	HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
142	HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
143}
144
145# warning flags
146HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
147	-Wsign-compare ;
148HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
149	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
150
151HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
152HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ;
153
154# debug flags
155HAIKU_DEBUG_FLAGS ?= -ggdb ;
156
157# debug 0: suppress asserts
158HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
159HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
160
161HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
162HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
163
164local level ;
165for level in $(HAIKU_DEBUG_LEVELS[2-]) {
166	local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
167	HAIKU_DEBUG_$(level)_CCFLAGS			= $(flags) ;
168	HAIKU_DEBUG_$(level)_C++FLAGS			= $(flags) ;
169	HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS		= $(flags) ;
170	HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
171}
172
173if $(HAIKU_GCC_VERSION[1]) >= 3 {
174	# TODO: Temporary work-around. Should be defined in the compiler specs
175	HAIKU_LINKFLAGS += -Xlinker --no-undefined ;
176} else {
177	HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ;
178}
179
180# private kernel headers do be used when compiling kernel code
181HAIKU_PRIVATE_KERNEL_HEADERS =
182	[ PrivateHeaders $(DOT) kernel libroot
183		kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
184	[ ArchHeaders $(HAIKU_ARCH) ]
185;
186
187# Add some grist to the libgcc objects
188HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
189
190# the C++ library
191if $(HAIKU_SHARED_LIBSTDC++) {
192	HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ;
193} else if $(HAIKU_STATIC_LIBSTDC++) {
194	HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ;
195} else {
196	HAIKU_LIBSTDC++ = libstdc++.r4.so ;
197}
198
199# the C++ support library
200if $(HAIKU_SHARED_LIBSUPC++) {
201	HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ;
202} else if $(HAIKU_STATIC_LIBSUPC++) {
203	HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ;
204} else {
205	HAIKU_LIBSUPC++ = ;
206}
207
208# library and executable glue code
209local commonGlueCode =
210	<src!system!glue>init_term_dyn.o
211	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
212	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
213;
214HAIKU_LIBRARY_BEGIN_GLUE_CODE =
215	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
216	crtbegin.o
217	<src!system!glue>init_term_dyn.o
218;
219HAIKU_LIBRARY_END_GLUE_CODE =
220	# TODO: For the time being always link against libsupc++.a.
221	$(HAIKU_STATIC_LIBSUPC++)
222	crtend.o
223	<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
224;
225HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
226	<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
227	crtbegin.o
228	<src!system!glue>start_dyn.o
229	<src!system!glue>init_term_dyn.o
230;
231HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
232HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ;
233HAIKU_KERNEL_ADDON_END_GLUE_CODE = crtend.o ;
234
235SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
236
237HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
238
239# TODO: The version stuff should probably go into a separate file and be made
240# available as macro, too.
241# Set our version number if not already set and mark it as a developer build
242if ! $(HAIKU_BUILD_VERSION) {
243	HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
244	HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
245}
246
247# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
248# an unknown build.
249HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
250
251# init library name map
252{
253	local i ;
254	for i in be game GL mail media midi midi2 network netapi opengl screensaver root z
255			textencoding tracker translation {
256		HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
257	}
258	HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ;
259}
260
261
262#pragma mark -
263
264# host platform settings
265
266# save jam's variables for the build platform
267HOST_AR				?= $(AR) ;
268HOST_CC				?= $(CC) ;
269HOST_C++			?= $(C++) ;
270HOST_LINK			?= $(LINK) ;
271HOST_LD				?= ld ;			# TODO: Fix this!
