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Searched refs:setSolved (Results 1 – 2 of 2) sorted by relevance

/haiku/src/apps/sudoku/
H A DSudokuField.h56 bool setSolved = false);
73 bool setSolved);
75 bool setSolved);
H A DSudokuField.cpp333 SudokuField::SetValueAt(uint32 x, uint32 y, uint32 value, bool setSolved) in SetValueAt() argument
337 _UpdateValidMaskChanged(x, y, setSolved); in SetValueAt()
361 SudokuField::_ComputeValidMask(uint32 x, uint32 y, bool setSolved) in _ComputeValidMask() argument
398 if (setSolved) { in _ComputeValidMask()
418 SudokuField::_UpdateValidMaskChanged(uint32 x, uint32 y, bool setSolved) in _UpdateValidMaskChanged() argument
423 _ComputeValidMask(i, y, setSolved); in _UpdateValidMaskChanged()
432 _ComputeValidMask(x, i, setSolved); in _UpdateValidMaskChanged()
445 _ComputeValidMask(partX + offsetX, partY + offsetY, setSolved); in _UpdateValidMaskChanged()