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Searched refs:pauseBounds (Results 1 – 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp62 BRect pauseBounds(playBounds.right + 10,playBounds.top, playBounds.right + 60, playBounds.bottom); in FileSoundWindow() local
64 pauseButton = new BButton(pauseBounds,"pausebutton","Pause",pauseMessage); in FileSoundWindow()
67 …BRect delayBounds(pauseBounds.right + 10, pauseBounds.top,pauseBounds.right + 150, pauseBounds.bot… in FileSoundWindow()
/haiku/src/apps/mediaplayer/interface/
H A DPlayPauseButton.cpp57 BRect pauseBounds = fPauseSymbol->Bounds(); in Draw() local
61 float spacing = pauseBounds.Height() / 4; in Draw()
64 offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2; in Draw()
65 offset.y -= pauseBounds.Height() / 2; in Draw()
67 offset.y = ceilf(offset.y - pauseBounds.top); in Draw()