Searched refs:zRot (Results 1 – 1 of 1) sorted by relevance
40 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable53 glRotatef(zRot, 0.0f, 0.0f, 1.0f); in Redisplay()99 zRot -= 1.0; in Key()102 zRot += 1.0; in Key()