272HOST_OBJCOPY		?= objcopy ;	#
273HOST_RANLIB			?= $(RANLIB) ;
274HOST_CPPFLAGS		?= $(CPPFLAGS) ;
275HOST_CCFLAGS		?= $(CCFLAGS) ;
276HOST_C++FLAGS		?= $(C++FLAGS) ;
277HOST_LDFLAGS		?= $(LDFLAGS) ;
278HOST_LINKFLAGS		?= $(LINKFLAGS) ;
279HOST_DEFINES		?= $(DEFINES) ;
280HOST_HDRS			?= $(HDRS) ;
281
282# split up HOST_AR into the command name and flags
283HOST_AR				= [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
284					  $(HOST_AR[2-]) ;
285HOST_ARFLAGS		= $(HOST_AR[2-]) ;
286HOST_AR				= $(HOST_AR[1]) ;
287HOST_UNARFLAGS		?= x ;
288
289# check the host platform compatibility
290SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux freebsd ;
291
292if $(HOST_PLATFORM) = linux {
293	# don't use lex: otherwise rc will not work correctly
294	if $(LEX) = lex {
295		LEX = flex ;
296	}
297}
298
299HOST_CPU	?= $(OSPLAT:L) ;
300
301HOST_ARCH				?= $(HOST_CPU) ;
302HOST_ARCH_MACRO_DEFINE	= ARCH_$(HOST_CPU) ;
303
304# directories
305HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
306HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
307HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
308HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
309HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
310
311local level ;
312for level in $(HAIKU_DEBUG_LEVELS[2-]) {
313	HOST_DEBUG_$(level)_OBJECT_DIR
314		= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
315}
316
317# analyze GCC version
318HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
319
320# set variables for gcc header options
321SetIncludePropertiesVariables HOST ;
322
323# assembler flags
324HOST_ASFLAGS = ;
325
326# C/C++ flags
327HOST_CCFLAGS += -Wno-multichar ;
328HOST_C++FLAGS += -Wno-multichar ;
329
330HOST_KERNEL_CCFLAGS += -finline -fno-builtin
331	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
332HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
333	-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
334
335HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
336HOST_KERNEL_PIC_LINKFLAGS = ;
337if $(HOST_ARCH) = ppc {
338	# Build a position independent PPC kernel. We need to be able to relocate
339	# the kernel, since the virtual address space layout at boot time is not
340	# fixed.
341	HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
342	HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
343}
344
345# warning flags
346HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
347	-Wsign-compare ;
348HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
349	-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
350
351HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
352HOST_KERNEL_WARNING_C++FLAGS = -Wall ;
353
354# debug flags
355switch $(HOST_PLATFORM) {
356	case haiku	: HOST_DEBUG_FLAGS ?= -ggdb ;
357	case linux	: HOST_DEBUG_FLAGS ?= -ggdb ;
358	case freebsd    : HOST_DEBUG_FLAGS ?= -ggdb ;
359	case *		: HOST_DEBUG_FLAGS ?= -g ;
360}
361
362# debug 0: suppress asserts
363HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
364HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
365
366HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
367HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
368
369local level ;
370for level in $(HAIKU_DEBUG_LEVELS[2-]) {
371	local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
372	HOST_DEBUG_$(level)_CCFLAGS			= $(flags) ;
373	HOST_DEBUG_$(level)_C++FLAGS		= $(flags) ;
374	HOST_KERNEL_DEBUG_$(level)_CCFLAGS	= $(flags) ;
375	HOST_KERNEL_DEBUG_$(level)_C++FLAGS	= $(flags) ;
376}
377
378# private kernel headers do be used when compiling kernel code
379HOST_PRIVATE_KERNEL_HEADERS = ;
380
381# under BeOS use copyattr instead of cp
382if $(HOST_PLATFORM_BEOS_COMPATIBLE)
383{
384	CP = copyattr --data ;
385}
386
387HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
388HOST_DEFINES += _NO_INLINE_ASM ;
389
390if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
391	# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
392	# macro is used, it actually seems to mean r5/bone/dano.
393	# TODO: Deprecated. Remove!
394	HOST_DEFINES += COMPILE_FOR_R5 ;
395}
396
397# for builds of tools in the current environment
398HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
399
400if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
401	HOST_LIBSTDC++ = stdc++.r4 ;
402	HOST_LIBROOT = root ;
403	HOST_LIBBE = be ;
404	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
405} else {
406	HOST_LIBSTDC++ = stdc++ ;
407	HOST_LIBROOT = libroot_build.so ;
408	HOST_LIBBE = libbe_build.so ;
409	HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
410		= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
411
412	# the C++ support library
413	if $(HOST_GCC_VERSION[1]) < 3 {
414		HOST_LIBSUPC++ = ;
415	} else {
416		HOST_LIBSUPC++ = supc++ ;
417	}
418
419	# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
420	# build platform we need to make sure, this is also defined.
