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Searched refs:wasEmpty (Results 1 – 4 of 4) sorted by relevance

/haiku/src/system/kernel/messaging/
H A DMessagingService.cpp144 bool &wasEmpty) in AllocateCommand() argument
156 wasEmpty = (fHeader->command_count == 0); in AllocateCommand()
157 if (wasEmpty) { in AllocateCommand()
391 bool wasEmpty; in SendMessage() local
393 area, data, wasEmpty); in SendMessage()
400 "wasEmpty: %d\n", area, data, wasEmpty)); in SendMessage()
412 if (wasEmpty) in SendMessage()
421 MessagingArea *&area, void *&data, bool &wasEmpty) in _AllocateCommand() argument
453 data = area->AllocateCommand(commandWhat, size, wasEmpty); in _AllocateCommand()
479 data = area->AllocateCommand(commandWhat, size, wasEmpty); in _AllocateCommand()
H A DMessagingService.h37 void *AllocateCommand(uint32 commandWhat, int32 dataSize, bool &wasEmpty);
76 MessagingArea *&area, void *&data, bool &wasEmpty);
/haiku/src/system/kernel/
H A DDPC.cpp172 bool wasEmpty = fCallbacks.IsEmpty(); in Add() local
179 if (wasEmpty) in Add()
/haiku/src/kits/shared/
H A DBarberPole.cpp77 bool wasEmpty = fMessengers.IsEmpty(); in _Attach() local
82 if (wasEmpty) in _Attach()