Searched refs:totalActivePixels (Results 1 – 1 of 1) sorted by relevance
232 float totalActivePixels = width + leftMargin + rightMargin; in compute_display_timing() local244 float horizontalBlank = rint(totalActivePixels * idealDutyCycle in compute_display_timing()250 float totalPixels = totalActivePixels + horizontalBlank; in compute_display_timing()