421	if $(HOST_CPU) = x86 {
422		HOST_DEFINES += __INTEL__ ;
423	} else if $(HOST_CPU) = ppc {
424		HOST_DEFINES += __POWERPC__ ;
425	}
426
427	# Supposing this is a glibc platform, let's try to get large file support
428	HOST_DEFINES +=
429		_LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64
430	;
431}
432
433# define the executable MIME type
434HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
435
436if $(METROWERKS) {
437	# at least parts of Haiku still can be compiled with
438	# the Metrowerks compiler on BeOS/PPC
439	HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
440}
441
442# Be API compatibility
443HOST_BE_API_HEADERS = ;
444HOST_BE_API_CCFLAGS = ;
445HOST_BE_API_C++FLAGS = ;
446
447if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
448	HOST_BE_API_HEADERS =
449		[ FDirName $(HAIKU_TOP) headers build ]
450		[ FDirName $(HAIKU_TOP) headers build os ]
451		[ FDirName $(HAIKU_TOP) headers build os app ]
452		[ FDirName $(HAIKU_TOP) headers build os drivers ]
453		[ FDirName $(HAIKU_TOP) headers build os kernel ]
454		[ FDirName $(HAIKU_TOP) headers build os interface ]
455		[ FDirName $(HAIKU_TOP) headers build os storage ]
456		[ FDirName $(HAIKU_TOP) headers build os support ]
457	;
458	HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
459	HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
460}
461
462
463#pragma mark -
464
465# target platform settings
466
467# check the target platform compatibility
468SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
469
470# check the compatibility between host and target platform
471if $(TARGET_PLATFORM) != haiku {
472	if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
473		Exit ERROR: The host platform is not compatible with target platform
474			$(TARGET_PLATFORM). ;
475	}
476}
477
478# TODO: Fix the naming!
479if $(TARGET_PLATFORM) = haiku {
480	NETWORK_LIBS = network ;
481	SELECT_UNAME_ETC_LIB = root ;
482	NETAPI_LIB = netapi ;
483} else if $(TARGET_PLATFORM_BONE_COMPATIBLE) {
484	NETWORK_LIBS = socket bind ;
485	NETAPI_LIB = bnetapi ;
486	SELECT_UNAME_ETC_LIB = root ;
487} else {
488	NETWORK_LIBS = net ;
489	NETAPI_LIB = netapi ;
490	SELECT_UNAME_ETC_LIB = net ;
491}
492
493# TODO: For compatibility only. Remove when no longer used.
494R5_COMPATIBLE		= $(TARGET_PLATFORM_BEOS_COMPATIBLE) ;
495BONE_COMPATIBLE		= $(TARGET_PLATFORM_BONE_COMPATIBLE) ;
496DANO_COMPATIBLE		= $(TARGET_PLATFORM_DANO_COMPATIBLE) ;
497HAIKU_COMPATIBLE	= $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ;
498
499# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
500# specified TARGET_PLATFORM.
501
502local buildVars =
503	ARCH CPU GCC_VERSION
504
505	AR CC C++ LD OBJCOPY RANLIB
506
507	INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
508
509	HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
510	ARFLAGS UNARFLAGS
511
512	KERNEL_CCFLAGS KERNEL_C++FLAGS
513	KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS
514	WARNING_CCFLAGS WARNING_C++FLAGS
515
516	KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
517
518	DEBUG_FLAGS
519
520	DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
521
522	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
523	KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
524
525	PRIVATE_KERNEL_HEADERS
526
527	LIBSTDC++ LIBSUPC++
528
529	ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
530
531	OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
532	DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
533;
534
535if $(TARGET_PLATFORM) = haiku {
536	local var ;
537	for var in $(buildVars) {
538		TARGET_$(var) = $(HAIKU_$(var)) ;
539	}
540
541	TARGET_GCC_LIB_DIR			= $(HAIKU_GCC_LIB_DIR) ;
542	TARGET_GCC_HEADERS_DIR		= $(HAIKU_GCC_HEADERS_DIR) ;
543	TARGET_GCC_LIBGCC			= $(HAIKU_GCC_LIBGCC) ;
544	TARGET_GCC_LIBGCC_OBJECTS	= $(HAIKU_GCC_LIBGCC_OBJECTS) ;
545
546	TARGET_BOOT_PLATFORM		= $(HAIKU_BOOT_PLATFORM) ;
547
548	TARGET_LIBRARY_NAME_MAP		= HAIKU_LIBRARY_NAME_MAP ;
549
550} else {
551	local var ;
552	for var in $(buildVars) {
553		TARGET_$(var) = $(HOST_$(var)) ;
554	}
555
556	TARGET_GCC_LIB_DIR			= ;
557	TARGET_GCC_HEADERS_DIR		= ;
558	TARGET_GCC_LIBGCC			= ;
559	TARGET_GCC_LIBGCC_OBJECTS	= ;
560
561	TARGET_BOOT_PLATFORM		= ;
562
563	TARGET_LIBRARY_NAME_MAP		= ;
564}
565
566# define macro, for identifying the platform
567switch $(TARGET_PLATFORM) {
568	case r5			: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BEOS ;
569	case bone		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_BONE ;
570	case dano		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_DANO ;
571	case haiku		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_HAIKU ;
572	case linux		: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LINUX ;
573	case freebsd	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_FREEBSD ;
574	case libbe_test	: TARGET_DEFINES	+= HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
575}
576
577# define macro, for identifying the host platform
578switch $(HOST_PLATFORM) {
579	case r5			: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BEOS ;
580	case bone		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_BONE ;
581	case dano		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_DANO ;
582	case haiku		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_HAIKU ;
583	case linux		: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_LINUX ;
584	case freebsd	: HOST_DEFINES	+= HAIKU_HOST_PLATFORM_FREEBSD ;
585}
586
587
588#pragma mark -
589
590# In case we build for a BeOS compatible platform, but not for Haiku, we
591# include the HaikuBuildCompatibility.h header and link against
592# libhaikucompat.a.
