Searched refs:fTotalTime (Results 1 – 5 of 5) sorted by relevance
24 fTotalTime(1000000), in TrackSlider()83 if (fTotalTime == 0) { in _InitBitmap()89 * ((double)fLeftTime / fTotalTime); in _InitBitmap()91 * ((double)fRightTime / fTotalTime); in _InitBitmap()93 * ((double)fMainTime / fTotalTime); in _InitBitmap()323 / (fBitmapView->fRight - 14),1), 0) * fTotalTime); in _UpdatePosition()352 / (fBitmapView->fRight - 14),1), 0) * fTotalTime); in _UpdatePosition()376 / (fBitmapView->fRight - 14),1), 0) * fTotalTime); in _UpdatePosition()422 * ((double)fMainTime / fTotalTime); in SetMainTime()424 fRightTime = fTotalTime; in SetMainTime()[all …]
37 fTotalTime(1000000) in ScopeView()77 if (fTotalTime != 0) in Draw()230 fTotalTime = timestamp; in SetTotalTime()234 fRightTime = fTotalTime; in SetTotalTime()365 (fTotalTime != 0) ? fLeftTime * 20000 / fTotalTime : 0; in RenderBitmap()367 (fTotalTime != 0) ? fRightTime * 20000 / fTotalTime : 20000; in RenderBitmap()
52 bigtime_t fTotalTime; variable
60 bigtime_t fTotalTime; variable
33 bigtime_t fTotalTime; /* accumulated time between acq/rel */ member