Searched refs:kInitSoundCount (Results 1 – 1 of 1) sorted by relevance
50 const int32 kInitSoundCount = 32; variable89 fSoundCount(kInitSoundCount) in BGameSoundDevice()95 fSounds = new GameSoundBuffer*[kInitSoundCount]; in BGameSoundDevice()96 for (int32 i = 0; i < kInitSoundCount; i++) in BGameSoundDevice()