Searched refs:setSolved (Results 1 – 2 of 2) sorted by relevance
/haiku/src/apps/sudoku/ |
H A D | SudokuField.h | 56 bool setSolved = false); 73 bool setSolved); 75 bool setSolved);
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H A D | SudokuField.cpp | 333 SudokuField::SetValueAt(uint32 x, uint32 y, uint32 value, bool setSolved) in SetValueAt() argument 337 _UpdateValidMaskChanged(x, y, setSolved); in SetValueAt() 361 SudokuField::_ComputeValidMask(uint32 x, uint32 y, bool setSolved) in _ComputeValidMask() argument 398 if (setSolved) { in _ComputeValidMask() 418 SudokuField::_UpdateValidMaskChanged(uint32 x, uint32 y, bool setSolved) in _UpdateValidMaskChanged() argument 423 _ComputeValidMask(i, y, setSolved); in _UpdateValidMaskChanged() 432 _ComputeValidMask(x, i, setSolved); in _UpdateValidMaskChanged() 445 _ComputeValidMask(partX + offsetX, partY + offsetY, setSolved); in _UpdateValidMaskChanged()
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