1# Haiku Jamrules 2 3# Make sure we are on a sane version of Jam. 4if ! [ Match "(.*)-haiku-(.*)" : $(JAMVERSION) ] { 5 Exit "You can only build Haiku with Haiku's Jam, not Perforce Jam or" 6 "some other variant (you are using $(JAMVERSION))." ; 7} 8 9# Make sure we are on a recent Jambase. 10if $(JAMBASEDATE) < 2018 { 11 Exit "Your Jambase is too old ($(JAMBASEDATE)); please update it (likely" 12 "by updating Jam itself.)" ; 13} 14 15# Make sure HAIKU_TOP is a relative path (and prefer it to be the current or 16# parent directory.) 17# 18# This is done so that invocations to the compiler and other tools, which 19# under some circumstances inject the source's path into the generated file, 20# are passed relative paths, making builds more reproducible. 21if $(HAIKU_TOP) != "." && $(HAIKU_TOP) != ".." 22 && ! [ Match "\\.\\./(.*)" : $(HAIKU_TOP) ] { 23 Exit "The present path to the project root is '$(HAIKU_TOP)', but you" 24 "must be in the project root or a \"generated\" directory in order to" 25 "build Haiku." 26 27 "(If you are, and are still seeing this message, run " 28 "\"../configure --update\" to solve the issue.)" ; 29} 30 31# Main directories used by the build. 32HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ; 33HAIKU_BUILD_OUTPUT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) build ] ; 34HAIKU_BUILD_DIR ?= [ FDirName $(HAIKU_TOP) build ] ; 35HAIKU_BUILD_RULES_DIR ?= [ FDirName $(HAIKU_BUILD_DIR) jam ] ; 36HAIKU_OBJECT_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) 37 objects ] ; 38HAIKU_CATALOGS_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) 39 catalogs ] ; 40HAIKU_COMMON_PLATFORM_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) common ] ; 41HAIKU_DOWNLOAD_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) 42 download ] ; 43HAIKU_OPTIONAL_BUILD_PACKAGES_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) 44 build_packages ] ; 45 46# Absolutely rooted versions of some of the main directories 47HAIKU_ABSOLUTE_TOP ?= [ FDirName $(PWD) $(HAIKU_TOP) ] ; 48HAIKU_ABSOLUTE_OUTPUT_DIR ?= [ FDirName $(PWD) $(HAIKU_OUTPUT_DIR) ] ; 49 50# Cache files for header scanning and jamfile caching 51HCACHEFILE = header_cache ; 52JCACHEFILE = jamfile_cache ; 53LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ; 54 55# include BuildConfig 56local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ; 57if ! $(buildConfig) { 58 ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ; 59 EXIT "Run ./configure in the source tree's root directory first!" ; 60} 61LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ; 62include BuildConfig ; 63 64# set HAIKU_PACKAGING_ARCH, the primary packaging architecture 65HAIKU_PACKAGING_ARCH = $(HAIKU_PACKAGING_ARCHS[1]) ; 66 67# The build setup and rules are neatly organized in several files. Include 68# them now. Start with the side-effect-less rules, since they are the most 69# likely to be used in the top level context (i.e. not only in rules). 70# At the end include BuildSetup that sets up global variables etc. The 71# optional user-defined UserBuildConfig is included thereafter. 72include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ; 73include [ FDirName $(HAIKU_BUILD_RULES_DIR) MathRules ] ; 74include [ FDirName $(HAIKU_BUILD_RULES_DIR) ArchitectureRules ] ; 75include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ; 76include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildFeatureRules ] ; 77include [ FDirName $(HAIKU_BUILD_RULES_DIR) LocaleRules ] ; 78include [ FDirName $(HAIKU_BUILD_RULES_DIR) CommandLineArguments ] ; 79include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ; 80include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ; 81include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ; 82include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ; 83include [ FDirName $(HAIKU_BUILD_RULES_DIR) BootRules ] ; 84include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ; 85include [ FDirName $(HAIKU_BUILD_RULES_DIR) CDRules ] ; 86include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ; 87include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ; 88include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ; 89include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ; 90include [ FDirName $(HAIKU_BUILD_RULES_DIR) RepositoryRules ] ; 91include [ FDirName $(HAIKU_BUILD_RULES_DIR) SystemLibraryRules ] ; 92include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ; 93include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ; 94include [ FDirName $(HAIKU_BUILD_RULES_DIR) DefaultBuildProfiles ] ; 95 96# Declare no-op user-overridable build rules. 97rule UserBuildConfigRulePostBuildTargets { } 98rule UserBuildConfigRulePreImage { } 99rule UserBuildConfigRulePostImage { } 100 101# Include UserBuildConfig. 102if ! $(HAIKU_IGNORE_USER_BUILD_CONFIG) { 103 local userBuildConfig 104 = [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ; 105 if $(userBuildConfig) { 106 include $(userBuildConfig) ; 107 } 108 109 # allow for a separate UserBuildConfig per output directory 110 local userBuildConfig 111 = [ GLOB $(HAIKU_OUTPUT_DIR) : UserBuildConfig ] ; 112 if $(userBuildConfig) { 113 include $(userBuildConfig) ; 114 } 115} 116 117# Include the repositories for this architecture. 118local repositoriesDirectory 119 = [ FDirName $(HAIKU_BUILD_RULES_DIR) repositories ] ; 120local repositories = HaikuPorts ; 121if $(HAIKU_BUILD_TYPE) = bootstrap { 122 repositories = HaikuPortsCross ; 123} 124 125local repository ; 126for repository in $(repositories) { 127 local repositoryDirectory 128 = [ FDirName $(repositoriesDirectory) $(repository) ] ; 129 local file = [ Glob $(repositoryDirectory) : $(HAIKU_PACKAGING_ARCH) ] ; 130 if $(file) { 131 HAIKU_REPOSITORY_JAMFILE = $(file) ; 132 include $(file) ; 133 } 134} 135 136DefineDefaultBuildProfiles ; 137 138PrepareConfigVariables ; 139