Searched refs:fTextCharsPerLine (Results 1 – 2 of 2) sorted by relevance
53 fTextCharsPerLine(0), in MemoryView()196 int32 currentCharsPerLine = fTextCharsPerLine; in Draw()269 textbuffer[fTextCharsPerLine] = '\0'; in Draw()294 currentAddress += fTextCharsPerLine; in Draw()295 lineAddress += fTextCharsPerLine; in Draw()646 } else if (fTextCharsPerLine > 0) in ScrollToSelection()647 lineNumber = offset / fTextCharsPerLine; in ScrollToSelection()707 fTextCharsPerLine = 0; in _RecalcScrollBars()714 fTextCharsPerLine = fHexBlocksPerLine * hexDigits / 2; in _RecalcScrollBars()716 fTextCharsPerLine = int32((fTextRight - fTextLeft) / fCharWidth); in _RecalcScrollBars()[all …]
130 int32 fTextCharsPerLine; variable