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Searched refs:wslash2 (Results 1 – 1 of 1) sorted by relevance

/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.cpp265 float wslash2 = info->sys_glWidth * 0.5f; in DrawSmoke_Scalar() local
284 sx = s->p[i].position[0].f[k] * info->sys_glWidth / z + wslash2; in DrawSmoke_Scalar()
297 float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2; in DrawSmoke_Scalar()