593
594if $(TARGET_PLATFORM) != haiku &&  $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
595	# headers and flags
596	local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
597		HaikuBuildCompatibility.h ] ;
598	TARGET_CCFLAGS += $(compatibilityHeader) ;
599	TARGET_C++FLAGS += $(compatibilityHeader) ;
600
601	# compatibility library
602	TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
603}
604
605# special target libbe_test
606
607if $(TARGET_PLATFORM) = libbe_test {
608	# headers and flags
609	TARGET_HDRS += [ PublicHeaders app game interface storage support ]
610		[ PrivateHeaders $(DOT) ] ;
611	TARGET_DEFINES += __HAIKU__ ;
612
613	# directories
614	TARGET_OBJECT_BASE_DIR
615		= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
616	TARGET_COMMON_ARCH_OBJECT_DIR
617		= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
618	TARGET_ARCH_OBJECT_DIR
619		= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
620	TARGET_COMMON_DEBUG_OBJECT_DIR
621		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
622	TARGET_DEBUG_0_OBJECT_DIR
623		= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
624
625	local level ;
626	for level in $(HAIKU_DEBUG_LEVELS[2-]) {
627		TARGET_DEBUG_$(level)_OBJECT_DIR
628			= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
629	}
630
631	# library name map
632	TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
633	LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
634}
635
636
637#pragma mark -
638
639# common stuff
640
641# start with a clean slate
642CCFLAGS = ;
643C++FLAGS = ;
644DEFINES = ;
645
646# Set CC, C++, LINK to invalid values, so that we realize early, that we use
647# the wrong compiler.
648CC = bad-cc ;
649C++ = bad-c++ ;
650LINK = bad-link ;
651
652# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
653# issues, they deprecated that nice function. This will enable it again:
654C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
655# Same for buggy find_directory threadsafety fixes
656C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ;
657	# TODO: Doesn't really belong here.
658
659
660# Defaults for warnings, optimization, and debugging.
661#
662WARNINGS ?= 1 ;
663OPTIM ?= -O2 ;
664DEBUG ?= 0 ;
665
666
667# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
668# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
669# can be overridden by the author of a component.
670PLATFORM = $(TARGET_PLATFORM) ;
671SUPPORTED_PLATFORMS = haiku ;
672
673
674# Instructs the Library rule to not make its object files temporary.
675# This is needed as some objects are used in a static library and for an
676# executable.
677KEEPOBJS = true ;
678
679
680# output directories
681# TODO: Review this.
682HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
683HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
684	documentation ] ;
685
686# TODO: Rethink test stuff.
687HAIKU_TEST_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
688HAIKU_APP_TEST_DIR		?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
689HAIKU_APP_TEST_LIB_DIR 	?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
690HAIKU_TMP_DIR			?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
691
692HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
693HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
694
695TARGET_TEST_DIR				?= [ FDirName $(HAIKU_TEST_DIR)
696									$(TARGET_PLATFORM) ] ;
697TARGET_UNIT_TEST_DIR		?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
698TARGET_UNIT_TEST_LIB_DIR	?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
699
700# automatically setup the objects directory per subdirectory
701SUBDIRRULES += SetupObjectsDir ;
702
703# Add the standard (userland) warning flags variables to the ones restored in
704# every subdirectory. Thus we can easily meddle with them in subdirectories
705# with imported sources.
706AUTO_SET_UP_CONFIG_VARIABLES +=
707	HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
708	TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
709
710	# also add PLATFORM and SUPPORTED_PLATFORMS
711	PLATFORM SUPPORTED_PLATFORMS
712;
713