Searched refs:vertexCount (Results 1 – 3 of 3) sorted by relevance
57 uint32 vertexCount = 0; in _ReadText() local58 fscanf(f, "%" B_PRIu32, &vertexCount); in _ReadText()59 fFaces[i].vertexCount = vertexCount; in _ReadText()61 for (uint32 vi = 0; vi < vertexCount; vi++) { in _ReadText()88 file.Write(&fFaces[i].vertexCount, sizeof(uint16)); in _WriteBinary()89 for (uint32 vi = 0; vi < fFaces[i].vertexCount; vi++) { in _WriteBinary()111 file.Read(&fFaces[i].vertexCount, sizeof(uint16)); in _ReadBinary()112 for (uint32 vi = 0; vi < fFaces[i].vertexCount; vi++) { in _ReadBinary()147 memoryIO.Read(&fFaces[i].vertexCount, sizeof(uint16)); in _ReadResource()148 for (uint32 vi = 0; vi < fFaces[i].vertexCount; vi++) { in _ReadResource()
85 if (face.vertexCount != lastVertexCount) { in Render()89 if (face.vertexCount == 3) in Render()116 if (face.vertexCount == 4) { in Render()123 if (face.vertexCount == 4) { in Render()141 lastVertexCount = face.vertexCount; in Render()151 if (face.vertexCount == 4) { in Render()163 if (face.vertexCount == 4) in Render()
26 uint16 vertexCount; member